You are on page 1of 12

[INFO] - timeBeginPeriod( 1 )

[INFO] - OpenGL version 4.6.13572 Compatibility Profile Context 19.11.3


26.20.13031.18002
[INFO] - GLSL version 4.60
[INFO] - Framebuffer ID: 1
[INFO] - Renderbuffer ID: 1 size 1024x1024
[INFO] - Initializing theoraplayer with theora support.
[INFO] - Initializing Theoraplayer Video Playback Library (2.0)
- libtheora version: Xiph.Org libtheora 1.2.0alpha 20100924 (Ptalarbvorm)
- libvorbis version: Xiph.Org libVorbis 1.3.4
------------------------------------
[INFO] - Changing number of worker threads to: 1
[INFO] - Running Lua Script: resources/scripts/enums.lua
[INFO] - Lua mem usage: 589 KB and 257 bytes
[INFO] - Running Lua Script: resources/scripts/main.lua
[INFO] - Lua mem usage: 608 KB and 435 bytes
[INFO] - Binding of Isaac: Repentance v1.06.J787
[INFO] - load archives: 10025 milliseconds
[INFO] - Initialize ColorOffset Shader
[INFO] - Initialize Pixelation Shader
[INFO] - Initialize Bloom Shader
[INFO] - Initialize Color Correction Shader
[INFO] - Initialize HQ4X Shader
[INFO] - Initialize Shockwave Shader
[INFO] - Initialize OldTV Shader
[INFO] - Initialize Water Surface Shader
[INFO] - Initialize Water Surface V2 Shader
[INFO] - Initialize Hallucination Shader
[INFO] - Initialize Colormod Shader
[INFO] - Initialize Color Offset Champion Shader
[INFO] - Initialize Background Shader
[INFO] - Initialize Water Overlay Shader
[INFO] - Initialize Color Offset Dogma Shader
[INFO] - Initialize Color Offset Gold Shader
[INFO] - Initialize Dizzy Shader
[INFO] - Initialize Heat Wave Shader
[INFO] - Initialize Mirror Shader
[INFO] - preload anm2: 118 milliseconds
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Viewport: 960x540
[INFO] - Framebuffer Width: 960
Render Width: 960
Window Width: 960
Multiplier: 2.250010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - Viewport: 2560x1440
[INFO] - Framebuffer Width: 2560
Render Width: 1024
Window Width: 2560
Multiplier: 5.999990
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 1024x576
[INFO] - playing cutscene 1 (Intro).
[INFO] - Framebuffer Width: 0
Render Width: 0
Window Width: 0
Multiplier: inf
DP per point: -nan(ind)
Point Scale: 0.000000
[INFO] - HQX4 size: 0x0
[INFO] - Cutscene: correct anm2 timing: f4 -> f1
[INFO] - Cutscene: correct anm2 timing: f4 -> f1
[INFO] - Cutscene: correct anm2 timing: f4 -> f1
[INFO] - Viewport: 0x0
[INFO] - Framebuffer Width: 0
Render Width: 0
Window Width: 0
Multiplier: 0.000010
DP per point: -nan(ind)
Point Scale: -nan(ind)
[INFO] - HQX4 size: 0x0
[INFO] - Menu Manager preCrossfade
[INFO] - Menu Manager Init
[INFO] - Menu Title Init
[INFO] - Menu Save Init
[INFO] - Menu_Save Pre Prompt init
[INFO] - Menu_Save loading slot drawings
[INFO] - Menu Save Reset
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - read checksum: 080feff5, generated checksum: 080feff5
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 135
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 2 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - SteamCloud could not find or open rep_persistentgamedata2.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Trying to import AB+ Steam save.
[INFO] - SteamCloud could not find or open AB+ save file
abp_persistentgamedata2.dat.
[INFO] - SteamCloud could not find or open AB save file ab_persistentgamedata2.dat.
[INFO] - Starting with a clean save state.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Cannot load GameState if PersistentData is missing!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 3 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - read checksum: 122f49a0, generated checksum: 122f49a0
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - Loading GameState 3 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate3.dat. No Game State
detected.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Menu Game Init
[INFO] - Menu Daily Init
[INFO] - Menu Character Init
[INFO] - Menu SpecialSeed Init
[INFO] - Menu Challenge Init
[INFO] - Menu Collection Init
[INFO] - Menu Stats Init
[INFO] - Menu Mods Init
[INFO] - Menu Options Init
[INFO] - Menu Controller Init
[INFO] - Menu Key Config Init
[INFO] - Menu Cutscene Init
[INFO] - Menu Bestiary Init
[INFO] - Menu Custom Challenge Init
[INFO] - Queued Path music/repentance/genesis retake twisted loop.ogg
[INFO] - Queued Path music/repentance/genesis retake light loop.ogg
[INFO] - Viewport: 976x578
[INFO] - Framebuffer Width: 976
Render Width: 976
Window Width: 976
Multiplier: 2.412510
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 976x578
[INFO] - Viewport: 960x540
[INFO] - Framebuffer Width: 960
Render Width: 960
Window Width: 960
Multiplier: 2.250010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 960x540
[INFO] - Viewport: 2560x1440
[INFO] - Framebuffer Width: 2560
Render Width: 1024
Window Width: 2560
Multiplier: 5.999990
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 1024x576
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - read checksum: f42fb775, generated checksum: f42fb775
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 135
[INFO] - Initialized player with Variant 0 and Subtype 4
[INFO] - Preload sound 0.
[INFO] - RNG Start Seed: 10QH F6AW (2993884429)
[INFO] - Setting PersistentGameData ReadOnly to True
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 14: Sheol (mode 1)
[INFO] - allocate 325 rooms.
[INFO] - [RoomConfig] load stage 0: Special Rooms (mode 1)
[INFO] - allocate 171 rooms.
[INFO] - [warn] StageID 0 Room type 3, variant 18 not found!
[INFO] - [warn] StageID 0 Room type 16, variant 1 not found!
[INFO] - [warn] StageID 0 Room type 22, variant 4 not found!
[INFO] - Room 1.5008(Sheol (copy))
[INFO] - SpawnRNG seed: 45611793
[INFO] - Lua mem usage: 608 KB and 335 bytes
[INFO] - music stopped playing
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104!
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106!
[INFO] - Adding costume for 117 (Dead Bird) which was added before and never
removed.
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84!
[INFO] - Caught exception, writing minidump...
[INFO] - Caught exception, writing minidump...

You might also like