You are on page 1of 4

Fighter 5 Lawful Light

Class(es) & Level Alignment


Wookiee Mandalorian
Species Background
Lugburz Fitz
Experience Points XP Next Level Player’s Name
Character Name

STRENGTH 3 PROFICIENCY BONUS 3 INITIATIVE


20 7 Saving Throw
● ____
Medium Armor Master (feat):
5 ● 7 Athletics
____
ARMOR CLASS
Ench. AC Max Weight
HIT POINTS MAXIMUM __________
Bonus DEX

DEXTERITY
16
3 Saving Throw
____

3 3 Acrobatics
____ CURRENT HIT POINTS
3 Sleight of Hand
____
3 Stealth *
____ ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
18 6 Saving Throw TEMPORARY HIT POINTS
● ____

4
HIT DICE MAXIMUM __________
INTELLIGENCE
8 -1 Saving Throw
____
HIT DICE SPENT
-1 -1 Investigation
____
-1 Lore
____ Successes Failed
-1 Nature
____ ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

-1 Piloting
____
-1 Technology
____ Weapon Attack Damage/Type Range Weight

WISDOM Claw Attack 1d4 + Str Kinetic Self


10
0 Saving Throw
____

0 0 Animal Handling
____
● 3 Insight
____
0 Medicine
____
● 3 Perception
____
0 Survival
____

CHARISMA
13
1 Saving Throw
____

1 1 Deception
____
● 4 Intimidation
____
1 Performance
____
1 Persuasion
____

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

PASSIVE WISDOM (PERCEPTION)


Second Wind - you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Action Surge - you can take one additional action on top of your regular action
INSPIRATION
Disarming Strike - Expend SD to make enemy str save or drop item, add to damage

Riposte - Expend SD to make melee attack on reaction if melee attack misses me, add to damage
VISION
Distracting Strike - Expend SD to give next person to attack advantage, add to damage
60 ft of Darkvision Menacing Attack - Expend SD for wisdom save or frightened of me till next turn, add to damage
SPEED
base hour day

30 ft
special movement
30 feet of climbing speed Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
All Armor Place of Birth
All Blasters, All Vibroweapons

Age 97 Gender Male


Height 8,3 Weight 300
Size Medium Hair Brown
Eyes Black Skin Grey
Appearance
PROFICIENCIES

Galactic Basic
Personality traits
Shyriiwook
I follow the Resol'nare to the letter.
Mando'a
I view the force as dishonorable in combat.
Ideals
LANGUAGES
Tradition. I live by my clan's ways, and will continue to do so. (Lawful)
Fighting Style - Great Weapon Style
-Can reroll 1s and 2s for attacks Bonds
Honor is everything to me.
Fighting Mastery - Great Weapon Mastery
-Melee attack as bonus action when reduce Flaws
enemy to 0 hp or critical hit I stick to my traditions no matter what, even at the cost of others.
-On a missed attack, can make another as a
bonus action, dealing dam = to strength Background Feature
-Can forgo proficiency bonus for damage Powerful Build. You count as one size larger when determining your carrying capacity
bonus = to two times my proficiency bonus and the weight you can push, drag, or lift.
-Advantage on saves against being disarmed Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.

Child of Mandalore - Other Mandalorians know, and will look out for you. If youre ever in need of a place to stay,

Fighter Specialty - Tactical Specialist or a meal to eat, other Mandalorians will help you as long as your clans arent feuding. If the Mandalorians

two more SD and two more manuevers are of your clan or a clan friendly to you, they may be willing to help you even at cost to themselves.

Signature Maneuver - Riposte


Whenever you use that maneuver, you can use it without

expending any superiority dice once per round.

Extra Attack
CHARACTER DATA

FEATURES BACKSTORY
Item D B P
2600

Weight: 50 pieces=1 lb.


CREDITS

GEMS AND TREASURE

Where How much When

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
TECH ATTACK MODIFIER: __________ TECH SAVE DC: __________
TECH POINTS FORCE ATTACK MODIFIER: __________ FORCE SAVE DC: __________ FORCE POINTS

LIGHT SIDE: __________ LIGHT SIDE: __________


DARK SIDE: __________ DARK SIDE: __________
POINTS USED POINTS USED
UNIVERSAL: __________ UNIVERSAL: __________

AT-WILL 1st LEVEL

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

You might also like