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Tikamdas
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Chapter 1 Eng. Preeti S.Tikamdas
Computer
System
Hardware Software
Application
Internal External System s/w
s/w
Hardware: It is a general term for the physical components that make up a computer system.
▪ External: Input, output and storage devices
▪ Internal:
a. Motherboard: a printed circuit board which allows
the processor and other h/w to communicate and
function. Considered as a hub with sockets which
connects all h/w
b. Random Access Memory(RAM): it is an internal
chip which stores data, file or part of the operating
system currently in use, you can write and read
from, volatile memory, data is lost when computer
is off
c. Read only Memory (ROM): It refers to computer
memory chips containing permanent or semi-
permanent data. Every computer comes with a
small amount of ROM containing the boot
firmware.
d. Video Cards: it allows the computer to send
graphical info to a display device. It is made up of
(Processing unit, memory unit ”RAM”, connections
to a display unit)
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Chapter 1 Eng. Preeti S.Tikamdas
i. ROM:
• It used to store data which needs to be permanent.
• Ex: configuration data for the computer and date and time
• They cannot be altered and can only be read from.
• It is not lost when computer is off; non-volatile memory.
• Contains boot file, BIOS(basic input/output system), it tells the computer what to do during
start up
• The BIOS carries out a hardware functionality check and loads the operating system into the
RAM in start up
RAM ROM
Random Access Memory Read only memory
Data of currently running applications Used for information needed permanently Ex: Configuration
data
Contents lost when power off Contents are not lost when power off
Memory can be read from or written to Can’t be written to only read, thus; not altered
Part of all microprocessors Part of all systems & contains BIOS
(Basic input/output system) a code which is run when
computer is on to check all connected h/w are present &
functional and also to load the operating system in the RAM.
BIOS stores data, time and system configuration
Volatile non-volatile
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Chapter 1 Eng. Preeti S.Tikamdas
Software:
System s/w: Programs that allow the hardware to run properly and allow the user to communicate with
the computer
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Chapter 1 Eng. Preeti S.Tikamdas
Dialogue-based user interfaces use the human voice to give commands to a computer system. An
example of its use is in some luxury modern cars, where voice activation is used to control devices such
as the in-car entertainment system or satellite navigation system (nearest petrol station) or home
automated systems; by using voice commands to switch light on/off.
d. Gesture-based interfaces:
Gesture-based interfaces rely on human interaction by the moving of hands, head or even the feet.
Gesture recognition allows humans to interface with a computer in a more natural fashion without the
need for any mechanical devices. This type of interface uses techniques known as computer vision and
image processing. For example, using our car example again, the following gestures can be used to carry
out certain functions: » rotating a finger clockwise near the radio will increase the sound volume
(rotating the finger anti-clockwise will reduce the sound volume)
Either a sensor or a camera is used to pick up the gesture and a signal is sent to an on-board computer to
carry out the required action. It eliminates the need for an array of buttons and dials on the dashboard.
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Some of the latest smartphones have been designed as a hybrid between a tablet and a smartphone; these are referred to as a phablet. They have
much larger screens than a smartphone but are smaller than a tablet. All the features of a smartphone (described earlier) also apply to phablets
together with the typical features of a tablet.
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Chapter 1 Eng. Preeti S.Tikamdas
Biometric technology is used to identify people, sometimes it falsely rejects it. AI uses
dynamic profiling, the system learns, using AI, the persons fingerprint through several scans
Used also in facial recognition system to avoid confusion when there are glasses, face hair,
mustache, etc.
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Chapter 1 Eng. Preeti S.Tikamdas
- allow the user to experience the relationship between digital (virtual) and physical (real)
worlds
- virtual information and objects are overlaid onto real-world situations
- the real world is enhanced with digital details, such as images, text and animation
- the user can experience the AR world through special goggles or via smartphone/phablet
screens
- the user is not isolated from the real world and is still able to interact and see what is going
on in front of them
- examples include the Pokémon GO game which overlays digital creatures onto real-world
situations
In the future, augmented reality will have an impact on all the following areas:
- entertainment
- healthcare
3. Vision enhancement:
4. Robotics:
-In Car Manufacturing: weld car bodies, spray body panels & fit them, ex: windscreens
-Drones: Flying devices used by military in inspections missions & civilians in investigating
weather phenomena
- Surgical procedures: robotic surgery allows surgeons to be more precise & have more
control, robotics with camera and mechanical arm with movable wrist are used.
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Chapter 1 Eng. Preeti S.Tikamdas
5. Quantum cryptography:
-Cryptography/encryption: it is the science of making a message incomprehensible to any
hacker
-Quantum cryptography is based on using photons and their physical properties to encrypt
produce a strong cryptography system.
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