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DEXTERITY
+3 Fiber Armor
65
____ Saving Throw
16 ● +5 Acrobatics
____ CURRENT HIT POINTS
+0
____ Saving Throw
HIT DICE SPENT
10 ____ Investigation
____ Lore Successes Failed
____ Nature ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES
____ Piloting
____ Technology Weapon Attack Damage/Type Range Weight
Light pistol +5 1d4+3 energy 40/160 0.5
WISDOM
+2 Light, power cell (range 40/160), reload 8
____ Saving Throw
CHARISMA
-1
____ Saving Throw
8 ____ Deception
____ Intimidation
____ Performance
____ Persuasion
INSPIRATION
VISION
SPEED
base hour day
25
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Armor: All armor; Place of Birth
Weapons: All blasters, All vibroweapons;
Tools: None
Age Gender
Height Weight
Size Hair
Eyes Skin
Appearance
PROFICIENCIES
Ideals
LANGUAGES
CHARACTER DATA
FEATURES BACKSTORY
Item D B P
VALUABLES
STORAGE
Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT