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Let's make a horror movie! death! Encounter True Horror is used whenever you>re in
a particularly horrifying situation, and is different from the other
Solve mysteries, face perils, encounter horrors, and see how two in that your tags don't help you - the only thing that matters
that changes you as a person. In this zero prep horror mystery is how horrified you currently are.
game, every game you play is an original horror movie. Make a
setting, your characters, and a horrifying mystery, and try not to The final page has the Revelations on it, which let you
die! spend Horror, Humanity and Foreboding to Let the Horror
Sink In, Reveal Something About Yourself, or Reveal
The next page has your character sheet on it. There are Something About the World, respectively.
two ways we keep track of your protagonist, mechanically:
their tags and their experience. Tags are short descriptive These moves have options with circles next to them
phrases that name aspects of their character, describing their that you'll mark off - you cannot pick that option again unless
strengths, weaknesses, relationships, possessions, and personality, something specifically says you recover it! This is why everyone
and which affect the scenes you create when they Investigate or needs their own copy of this handout. The options with dots you
Face Peril. The three kinds of Experience are Horror (gained can always pick.
upon encountering true horror), Humanity (gained when your
negative tags come into play), and Foreboding (gained when If you're the Oracle, listen carefully to the ideas the
you miss on a move). Protagonists have, and see which ones inspire you to create a
horrible secret they can try to uncover. There are more rules and
On page 3 are the rules to create the setting by means tables to help you with this in the full rules. Once they've all made
of cooperatively coming up with the town tags, which anyone can their characters, hit them with an inciting incident that introduces
invoke. Once you've finished that, turn to page 4 and everyone them to the fact that there is in fact a secret to uncover, and ask
other than the Oracle should make a character - their them to pick what tags they want to use to start to Investigate
protagonist. it. From there, call for the moves when the fiction demands, and
play to find out what happens!
Page 5 shows you how to Investigate. You use this move
to create scenes by asking a question and then invoking up to 3 You can get a copy of this, the theme music, join the discord
tags - aspects of your characters or the setting that you want to to keep up to date and find people to play with, and more, at
use to try to answer that question (and up to 2 which the Oracle
thinks might cause problems for you!). Then you roll some dice, www.FearOfTheUnknownRPG.com
make some decisions, and see how that affects the fiction. Face
Peril on page 6 is much the same, except that you use it to try
to survive potentially deadly situations. But beware - there's a
good chance each time that you will grow inexhorably closer to
Character Sheet
Player Name: Character Name:
Town Tags:
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
Humanity
You gain a humanity whenever
Temporary Tags a negative tag of yours is invoked
Temporary tags are wild tags
that the Oracle gives you OOO|OOO|OOO
which will eventually go away
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
Foreboding
You gain a foreboding whenever you
miss on a move (roll a 6 or below)
Bonds
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
OOO|OOO|OOO
Town Creation
Your game takes place in a small town that you and the players create during your first session. To create the town,
ask the players each of these questions. Once you all arrive at consensus for the answer, everyone should write it down as
a town tag on their character sheet. Town tags are wild tags that players or the Oracle can invoke in scenes that involve
them. You can also mark them off instead of marking off an option on Face Peril - sacrificing something in town to save
yourself.
1 - What’s a local landmark? Gain a town tag, like the 5 - For the fifth town tag, ask the players which of the
abandoned quarry, or the statue of the beloved town above questions they would like to repeat. Ask the question
founder, or the only diner in town. again, and everyone writes that new town tag as well.
10+ In addition to the clue you get for hitting, you may wrong.
choose one. • You can make some sort of sacrifice or bargain. If you
do, gain a temporary tag.
OYou find something useful. You gain a wild tag, such as a • You find a clue that's unrelated to what you were looking
shotgun, or blackmail on that obnoxious dilettante, or for.
a fragment of an Elder Sign. Mark this off. • You learn something you didn't want to know.
OYou find an additional clue, on your choice of subject. • You learn a horrible secret that tests your mettle, and
Mark this off. have to Encounter True Horror.
• Someone notices your investigation, and takes an interest. • Someone else learns something about you that you'd
Recover the other two options. rather they didn't.
• You end up in a treacherous situation, and likely have to
7-9 In addition to the clue you get for hitting, you may Face Peril.
choose one. • Someone who assisted you must suffer in some way.
OYou find an additional clue, relevant to the question • Something bad happens to a town tag that was invoked.
you were asking. Ask a question about your current • An NPC in the scene gets in some sort of trouble.
investigation, then mark this off. • Something bad happens elsewhere while you're distracted.
OYou find an additional clue, unrelated to the question you • Something goes very wrong, and you have to mark off
were asking. Ask a question about something else, then a tag.
mark this off. • Some other devious scenario of the Oracle's invention.
• While you're investigating, something significant happens
elsewhere. Recover the other two options.