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INSPIRATION
STRENGTH
17 +4 30
Specialty - Hired Killer
Trait - I am always calm, no matter
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
what the situation. I never raise my
voice or let my emotions control me.
8 PERSONALITY TRAITS
+4 ●
+4
+5
Dexterity
Constitution
34 become wealthy.
CURRENT HIT POINTS IDEALS
-1
Intelligence
15+3 -1
Wisdom
Something important was taken
● +5
Charisma
from me and i aim to steal it back.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3
+4
Acrobatics (Dex) Total 4d6 SUCCESSES An innocent person is in prison for a crime that I
committed. I'm okay with that.
15+1
-1
Animal Handling (Wis) 4 FAILURES
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
-1 ●
+5
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Elf***
S.Sword +6 1d6+4Pier *Ability - Dexterity +2
Insight (Wis)
*Size - Medium
8 -1
*Keen Senses - Perception(Wis)
*Fey Ancestry - Advantage vs. Charm effects and Immunity vs Sleep
●
+5
Intimidation (Cha) A.Splash 13D 1d6Acid *Trance - 4hrs = 8hrs of Sleep
*Language - Common and Elvish
***Subrace - Drow***
Investigation (Int)
*Ability - Charisma +1
WISDOM -1
*Darkvision 120' - Dim=Bright, Dark=Dim(no color in Dark)
RoF +5 1d8Cold *Sunlight Sensitivity - you have Disadvantage on Attack rolls and Perception(Wis) checks
Medicine (Wis)
-1 when you, the target or whatever you are trying to perceive is in direct sunlight.
-1
-1
Nature (Int) Acid Splash - 1action/ 60'/ VS/ instant - 1 or 2 targets within
5' of each other make Dexterity save or take 1d6 Acid
*Drow Magic - 1st level "Dancing Lights" at will, 3rd level "Faerie Fire" 1/day and 5th level "
Darkness" 1/day; Charisma is your spellcasting ability for these spells
*Drow Weapon Training - Rapiers, Shortswords and Hand X-Bows
--==Background==--
Perception (Wis)
***Background - Criminal***
●
+1 damage. *Skill Proficiencies - Deception(Cha) and Stealth(Dex)
8 Ray of Frost - 1action/ 60'/ VS/ instant - 1 target ranged spell *Tool Proficiencies - Gaming Set and Thieves' Tools
+3
Performance (Cha) attack, on hit take 1d8 Cold damage and speed reduced to --==Class==--
10' for 1 round. ***Class - Sorcerer***
Persuasion (Cha)
*Hit Dice - 4d6
● +5 Chromatic Orb - 1action/ 90'/ VSM(diamond worth 50GP)/
CHARISMA *Ability - Dexterity +1 and Constitution +1
instant - 1 target ranged spell, on hit 3d8 (you choose). *Weapons - Daggers, Darts, Slings, Quarterstaffs and Light X-Bows
*Saves - Constitution and Charisma
-1
Religion (Int) *Skills - Persuasion(Cha) and Intimidation(Cha)
+3 +4
Sleight of Hand (Dex)
***Sorcery Points (4/4)***
*Careful Spell - 1SP
*Quickened Spell - 2SP
*Starting Gold - 120GP (3d4x10)
*Font of Magic (4)- you gain Sorcery Points(SP) which you can use various ways
*Flexible Casting - you can convert Sorcery Points into spell slots up to 5th level (1st =
2SP, 2nd = 3SP, 3rd = 5SP, 4th = 6SP and 5th = 7SP), or you may convert a spell slot of
any level into Sorcery Points equal to the slot level (eg. 9th level slot = 9 Sorcery Points).
●
+6
Stealth (Dex) Each of these are a Bonus Action.
*Metamagic - Careful Spell(1) and Quickened Spell(2)
15+1
-1
Survival (Wis) --==Archetype==--
***Archetype - Draconic Bloodline***
*Draconic Ancestry - Black(Acid), Language(Draconic) and you are double proficient in
Charisma checks when interacting with Dragons.
SKILLS ATTACKS & SPELLCASTING *Draconic Resilience - +1 Hit Point per level and Unarmored
AC becomes 13 + Dexterity
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Dancing Lights (Racial)
Friends
Prestidigitation
Acid Splash - 60' 1d6 Acid
Ray of Frost - 60' 1d8 Cold
Message
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Detect Magic
SPELLS KNOWN
2 3
Darkness (Racial at 5th level)
Web - 60' con1hr 20' cube dexterity save or held, 2d4 fire
Alter Self
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.