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“I heard one cry in the night, and I heard
one laugh afterwards. If I cannot forget
that, I shall not be able to sleep again.”
M.R. James
OBSESSIVE SCHOLARS
& GOTHIC HORRORS
A WARNING TO THE CURIOUS is a tabletop roleplaying game
based on the ghost stories of the master M.R. James, whose tales of
malevolent entities thrilled readers and listeners at the turn of the
20th century. In this game of gothic horror players become
obsessive scholars who investigate the eerie and macabre, praying
they will once again see the light of the sun once more. One player
is the Narrator of Ghostly Tales (Narrator for short), who creates
the investigations and controls NPCs (non-player characters).
THE X CARD
AGE RATINGS
Just like with a film, your group can settle on an age rating
to communicate what content may be inappropriate. An 18 rated
game would likely include graphic descriptions of horror while a
PG rating would be implied or ‘soft’ horror. M.R. James himself
didn’t use much in the way of gore, relying on unsettling imagery
to chill his readers’ bones.
ROLLING BONES
& GRAVEYARD MOANS
This section covers how to play a game of A WARNING TO THE
CURIOUS. Read this thoroughly before playing.
RESOLVING TASKS
Father Timoran has just witness a statue of Jesus Christ burst into
flames. The Narrator declares this to be a Horror that requires a Fear
Die. Timoran’s player decides to invoke his Unshakeable Belief in the
power of the Catholic Church. The Fear Die comes up as 4 and the
Believe Die gives a 5. Timoran’s belief has kept him cool in the face of a
strange supernatural event.
SORCEROUS RITUALS
FIELD OF STUDY
TRAGIC BACKGROUND
UNSHAKEABLE BELIEF
This is what keeps you going in the face of the horrors you
witness. Choose one, or create your own: God is always on your
side, Science can explain everything, It is always darkest before the
dawn, The universe is looking out for you.
HARROWING JAUNTS
& CRAFTING HAUNTS
This section covers how to create your own scenarios using the
Haunt Crafter.
LOCATION
• Monastery
• Manor House
• Castle
• Secluded Hotel
• Farmstead
• University College
• Parish Church
ENTITY’S NATURE
• Drowned • Winged
• Shackled • Burning
• Beastly • Wailing
• Tall • Sorcerous
• Hairy • Mummified
• Spider-like • Slimy
• Headless
ANTAGONIST MOTIVE
• Gain Power
• End a Lineage
• Teach a Lesson
• Ward from Treasure
• Get Revenge
• Control Others
• Retrieve an Object
EARTHLY ANCHOR
Choose one item that the entity is tied to and inhabits. This
is the focus of the haunt.
ENTITY BANISHMENT