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Ranger (Fey Wanderer) Outlander

Class & Level Background


Elf (Eladrin (Spring))
Race Alignment
Imrik Valsa Wilco
Character Name Experience Points XP Next Level Player’s Name

STRENGTH +3 PROFICIENCY BONUS +5 INITIATIVE


6 
● ____
+1 Saving Throw

-2 ●  ____
 +1 Athletics
17 ARMOR CLASS
44
HIT POINTS MAXIMUM __________
DEXTERITY 44
20 
● ____
+8 Saving Throw
Studded Leather (12 + dex)

+5   ____
+5 Acrobatics CURRENT HIT POINTS

  ____
+5 Sleight of Hand

●  ____
 +8 Stealth e ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
14  ____
+2 Saving Throw
Advantage against being charmed TEMPORARY HIT POINTS
Can't be put to sleep by magic
+2
HIT DICE MAXIMUM ____________
5
INTELLIGENCE
10  ____
0 Saving Throw
HIT DICE SPENT
0   ____
0 Arcana

  ____
0 History Successes Failed

  ____
0 Investigation ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

  ____
0 Nature

  ____ Religion
0 Weapon Attack Damage/Type Range Weight

WISDOM Shortsword (Mainhand) +9 Piercing Melee 2 lb.


14  ____
+2 Saving Throw
1d6 + 6 (+1d4 als je hem voor eerst raakt op een beurt)

+2 ●  ____
 +5 Animal Handling Shortsword (Offhand) +8 Piercing Melee 2 lb.
●  ____
 +5 Insight 1d6 + 5 (+1d4 als je hem voor het raakt op een beurt)
  ____
+2 Medicine
Longbow +8 Piercing 150/600 2 lb.
●  ____
 +5 Perception
1d8 + 5 (+1d4 als je hem voor't eerst raakt op een beurt)
●  ____
 +5 Survival
Wand of Wonder DC=15 Charges: 7/7 120 1 lb.
CHARISMA
13  ____
+1 Saving Throw

+1   ____
+3 Deception

  ____
+3 Intimidation

  ____
+3 Performance

●  ____ Persuasion
 +6

 Proficient |  Expertise | e Armor penalty


WEAPONS & AMMUNITIONS

15 PASSIVE WISDOM (PERCEPTION)


 
 
INSPIRATION
 
 
VISION
Darkvision (60 feet)  
 
SPEED
base hour day  
30  
 
special movement
 Refresh after short/long rest |  Refresh after long rest |  Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Armor:  Light |  Medium |  Heavy Character creation date
 Shields || Weapons:  Simple |  Martial Place and date of birth
Flute Deity and Domain
Athletics, Stealth, Animal Handling,
Insight, Perception, Survival, Persuasion Age 118 Gender Male
Height 1,7 Weight
Size Medium Hair Donkergroen
Eyes Groen Skin Lichtgroen
Appearance
PROFICIENCIES

Common, Elvish, Primordial,


Personality traits
Sylvan

Ideals
LANGUAGES

Trance (4 hours sleep i.p.v. 8)


Feystep (Misty step shit) Bonds
Fey ancestry (Adv. sav. charmed,no sleep)
Keen Senses (Prof. Perception)
Favored enemy (Fey) Flaws
Natural explorer (Forest)
Fighting style (Two-Weapon Fighting)
Primal awareness (ipv Primeval aware) Friends and allies
Extra Attack

Enemies

Background/other
Dreadful strikes
Fey Wanderer magic
Otherwordly glamour

RACE & CLASS FEATURES


CHARACTER DATA

FEATS NOTES CHARACTER PORTRAIT

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Item D B P _____
Platinum piece (pp) 39
Gold piece (gp) 188
1x Longbow
Electrum piece (ep)
70x Arrows
Silver piece (sp) 109
Backpack
Copper piece (cp) 97
Bedroll
Mess kit
1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
2x Hempen rope (50 feet) COINS
6x Tinderbox

Waterskin

Pijp

2x Dolk
GEMS AND JEWELERY

1x Shortsword +1 Where How much When

2x Immovable rod

2x rapier
Bag of holding
Loaned, deposited or received values or goods
1x Studded leather
VALUABLES

1x Bijzonder zakje cocaine


3x cocaine (spped+10, geen exhausti)
4x cocaine (resistance maar geen init)
1x Pop
1x doses (dancebal drugs)
1x Parry shortsword
1x Gigantic shield
38x Flessen wijn (80-100 g)
4x zakjes drugs (uit de schuur)

1x Wand of Wonder

1x Medicine kit (10 charges)


1x Herbalism kit (10 charges)

1x kaartspel

MOUNT

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned

B – Backpack (max ______ lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.)

___ – _________________________ (n. ____; max ______ lb.) Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 3
SPELL SAVE DC
SPELL SLOTS 4 2 X X X X X X X
13 SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

N° PREPARED
SPELLS USED SLOTS

POINTS USED
Wisdom
SPELLCASTING ABILITY __________

Absorb Elements Misty step (Fey step /\ DC=11 /\ Niet Gebruikt)


Hunter's Mark Misty step (Fey wanderer)
Speak with Animals (Primal Awareness) (Gratis cast=X) Beast Sense (Primal Awareness)
Charm Person (Fey Wanderer) Pass without a Trace
Goodberry

1st LEVEL 2nd LEVEL

3rd LEVEL 4th LEVEL

5th LEVEL 6th LEVEL

7th LEVEL 8th LEVEL

9th LEVEL CANTRIPS

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4

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