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Translator's Notes
This being a German game, it is not surprising far commoner in European countries than in
that the electoral system in the game reflects Britain, hence their importance in this game.
the German Electoral system, a very different A very important concept in the game is the
animal from British or American Election Wahlveranstaltung. This literally means
systems. This shouldn't interfere with your Election Meeting, and that's the way that I
enjoyment of the game, but a basic under- have translated it, but in fact the word should
standing of the way that German regions be read to include all the work of party
[Länder] are autonomous in many ways, and members before and during an election, and
that the National Parliament is built up from Party Organization or Party Machine, might
individual Regional Elections, will help in be just as valid a translation.
understanding the game. Also, Coalitions are John Webley
Shadow cabinet
The politicians in the Shadow Cabinet
support the player during the election
campaign. The game includes cards, which
may allow a politician to carry out certain
actions. Most of these cards are expensive.
There are some cheaper cards, but they
aren't as effective. Basically, the cards offer
the following types of action:
Choose a starting player
In every round, a player chooses a starting
player, who is the first to play in each phase.
The player who makes the highest cash bid
may choose which player becomes the
starting player. In some phases of the game it
is an advantage to start, in others, the last
player to play has the advantage.
Form Coalitions So, in order to gain a lot of votes in a region,
Two players may form a coalition, for a a party should have a high number of Party
single election in one region. This improves Meeting Markers in the region, a positive
the chances of winning the election, since the Trend towards the party, and a good coinci-
votes for both parties are counted jointly. In dence of regional opinion with the Party
order to form a coalition, the two parties must Programme.
have at least 2 Programme Cards in common
in their manifestos. This may be another
reason to change a Party Programme. Once the campaign is over, the number of
votes cast is converted into seats. The votes
Buy Media Markers cast also decide which party, (or coalition), has
By buying Media Markers, a party wins won the election. Seats won are worth victory
influence over the opinions of the voters in points, and so lead directly to winning the
a region. The party which has a majority of game, or not. The winner of the election also
the Media Markers in an electoral region, may gets some further advantages, they may place
change one Opinion Card within that region. a Media Marker on the National Board, and
When changing an Opinion Card, the player car influence the National Opinion. Both lead
should be careful to ensure that the new to further victory points at the end of the
Opinion Card coincides with one of their game. For this reason, it is important to win at
own Party Programme Cards. This brings least one if not more of the regional elections.
more votes, and improves the chances of
an election victory.
At the end of each round of the game, players
Organize the Party Meetings receive new cash. The amount of cash that a
Party Meetings are the basis for the gathering player receives, depends on their success in
of votes. Each player has only a limited num- the proceeding election, and on their Party's
ber of Party Meetings markers. It is important Membership numbers. It is important to keep
to divide them between the various electoral both in view, so that you receive sufficient
regions in a planned way, and at the right cash to be able to play a part in later elections.
time, so as to maximize the number of votes Anyone who finds that they have cut things
obtained. too fine, may be able to improve their financial
status by taking a contribution from an outside
Commission Opinion Polls body. This carries a risk however, in that ac-
This is a chance for each player to improve cepting outside cash affects the strength of
the Trend towards their party, and/or weaken your party. Once the cash has been paid out,
the Trend towards other parties. The Trend is the current round is over. All that remains is
a multiplication factor which, when applied to to make a few changes to the board, and
the number of Party Meetings, gives the total then the next round can start.
number of votes gained.
Convert the Party Meeting Markers The game ends after the 7th Round, and all
into votes that remains is the Final Reckoning of points.
The conversion of the Party Meeting Markers The winner is the player who has gained the
into votes is given by the following formula: most victory points. Players get victory points
by winning seats in the regional elections, by
having influence over the National Media on
the National Board, by having a strong Party
Membership, and by having a Party
Programme that coincides with National
Opinion.
3 Explanation of the game's Contents
The cards are the motor that drives the game. Clever play of cards will decide which parties do
best in each election
Contribution [Spends]
The amount of
the contribution Opinion Cards
Risk [Risiko]
[Meinungs-Karten]
There are two of
Accept Contribution
these for every
(card face up) and
policy, a light card,
dice roll for loss
to indicate that the
of party membership
electorate agree
with this policy or a
Renounce [Verzicht] dark one to indicate
Decline Contribution that the people
(card face down) and disagree
dice roll for getting
party membership
A scale showing the victory points available far agreement between a Party's Programme and National Opinion
1 Marker on the
0 space of the
Trend Scale
1 Meeting Marker
The National Board
> This helps with the final reckoning.
Each player should put a marker in their
colour on the "5" space on the Party Member-
ship Scale [Partei Basis Skala]. Otherwise the
National Board is empty at the start of the
game.
5.1 The First Round It is possible for this procedure to lead to more
> The Preliminary round serves to set up a Media Markers being placed in one region than
starting position for the 4 Region Boards and there are places for them. In this case, all the
the National Board. markers are piled up in that region, and count
The players each take one of the Starting towards the vote, but no further Media Markers
Position [Startaufstellung] Blocks, and each may be sold for that region. The only way that
secretly notes down their preference for a any alteration to the media situation in this
starting position. The various possibilities Region can be made is through the action
are Trend markers, 6 votes, 6 Party of a Shadow Cabinet Card.
Meeting Markers, a Media Marker and (See points 5,2.3 and 5.2.5 of the rules). All
an increase in Party Membership . actions during the preliminary round are free.
In each region in turn, starting with the 4th The Trend is given by the position of that
region (the one with only one face up Opinion party's Trend marker in that Region, and could
Card), and working anticlockwise, the players be in a zero, positive (thumbs up) or negative
may decide, if they wish, to convert their Elec- (thumbs down) position, The Number of mat-
tion Meeting counters into votes. The Starting ching cards is obvious, players receive +1 for
player is the first to decide in each region, and every card in their party's programme that
the other players follow in clockwise order. matches a card in the People's Opinion section
There is no point in players converting Meet- on the Region Board, and -1 for every card
ing Markers on the Current Board into votes they have that contradicts a card in this
at this point, since that Region is going to be section. Cards with a double tile on them give
scored at a later point in this round anyway, a double result, +2 if they agree and -2 if they
(see point 5.3.1). contradict the cards in a party's programme.
The number of votes gained per marker is not The factor is then multiplied by the number
always the same. The number is affected by of Meeting Markers that the player wishes to
the Party's Trend, and by the number of Opin- convert and the player's marker on the Vote
ion Cards in the Region that match the Party's Scale [Stimmen Skala] is moved up by the
Programme Cards. The conversion is made appropriate amount.
using the Formula: For a player with a negative Trend, and/or
cards which contradict the People's Opinion,
Party Meetings x Factor
the factor could be zero or even negative. In
(Faktor = The Trend + the number of Party Programme cards
that coincide with the opinions within the region) this case, the player receives 1 vote for every
2 markers which they convert. Single markers
A player need not convert all their markers in do not bring any votes. If a party gets 50 or
a Region at this point, they may decide to more votes, their marker is left on the 50
convert a proportion of them, and keep some space on the Vote Scale. Any votes over 50
back for a later round. aren't counted. If another party later also
achieves 50 or more votes, their marker is
played on top of the first one, and the parties
stay in that order when the region is finally
counted up. The last party to reach the 50
space is the leading party in the election. majority of the votes in a region, i.e. they have
Markers which have been converted are more votes than all other parties combined,
returned to the player and may be used they may exchange one Opinion Card on the
again. Region Board for one from the Exchange Pool
At this point, if a player has an absolute [Tauschpool] on the Organization Board.
5.3 Score the Current Region
> At this point, the election in the current region finally takes place. It will be won by the party
or coalition that gets the most votes.
Seats gained
The Party receives 1000 times the number of
seats gained in the current election, i.e. if they
won 12 seats, they receive 12.000,-. Take the Contri-
bution — 50.000,-
and dice roll
(in this case 3).
Reduce the Party
Membership by the
Party Membership points on the
The Party receives 1000 times the Party Mem- highest dice.
bership. This is however, only paid out after Renounce the Con-
Rounds 1, 3 and 5. tribution dice
roll for getting
Party Membership.
At this point, each player needs the back side two parties have an equal highest number,
of their notice sheet, marked "Scoring [Abrech- they get 8 points each, and the third party
nung]". This gives an easy way of reckoning nothing.
up the points for each Party and so finding the
overall winner of the game. Players score 6.4 Agreement of Party Programmes
Victory points for: with National Opinion
Total seats gained [Mandate], Media Markers Parties receive Victory Points for each card in
on the National Board [Medien], for matching the National Opinion spaces that matches a
cards in the Party's Programme with the Opin- card in their Party Programme. The points
ion Cards on the National Board [Überein- gained are shown in the black circles beneath
stimmungen zwischen Parteiprogramrn und each card space on the National Board. The
Bundesmeinung] and for Party Membership total points gained should be entered in this
[Parteibasis]. There are also Bonus Points for row. In addition there is a row for bonus
first and second place in the Party Member- points gained for Security cards [Bonus 5
ship, and for Security Cards. je Sicherungs Karte): Players get 5 points for
each Security card that they match.
6.1 Seats [Mandate]
Players should enter the total number of seats
won by the party in the 7 Regional Elections in
this row.
Don't try to win the game on your own. Coali- The game is characterised by a lack of every-
tions are very useful, especially in catching a thing, players always have too little cash or
player who has taken an early lead. Always Media Markers or Meeting Markers. Be careful
keep an eye on your Party Programme, and when playing, to keep some material back as a
that of other Parties, so that you can form reserve, rather than splashing it all out at the
coalitions with them. Don't let political start of the game. Don't let your fellow players
scruples stop you from making a good deal. know how much cash you have.
Don't try to win every Regional Election. The The game has some elements of negotiation,
limited number of markers etc makes that im- which require discussion with other players.
possible, even if you have enough money. Let Negotiation and trading bring interaction into
some regions go by the board and concentrate the game, and heighten it's dramatic elements,
on a few. Look to see how many total seats however, no agreements made during the
are up for election in each region, the larger game are binding, and it is up to each player
Regions offer a larger number of seats. to decide how much they should trust the
The last (7th), Regional Election is especially other players, and to ensure that any
important. Quite often, the winner of the game treachery is suitably rewarded.
doesn't emerge until this election. You should
pay special attention when planning to this
election.