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Paladin 5 Crown Noble Philipp

CLASS & LEVEL BACKGROUND PLAYER NAME


Morgan Gwilhermou Aubeleilles
Human Lawfull Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Extrovertiert,Liebt musik
18 -1 30 und dichtung.Hopeless
+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED Romantic xD
18 PERSONALITY TRAITS

Hit Point Maximum 44


+3 Strength Ich volstreke das Gesetz und mein Herr ist das
DEXTERITY

34
Gesetz.Ich folge meinem Herren Treu ohne
-1 Dexterity zweifel.Koste es was es wolle...

-1 +2

+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

8 +5 Wisdom
Seine Brüder Mevenig&Leonor
CONSTITUTION
● +5 Charisma

SAVING THROWS
0 und seine Schwester Gwenn
TEMPORARY HIT POINTS BONDS

+2
-1 Acrobatics (Dex) Total 5d10 SUCCESSES Leicht ablenkbar durch schöne
14 Animal Handling (Wis) Mägde und ein fan von Alkohol
+1
2d10 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +4 Athletics (Str)

+1 ●
+2

+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful

Longsword +7 1d8s(1d10s)+4 good rings like heavenly music in your ears. As an action, you can open your awareness to
detect such forces. Until the end of your next turn, you know the location of any celestial,
12 ● +3 Insight (Wis) fiend, or undead within 60 feet of you that is not behind total cover. You know the type
(celestial, fiend, or undead) of any being whose presence you sense, but not its identity
(the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also
● +5 Intimidation (Cha) Mace +7 1d6b+4 detect the presence of any place or object that has been consecrated or desecrated, as
with the Hallow spell.

WISDOM +1 Investigation (Int) You can use this feature a number of times equal to 1 + your Charisma modifier. When you
finish a long rest, you regain all expended uses.(3/Longrest)
unarmed +7 1d4b+4
+1 Medicine (Wis)
+1
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes
when you take a long rest. With that pool, you can restore a total number of hit points equal
+1 Nature (Int) Hand Crossbow +2 1d6p to your paladin level x 5 (25hp).

As an action, you can touch a creature and draw power from the pool to restore a number

12
+1 Perception (Wis) (30/120) Amunition , Range, of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one
disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize
● +5 Performance (Cha) Loading multiple poisons with a single use of Lay on Hands, expending hit points separately for
each one.
This feature has no effect on undead and constructs.
● +5 Persuasion (Cha)
CHARISMA Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make
with a melee weapon that you are wielding with two hands, you can reroll the die and must
+1 Religion (Int) use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed

+2
or versatile property for you to gain this benefit.

-1 Sleight of Hand (Dex) Divine Smite


Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend
one spell slot to deal radiant damage to the target, in addition to the weapon's damage.
-1 Stealth (Dex) The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than
1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a
14 +1 Survival (Wis)
fiend, to a maximum of 6d8.

Divine Health
By 3rd level, the divine magic flowing through you makes you immune to disease.

SKILLS ATTACKS & SPELLCASTING Channel Divinity


When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Champion Challenge. As a bonus action, you issue a challenge that compels other
creatures to do battle with you. Each creature of your choice that you can see within 30 feet
of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move
11 PASSIVE WISDOM (PERCEPTION)
fine clothes,signet more than 30 feet away from you. This effect ends on the creature if you are incapacitated
or die or if the creature is more than 30 feet away from you.
CP 62
ring,scroll of Turn the Tide. As a bonus action, you can bolster injured creatures with your Channel
Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit
points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of

89 pedigree,purse,chain its hit points.

All armor, shields, Simple SP Tavern Brawler

mail,shield,explorers Source: Player's Handbook

weapons, martial Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at

EP pack,holy hand, you gain the following benefits:

weapons,Improvisd Increase your Strength or Consititution score by 1, to a maximum of 20.

symbol,Hand You are proficient with improvised weapons.


Your unarmed strike uses a d4 for damage.
weapons,Common,Elf,Dwarf When you hit a creature with an unarmed strike or an improvised weapon on your turn, you

GP 16 crossbow (20) can use a bonus action to attempt to grapple the target.

Language, Chess Extra Attack

Magische Goldkette, Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack
action on your turn.

PP streichholzer ,2
healers kit, odiels
kopf

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 1,9m 75kg
AGE HEIGHT WEIGHT

Brown Tanned Black Bowlcut


CHARACTER NAME EYES SKIN HAIR

NAME

Marquis

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Paladin Gebote:
Der dritte Sohn eines Law. The law is paramount. It is the mortar that holds the stones
kleineren Landesherren, of civilization together, and it must be respected.
wurde Morgan als Knappe
am Hof des Marquis Loyalty. Your word is your bond. Without loyalty, oaths and laws
ausgebildet. Ihm wurde früh are meaningless.
bewusst das er nichts erben
würde von den schlichten Courage. You must be willing to do what needs to be done for the
Ländereien seines Vaters, sake of order, even in the face of overwhelming odds. If you don't
jedoch war er sich bewusst act, then who will?
dass er durch Heirat in den
sozialen Rängen aufsteigen Responsibility. You must deal with the consequences of your
könnte. In der Hofburg actions, and you are responsible for fulfilling your duties and
bemühte er sich besonders obligations.
das Vertrauen des Marquis
zu gewinnen. Seinen Schwur ADDITIONAL FEATURES & TRAITS
auf Treue und Dienst für die
Krone brachte ihn schon oft
in blutige nicht ganz so
ritterliche Angelegenheiten.
Mit der zeit hat er eine
Vorliebe für Mead entwickelt,
immerhin braucht der
Marquis ein paar
Trinkkumpels und Vorkoster.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 14 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 4 7
EPAR
SPELL NAME
ED
PR

● Befehl

● Erzwungenes Duell
4
● Shield of Faith

● Thunderous Smite
SPELLS KNOWN

● Divine Favor

Cure Wounds

2 2 2
Warding Bond

● Zone of Truth

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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