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Case Study - PD
Case Study - PD
Case Study
UI UX Designer UI UX Designer
UI UX Designer UI UX Designer
2022
A bout
O nce O
C VID-1 9 emerged and the pandemic-related shutdowns began, far fewer people have intended to go to banks to conduct in-person
banking services. In addition, number of bank applications users and new virtual banks with a wide variety of online financial services have
increased that is why users have felt more concern about complexity and usage of these application.
users and to do so, we have identified users' needs, their strengths and weaknesses. We based the design cylcle on a user centered
Problem Statement
The banking operations typically are complicated that is why desiging a neo bank
with simple operation flow and with high reliability can be useful for this problem.
In addition, to simplify the operations for users and prevent them from getting
Traditional banking offers in-person visits during their designated office hours,
which often interfere with customers' business hours. Doing banking operations in
application where bank customers can save their time and can do their banking
Product Features
Feature 01
Feature 02
Feature 03
Feature 04
Feature 05
Design Process
. 04 Competitor Analysis
04 Design 05 Test
. 03 Prototype
tried to k now our audience and discovered their mindset and behavior
We have analyzed current and potential competitors to assess their strengths and weaknesses and get ideas from them.
I nter vi we
To discover the behavioral patterns of our target users in using neobanks, we have conducted in-depth interviews with five people directly
( in person ) and indirectly ( virtual . )O ne of our reasons for interviewing users was to find out whether similar products solve users' problems
or not .
:
Interview goal Discovering reasons for not using technology, their problems and needs.
:
Interview goal Understanding their needs, problems and concerns, discovering frequent activities in the financial field .
S ome Q uestions
What method do y
ou usually use to pay bills, installments and routine monthly financial activities
What services do y ou use mostly on banking apps What is ? y our reason for using them through these apps ?
S eason Of Intervie w
It is difficult to use banking applications for people who conduct these apps for the first time and the main steps should be taught them
effectively
Users have to use different banking apps since they have several bank accounts, some of which are not supported by some banking apps.
O nline Sur e vy
We have designed a q uestionnaire completed by 87 people. According to their answers, we could k now better our users and prioritize the
Almost half of people have problems when making transactions and 40 % have problems with forgetting
% 20
% 14 5 .
% 30
% 12 5 .
% 40
%5
% 50
What do y
ou usually do not to forget y
our monthly payments ?
% 50
% 20
% 60
% 10
% 70
%5
% 60
Affi i y di n t agram
Affinity diagram was a great tool we used to organize a large number of data collected about our users into groups or themes based on
their relationships .
Since most of users have several bank accounts, they have to use a number of banking application
Some individuals who are unfimiliar with technology have a desire to learn how to use banking applications and some also mention that
video guides or communication with a supporter would help them to learn using online banking applications easily
It is difficult or even scary to use similar apps for users who ust started using the application. j
Persona
in order to understand the user experience and how a user interacts step-by-step with our application, we have stepped into our user's
C ard sorting
We used the card sorting for information architecture and understanding user expectations as shown below . ( )
Site map
Based on the analysis of the data obtained from cardsorting, analysis competitors and interviews with users, we have designed the site map
Userflow
Userflow has been designed according to site map, users’ mindset and behavior. The mental model of users had a main role to design our
userflow and we focused on what users are going to do to make a good experience for them.
usability test
participants :
3 participants with differenct skills and motivation have taken the usability test to evaluate efficiency. these tests were performed on the
scenarios :
scenarios and tasks designed for users included l ogin and registration, receiving Pooya password (O )
TP , etc .
Methodology :
our Methodology was an in-Person usability test. During doing tests by users, we observed their behavior, and recorded their challenges
After logging in, she expected to automatically get into the home page, but she had to click again on the welcome page
Therefore, we changed the location of "receiving O TP" section from the "card management" section to the "main page"
After registering, she was surprised to see the message " Your order has been successfully registered"
We changed the text of the message to " Your card has been registered successfully".
Before After
Sty e l Guide
Color
Logo Typography
0 7297C
Roboto => Light / Regular / Bol
IRANSansX => Light / Regular / Bold
1554F0
Icon
99B0F3
84A4BC
7C7C84
4 75460