Professional Documents
Culture Documents
DEXTERITY
16
3 Saving Throw
____
3 3 Acrobatics
____ CURRENT HIT POINTS
3 Sleight of Hand
____
3 Stealth *
____ ARMOR, SHIELD, PROTECTIONS
CONSTITUTION
18 6 Saving Throw TEMPORARY HIT POINTS
● ____
4
HIT DICE MAXIMUM __________
INTELLIGENCE
8 -1 Saving Throw
____
HIT DICE SPENT
-1 -1 Investigation
____
-1 Lore
____ Successes Failed
-1 Nature
____ ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES
-1 Piloting
____
-1 Technology
____ Weapon Attack Damage/Type Range Weight
0 0 Animal Handling
____
● 3 Insight
____
0 Medicine
____
● 3 Perception
____
0 Survival
____
CHARISMA
13
1 Saving Throw
____
1 1 Deception
____
● 4 Intimidation
____
1 Performance
____
1 Persuasion
____
Action Surge - you can take one additional action on top of your regular action
INSPIRATION
Disarming Strike - Expend SD to make enemy str save or drop item, add to damage
Riposte - Expend SD to make melee attack on reaction if melee attack misses me, add to damage
VISION
Distracting Strike - Expend SD to give next person to attack advantage, add to damage
60 ft of Darkvision Menacing Attack - Expend SD for wisdom save or frightened of me till next turn, add to damage
SPEED
base hour day
30 ft
special movement
30 feet of climbing speed Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
All Armor Place of Birth
All Blasters, All Vibroweapons
Galactic Basic
Personality traits
Shyriiwook
I follow the Resol'nare to the letter.
Mando'a
I view the force as dishonorable in combat.
Ideals
LANGUAGES
Tradition. I live by my clan's ways, and will continue to do so. (Lawful)
Fighting Style - Great Weapon Style
-Can reroll 1s and 2s for attacks Bonds
Honor is everything to me.
Fighting Mastery - Great Weapon Mastery
-Melee attack as bonus action when reduce Flaws
enemy to 0 hp or critical hit I stick to my traditions no matter what, even at the cost of others.
-On a missed attack, can make another as a
bonus action, dealing dam = to strength Background Feature
-Can forgo proficiency bonus for damage Powerful Build. You count as one size larger when determining your carrying capacity
bonus = to two times my proficiency bonus and the weight you can push, drag, or lift.
-Advantage on saves against being disarmed Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.
Child of Mandalore - Other Mandalorians know, and will look out for you. If youre ever in need of a place to stay,
Fighter Specialty - Tactical Specialist or a meal to eat, other Mandalorians will help you as long as your clans arent feuding. If the Mandalorians
two more SD and two more manuevers are of your clan or a clan friendly to you, they may be willing to help you even at cost to themselves.
Extra Attack
CHARACTER DATA
FEATURES BACKSTORY
Item D B P
2600
VALUABLES
STORAGE
Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT