The document provides initialization log information for The Binding of Isaac: Repentance game. It outlines the loading of game files, settings, and scripts upon startup. This includes initializing graphics drivers, loading shaders, character data, achievements and gameplay settings from the cloud. It also provides details on starting a run in the Sheol level with the player character Lazarus.
The document provides initialization log information for The Binding of Isaac: Repentance game. It outlines the loading of game files, settings, and scripts upon startup. This includes initializing graphics drivers, loading shaders, character data, achievements and gameplay settings from the cloud. It also provides details on starting a run in the Sheol level with the player character Lazarus.
The document provides initialization log information for The Binding of Isaac: Repentance game. It outlines the loading of game files, settings, and scripts upon startup. This includes initializing graphics drivers, loading shaders, character data, achievements and gameplay settings from the cloud. It also provides details on starting a run in the Sheol level with the player character Lazarus.
[INFO] - OpenGL version 4.6.13572 Compatibility Profile Context 19.11.3
26.20.13031.18002 [INFO] - GLSL version 4.60 [INFO] - Framebuffer ID: 1 [INFO] - Renderbuffer ID: 1 size 1024x1024 [INFO] - Initializing theoraplayer with theora support. [INFO] - Initializing Theoraplayer Video Playback Library (2.0) - libtheora version: Xiph.Org libtheora 1.2.0alpha 20100924 (Ptalarbvorm) - libvorbis version: Xiph.Org libVorbis 1.3.4 ------------------------------------ [INFO] - Changing number of worker threads to: 1 [INFO] - Running Lua Script: resources/scripts/enums.lua [INFO] - Lua mem usage: 589 KB and 257 bytes [INFO] - Running Lua Script: resources/scripts/main.lua [INFO] - Lua mem usage: 608 KB and 435 bytes [INFO] - Binding of Isaac: Repentance v1.06.J787 [INFO] - load archives: 10025 milliseconds [INFO] - Initialize ColorOffset Shader [INFO] - Initialize Pixelation Shader [INFO] - Initialize Bloom Shader [INFO] - Initialize Color Correction Shader [INFO] - Initialize HQ4X Shader [INFO] - Initialize Shockwave Shader [INFO] - Initialize OldTV Shader [INFO] - Initialize Water Surface Shader [INFO] - Initialize Water Surface V2 Shader [INFO] - Initialize Hallucination Shader [INFO] - Initialize Colormod Shader [INFO] - Initialize Color Offset Champion Shader [INFO] - Initialize Background Shader [INFO] - Initialize Water Overlay Shader [INFO] - Initialize Color Offset Dogma Shader [INFO] - Initialize Color Offset Gold Shader [INFO] - Initialize Dizzy Shader [INFO] - Initialize Heat Wave Shader [INFO] - Initialize Mirror Shader [INFO] - preload anm2: 118 milliseconds [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Viewport: 960x540 [INFO] - Framebuffer Width: 960 Render Width: 960 Window Width: 960 Multiplier: 2.250010 DP per point: 1.000000 Point Scale: 2.000000 [INFO] - Viewport: 2560x1440 [INFO] - Framebuffer Width: 2560 Render Width: 1024 Window Width: 2560 Multiplier: 5.999990 DP per point: 1.000000 Point Scale: 2.000000 [INFO] - HQX4 size: 1024x576 [INFO] - playing cutscene 1 (Intro). [INFO] - Framebuffer Width: 0 Render Width: 0 Window Width: 0 Multiplier: inf DP per point: -nan(ind) Point Scale: 0.000000 [INFO] - HQX4 size: 0x0 [INFO] - Cutscene: correct anm2 timing: f4 -> f1 [INFO] - Cutscene: correct anm2 timing: f4 -> f1 [INFO] - Cutscene: correct anm2 timing: f4 -> f1 [INFO] - Viewport: 0x0 [INFO] - Framebuffer Width: 0 Render Width: 0 Window Width: 0 Multiplier: 0.000010 DP per point: -nan(ind) Point Scale: -nan(ind) [INFO] - HQX4 size: 0x0 [INFO] - Menu Manager preCrossfade [INFO] - Menu Manager Init [INFO] - Menu Title Init [INFO] - Menu Save Init [INFO] - Menu_Save Pre Prompt init [INFO] - Menu_Save loading slot drawings [INFO] - Menu Save Reset [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Loading PersistentData 1 from SteamCloud! [INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat. [INFO] - read checksum: 080feff5, generated checksum: 080feff5 [INFO] - Reading Achievements [INFO] - Done Reading Achievements [INFO] - Reading Counters [INFO] - Done Reading Counters [INFO] - Reading Level Counters [INFO] - Done Reading Level Counters [INFO] - Reading Collectibles [INFO] - Done Reading Collectibles [INFO] - Reading Mini Bosses [INFO] - Done Reading Mini Bosses [INFO] - Reading Bosses [INFO] - Done Reading Bosses [INFO] - Reading Challenge Counters [INFO] - Done Reading Challenge Counters [INFO] - Reading Cutscene Counters [INFO] - Done Reading Cutscene Counters [INFO] - Reading GameSettings [INFO] - Done Reading GameSettings [INFO] - Reading Special Seed Counters [INFO] - Done Reading Special Seed Counters [INFO] - Reading Bestiary Counters [INFO] - Done Reading Bestiary Counters [INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat. [INFO] - Loading GameState 1 from SteamCloud! [INFO] - GameState Version Loaded: 135 [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Loading PersistentData 2 from SteamCloud! [INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata2.dat. [INFO] - SteamCloud could not find or open rep_persistentgamedata2.dat. [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Trying to import AB+ Steam save. [INFO] - SteamCloud could not find or open AB+ save file abp_persistentgamedata2.dat. [INFO] - SteamCloud could not find or open AB save file ab_persistentgamedata2.dat. [INFO] - Starting with a clean save state. [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Cannot load GameState if PersistentData is missing! [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Loading PersistentData 3 from SteamCloud! [INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata3.dat. [INFO] - read checksum: 122f49a0, generated checksum: 122f49a0 [INFO] - Reading Achievements [INFO] - Done Reading Achievements [INFO] - Reading Counters [INFO] - Done Reading Counters [INFO] - Reading Level Counters [INFO] - Done Reading Level Counters [INFO] - Reading Collectibles [INFO] - Done Reading Collectibles [INFO] - Reading Mini Bosses [INFO] - Done Reading Mini Bosses [INFO] - Reading Bosses [INFO] - Done Reading Bosses [INFO] - Reading Challenge Counters [INFO] - Done Reading Challenge Counters [INFO] - Reading Cutscene Counters [INFO] - Done Reading Cutscene Counters [INFO] - Reading GameSettings [INFO] - Done Reading GameSettings [INFO] - Reading Special Seed Counters [INFO] - Done Reading Special Seed Counters [INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata3.dat. [INFO] - Loading GameState 3 from SteamCloud! [INFO] - SteamCloud could not find or open rep_gamestate3.dat. No Game State detected. [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Menu Game Init [INFO] - Menu Daily Init [INFO] - Menu Character Init [INFO] - Menu SpecialSeed Init [INFO] - Menu Challenge Init [INFO] - Menu Collection Init [INFO] - Menu Stats Init [INFO] - Menu Mods Init [INFO] - Menu Options Init [INFO] - Menu Controller Init [INFO] - Menu Key Config Init [INFO] - Menu Cutscene Init [INFO] - Menu Bestiary Init [INFO] - Menu Custom Challenge Init [INFO] - Queued Path music/repentance/genesis retake twisted loop.ogg [INFO] - Queued Path music/repentance/genesis retake light loop.ogg [INFO] - Viewport: 976x578 [INFO] - Framebuffer Width: 976 Render Width: 976 Window Width: 976 Multiplier: 2.412510 DP per point: 1.000000 Point Scale: 2.000000 [INFO] - HQX4 size: 976x578 [INFO] - Viewport: 960x540 [INFO] - Framebuffer Width: 960 Render Width: 960 Window Width: 960 Multiplier: 2.250010 DP per point: 1.000000 Point Scale: 2.000000 [INFO] - HQX4 size: 960x540 [INFO] - Viewport: 2560x1440 [INFO] - Framebuffer Width: 2560 Render Width: 1024 Window Width: 2560 Multiplier: 5.999990 DP per point: 1.000000 Point Scale: 2.000000 [INFO] - HQX4 size: 1024x576 [INFO] - Setting PersistentGameData ReadOnly to False [INFO] - Loading PersistentData 1 from SteamCloud! [INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat. [INFO] - read checksum: f42fb775, generated checksum: f42fb775 [INFO] - Reading Achievements [INFO] - Done Reading Achievements [INFO] - Reading Counters [INFO] - Done Reading Counters [INFO] - Reading Level Counters [INFO] - Done Reading Level Counters [INFO] - Reading Collectibles [INFO] - Done Reading Collectibles [INFO] - Reading Mini Bosses [INFO] - Done Reading Mini Bosses [INFO] - Reading Bosses [INFO] - Done Reading Bosses [INFO] - Reading Challenge Counters [INFO] - Done Reading Challenge Counters [INFO] - Reading Cutscene Counters [INFO] - Done Reading Cutscene Counters [INFO] - Reading GameSettings [INFO] - Done Reading GameSettings [INFO] - Reading Special Seed Counters [INFO] - Done Reading Special Seed Counters [INFO] - Reading Bestiary Counters [INFO] - Done Reading Bestiary Counters [INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat. [INFO] - Loading GameState 1 from SteamCloud! [INFO] - GameState Version Loaded: 135 [INFO] - Initialized player with Variant 0 and Subtype 4 [INFO] - Preload sound 0. [INFO] - RNG Start Seed: 10QH F6AW (2993884429) [INFO] - Setting PersistentGameData ReadOnly to True [INFO] - delete 0 generated rooms. [INFO] - [RoomConfig] load stage 14: Sheol (mode 1) [INFO] - allocate 325 rooms. [INFO] - [RoomConfig] load stage 0: Special Rooms (mode 1) [INFO] - allocate 171 rooms. [INFO] - [warn] StageID 0 Room type 3, variant 18 not found! [INFO] - [warn] StageID 0 Room type 16, variant 1 not found! [INFO] - [warn] StageID 0 Room type 22, variant 4 not found! [INFO] - Room 1.5008(Sheol (copy)) [INFO] - SpawnRNG seed: 45611793 [INFO] - Lua mem usage: 608 KB and 335 bytes [INFO] - music stopped playing [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 52! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 54! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 56! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 58! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 60! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 62! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 64! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 66! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 68! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 70! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 39! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 41! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 43! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 45! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 47! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 49! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 51! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 67! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 69! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 71! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 73! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 75! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 77! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 79! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 81! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 83! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 85! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 87! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 89! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 91! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 93! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 95! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 97! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 99! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 101! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 103! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 105! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 107! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 109! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 57! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 59! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 61! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 63! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 65! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 67! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 92! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 94! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 96! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 98! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 100! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 102! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 104! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 106! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 108! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 110! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 112! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 114! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 116! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 118! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 120! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 122! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 124! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 126! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 0! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 2! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 4! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 6! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 8! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 10! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 91! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 93! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 95! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 97! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 91! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 93! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 95! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 97! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 99! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 101! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 103! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 91! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 93! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 95! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 91! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 93! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 95! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 97! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 99! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 101! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 103! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 105! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 107! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 109! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 111! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 113! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 115! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 117! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 119! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 121! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 123! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 92! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 91! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 93! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 105! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 107! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 109! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 111! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 113! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 115! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 117! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 119! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 121! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 123! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 125! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 127! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 1! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 3! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 5! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 89! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 91! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 93! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 95! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 97! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 92! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 94! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 96! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 98! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 100! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 102! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 104! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 56! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 58! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 99! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 101! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 103! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 105! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 107! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 109! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 111! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 113! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 115! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 117! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 119! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 121! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 123! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 99! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 101! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 103! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 105! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 107! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 92! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 94! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 96! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 98! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 100! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 92! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 94! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 96! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 98! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 20! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 22! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 24! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 26! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 28! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 30! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 67! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 69! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 71! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 73! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 75! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 77! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 79! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 81! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 83! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 85! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 86! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 88! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 90! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 92! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 94! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 96! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 98! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 100! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 102! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 104! [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 106! [INFO] - Adding costume for 117 (Dead Bird) which was added before and never removed. [INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at index 84! [INFO] - Caught exception, writing minidump... [INFO] - Caught exception, writing minidump...