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[INFO] - timeBeginPeriod( 1 )

[INFO] - OpenGL version 4.6.0 - Build 26.20.100.7926


[INFO] - GLSL version 4.60 - Build 26.20.100.7926
[INFO] - Framebuffer ID: 1
[INFO] - Renderbuffer ID: 1 size 1024x1024
[INFO] - Initializing theoraplayer with theora support.
[INFO] - Initializing Theoraplayer Video Playback Library (2.0)
- libtheora version: Xiph.Org libtheora 1.2.0alpha 20100924 (Ptalarbvorm)
- libvorbis version: Xiph.Org libVorbis 1.3.4
------------------------------------
[INFO] - Changing number of worker threads to: 1
[INFO] - Running Lua Script: resources/scripts/enums.lua
[INFO] - Lua mem usage: 736 KB and 411 bytes
[INFO] - Running Lua Script: resources/scripts/main.lua
[INFO] - Lua mem usage: 787 KB and 698 bytes
[INFO] - Binding of Isaac: Repentance v1.7.8a.0000
[INFO] - load archives: 15115 milliseconds
[INFO] - Initialize ColorOffset Shader
[INFO] - Initialize Pixelation Shader
[INFO] - Initialize Bloom Shader
[INFO] - Initialize Color Correction Shader
[INFO] - Initialize HQ4X Shader
[INFO] - Initialize Shockwave Shader
[INFO] - Initialize OldTV Shader
[INFO] - Initialize Water Surface Shader
[INFO] - Initialize Water Surface V2 Shader
[INFO] - Initialize Hallucination Shader
[INFO] - Initialize Colormod Shader
[INFO] - Initialize Color Offset Champion Shader
[INFO] - Initialize Background Shader
[INFO] - Initialize Water Overlay Shader
[INFO] - Initialize Color Offset Dogma Shader
[INFO] - Initialize Color Offset Gold Shader
[INFO] - Initialize Dizzy Shader
[INFO] - Initialize Heat Wave Shader
[INFO] - Initialize Mirror Shader
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Viewport: 960x540
[INFO] - Framebuffer Width: 960
Render Width: 960
Window Width: 960
Multiplier: 2.250010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - begin list mods
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/bestia_2588931231/content/
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/corrupted-characters(1)_2635111236/content/
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/doom mask_2627338939/content/
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/external item descriptions_836319872/content/
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/mgtexture_2526858840/content/
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/planetarium chance_2489006943/content/
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/specialistforgooditems_2575911103/content/
[INFO] - LOADED MOD c:\program files (x86)\steam\steamapps\common\the binding of
isaac rebirth/mods/tainted samson doom music_2506605680/content/
[INFO] - HQX4 size: 910x512
[INFO] - Running Lua Script: C:\Program Files (x86)\Steam\steamapps\common\The
Binding of Isaac Rebirth/mods/external item descriptions_836319872/main.lua
[INFO] - Lua mem usage: 6003 KB and 423 bytes
[INFO] - Running Lua Script: C:\Program Files (x86)\Steam\steamapps\common\The
Binding of Isaac Rebirth/mods/planetarium chance_2489006943/main.lua
[INFO] - Lua mem usage: 6019 KB and 239 bytes
[INFO] - Running Lua Script: C:\Program Files (x86)\Steam\steamapps\common\The
Binding of Isaac Rebirth/mods/specialistforgooditems_2575911103/main.lua
[INFO] - Lua mem usage: 6038 KB and 491 bytes
[INFO] - Running Lua Script: C:\Program Files (x86)\Steam\steamapps\common\The
Binding of Isaac Rebirth/mods/tainted samson doom music_2506605680/main.lua
[INFO] - Lua mem usage: 6040 KB and 895 bytes
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - playing cutscene 1 (Intro).
[INFO] - Renderbuffer ID: 1 size 2048x1024
[INFO] - Framebuffer Width: 1366
Render Width: 1366
Window Width: 1366
Multiplier: 0.312500
DP per point: 1.000000
Point Scale: 3.200000
[INFO] - HQX4 size: 1366x768
[INFO] - Cutscene: correct anm2 timing: f0 -> f4
[INFO] - Framebuffer Width: 960
Render Width: 960
Window Width: 960
Multiplier: 0.444444
DP per point: 1.000000
Point Scale: 2.250000
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 0.694309
DP per point: 1.000000
Point Scale: 1.440281
[INFO] - HQX4 size: 615x326
[INFO] - Cutscene: correct anm2 timing: f22 -> f28
[INFO] - Cutscene: correct anm2 timing: f116 -> f119
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - Menu Manager preCrossfade
[INFO] - Menu Manager Init
[INFO] - Menu Title Init
[INFO] - Menu Save Init
[INFO] - Menu_Save Pre Prompt init
[INFO] - Menu_Save loading slot drawings
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 144
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 2 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Loading GameState 2 from SteamCloud!
[INFO] - GameState Version Loaded: 144
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate2.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 3 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - Loading GameState 3 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate3.dat. No Game State
detected.
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate3.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Menu Game Init
[INFO] - Menu Daily Init
[INFO] - Menu Character Init
[INFO] - Menu SpecialSeed Init
[INFO] - Menu Challenge Init
[INFO] - Menu Collection Init
[INFO] - Menu Stats Init
[INFO] - Menu Mods Init
[INFO] - Menu Options Init
[INFO] - Menu Controller Init
[INFO] - Menu Key Config Init
[INFO] - Menu Cutscene Init
[INFO] - Menu Bestiary Init
[INFO] - Menu Custom Challenge Init
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 144
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - Queued Path music/repentance/genesis retake twisted loop.ogg
[INFO] - Queued Path music/repentance/genesis retake light loop.ogg
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: VQL0 1JGJ (3564770397) [New, 1]
[INFO] - Preload sound 0.
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2605448217
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 3: Burning Basement (mode 0)
[INFO] - allocate 1281 rooms.
[INFO] - [ModManager] load stage 3: Burning Basement (mode 0)
[INFO] - [ModManager] load stage 3: Burning Basement (mode 0)
[INFO] - [ModManager] load stage 3: Burning Basement (mode 0)
[INFO] - [ModManager] load stage 3: Burning Basement (mode 0)
[INFO] - [ModManager] load stage 3: Burning Basement (mode 0)
[INFO] - [ModManager] load stage 3: Burning Basement (mode 0)
[INFO] - [RoomConfig] load stage 0: Special Rooms (mode 0)
[INFO] - allocate 1293 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 11
[INFO] - place_room: shape 4
[INFO] - place_room: shape 2
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - [RoomConfig] load stage 13: ??? (mode 0)
[INFO] - allocate 30 rooms.
[INFO] - [ModManager] load stage 13: ??? (mode 0)
[INFO] - [ModManager] load stage 13: ??? (mode 0)
[INFO] - [ModManager] load stage 13: ??? (mode 0)
[INFO] - [ModManager] load stage 13: ??? (mode 0)
[INFO] - [ModManager] load stage 13: ??? (mode 0)
[INFO] - [ModManager] load stage 13: ??? (mode 0)
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 638127376
[INFO] - Lua mem usage: 6040 KB and 859 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - music stopped playing
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - Room 1.665(New Room (copy))
[INFO] - SpawnRNG seed: 2459911307
[INFO] - Spawn Entity with Type(281), Variant(0), Pos(360.00,240.00)
[INFO] - Spawn Entity with Type(289), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(281), Variant(0), Pos(280.00,320.00)
[INFO] - Lua mem usage: 6209 KB and 375 bytes
[INFO] - Action PillCard Triggered
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.1111(New Room)
[INFO] - SpawnRNG seed: 2404868028
[INFO] - Spawn Entity with Type(281), Variant(0), Pos(120.00,200.00)
[INFO] - Spawn Entity with Type(281), Variant(0), Pos(120.00,360.00)
[INFO] - Lua mem usage: 6204 KB and 303 bytes
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Game Over. Killed by (281.0) spawned by (281.0) damage flags (0)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.03 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 282Q BYXG (3361709871) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 601809171
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 10
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 102825134
[INFO] - Lua mem usage: 6200 KB and 175 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - Room 4.31()
[INFO] - SpawnRNG seed: 1702204365
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6197 KB and 215 bytes
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - music stopped playing
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 102825134
[INFO] - Lua mem usage: 6204 KB and 362 bytes
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - Room 1.549(New Room)
[INFO] - SpawnRNG seed: 852725251
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(160.00,160.00)
[INFO] - Spawn Entity with Type(244), Variant(0), Pos(320.00,240.00)
[INFO] - Spawn Entity with Type(244), Variant(0), Pos(240.00,320.00)
[INFO] - Spawn Entity with Type(244), Variant(0), Pos(400.00,320.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,400.00)
[INFO] - Lua mem usage: 6202 KB and 402 bytes
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - Room 1.148()
[INFO] - SpawnRNG seed: 360078574
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(240.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(400.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(440.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,320.00)
[INFO] - Lua mem usage: 6207 KB and 634 bytes
[INFO] - Room 1.74()
[INFO] - SpawnRNG seed: 2351768945
[INFO] - Spawn Entity with Type(12), Variant(0), Pos(320.00,240.00)
[INFO] - Spawn Entity with Type(12), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(12), Variant(0), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(12), Variant(0), Pos(320.00,320.00)
[INFO] - Lua mem usage: 6205 KB and 658 bytes
[INFO] - Total entity spawn time: 456 ms
[INFO] - Total ANM2 loading time: 422 ms
[INFO] - AnmCache memory usage: 2172384 bytes in 123 entries.
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.06 seconds.
[INFO] - Menu Manager preCrossfade
[INFO] - Menu Manager Init
[INFO] - Menu Title Init
[INFO] - Menu Save Init
[INFO] - Menu_Save Pre Prompt init
[INFO] - Menu_Save loading slot drawings
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 144
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 2 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Loading GameState 2 from SteamCloud!
[INFO] - GameState Version Loaded: 144
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate2.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 3 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - Loading GameState 3 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate3.dat. No Game State
detected.
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate3.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 144
[INFO] - Menu Game Init
[INFO] - Menu Daily Init
[INFO] - Menu Character Init
[INFO] - Menu SpecialSeed Init
[INFO] - Menu Challenge Init
[INFO] - Menu Collection Init
[INFO] - Menu Stats Init
[INFO] - Menu Mods Init
[INFO] - Menu Options Init
[INFO] - Menu Controller Init
[INFO] - Menu Key Config Init
[INFO] - Menu Cutscene Init
[INFO] - Menu Bestiary Init
[INFO] - Menu Custom Challenge Init
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: G7YJ CY2K (948436654) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 483778835
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 1: Basement (mode 0)
[INFO] - allocate 1146 rooms.
[INFO] - [ModManager] load stage 1: Basement (mode 0)
[INFO] - [ModManager] load stage 1: Basement (mode 0)
[INFO] - [ModManager] load stage 1: Basement (mode 0)
[INFO] - [ModManager] load stage 1: Basement (mode 0)
[INFO] - [ModManager] load stage 1: Basement (mode 0)
[INFO] - [ModManager] load stage 1: Basement (mode 0)
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2224718875
[INFO] - Lua mem usage: 6197 KB and 678 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - Room 1.1048(New Room )
[INFO] - SpawnRNG seed: 1441478000
[INFO] - Spawn Entity with Type(61), Variant(5), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(61), Variant(5), Pos(360.00,280.00)
[INFO] - Lua mem usage: 6206 KB and 498 bytes
[INFO] - Room 4.25()
[INFO] - SpawnRNG seed: 2353833295
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(160.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(480.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,240.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,240.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,320.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,320.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(160.00,360.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(480.00,360.00)
[INFO] - Lua mem usage: 6209 KB and 282 bytes
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 608 (Freezer Baby) to player 0 (Judas)
[INFO] - Room 1.1048(New Room )
[INFO] - SpawnRNG seed: 1441478000
[INFO] - Lua mem usage: 6205 KB and 53 bytes
[INFO] - music stopped playing
[INFO] - Room 1.951(New Room (copy))
[INFO] - SpawnRNG seed: 895148455
[INFO] - Lua mem usage: 6202 KB and 61 bytes
[INFO] - Room 1.1026(New Room)
[INFO] - SpawnRNG seed: 3489803082
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(240.00,360.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(280.00,360.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(320.00,360.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(360.00,360.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(400.00,360.00)
[INFO] - Lua mem usage: 6202 KB and 61 bytes
[INFO] - Room 1.122()
[INFO] - SpawnRNG seed: 2877987073
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(320.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(1), Pos(360.00,240.00)
[INFO] - Spawn Entity with Type(11), Variant(0), Pos(240.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(11), Variant(0), Pos(400.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(1), Pos(280.00,320.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(320.00,320.00)
[INFO] - Lua mem usage: 6202 KB and 253 bytes
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Game Over. Killed by (10.0) spawned by (0.0) damage flags (0)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.12 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: SNWT APDS (2362077129) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2348369529
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 10
[INFO] - place_room: shape 10
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 745137153
[INFO] - Lua mem usage: 6211 KB and 877 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 1.165()
[INFO] - SpawnRNG seed: 3732097014
[INFO] - Spawn Entity with Type(80), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(80), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(80), Variant(0), Pos(360.00,280.00)
[INFO] - Lua mem usage: 6203 KB and 677 bytes
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 745137153
[INFO] - Lua mem usage: 6207 KB and 277 bytes
[INFO] - Room 1.1112(New Room (copy))
[INFO] - SpawnRNG seed: 2584878161
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(256), Variant(0), Pos(80.00,240.00)
[INFO] - Spawn Entity with Type(256), Variant(0), Pos(80.00,280.00)
[INFO] - Spawn Entity with Type(256), Variant(0), Pos(120.00,280.00)
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(256), Variant(0), Pos(80.00,320.00)
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(80.00,400.00)
[INFO] - Lua mem usage: 6199 KB and 309 bytes
[INFO] - Room 4.19()
[INFO] - SpawnRNG seed: 915974322
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6211 KB and 13 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 458 (Belly Button) to player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding trinket 101 (Dim Bulb) to player 0 (Judas)
[INFO] - Room 1.1112(New Room (copy))
[INFO] - SpawnRNG seed: 2584878161
[INFO] - Lua mem usage: 6200 KB and 407 bytes
[INFO] - Room 1.1130(New Room)
[INFO] - SpawnRNG seed: 1787487835
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(520.00,160.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(600.00,160.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(640.00,160.00)
[INFO] - Spawn Entity with Type(10), Variant(2), Pos(520.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(2), Pos(600.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(2), Pos(560.00,320.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(640.00,320.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(520.00,400.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(560.00,400.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(600.00,400.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(640.00,400.00)
[INFO] - Lua mem usage: 6209 KB and 375 bytes
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Game Over. Killed by (868.0) spawned by (0.0) damage flags (0)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.18 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: ZDSY J4TD (2802727831) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1405223740
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 2: Cellar (mode 0)
[INFO] - allocate 1112 rooms.
[INFO] - [ModManager] load stage 2: Cellar (mode 0)
[INFO] - [ModManager] load stage 2: Cellar (mode 0)
[INFO] - [ModManager] load stage 2: Cellar (mode 0)
[INFO] - [ModManager] load stage 2: Cellar (mode 0)
[INFO] - [ModManager] load stage 2: Cellar (mode 0)
[INFO] - [ModManager] load stage 2: Cellar (mode 0)
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 345046526
[INFO] - Lua mem usage: 6204 KB and 55 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 1.989(New Room)
[INFO] - SpawnRNG seed: 4259913747
[INFO] - Spawn Entity with Type(15), Variant(1), Pos(80.00,200.00)
[INFO] - Spawn Entity with Type(15), Variant(0), Pos(560.00,200.00)
[INFO] - Spawn Entity with Type(15), Variant(0), Pos(80.00,360.00)
[INFO] - Spawn Entity with Type(15), Variant(1), Pos(560.00,360.00)
[INFO] - Lua mem usage: 6210 KB and 663 bytes
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Game Over. Killed by (9.0) spawned by (15.0) damage flags (0)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.19 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: Q808 7BBV (2017628537) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1749261163
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - place_room: shape 12
[INFO] - place_room: shape 12
[INFO] - 15 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3641945862
[INFO] - Lua mem usage: 6200 KB and 919 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 1.303(New Room)
[INFO] - SpawnRNG seed: 1403204825
[INFO] - Spawn Entity with Type(214), Variant(0), Pos(440.00,240.00)
[INFO] - Spawn Entity with Type(214), Variant(0), Pos(240.00,280.00)
[INFO] - Spawn Entity with Type(214), Variant(0), Pos(400.00,280.00)
[INFO] - Spawn Entity with Type(214), Variant(0), Pos(200.00,320.00)
[INFO] - Lua mem usage: 6203 KB and 551 bytes
[INFO] - Action PillCard Triggered
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3641945862
[INFO] - Lua mem usage: 6203 KB and 919 bytes
[INFO] - Room 1.999(New Room)
[INFO] - SpawnRNG seed: 3528219222
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - Spawn Entity with Type(305), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(305), Variant(0), Pos(520.00,280.00)
[INFO] - Spawn Entity with Type(305), Variant(0), Pos(640.00,280.00)
[INFO] - Spawn Entity with Type(305), Variant(0), Pos(1080.00,400.00)
[INFO] - Lua mem usage: 6211 KB and 207 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.832(New Room (copy))
[INFO] - SpawnRNG seed: 436372833
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(120.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(1040.00,200.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(240.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(400.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,320.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,320.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(200.00,360.00)
[INFO] - Spawn Entity with Type(5), Variant(0), Pos(320.00,360.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(440.00,360.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(1040.00,360.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,400.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,400.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(240.00,440.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(280.00,440.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(360.00,440.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(400.00,440.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(120.00,640.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(520.00,640.00)
[INFO] - Lua mem usage: 6208 KB and 647 bytes
[INFO] - Room 1.127()
[INFO] - SpawnRNG seed: 1261546295
[INFO] - Spawn Entity with Type(16), Variant(0), Pos(320.00,240.00)
[INFO] - Spawn Entity with Type(16), Variant(0), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(16), Variant(0), Pos(440.00,280.00)
[INFO] - Spawn Entity with Type(16), Variant(0), Pos(320.00,320.00)
[INFO] - Lua mem usage: 6200 KB and 639 bytes
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - item queue flush
[INFO] - Adding trinket 40 (Red Patch) to player 0 (Judas)
[INFO] - Room 1.1037(New Room)
[INFO] - SpawnRNG seed: 2628275691
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(240.00,360.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(400.00,360.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(240.00,400.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(400.00,400.00)
[INFO] - Lua mem usage: 6207 KB and 677 bytes
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - Room 1.127()
[INFO] - SpawnRNG seed: 1261546295
[INFO] - Lua mem usage: 6202 KB and 401 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 16.8(ItemDungeon (copy))
[INFO] - SpawnRNG seed: 434591958
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(440.00,280.00)
[INFO] - Spawn Entity with Type(6), Variant(4), Pos(240.00,400.00)
[INFO] - Lua mem usage: 6202 KB and 377 bytes
[INFO] - Room 1.127()
[INFO] - SpawnRNG seed: 1261546295
[INFO] - Lua mem usage: 6212 KB and 605 bytes
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - Viewport: 615x326
[INFO] - Framebuffer Width: 615
Render Width: 615
Window Width: 615
Multiplier: 1.358343
DP per point: 1.000000
Point Scale: 1.000000
[INFO] - HQX4 size: 615x326
[INFO] - Total entity spawn time: 2057 ms
[INFO] - Total ANM2 loading time: 644 ms
[INFO] - AnmCache memory usage: 2578688 bytes in 165 entries.
[INFO] - Room 1.93()
[INFO] - SpawnRNG seed: 1751318934
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(400.00,240.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(240.00,320.00)
[INFO] - Lua mem usage: 6210 KB and 661 bytes
[INFO] - Room 4.1()
[INFO] - SpawnRNG seed: 2782948119
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6206 KB and 925 bytes
[INFO] - Removing collectible 34 (The Book of Belial) from player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding collectible 97 (The Book of Sin) to player 0 (Judas)
[INFO] - Removing collectible 97 (The Book of Sin) from player 0 (Judas)
[INFO] - music stopped playing
[INFO] - item queue flush
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Room 1.93()
[INFO] - SpawnRNG seed: 1751318934
[INFO] - Lua mem usage: 6205 KB and 221 bytes
[INFO] - Total entity spawn time: 2150 ms
[INFO] - Total ANM2 loading time: 660 ms
[INFO] - AnmCache memory usage: 2578688 bytes in 165 entries.
[INFO] - Room 1.765(trap room (copy))
[INFO] - SpawnRNG seed: 3698780377
[INFO] - Spawn Entity with Type(292), Variant(0), Pos(160.00,160.00)
[INFO] - Spawn Entity with Type(292), Variant(0), Pos(240.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(40), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(292), Variant(0), Pos(440.00,320.00)
[INFO] - Lua mem usage: 6206 KB and 634 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 2.4(Shop L5)
[INFO] - SpawnRNG seed: 2619613135
[INFO] - Spawn Entity with Type(6), Variant(8), Pos(200.00,160.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(120.00,200.00)
[INFO] - Spawn Entity with Type(17), Variant(1), Pos(320.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(1), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(240.00,240.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(400.00,240.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(200.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(280.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(360.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(440.00,320.00)
[INFO] - Lua mem usage: 6216 KB and 170 bytes
[INFO] - Room 1.765(trap room (copy))
[INFO] - SpawnRNG seed: 3698780377
[INFO] - Lua mem usage: 6226 KB and 264 bytes
[INFO] - Room 1.50()
[INFO] - SpawnRNG seed: 2441794462
[INFO] - Spawn Entity with Type(11), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(11), Variant(0), Pos(560.00,400.00)
[INFO] - Lua mem usage: 6212 KB and 509 bytes
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - Room 1.840(New Room (copy))
[INFO] - SpawnRNG seed: 2958745265
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(240.00,240.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(320.00,240.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(320.00,320.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(400.00,320.00)
[INFO] - Lua mem usage: 6210 KB and 61 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.50()
[INFO] - SpawnRNG seed: 2441794462
[INFO] - Lua mem usage: 6208 KB and 620 bytes
[INFO] - Room 1.765(trap room (copy))
[INFO] - SpawnRNG seed: 3698780377
[INFO] - Lua mem usage: 6210 KB and 180 bytes
[INFO] - Room 1.93()
[INFO] - SpawnRNG seed: 1751318934
[INFO] - Lua mem usage: 6214 KB and 692 bytes
[INFO] - Room 1.127()
[INFO] - SpawnRNG seed: 1261546295
[INFO] - Lua mem usage: 6211 KB and 156 bytes
[INFO] - Room 1.93()
[INFO] - SpawnRNG seed: 1751318934
[INFO] - Lua mem usage: 6215 KB and 124 bytes
[INFO] - Room 1.765(trap room (copy))
[INFO] - SpawnRNG seed: 3698780377
[INFO] - Lua mem usage: 6215 KB and 252 bytes
[INFO] - Room 1.50()
[INFO] - SpawnRNG seed: 2441794462
[INFO] - Lua mem usage: 6207 KB and 564 bytes
[INFO] - Room 1.840(New Room (copy))
[INFO] - SpawnRNG seed: 2958745265
[INFO] - Lua mem usage: 6205 KB and 976 bytes
[INFO] - Total entity spawn time: 2661 ms
[INFO] - Total ANM2 loading time: 711 ms
[INFO] - AnmCache memory usage: 2752360 bytes in 176 entries.
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Viewport: 1365x768
[INFO] - Framebuffer Width: 1366
Render Width: 910
Window Width: 1366
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 910x512
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.72 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: GQQH B1VL (1014173474) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3361915731
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 4
[INFO] - place_room: shape 10
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - 15 rooms in 9 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4134805654
[INFO] - Lua mem usage: 6214 KB and 348 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.72 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: ZRPD FMRL (2754956624) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3548747878
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 2
[INFO] - place_room: shape 7
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 724867825
[INFO] - Lua mem usage: 6206 KB and 964 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.72 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 89QZ B1EQ (4164038433) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2122508264
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3024169157
[INFO] - Lua mem usage: 6208 KB and 668 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.72 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: MF4M H2RK (1453050908) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 934388599
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2403124655
[INFO] - Lua mem usage: 6208 KB and 492 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.72 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: LVRS EW79 (1496350134) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1851047003
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 2
[INFO] - 16 rooms in 9 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1386158943
[INFO] - Lua mem usage: 6208 KB and 668 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.72 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: HSWK 7LHP (868999509) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3589590775
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 92665222
[INFO] - Lua mem usage: 6208 KB and 492 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.72 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: X68B S21B (2429773727) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1045441031
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2209138703
[INFO] - Lua mem usage: 6208 KB and 668 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.1()
[INFO] - SpawnRNG seed: 2673449209
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6207 KB and 892 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 471 (Lil Monstro) to player 0 (Judas)
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2209138703
[INFO] - Lua mem usage: 6216 KB and 530 bytes
[INFO] - Room 1.805(New Room (copy))
[INFO] - SpawnRNG seed: 1331028126
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(280.00,320.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(360.00,320.00)
[INFO] - Spawn Entity with Type(14), Variant(0), Pos(320.00,360.00)
[INFO] - Spawn Entity with Type(14), Variant(0), Pos(320.00,520.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(760.00,520.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(280.00,560.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(360.00,560.00)
[INFO] - Spawn Entity with Type(14), Variant(0), Pos(720.00,560.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(760.00,600.00)
[INFO] - Lua mem usage: 6208 KB and 458 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.74 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: EG1Z 8D81 (775954674) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2067341415
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - 15 rooms in 9 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 3
[INFO] - place_room: shape 9
[INFO] - place_room: shape 4
[INFO] - 15 rooms in 9 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 307384398
[INFO] - Lua mem usage: 6205 KB and 34 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.74 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: DX86 GYHW (319995053) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2489251419
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 548303593
[INFO] - Lua mem usage: 6207 KB and 994 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.74 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XWKW C7NG (2474401416) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3676417931
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2419116306
[INFO] - Lua mem usage: 6209 KB and 570 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.0()
[INFO] - SpawnRNG seed: 911199654
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6211 KB and 898 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 240 (Experimental Treatment) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.74 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: ZHEW 9XEA (2787528753) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 734972218
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2243729605
[INFO] - Lua mem usage: 6216 KB and 893 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.74 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: HV8Q E64F (823369102) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3668431747
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - 10 rooms in 6 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2417615369
[INFO] - Lua mem usage: 6208 KB and 413 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.2()
[INFO] - SpawnRNG seed: 412807020
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(440.00,280.00)
[INFO] - Lua mem usage: 6215 KB and 197 bytes
[INFO] - music stopped playing
[INFO] - Removing collectible 34 (The Book of Belial) from player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding collectible 111 (The Bean) to player 0 (Judas)
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2417615369
[INFO] - Lua mem usage: 6215 KB and 768 bytes
[INFO] - Room 1.657(New Room (copy))
[INFO] - SpawnRNG seed: 3052993655
[INFO] - Spawn Entity with Type(5), Variant(0), Pos(440.00,400.00)
[INFO] - Spawn Entity with Type(5), Variant(0), Pos(560.00,400.00)
[INFO] - Lua mem usage: 6209 KB and 720 bytes
[INFO] - Room 1.491(New Room)
[INFO] - SpawnRNG seed: 276885740
[INFO] - Spawn Entity with Type(226), Variant(0), Pos(720.00,200.00)
[INFO] - Spawn Entity with Type(208), Variant(0), Pos(560.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(600.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(560.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(600.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(560.00,320.00)
[INFO] - Spawn Entity with Type(208), Variant(0), Pos(600.00,320.00)
[INFO] - Spawn Entity with Type(226), Variant(0), Pos(480.00,360.00)
[INFO] - Lua mem usage: 6212 KB and 792 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: M670 QQ2V (1356077254) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3648473240
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 8
[INFO] - place_room: shape 5
[INFO] - place_room: shape 10
[INFO] - place_room: shape 12
[INFO] - 15 rooms in 9 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1374155997
[INFO] - Lua mem usage: 6208 KB and 824 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: W0CP Y6GC (2590745997) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2638351199
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 6
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 403802380
[INFO] - Lua mem usage: 6211 KB and 824 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: SK2H YWA0 (2376009141) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3357112776
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - place_room: shape 5
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2008241587
[INFO] - Lua mem usage: 6205 KB and 968 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: JF16 X9WB (1317058051) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1191884009
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3700634839
[INFO] - Lua mem usage: 6211 KB and 824 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: X3T1 FYKY (2441874732) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1683635525
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2740180409
[INFO] - Lua mem usage: 6213 KB and 576 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: NMSR Q1LK (1829734560) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3355162295
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2266817894
[INFO] - Lua mem usage: 6207 KB and 544 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: SQW0 TN7L (2353665870) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3750444895
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 6
[INFO] - place_room: shape 10
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3954361252
[INFO] - Lua mem usage: 6207 KB and 720 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 30NW XY13 (3262535215) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 803180349
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 5
[INFO] - place_room: shape 7
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1945888651
[INFO] - Lua mem usage: 6207 KB and 544 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.76 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 2QKX XPFJ (3430696521) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 248362772
[INFO] - Curse of the Labyrinth!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - place_room: shape 6
[INFO] - place_room: shape 9
[INFO] - place_room: shape 6
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - place_room: shape 4
[INFO] - 19 rooms in 10 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 535822132
[INFO] - Lua mem usage: 6207 KB and 720 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.32()
[INFO] - SpawnRNG seed: 549530093
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,320.00)
[INFO] - Spawn Entity with Type(61), Variant(5), Pos(320.00,400.00)
[INFO] - Lua mem usage: 6209 KB and 872 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 410 (Evil Eye) to player 0 (Judas)
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 535822132
[INFO] - Lua mem usage: 6222 KB and 731 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.77 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: NHEH AA4G (1848053758) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2484048828
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3793796602
[INFO] - Lua mem usage: 6210 KB and 411 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.77 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 2BHD ES66 (3483454910) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3197094067
[INFO] - Curse of the Unknown
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3966723743
[INFO] - Lua mem usage: 6208 KB and 219 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.77 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: TRFP MWV6 (2217060918) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1815428284
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2383691030
[INFO] - Lua mem usage: 6209 KB and 395 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.31()
[INFO] - SpawnRNG seed: 1280201692
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6210 KB and 371 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 101 (The Halo) to player 0 (Judas)
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2383691030
[INFO] - Lua mem usage: 6219 KB and 742 bytes
[INFO] - Room 1.535(Basement Copy2)
[INFO] - SpawnRNG seed: 4275301603
[INFO] - Spawn Entity with Type(244), Variant(0), Pos(320.00,240.00)
[INFO] - Spawn Entity with Type(244), Variant(0), Pos(240.00,320.00)
[INFO] - Spawn Entity with Type(244), Variant(0), Pos(400.00,320.00)
[INFO] - Lua mem usage: 6210 KB and 638 bytes
[INFO] - Room 10.16( (copy))
[INFO] - SpawnRNG seed: 2775346580
[INFO] - Spawn Entity with Type(5), Variant(360), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6207 KB and 550 bytes
[INFO] - Action PillCard Triggered
[INFO] - Action PillCard Triggered
[INFO] - Action PillCard Triggered
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XQ1H J9R8 (2487290752) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 235933657
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 11
[INFO] - place_room: shape 9
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1612364118
[INFO] - Lua mem usage: 6209 KB and 862 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 6AJG FP0Y (4026473803) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 685826403
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2049239029
[INFO] - Lua mem usage: 6212 KB and 766 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XF20 NS1V (2526943679) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 46424500
[INFO] - Curse of the Labyrinth!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 2
[INFO] - 18 rooms in 11 loops
[INFO] - placing rooms...
[INFO] - place_room: shape 6
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2376550206
[INFO] - Lua mem usage: 6206 KB and 950 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: G7H1 QYLY (950012076) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2278721714
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 5
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 291753084
[INFO] - Lua mem usage: 6206 KB and 910 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: E00V 7VZK (709017875) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2197539334
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 8
[INFO] - place_room: shape 12
[INFO] - place_room: shape 10
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 786318173
[INFO] - Lua mem usage: 6208 KB and 702 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: GGVG 33H6 (1046024985) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 461403922
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - place_room: shape 11
[INFO] - place_room: shape 6
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 483051075
[INFO] - Lua mem usage: 6209 KB and 878 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: A9Y7 B778 (134655754) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3029775829
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1918895361
[INFO] - Lua mem usage: 6209 KB and 878 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.11()
[INFO] - SpawnRNG seed: 2412045571
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6215 KB and 110 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 2SJY BZHZ (3422437161) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1611777972
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 639260751
[INFO] - Lua mem usage: 6216 KB and 72 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 2RC6 VKYG (3425350235) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3197769902
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 758615961
[INFO] - Lua mem usage: 6212 KB and 89 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: KYKV 4PSB (1123861195) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3814142384
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 865270785
[INFO] - Lua mem usage: 6207 KB and 369 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: JVR3 ZX79 (1227941170) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 4006880924
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - 10 rooms in 6 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 670852977
[INFO] - Lua mem usage: 6213 KB and 225 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.11()
[INFO] - SpawnRNG seed: 600044446
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6209 KB and 601 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.80 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: AZ87 76TB (177381647) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1767435256
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 5
[INFO] - place_room: shape 9
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1554335342
[INFO] - Lua mem usage: 6217 KB and 105 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: LTSN G3NK (1536146584) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3377562217
[INFO] - Curse of the Labyrinth!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - place_room: shape 4
[INFO] - place_room: shape 10
[INFO] - place_room: shape 2
[INFO] - 19 rooms in 12 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1821473586
[INFO] - Lua mem usage: 6214 KB and 196 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: JWLS FF4R (1266318698) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1663538364
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - place_room: shape 8
[INFO] - place_room: shape 9
[INFO] - place_room: shape 3
[INFO] - 16 rooms in 10 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2983682207
[INFO] - Lua mem usage: 6212 KB and 868 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: QMFH HCHB (2099580021) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2606864454
[INFO] - Curse of the Unknown
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - place_room: shape 11
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3070747805
[INFO] - Lua mem usage: 6213 KB and 20 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 903F VV8C (4066189842) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2794739367
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - 15 rooms in 10 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4133910171
[INFO] - Lua mem usage: 6212 KB and 868 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 23RW SVNE (3383777168) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 297178864
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4130921035
[INFO] - Lua mem usage: 6213 KB and 20 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7RBE WA44 (3828168446) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3668804146
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2046266525
[INFO] - Lua mem usage: 6212 KB and 868 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: S9ZL VZTW (2282082859) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 616940844
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2999704514
[INFO] - Lua mem usage: 6213 KB and 20 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 6AFR PK0N (4024797531) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1490689851
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 12
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 404622306
[INFO] - Lua mem usage: 6212 KB and 868 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.27()
[INFO] - SpawnRNG seed: 782163786
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,400.00)
[INFO] - Lua mem usage: 6216 KB and 340 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7PMF MDVA (3837340274) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 501993184
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 4
[INFO] - place_room: shape 11
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1082769073
[INFO] - Lua mem usage: 6236 KB and 506 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: DC2Z 6CTG (392045047) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1821595953
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 4
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1364654886
[INFO] - Lua mem usage: 6211 KB and 791 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BHVW 6ZDG (102257065) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2453680334
[INFO] - Curse of the Unknown
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 792454911
[INFO] - Lua mem usage: 6214 KB and 719 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BJNK MK47 (100133466) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1123038620
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2822308211
[INFO] - Lua mem usage: 6214 KB and 719 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BBEB VGL1 (128410212) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3820617620
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - place_room: shape 3
[INFO] - place_room: shape 6
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1638361220
[INFO] - Lua mem usage: 6213 KB and 543 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: E7MN Z841 (683259142) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 813388730
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - place_room: shape 12
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2739777424
[INFO] - Lua mem usage: 6214 KB and 719 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 0VHZ 37JP (3105891080) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3721700326
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 11
[INFO] - place_room: shape 11
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 944803700
[INFO] - Lua mem usage: 6214 KB and 719 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.81 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: JQ0D 64MJ (1279476116) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3960622246
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3171714658
[INFO] - Lua mem usage: 6214 KB and 719 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.29()
[INFO] - SpawnRNG seed: 186113674
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6219 KB and 751 bytes
[INFO] - music stopped playing
[INFO] - Removing collectible 34 (The Book of Belial) from player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding collectible 288 (Box of Spiders) to player 0 (Judas)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 46)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 46)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 46)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 45)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 45)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 38)
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3171714658
[INFO] - Lua mem usage: 6224 KB and 474 bytes
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 41)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 41)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 29)
[INFO] - Room 1.272(New Room)
[INFO] - SpawnRNG seed: 1772693144
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(205), Variant(0), Pos(120.00,280.00)
[INFO] - Spawn Entity with Type(29), Variant(1), Pos(160.00,280.00)
[INFO] - Spawn Entity with Type(94), Variant(0), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(240.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(80.00,400.00)
[INFO] - Lua mem usage: 6212 KB and 914 bytes
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 67)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 67)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 64)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 64)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 63)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 63)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 63)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 57)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 57)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 57)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 60)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 60)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 60)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 60)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 57)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 62)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 62)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 62)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 62)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 62)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 62)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 62)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 59)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 59)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 59)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 59)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 59)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 64)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 64)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 64)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 28)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 28)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 96)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 96)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 91)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 91)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 90)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 90)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 90)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 90)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 88)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 134)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 134)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 139)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 135)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 135)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 135)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 135)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 132)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 132)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 132)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 132)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 132)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 132)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 128)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 134)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 128)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 128)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 128)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 122)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 76)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 46)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 40)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 40)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 40)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 40)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 77)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 105)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 105)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 102)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 102)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 56)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 56)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 56)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 227)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 224)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 125)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 71)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 71)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 76)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 76)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 76)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 125)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 125)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 124)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 124)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 130)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 130)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 28)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 35)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 41)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 41)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 105)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 105)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 105)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 102)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 102)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 97)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 97)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 101)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 101)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 101)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 96)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 96)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 96)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 103)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 103)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 103)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 99)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 104)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 104)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 104)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 104)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 104)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 128)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 144)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 144)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 139)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 43)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 118)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 112)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 112)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 112)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 112)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 108)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 108)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 108)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 112)
[INFO] - Room 1.279(New Room)
[INFO] - SpawnRNG seed: 716856103
[INFO] - Spawn Entity with Type(33), Variant(1), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(200.00,160.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(440.00,160.00)
[INFO] - Spawn Entity with Type(33), Variant(1), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(246), Variant(0), Pos(320.00,200.00)
[INFO] - Lua mem usage: 6224 KB and 722 bytes
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 120)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 120)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 114)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 114)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 117)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 116)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 272)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 272)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 272)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 272)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 277)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 271)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 271)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 271)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 271)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 276)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 276)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 276)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 276)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 278)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 278)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 278)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 278)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 278)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 278)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 278)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 277)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 277)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 277)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 277)
[INFO] - Room 1.271(New Room)
[INFO] - SpawnRNG seed: 300339356
[INFO] - Spawn Entity with Type(205), Variant(0), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(206), Variant(0), Pos(520.00,280.00)
[INFO] - Spawn Entity with Type(205), Variant(0), Pos(520.00,360.00)
[INFO] - Lua mem usage: 6224 KB and 954 bytes
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 285)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 285)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 285)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 308)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 308)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 313)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 104)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 111)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 111)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 140)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 140)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 136)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 136)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 141)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 141)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 141)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 144)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 144)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 144)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 144)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 144)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 149)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 149)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 135)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 135)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 54)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 73)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 75)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 75)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 75)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 80)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 76)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 76)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 76)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 102)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 102)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 83)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 84)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 78)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 78)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 78)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 78)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 78)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 61)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 216)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 216)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 217)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 113)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 113)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 106)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 106)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 106)
[INFO] - Room 1.948(New Room (copy))
[INFO] - SpawnRNG seed: 1639675204
[INFO] - Spawn Entity with Type(5), Variant(0), Pos(80.00,240.00)
[INFO] - Spawn Entity with Type(5), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(0), Pos(80.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(0), Pos(80.00,360.00)
[INFO] - Lua mem usage: 6225 KB and 538 bytes
[INFO] - Room 1.549(Basement Copy2)
[INFO] - SpawnRNG seed: 4168523467
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(480.00,160.00)
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(160.00,200.00)
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(480.00,360.00)
[INFO] - Spawn Entity with Type(85), Variant(0), Pos(160.00,400.00)
[INFO] - Lua mem usage: 6233 KB and 587 bytes
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 319)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 319)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 319)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 319)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 319)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 313)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 313)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 313)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 308)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 393)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 393)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 528)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 528)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 530)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 314)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 314)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 314)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 535)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 535)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 314)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 314)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 314)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 314)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 338)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 338)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 333)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 338)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 338)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 338)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 396)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 396)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 396)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 396)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 402)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 397)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 397)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 397)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 397)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 421)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 360)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 366)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 366)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 366)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 366)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 397)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 397)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 403)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 403)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 403)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 398)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 398)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 398)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 398)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 398)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 68)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 68)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 381)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 55)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 50)
[INFO] - Room 5.1096(Little Horn (copy))
[INFO] - SpawnRNG seed: 3836840672
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(404), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(120.00,360.00)
[INFO] - Lua mem usage: 6217 KB and 865 bytes
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 107)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 107)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 107)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 107)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 100)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 99)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 99)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 99)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 99)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 99)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 101)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 101)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 143)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 75)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 93)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 93)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 93)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 95)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 89)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 89)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 89)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 89)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 89)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 78)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 78)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 72)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 106)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 106)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 106)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 106)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 102)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 94)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 94)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 94)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 94)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 84)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 33)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 31)
[INFO] - TriggerBossDeath: 0 bosses remaining.
[INFO] - deathspawn_boss, color idx -1
[INFO] - Boss 60 added to SaveState
[INFO] - music stopped playing
[INFO] - Queued Path music/the calm.ogg
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 345 (Synthoil) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.86 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 3Z6J WMZ4 (3264739027) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1888332114
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3785588041
[INFO] - Lua mem usage: 6224 KB and 68 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.86 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: VRZA 1NAP (3557127245) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1494573548
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3845634383
[INFO] - Lua mem usage: 6211 KB and 260 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.39(double t)
[INFO] - SpawnRNG seed: 2176287450
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(440.00,280.00)
[INFO] - Lua mem usage: 6216 KB and 452 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 67 (Sister Maggy) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.86 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 8VPG B0VF (4181008166) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 527551262
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - place_room: shape 8
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 426282286
[INFO] - Lua mem usage: 6216 KB and 622 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.86 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 20FC PDJ9 (3395639664) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3517762572
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 10
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2188193942
[INFO] - Lua mem usage: 6213 KB and 310 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.86 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: HM0N 8KLX (889434328) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1139260950
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 3
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3480650098
[INFO] - Lua mem usage: 6213 KB and 486 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.86 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: VGDK PGKJ (3597265252) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2821738223
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 12
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3023686964
[INFO] - Lua mem usage: 6213 KB and 310 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.32()
[INFO] - SpawnRNG seed: 3051882406
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,320.00)
[INFO] - Spawn Entity with Type(61), Variant(5), Pos(320.00,400.00)
[INFO] - Lua mem usage: 6215 KB and 638 bytes
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Removing collectible 34 (The Book of Belial) from player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding collectible 292 (Satanic Bible) to player 0 (Judas)
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7Q2L DHTR (3831488099) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2906562905
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 12
[INFO] - place_room: shape 12
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 162677536
[INFO] - Lua mem usage: 6220 KB and 445 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 1ZA4 RQCW (2997803077) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2427741037
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - place_room: shape 11
[INFO] - place_room: shape 8
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 327990871
[INFO] - Lua mem usage: 6213 KB and 793 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 3N69 0QCZ (3302393029) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3163938558
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - place_room: shape 4
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3617229186
[INFO] - Lua mem usage: 6213 KB and 969 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 66J2 L70W (3909024395) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2919039290
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2935448134
[INFO] - Lua mem usage: 6213 KB and 793 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: V66V SK97 (3503736794) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 663067902
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2551177456
[INFO] - Lua mem usage: 6213 KB and 969 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: W3H7 YHL1 (2577442272) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2475042606
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 4
[INFO] - place_room: shape 4
[INFO] - 10 rooms in 4 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3012423361
[INFO] - Lua mem usage: 6213 KB and 793 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BZY1 X3C1 (42337817) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2049711629
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - place_room: shape 10
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3805573114
[INFO] - Lua mem usage: 6213 KB and 969 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7BLC QY40 (3887814830) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3432363451
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - place_room: shape 12
[INFO] - place_room: shape 4
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2018536344
[INFO] - Lua mem usage: 6221 KB and 17 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: CC4E 0A2K (526071038) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 892753955
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 2
[INFO] - place_room: shape 4
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1710317108
[INFO] - Lua mem usage: 6212 KB and 193 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: PDYD GAS9 (1728531711) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 379277735
[INFO] - Curse of the Labyrinth!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - place_room: shape 4
[INFO] - 19 rooms in 12 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 171305245
[INFO] - Lua mem usage: 6212 KB and 193 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 34QZ LCQH (3245484788) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 559407689
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 5
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4280376361
[INFO] - Lua mem usage: 6213 KB and 1009 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 4JX6 N9W8 (3720919427) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 495950637
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 3
[INFO] - place_room: shape 3
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1414224199
[INFO] - Lua mem usage: 6215 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 4SX1 72B1 (3687317789) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3452379477
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - 12 rooms in 9 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3324315445
[INFO] - Lua mem usage: 6215 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: AFMV 406N (246989478) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2963415496
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - 11 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3858061728
[INFO] - Lua mem usage: 6215 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 772C YXJ8 (3768538544) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 528296145
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - place_room: shape 2
[INFO] - place_room: shape 4
[INFO] - place_room: shape 9
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2072850071
[INFO] - Lua mem usage: 6215 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: JB3W 6XJ2 (1335644592) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3418497241
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1249113570
[INFO] - Lua mem usage: 6212 KB and 233 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: RF12 6B9G (1988162042) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3037393443
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1168812190
[INFO] - Lua mem usage: 6215 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.88 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: J7DY CTG1 (1218985657) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 4092239438
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - place_room: shape 8
[INFO] - place_room: shape 5
[INFO] - place_room: shape 4
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 11
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3273647786
[INFO] - Lua mem usage: 6215 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.88 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: JDR8 WRP8 (1328584384) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 512513205
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - place_room: shape 4
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - 15 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 829647271
[INFO] - Lua mem usage: 6215 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.31()
[INFO] - SpawnRNG seed: 903195576
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6220 KB and 417 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.88 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XZY6 MSLD (2458303036) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1585225958
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3838941626
[INFO] - Lua mem usage: 6228 KB and 597 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.88 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7L28 FLQ1 (3848183124) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 590079867
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 9
[INFO] - place_room: shape 3
[INFO] - place_room: shape 9
[INFO] - place_room: shape 5
[INFO] - place_room: shape 6
[INFO] - place_room: shape 7
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1969000694
[INFO] - Lua mem usage: 6214 KB and 420 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.88 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: FCYG 18QP (658969604) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1553598540
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3786858506
[INFO] - Lua mem usage: 6219 KB and 988 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.88 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: ZKBA KM96 (2779609938) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3376139911
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1367286827
[INFO] - Lua mem usage: 6221 KB and 500 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.89 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: E2TX 69R7 (701251968) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2481680570
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 9 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1380260184
[INFO] - Lua mem usage: 6220 KB and 4 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 1.241(New Room)
[INFO] - SpawnRNG seed: 2925099689
[INFO] - Spawn Entity with Type(205), Variant(0), Pos(480.00,240.00)
[INFO] - Spawn Entity with Type(205), Variant(0), Pos(480.00,320.00)
[INFO] - Lua mem usage: 6220 KB and 484 bytes
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Game Over. Killed by (85.0) spawned by (94.0) damage flags (0)
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.90 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 3GKG CPK3 (3330088648) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 309652116
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 2
[INFO] - place_room: shape 7
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 364007279
[INFO] - Lua mem usage: 6215 KB and 124 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.90 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: QYGK BHYA (2061758307) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1450729711
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1985435882
[INFO] - Lua mem usage: 6212 KB and 676 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.90 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: EDN6 KDP1 (792116080) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3890897406
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 12
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3781257042
[INFO] - Lua mem usage: 6217 KB and 396 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.90 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: YJLA EJM3 (2918940124) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2847707186
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 10
[INFO] - place_room: shape 5
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 414058324
[INFO] - Lua mem usage: 6218 KB and 572 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.90 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 6B19 QC2F (4018178294) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1841203936
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 5
[INFO] - place_room: shape 5
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1521531901
[INFO] - Lua mem usage: 6218 KB and 572 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.90 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: GGX9 P9GF (1044941057) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3047271273
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3510990573
[INFO] - Lua mem usage: 6212 KB and 716 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.13()
[INFO] - SpawnRNG seed: 69352617
[INFO] - Spawn Entity with Type(13), Variant(0), Pos(400.00,200.00)
[INFO] - Spawn Entity with Type(13), Variant(0), Pos(240.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(13), Variant(0), Pos(400.00,320.00)
[INFO] - Lua mem usage: 6213 KB and 388 bytes
[INFO] - music stopped playing
[INFO] - Removing collectible 34 (The Book of Belial) from player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding collectible 49 (Shoop da Whoop!) to player 0 (Judas)
[INFO] - Adding costume for 49 (Shoop da Whoop!) which was added before and never
removed.
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.91 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: K1Z9 B3TJ (1107595035) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2936839528
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 2
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 3 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 934916495
[INFO] - Lua mem usage: 6215 KB and 70 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.91 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 4BZ1 VHR2 (3749970528) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3468300906
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 6
[INFO] - place_room: shape 10
[INFO] - place_room: shape 8
[INFO] - 15 rooms in 11 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1138048979
[INFO] - Lua mem usage: 6214 KB and 774 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: PC7C FNA3 (1733647693) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 526389
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3695301724
[INFO] - Lua mem usage: 6214 KB and 950 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: ASHL VP3D (199348810) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2306757954
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 12
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3314835460
[INFO] - Lua mem usage: 6220 KB and 590 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: CG3J YXDK (509474225) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2639561327
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 9
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3991813885
[INFO] - Lua mem usage: 6217 KB and 838 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 30DF 7ANV (3261669756) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2656077192
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 69033436
[INFO] - Lua mem usage: 6217 KB and 662 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 9WJ3 G0V3 (4085181606) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3994228574
[INFO] - Curse of the Unknown
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 4
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3311034280
[INFO] - Lua mem usage: 6217 KB and 838 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XMQR 69AG (2503180673) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2188857324
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 7
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3539008001
[INFO] - Lua mem usage: 6217 KB and 662 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 0LDB BKF9 (3177803609) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2763836096
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 9
[INFO] - place_room: shape 6
[INFO] - place_room: shape 3
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3091317054
[INFO] - Lua mem usage: 6217 KB and 838 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 3Z3E WWBG (3265083061) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 4230431338
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4172438585
[INFO] - Lua mem usage: 6217 KB and 662 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 6SSD GHJJ (3956231392) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3089133999
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 8
[INFO] - place_room: shape 9
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2044469997
[INFO] - Lua mem usage: 6217 KB and 838 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.5()
[INFO] - SpawnRNG seed: 4195560083
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6213 KB and 870 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 315 (Strange Attractor) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: HWSJ KPDF (860879689) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2072167561
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3168804281
[INFO] - Lua mem usage: 6216 KB and 673 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: MNVQ ZTKV (1423545656) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 360379175
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 11
[INFO] - place_room: shape 7
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 3
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3459925557
[INFO] - Lua mem usage: 6213 KB and 617 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.92 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BBL8 FG2B (129670502) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 4228151130
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2246974656
[INFO] - Lua mem usage: 6218 KB and 161 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 1VRY SJMX (2972727260) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3204773701
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 8
[INFO] - place_room: shape 2
[INFO] - 10 rooms in 6 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1241973816
[INFO] - Lua mem usage: 6219 KB and 513 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: NAS2 HFG7 (1875836009) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1857144814
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2480563784
[INFO] - Lua mem usage: 6219 KB and 513 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: H4M4 KCVN (830004086) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1052588058
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4143161746
[INFO] - Lua mem usage: 6219 KB and 513 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.17()
[INFO] - SpawnRNG seed: 165401835
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6221 KB and 745 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: AW6J NKKC (190314968) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1984603710
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 5
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1301125996
[INFO] - Lua mem usage: 6215 KB and 892 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: HWHH VAF4 (861995645) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 428639852
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1076527734
[INFO] - Lua mem usage: 6217 KB and 44 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 4XDA Y17W (3676927394) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1755697249
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 6
[INFO] - place_room: shape 3
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1998651141
[INFO] - Lua mem usage: 6218 KB and 644 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: MF42 HQT3 (1452997703) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1555077070
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3353356937
[INFO] - Lua mem usage: 6217 KB and 4 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: SGAK 8VNG (2389696656) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2104909646
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 7
[INFO] - place_room: shape 5
[INFO] - place_room: shape 12
[INFO] - place_room: shape 2
[INFO] - 12 rooms in 9 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2996334411
[INFO] - Lua mem usage: 6218 KB and 604 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: AQXT 49P9 (206070400) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 4135142213
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 6
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1841474199
[INFO] - Lua mem usage: 6215 KB and 892 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: A64L 0R1E (148624579) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3771251696
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 12
[INFO] - place_room: shape 12
[INFO] - place_room: shape 6
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 4
[INFO] - place_room: shape 3
[INFO] - place_room: shape 9
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 500618002
[INFO] - Lua mem usage: 6217 KB and 44 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7EP2 QX3S (3874814130) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2385455873
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - place_room: shape 3
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4074106502
[INFO] - Lua mem usage: 6217 KB and 44 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7YLH 8KNG (3808100568) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3259034876
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 7
[INFO] - place_room: shape 3
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1533007533
[INFO] - Lua mem usage: 6217 KB and 44 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 86FS KG6W (4175723366) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2225597110
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 5
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 64556102
[INFO] - Lua mem usage: 6217 KB and 44 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.93 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: MKME 4C0H (1438200567) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 377476658
[INFO] - Curse of the Labyrinth!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - place_room: shape 9
[INFO] - 17 rooms in 11 loops
[INFO] - placing rooms...
[INFO] - place_room: shape 11
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - 17 rooms in 11 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3234018456
[INFO] - Lua mem usage: 6217 KB and 44 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.8()
[INFO] - SpawnRNG seed: 1825367241
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(320.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,240.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,240.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6222 KB and 28 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 272 (BBF) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: FA1G Z32Q (666965274) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 2135822593
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 858746145
[INFO] - Lua mem usage: 6220 KB and 983 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 61BP 1C6M (3928859766) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3473216205
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 812625881
[INFO] - Lua mem usage: 6216 KB and 135 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: CJN2 0TW8 (502723771) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3217108786
[INFO] - Curse of Darkness!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 4
[INFO] - place_room: shape 9
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 12
[INFO] - 12 rooms in 9 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2444557700
[INFO] - Lua mem usage: 6219 KB and 239 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BMZ6 3ZNF (84194088) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1757454731
[INFO] - Curse of the Unknown
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3718740793
[INFO] - Lua mem usage: 6216 KB and 175 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: GSXT 0QDT (1002988741) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3212264705
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3071001298
[INFO] - Lua mem usage: 6216 KB and 351 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: EZBV WHX8 (715966179) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3354817920
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - 11 rooms in 9 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3755200900
[INFO] - Lua mem usage: 6216 KB and 175 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: D184 NNCJ (303225293) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 731550348
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - place_room: shape 8
[INFO] - place_room: shape 12
[INFO] - place_room: shape 7
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1899310926
[INFO] - Lua mem usage: 6216 KB and 351 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: DXGM 7ZD9 (321110313) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2989444662
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 12 rooms in 9 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3931256973
[INFO] - Lua mem usage: 6216 KB and 175 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: VPM6 SLNJ (3568875476) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3272234307
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 11
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2381605248
[INFO] - Lua mem usage: 6216 KB and 351 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XF00 09QQ (2525107328) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3554155765
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 12
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1272205075
[INFO] - Lua mem usage: 6216 KB and 175 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 0YNN 3DF4 (3136795505) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 4058803671
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - place_room: shape 7
[INFO] - 15 rooms in 10 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 39596015
[INFO] - Lua mem usage: 6219 KB and 279 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 0QXM 7TET (3158950201) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 920184374
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 7
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3788599602
[INFO] - Lua mem usage: 6214 KB and 599 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: KHLW FXYR (1178230067) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 645051478
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 4
[INFO] - place_room: shape 9
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3708367164
[INFO] - Lua mem usage: 6220 KB and 415 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 876Z C28Y (4170591902) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1227126308
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 7
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1723685377
[INFO] - Lua mem usage: 6221 KB and 1015 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 64L9 9V92 (3917119506) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 3529468426
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 11
[INFO] - place_room: shape 4
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2389014944
[INFO] - Lua mem usage: 6216 KB and 311 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: P3E8 T33J (1638307610) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 11537671
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 822032305
[INFO] - Lua mem usage: 6216 KB and 135 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: AF6R 6G8E (244810214) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 822992774
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 67972886
[INFO] - Lua mem usage: 6216 KB and 311 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BNF0 XHD4 (82056801) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1386710589
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 9
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 494183315
[INFO] - Lua mem usage: 6216 KB and 135 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.94 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 37WX NZYE (3230288299) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3806879934
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 5
[INFO] - place_room: shape 11
[INFO] - place_room: shape 2
[INFO] - place_room: shape 3
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3546728415
[INFO] - Lua mem usage: 6216 KB and 311 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.9()
[INFO] - SpawnRNG seed: 354187841
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6218 KB and 415 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.95 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XLA6 CT3G (2507062970) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 451609686
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 3
[INFO] - place_room: shape 3
[INFO] - place_room: shape 8
[INFO] - place_room: shape 11
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3376002959
[INFO] - Lua mem usage: 6216 KB and 666 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.95 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7EHP G8JY (3873549444) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2059020852
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2233647203
[INFO] - Lua mem usage: 6219 KB and 762 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.95 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: TYA3 WKVC (2196694746) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 16080129
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1931160355
[INFO] - Lua mem usage: 6217 KB and 970 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.0()
[INFO] - SpawnRNG seed: 269980383
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6215 KB and 754 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.95 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: F3DW G113 (564681891) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1801387440
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 9
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2797003266
[INFO] - Lua mem usage: 6228 KB and 189 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.95 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 12EE 4DQL (2984719088) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3368070696
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 2
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1579310493
[INFO] - Lua mem usage: 6217 KB and 116 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.95 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: G682 PW22 (953350454) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1412543200
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 10
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1810681709
[INFO] - Lua mem usage: 6218 KB and 468 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.95 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: AF9Z M0WH (244328999) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3298454201
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 2
[INFO] - place_room: shape 11
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 24449247
[INFO] - Lua mem usage: 6218 KB and 468 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.28()
[INFO] - SpawnRNG seed: 203014731
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(520.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(520.00,360.00)
[INFO] - Lua mem usage: 6220 KB and 572 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 48 (Cupid's Arrow) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.96 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: PKHP Q44X (1705093270) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2348232238
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 9
[INFO] - place_room: shape 4
[INFO] - place_room: shape 5
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2388842171
[INFO] - Lua mem usage: 6225 KB and 166 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.96 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: CT3Q L6VM (463313550) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2709777600
[INFO] - Curse of the Unknown
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 8
[INFO] - place_room: shape 4
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - place_room: shape 9
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1980918983
[INFO] - Lua mem usage: 6215 KB and 1022 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.21()
[INFO] - SpawnRNG seed: 3287196351
[INFO] - Spawn Entity with Type(61), Variant(5), Pos(240.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(61), Variant(5), Pos(400.00,280.00)
[INFO] - Lua mem usage: 6223 KB and 894 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.96 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: NT4R VM73 (1805353554) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1404431425
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 2
[INFO] - place_room: shape 2
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2218983054
[INFO] - Lua mem usage: 6233 KB and 965 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.96 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: GPLR 93DH (1018920985) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 812215833
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 6
[INFO] - place_room: shape 3
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3177384725
[INFO] - Lua mem usage: 6218 KB and 17 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.96 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: DZGJ FF8Y (312737130) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 765031095
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 5 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2901506953
[INFO] - Lua mem usage: 6218 KB and 193 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Total entity spawn time: 5819 ms
[INFO] - Total ANM2 loading time: 1104 ms
[INFO] - AnmCache memory usage: 3461376 bytes in 228 entries.
[INFO] - Room 4.12()
[INFO] - SpawnRNG seed: 1905960977
[INFO] - Spawn Entity with Type(292), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(292), Variant(0), Pos(120.00,400.00)
[INFO] - Lua mem usage: 6226 KB and 57 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 303 (Virgo) to player 0 (Judas)
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2901506953
[INFO] - Lua mem usage: 6229 KB and 268 bytes
[INFO] - Room 1.1136(New Room)
[INFO] - SpawnRNG seed: 1748145862
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(200.00,200.00)
[INFO] - Spawn Entity with Type(15), Variant(0), Pos(240.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(320.00,200.00)
[INFO] - Spawn Entity with Type(15), Variant(0), Pos(400.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(440.00,200.00)
[INFO] - Lua mem usage: 6221 KB and 292 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.98 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: SGYG 38WM (2387022599) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2249068316
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 2
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1202823576
[INFO] - Lua mem usage: 6225 KB and 948 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.17()
[INFO] - SpawnRNG seed: 3323981079
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6222 KB and 1004 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 446 (Dead Tooth) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.98 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: FYXV DLQP (583585364) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2133060904
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 12
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 253304891
[INFO] - Lua mem usage: 6229 KB and 383 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.98 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 4A94 921M (3755003935) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1215271698
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - place_room: shape 9
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1650974417
[INFO] - Lua mem usage: 6222 KB and 951 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.98 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: HHE3 F7BF (908520713) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 754874015
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 6
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2439474972
[INFO] - Lua mem usage: 6224 KB and 279 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.30()
[INFO] - SpawnRNG seed: 4141953310
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(240.00,280.00)
[INFO] - Lua mem usage: 6223 KB and 631 bytes
[INFO] - music stopped playing
[INFO] - Removing collectible 34 (The Book of Belial) from player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding collectible 56 (Lemon Mishap) to player 0 (Judas)
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2439474972
[INFO] - Lua mem usage: 6232 KB and 153 bytes
[INFO] - Room 1.146()
[INFO] - SpawnRNG seed: 2197322139
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(50), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(360.00,280.00)
[INFO] - Lua mem usage: 6231 KB and 529 bytes
[INFO] - Room 1.638(New Room (copy))
[INFO] - SpawnRNG seed: 1992689148
[INFO] - Spawn Entity with Type(284), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(1), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(284), Variant(0), Pos(360.00,280.00)
[INFO] - Lua mem usage: 6225 KB and 257 bytes
[INFO] - Room 1.644(New Room (copy))
[INFO] - SpawnRNG seed: 276975069
[INFO] - Spawn Entity with Type(208), Variant(0), Pos(520.00,360.00)
[INFO] - Spawn Entity with Type(10), Variant(1), Pos(560.00,360.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(520.00,400.00)
[INFO] - Spawn Entity with Type(284), Variant(0), Pos(560.00,400.00)
[INFO] - Lua mem usage: 6222 KB and 337 bytes
[INFO] - Room 1.1045(New Room)
[INFO] - SpawnRNG seed: 3860886831
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(640.00,200.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(520.00,240.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(640.00,240.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(520.00,280.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(640.00,280.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(520.00,320.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(640.00,320.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(520.00,360.00)
[INFO] - Spawn Entity with Type(868), Variant(0), Pos(640.00,360.00)
[INFO] - Lua mem usage: 6230 KB and 1 bytes
[INFO] - Adding collectible 562 (Rock Bottom) to player 0 (Judas)
[INFO] - Adding collectible 330 (Soy Milk) to player 0 (Judas)
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Room 5.4014(Famine (copy))
[INFO] - SpawnRNG seed: 2582043736
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(320.00,240.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(63), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(320.00,320.00)
[INFO] - Lua mem usage: 6226 KB and 89 bytes
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - TriggerBossDeath: 0 bosses remaining.
[INFO] - deathspawn_boss, color idx -1
[INFO] - Boss 9 added to SaveState
[INFO] - music stopped playing
[INFO] - Queued Path music/the calm.ogg
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 73 (Cube of Meat) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.03 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: D03J XEYL (308147823) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2150924754
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 6
[INFO] - place_room: shape 11
[INFO] - place_room: shape 8
[INFO] - 15 rooms in 9 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2784809672
[INFO] - Lua mem usage: 6225 KB and 803 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.03 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: MQ3C EHSK (1415405027) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 721168574
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 697491560
[INFO] - Lua mem usage: 6223 KB and 251 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.03 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: Z7EG YGFT (2695304677) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3300231645
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - place_room: shape 9
[INFO] - place_room: shape 9
[INFO] - 11 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4195388991
[INFO] - Lua mem usage: 6224 KB and 851 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: N9KP W1LB (1748870816) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1558007870
[INFO] - Curse of the Lost!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 12
[INFO] - 16 rooms in 10 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3027106018
[INFO] - Lua mem usage: 6222 KB and 115 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: XTR4 XGH8 (2477839973) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1651381610
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - place_room: shape 6
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2653185757
[INFO] - Lua mem usage: 6223 KB and 291 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: NEA8 LHE1 (1861130977) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3313836221
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 9
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1710810392
[INFO] - Lua mem usage: 6223 KB and 291 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.31()
[INFO] - SpawnRNG seed: 373047867
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6231 KB and 379 bytes
[INFO] - music stopped playing
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Game Over. Killed by (33.0) spawned by (0.0) damage flags (2)
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: FAX3 WCKY (667477748) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2339882290
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 7
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3624582898
[INFO] - Lua mem usage: 6237 KB and 295 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: HQP4 FENA (880074092) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1119161876
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 8 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 4252263083
[INFO] - Lua mem usage: 6223 KB and 734 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: EJKE HTW1 (771570747) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 3070937316
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 3
[INFO] - place_room: shape 8
[INFO] - place_room: shape 11
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2077843991
[INFO] - Lua mem usage: 6225 KB and 310 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 9JKK 4WGB (4127056565) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 874124641
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 11
[INFO] - place_room: shape 4
[INFO] - place_room: shape 4
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2349479765
[INFO] - Lua mem usage: 6225 KB and 486 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: R2F6 HNQE (1910815820) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 4092800643
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 2
[INFO] - 12 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1987091654
[INFO] - Lua mem usage: 6225 KB and 310 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 3P9L 4XKS (3297890992) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1768134035
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1322880581
[INFO] - Lua mem usage: 6225 KB and 486 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.04 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 91L6 ZQ19 (4063933767) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3615645685
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3011913970
[INFO] - Lua mem usage: 6225 KB and 310 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.05 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 6TAX 7414 (3954065687) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 1884354587
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 479655051
[INFO] - Lua mem usage: 6225 KB and 486 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.5()
[INFO] - SpawnRNG seed: 357745579
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6221 KB and 558 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 189 (SMB Super Fan) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.05 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: QF8C NTDX (2123585977) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1393104110
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 11
[INFO] - place_room: shape 4
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 10 rooms in 5 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 2 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1036246778
[INFO] - Lua mem usage: 6231 KB and 857 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.05 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 6QM1 LBMM (3967290104) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1178200803
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2537899561
[INFO] - Lua mem usage: 6223 KB and 17 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Room 4.1()
[INFO] - SpawnRNG seed: 2216179606
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Lua mem usage: 6231 KB and 25 bytes
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.06 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 7JSH SLPL (3855550420) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 2662874037
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - place_room: shape 10
[INFO] - 12 rooms in 8 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3765695175
[INFO] - Lua mem usage: 6224 KB and 495 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.06 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: ZKQH XHBA (2779973217) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 4193634937
[INFO] - Curse of Maze
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3442645617
[INFO] - Lua mem usage: 6221 KB and 748 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.06 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: 6W0P 8W1V (3947077815) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 2222894638
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - place_room: shape 4
[INFO] - 12 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3548799696
[INFO] - Lua mem usage: 6223 KB and 364 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.06 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: P30R ZMP8 (1636009296) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 10849028
[INFO] - Curse of the Unknown
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 8
[INFO] - place_room: shape 2
[INFO] - 10 rooms in 7 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3054366448
[INFO] - Lua mem usage: 6224 KB and 716 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.06 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: BB8W DBVR (127032954) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 2 Seed 1985746779
[INFO] - Curse of Blind
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 12
[INFO] - place_room: shape 11
[INFO] - 11 rooms in 7 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1066251347
[INFO] - Lua mem usage: 6224 KB and 716 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/afterbirth/burning basement guitar layer_04.ogg
[INFO] - Queued Path music/afterbirth/burning basement loop.ogg
[INFO] - [warn] item pool ran out of repicks
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.06 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: Y4NE BXFK (2843164465) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 413328295
[INFO] - Curse of the Labyrinth!
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 10
[INFO] - place_room: shape 6
[INFO] - place_room: shape 6
[INFO] - 16 rooms in 11 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 1433341348
[INFO] - Lua mem usage: 6224 KB and 716 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Queued Path music/diptera layer.ogg
[INFO] - Queued Path music/diptera sonata(basement).ogg
[INFO] - music stopped playing
[INFO] - music stopped playing
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 1.06 seconds.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: TQG2 KTSR (2221079355) [New, 1]
[INFO] - Initialized player with Variant 0 and Subtype 3
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 3979571447
[INFO] - delete 0 generated rooms.
[INFO] - generate...
[INFO] - place_room: shape 8
[INFO] - 11 rooms in 6 loops
[INFO] - placing rooms...
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 2b708494
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2919925201
[INFO] - Lua mem usage: 6224 KB and 716 bytes
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - [warn] item pool ran out of repicks
[INFO] - Room 4.25()
[INFO] - SpawnRNG seed: 4244315247
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(160.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(480.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,240.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,240.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(240.00,320.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,320.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(160.00,360.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(480.00,360.00)
[INFO] - Lua mem usage: 6223 KB and 844 bytes
[INFO] - music stopped playing
[INFO] - Removing collectible 34 (The Book of Belial) from player 0 (Judas)
[INFO] - item queue flush
[INFO] - Adding collectible 284 (D4) to player 0 (Judas)
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding costume for 4 (Cricket's Head) which was added before and never
removed.
[INFO] - Adding collectible 318 (Gemini) to player 0 (Judas)
[INFO] - Adding collectible 418 (Fruit Cake) to player 0 (Judas)
[INFO] - Adding collectible 167 (Harlequin Baby) to player 0 (Judas)
[INFO] - Adding collectible 379 (Pupula Duplex) to player 0 (Judas)
[INFO] - Adding collectible 457 (Cone Head) to player 0 (Judas)
[INFO] - Adding collectible 570 (Playdough Cookie) to player 0 (Judas)
[INFO] - Adding collectible 373 (Dead Eye) to player 0 (Judas)
[INFO] - Adding collectible 308 (Aquarius) to player 0 (Judas)
[INFO] - Adding collectible 367 (Sticky Bombs) to player 0 (Judas)
[INFO] - Adding collectible 15 (<3) to player 0 (Judas)
[INFO] - Adding collectible 222 (Anti-Gravity) to player 0 (Judas)
[INFO] - Adding collectible 231 (Ball of Tar) to player 0 (Judas)
[INFO] - Adding collectible 178 (Holy Water) to player 0 (Judas)
[INFO] - Adding collectible 277 (Lil Haunt) to player 0 (Judas)
[INFO] - Adding collectible 452 (Varicose Veins) to player 0 (Judas)
[INFO] - Adding collectible 575 (The Intruder) to player 0 (Judas)
[INFO] - Adding collectible 150 (Tough Love) to player 0 (Judas)
[INFO] - Adding collectible 125 (Bobby-Bomb) to player 0 (Judas)
[INFO] - Adding collectible 361 (Fate's Reward) to player 0 (Judas)
[INFO] - Adding collectible 614 (Blood Bombs) to player 0 (Judas)
[INFO] - Adding collectible 217 (Mom's Wig) to player 0 (Judas)
[INFO] - Adding collectible 353 (Bomber Boy) to player 0 (Judas)
[INFO] - Adding collectible 301 (Cancer) to player 0 (Judas)
[INFO] - Adding collectible 391 (Betrayal) to player 0 (Judas)
[INFO] - Adding collectible 440 (Kidney Stone) to player 0 (Judas)
[INFO] - Adding collectible 155 (The Peeper) to player 0 (Judas)
[INFO] - Adding collectible 454 (Polydactyly) to player 0 (Judas)
[INFO] - Adding collectible 67 (Sister Maggy) to player 0 (Judas)
[INFO] - Adding collectible 576 (Dirty Mind) to player 0 (Judas)
[INFO] - Adding collectible 257 (Fire Mind) to player 0 (Judas)
[INFO] - Adding collectible 48 (Cupid's Arrow) to player 0 (Judas)
[INFO] - Adding collectible 502 (Large Zit) to player 0 (Judas)
[INFO] - Adding collectible 384 (Lil Gurdy) to player 0 (Judas)
[INFO] - Adding collectible 304 (Libra) to player 0 (Judas)
[INFO] - Adding collectible 675 (Cracked Orb) to player 0 (Judas)
[INFO] - Adding collectible 471 (Lil Monstro) to player 0 (Judas)
[INFO] - Adding collectible 149 (Ipecac) to player 0 (Judas)
[INFO] - Adding collectible 315 (Strange Attractor) to player 0 (Judas)
[INFO] - Adding collectible 542 (Slipped Rib) to player 0 (Judas)
[INFO] - Adding collectible 553 (Mucormycosis) to player 0 (Judas)
[INFO] - Adding collectible 401 (Explosivo) to player 0 (Judas)
[INFO] - Adding collectible 517 (Fast Bombs) to player 0 (Judas)
[INFO] - Adding collectible 213 (Lost Contact) to player 0 (Judas)
[INFO] - Adding collectible 405 (GB Bug) to player 0 (Judas)
[INFO] - Adding collectible 153 (Mutant Spider) to player 0 (Judas)
[INFO] - Adding collectible 305 (Scorpio) to player 0 (Judas)
[INFO] - Adding collectible 95 (Robo-Baby) to player 0 (Judas)
[INFO] - Adding collectible 120 (Odd Mushroom) to player 0 (Judas)
[INFO] - Adding collectible 228 (Mom's Perfume) to player 0 (Judas)
[INFO] - Adding collectible 209 (Butt Bombs) to player 0 (Judas)
[INFO] - Adding collectible 264 (Smart Fly) to player 0 (Judas)
[INFO] - Adding collectible 309 (Pisces) to player 0 (Judas)
[INFO] - Adding collectible 202 (Midas' Touch) to player 0 (Judas)
[INFO] - Adding collectible 378 (No. 2) to player 0 (Judas)
[INFO] - Adding collectible 109 (Money = Power) to player 0 (Judas)
[INFO] - Adding collectible 163 (Ghost Baby) to player 0 (Judas)
[INFO] - Adding collectible 8 (Brother Bobby) to player 0 (Judas)
[INFO] - Adding collectible 104 (The Parasite) to player 0 (Judas)
[INFO] - Adding collectible 189 (SMB Super Fan) to player 0 (Judas)
[INFO] - Adding collectible 581 (Psy Fly) to player 0 (Judas)
[INFO] - Adding collectible 629 (Bot Fly) to player 0 (Judas)
[INFO] - Adding collectible 658 (Giant Cell) to player 0 (Judas)
[INFO] - Adding collectible 411 (Lusty Blood) to player 0 (Judas)
[INFO] - Adding collectible 256 (Hot Bombs) to player 0 (Judas)
[INFO] - Adding collectible 362 (Lil Chest) to player 0 (Judas)
[INFO] - [warn] no animation named FloatDown
[INFO] - Adding collectible 306 (Sagittarius) to player 0 (Judas)
[INFO] - Adding collectible 151 (The Mulligan) to player 0 (Judas)
[INFO] - Adding collectible 68 (Technology) to player 0 (Judas)
[INFO] - Adding collectible 225 (Gimpy) to player 0 (Judas)
[INFO] - Adding collectible 12 (Magic Mushroom) to player 0 (Judas)
[INFO] - Adding collectible 75 (PHD) to player 0 (Judas)
[INFO] - Adding collectible 314 (Thunder Thighs) to player 0 (Judas)
[INFO] - Adding collectible 267 (Robo-Baby 2.0) to player 0 (Judas)
[INFO] - Adding collectible 229 (Monstro's Lung) to player 0 (Judas)
[INFO] - Adding collectible 223 (Pyromaniac) to player 0 (Judas)
[INFO] - Adding collectible 94 (Sack of Pennies) to player 0 (Judas)
[INFO] - Adding collectible 661 (Quints) to player 0 (Judas)
[INFO] - Adding collectible 431 (Multidimensional Baby) to player 0 (Judas)
[INFO] - Adding collectible 110 (Mom's Contacts) to player 0 (Judas)
[INFO] - Adding collectible 261 (Proptosis) to player 0 (Judas)
[INFO] - Adding collectible 227 (Piggy Bank) to player 0 (Judas)
[INFO] - Adding collectible 275 (Lil Brimstone) to player 0 (Judas)
[INFO] - Adding collectible 671 (Candy Heart) to player 0 (Judas)
[INFO] - Adding collectible 436 (Milk!) to player 0 (Judas)
[INFO] - Adding collectible 458 (Belly Button) to player 0 (Judas)
[INFO] - Adding collectible 443 (Apple!) to player 0 (Judas)
[INFO] - Adding collectible 4 (Cricket's Head) to player 0 (Judas)
[INFO] - Adding collectible 365 (Lost Fly) to player 0 (Judas)
[INFO] - Adding collectible 72 (Rosary) to player 0 (Judas)
[INFO] - Adding collectible 266 (Juicy Sack) to player 0 (Judas)
[INFO] - Adding collectible 329 (The Ludovico Technique) to player 0 (Judas)
[INFO] - Adding collectible 559 (120 Volt) to player 0 (Judas)
[INFO] - Adding collectible 265 (Dry Baby) to player 0 (Judas)
[INFO] - Adding collectible 529 (Pop!) to player 0 (Judas)
[INFO] - Adding collectible 637 (Knockout Drops) to player 0 (Judas)
[INFO] - Adding collectible 302 (Leo) to player 0 (Judas)
[INFO] - Adding collectible 469 (Depression) to player 0 (Judas)
[INFO] - Adding collectible 561 (Almond Milk) to player 0 (Judas)
[INFO] - Adding collectible 138 (Stigmata) to player 0 (Judas)
[INFO] - Adding collectible 89 (Spider Bite) to player 0 (Judas)
[INFO] - Adding collectible 173 (Mitre) to player 0 (Judas)
[INFO] - Adding collectible 652 (Cube Baby) to player 0 (Judas)
[INFO] - Adding collectible 390 (Seraphim) to player 0 (Judas)
[INFO] - Adding collectible 312 (Maggy's Bow) to player 0 (Judas)
[INFO] - Adding collectible 300 (Aries) to player 0 (Judas)
[INFO] - Adding collectible 497 (Camo Undies) to player 0 (Judas)
[INFO] - Adding collectible 465 (Analog Stick) to player 0 (Judas)
[INFO] - Adding collectible 509 (Bloodshot Eye) to player 0 (Judas)
[INFO] - Adding collectible 245 (20/20) to player 0 (Judas)
[INFO] - Adding collectible 608 (Freezer Baby) to player 0 (Judas)
[INFO] - Adding collectible 200 (Mom's Eyeshadow) to player 0 (Judas)
[INFO] - Adding collectible 511 (Angry Fly) to player 0 (Judas)
[INFO] - Adding collectible 366 (Scatter Bombs) to player 0 (Judas)
[INFO] - Adding collectible 389 (Rune Bag) to player 0 (Judas)
[INFO] - Adding collectible 57 (Distant Admiration) to player 0 (Judas)
[INFO] - Adding collectible 371 (Curse of the Tower) to player 0 (Judas)
[INFO] - Adding collectible 268 (Rotten Baby) to player 0 (Judas)
[INFO] - Adding collectible 162 (Celtic Cross) to player 0 (Judas)
[INFO] - Adding collectible 117 (Dead Bird) to player 0 (Judas)
[INFO] - Adding collectible 330 (Soy Milk) to player 0 (Judas)
[INFO] - Adding collectible 461 (Parasitoid) to player 0 (Judas)
[INFO] - Adding collectible 7 (Blood of the Martyr) to player 0 (Judas)
[INFO] - Adding collectible 6 (Number One) to player 0 (Judas)
[INFO] - Adding collectible 121 (Odd Mushroom) to player 0 (Judas)
[INFO] - Adding collectible 446 (Dead Tooth) to player 0 (Judas)
[INFO] - Adding collectible 71 (Mini Mush) to player 0 (Judas)
[INFO] - Adding collectible 398 (God's Flesh) to player 0 (Judas)
[INFO] - Adding collectible 663 (Tooth and Nail) to player 0 (Judas)
[INFO] - Adding collectible 531 (Haemolacria) to player 0 (Judas)
[INFO] - Adding collectible 495 (Ghost Pepper) to player 0 (Judas)
[INFO] - Adding collectible 430 (Papa Fly) to player 0 (Judas)
[INFO] - Adding collectible 377 (Bursting Sack) to player 0 (Judas)
[INFO] - Adding collectible 447 (Linger Bean) to player 0 (Judas)
[INFO] - Adding collectible 96 (Little C.H.A.D.) to player 0 (Judas)
[INFO] - Adding collectible 506 (Backstabber) to player 0 (Judas)
[INFO] - Adding collectible 280 (Sissy Longlegs) to player 0 (Judas)
[INFO] - Adding collectible 170 (Daddy Longlegs) to player 0 (Judas)
[INFO] - Adding collectible 272 (BBF) to player 0 (Judas)
[INFO] - Adding collectible 211 (Spiderbaby) to player 0 (Judas)
[INFO] - Adding collectible 210 (Gnawed Leaf) to player 0 (Judas)
[INFO] - Adding collectible 270 (Leech) to player 0 (Judas)
[INFO] - Adding collectible 115 (Ouija Board) to player 0 (Judas)
[INFO] - Adding collectible 491 (Acid Baby) to player 0 (Judas)
[INFO] - Adding collectible 473 (Big Chubby) to player 0 (Judas)
[INFO] - Adding collectible 233 (Tiny Planet) to player 0 (Judas)
[INFO] - Adding collectible 144 (Bum Friend) to player 0 (Judas)
[INFO] - Adding collectible 142 (Scapular) to player 0 (Judas)
[INFO] - Adding collectible 657 (Vasculitis) to player 0 (Judas)
[INFO] - Adding collectible 537 (Lil Spewer) to player 0 (Judas)
[INFO] - Adding collectible 395 (Tech X) to player 0 (Judas)
[INFO] - Adding collectible 494 (Jacob's Ladder) to player 0 (Judas)
[INFO] - Adding collectible 281 (Punching Bag) to player 0 (Judas)
[INFO] - Adding collectible 453 (Compound Fracture) to player 0 (Judas)
[INFO] - Adding collectible 101 (The Halo) to player 0 (Judas)
[INFO] - Adding collectible 358 (The Wiz) to player 0 (Judas)
[INFO] - Adding collectible 91 (Spelunker Hat) to player 0 (Judas)
[INFO] - Adding collectible 143 (Speed Ball) to player 0 (Judas)
[INFO] - Adding collectible 524 (Technology Zero) to player 0 (Judas)
[INFO] - Adding collectible 432 (Glitter Bombs) to player 0 (Judas)
[INFO] - Adding collectible 539 (Mystery Egg) to player 0 (Judas)
[INFO] - Adding collectible 103 (The Common Cold) to player 0 (Judas)
[INFO] - Adding collectible 407 (Purity) to player 0 (Judas)
[INFO] - Adding costume for 407 (Purity) which was added before and never removed.
[INFO] - Adding collectible 463 (Sulfuric Acid) to player 0 (Judas)
[INFO] - Adding collectible 397 (Tractor Beam) to player 0 (Judas)
[INFO] - Adding collectible 299 (Taurus) to player 0 (Judas)
[INFO] - Adding collectible 129 (Bucket of Lard) to player 0 (Judas)
[INFO] - Adding collectible 10 (Halo of Flies) to player 0 (Judas)
[INFO] - Adding collectible 3 (Spoon Bender) to player 0 (Judas)
[INFO] - Adding collectible 558 (Eye Sore) to player 0 (Judas)
[INFO] - Adding collectible 274 (Best Bud) to player 0 (Judas)
[INFO] - Adding collectible 369 (Continuum) to player 0 (Judas)
[INFO] - Adding collectible 385 (Bumbo) to player 0 (Judas)
[INFO] - Adding collectible 174 (Rainbow Baby) to player 0 (Judas)
[INFO] - Adding collectible 492 (YO LISTEN!) to player 0 (Judas)
[INFO] - Adding collectible 466 (Contagion) to player 0 (Judas)
[INFO] - Adding collectible 316 (Cursed Eye) to player 0 (Judas)
[INFO] - Adding collectible 513 (Bozo) to player 0 (Judas)
[INFO] - Adding collectible 359 (8 Inch Nails) to player 0 (Judas)
[INFO] - Adding collectible 201 (Iron Bar) to player 0 (Judas)
[INFO] - Adding collectible 607 (Boiled Baby) to player 0 (Judas)
[INFO] - Adding collectible 140 (Bob's Curse) to player 0 (Judas)
[INFO] - Adding collectible 525 (Leprosy) to player 0 (Judas)
[INFO] - Adding collectible 444 (Lead Pencil) to player 0 (Judas)
[INFO] - Adding collectible 108 (The Wafer) to player 0 (Judas)
[INFO] - Adding collectible 449 (Metal Plate) to player 0 (Judas)
[INFO] - Adding collectible 426 (Obsessed Fan) to player 0 (Judas)
[INFO] - Adding collectible 508 (Mom's Razor) to player 0 (Judas)
[INFO] - Adding collectible 350 (Toxic Shock) to player 0 (Judas)
[INFO] - Adding collectible 148 (Infestation) to player 0 (Judas)
[INFO] - Adding collectible 445 (Dog Tooth) to player 0 (Judas)
[INFO] - Adding collectible 55 (Mom's Eye) to player 0 (Judas)
[INFO] - Adding collectible 152 (Technology 2) to player 0 (Judas)
[INFO] - Adding collectible 540 (Flat Stone) to player 0 (Judas)
[INFO] - Adding collectible 214 (Anemic) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 113 (Demon Baby) to player 0 (Judas)
[INFO] - Adding collectible 460 (Glaucoma) to player 0 (Judas)
[INFO] - Adding collectible 88 (Little Chubby) to player 0 (Judas)
[INFO] - Adding collectible 618 (Rotten Tomato) to player 0 (Judas)
[INFO] - Adding collectible 53 (Magneto) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 459 (Sinus Infection) to player 0 (Judas)
[INFO] - Adding collectible 374 (Holy Light) to player 0 (Judas)
[INFO] - Adding collectible 191 (3 Dollar Bill) to player 0 (Judas)
[INFO] - Adding collectible 154 (Chemical Peel) to player 0 (Judas)
[INFO] - Adding collectible 617 (Lodestone) to player 0 (Judas)
[INFO] - Adding collectible 106 (Mr. Mega) to player 0 (Judas)
[INFO] - Adding collectible 92 (Super Bandage) to player 0 (Judas)
[INFO] - Adding collectible 236 (E. Coli) to player 0 (Judas)
[INFO] - Adding collectible 394 (Marked) to player 0 (Judas)
[INFO] - Adding collectible 404 (Farting Baby) to player 0 (Judas)
[INFO] - Adding collectible 176 (Stem Cells) to player 0 (Judas)
[INFO] - Adding collectible 332 (Lazarus' Rags) to player 0 (Judas)
[INFO] - Adding collectible 180 (The Black Bean) to player 0 (Judas)
[INFO] - Adding collectible 375 (Host Hat) to player 0 (Judas)
[INFO] - Adding collectible 493 (Adrenaline) to player 0 (Judas)
[INFO] - Adding collectible 5 (My Reflection) to player 0 (Judas)
[INFO] - Adding collectible 269 (Headless Baby) to player 0 (Judas)
[INFO] - Adding collectible 322 (Mongo Baby) to player 0 (Judas)
[INFO] - Adding collectible 221 (Rubber Cement) to player 0 (Judas)
[INFO] - Adding collectible 467 (Finger!) to player 0 (Judas)
[INFO] - Adding collectible 46 (Lucky Foot) to player 0 (Judas)
[INFO] - Adding collectible 52 (Dr. Fetus) to player 0 (Judas)
[INFO] - Adding collectible 242 (Infamy) to player 0 (Judas)
[INFO] - Adding collectible 13 (The Virus) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 19 (Boom!) to player 0 (Judas)
[INFO] - Adding collectible 368 (Epiphora) to player 0 (Judas)
[INFO] - Adding collectible 649 (Fruity Plum) to player 0 (Judas)
[INFO] - Adding collectible 1 (The Sad Onion) to player 0 (Judas)
[INFO] - Adding collectible 307 (Capricorn) to player 0 (Judas)
[INFO] - Adding collectible 548 (Jaw Bone) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 234 (Infestation 2) to player 0 (Judas)
[INFO] - Adding collectible 161 (Ankh) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 615 (Lil Dumpy) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 23!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 0)
[INFO] - Adding collectible 388 (Key Bum) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 26!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 0)
[INFO] - Adding collectible 2 (The Inner Eye) to player 0 (Judas)
[INFO] - Adding collectible 435 (Lil Loki) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 29!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 32!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 35!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 38!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 41!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 44!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 47!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 0)
[INFO] - Adding collectible 563 (Nancy Bombs) to player 0 (Judas)
[INFO] - Adding collectible 583 (Rocket in a Jar) to player 0 (Judas)
[INFO] - Adding collectible 317 (Mysterious Liquid) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 273 (Bob's Brain) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 50!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 53!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 56!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 59!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 62!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 1!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 4!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 0)
[INFO] - Adding collectible 76 (X-Ray Vision) to player 0 (Judas)
[INFO] - Adding collectible 169 (Polyphemus) to player 0 (Judas)
[INFO] - Adding collectible 128 (Forever alone) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 7!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 10!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 13!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 16!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 19!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 22!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 25!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 0)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 278 (Dark Bum) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 28!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 31!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 34!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 37!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 40!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 43!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 46!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 49!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 52!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 0)
[INFO] - Adding collectible 560 (It Hurts) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 532 (Lachryphagy) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 100 (Little Steven) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 29!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 11!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 14!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 17!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 20!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 23!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 26!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 29!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 0)
[INFO] - Adding collectible 364 (Friend Zone) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 32!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 35!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 38!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 41!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 52!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 55!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 58!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 61!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 0!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 3!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 6!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 0)
[INFO] - Adding collectible 99 (Little Gish) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 9!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 12!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 15!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 18!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 21!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 24!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 27!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 30!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 33!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 36!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 39!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 42!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 45!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 48!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 51!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 0)
[INFO] - Adding collectible 62 (Charm of the Vampire) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 114 (Mom's Knife) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 54!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 57!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 60!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] no animation named FloatDown
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 63!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 2!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 5!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 8!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 11!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 14!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 17!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 20!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 23!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 0)
[INFO] - Adding collectible 448 (Shard of Glass) to player 0 (Judas)
[INFO] - Adding collectible 69 (Chocolate Milk) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 26!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 29!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 32!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 35!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 38!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 41!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 44!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 47!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 50!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 410 (Evil Eye) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 206 (Guillotine) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 53!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 56!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 59!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 62!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 1!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 4!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 50!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 53!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 56!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 59!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 62!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 1!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 1! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 4!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 7!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 0)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 17 (Skeleton Key) to player 0 (Judas)
[INFO] - Adding collectible 87 (Loki's Horns) to player 0 (Judas)
[INFO] - Adding collectible 220 (Sad Bombs) to player 0 (Judas)
[INFO] - Adding collectible 240 (Experimental Treatment) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 10!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 13!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 16!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 19!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 22!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 25!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 28!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 31!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 7!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 7! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 10!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 13!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 13! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 16!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 19!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 19! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 22!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 313 (Holy Mantle) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 279 (Big Fan) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 25!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 25! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 28!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 31!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 31! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 34!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 37!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 37! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 40!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 43!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 43! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 46!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 49!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 49! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 52!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 55!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 55! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 58!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 61!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 61! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 0!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 3!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 3! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 6!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 9!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 9! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 12!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 15!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 15! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 18!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 21!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 21! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 24!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 27!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 27! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 30!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 98 (The Relic) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 33!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 33! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 36!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 39!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 39! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 42!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 45!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 45! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 48!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 51!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 51! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 54!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 57!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 57! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 60!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 63!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 63! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 2!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 5!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 5! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 8!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 11!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 11! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 14!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 14 (Roid Rage) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 237 (Death's Touch) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 616 (Bird's Eye) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 224 (Cricket's Body) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 303 (Virgo) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 336 (Dead Onion) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 190 (Pyro) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] item pool ran out of repicks
[INFO] - Adding collectible 25 (Breakfast) to player 0 (Judas)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 17!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 17! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 20!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 23!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 23! (frame count: 0)
[INFO] - [warn] no animation named FloatDown
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 26!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 29!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 29! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 32!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 35!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 35! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 38!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 41!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 41! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 44!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 47!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 47! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 50!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 53!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 53! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 56!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] overwritten an entity with don't overwrite flag at index 59!
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 669! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 671! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 673! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 675! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 677! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 44)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 42)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 40)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 40)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 28)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 6)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 3)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 5)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 2)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 6)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 6)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 10)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 653! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 655! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 657! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 659! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 661! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 663! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 665! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 667! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 669! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 671! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 673! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 675! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 677! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 3)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 53)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 51)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 49)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 48)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 47)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 45)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 41)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 2)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 38)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 36)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 28)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 28)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 653! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 655! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 657! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 659! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 661! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 663! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 665! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 667! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 669! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 671! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 673! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 675! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 677! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 3)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 6)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 14)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 221! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 225! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 227! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 229! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 231! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 466! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 468! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 470! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 472! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 474! (frame count: 8)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 476! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 478! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 480! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 482! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 653! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 655! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 657! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 659! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 263! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 265! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 5)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - Removing collectible 284 (D4) from player 0 (Judas)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 12)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 165! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 480! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 482! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 484! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 486! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 22)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 473! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 475! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 477! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 479! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 481! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 437! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 3! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 7! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 9! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 270! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 272! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 274! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 167! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 169! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 171! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 173! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 175! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 177! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 179! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 181! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 183! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 84! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 86! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 88! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 90! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 92! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 94! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 96! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 98! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 100! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 102! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 104! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 236! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 238! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 240! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 242! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 244! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 246! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 248! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 245! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 247! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 249! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 251! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 253! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 255! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 257! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 259! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 263! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 318! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 320! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 322! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 324! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 326! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 328! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 330! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 332! (frame count: 23)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 334! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 336! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 421! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 423! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 425! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 243! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 245! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 247! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 315! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 317! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 186! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 188! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 190! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 192! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 194! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 20! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 22! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 24! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 26! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 28! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 30! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 32! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 34! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 440! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 4)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 180! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 182! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 196! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 441! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 443! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 653! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 655! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 657! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 659! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 661! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 663! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 665! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 667! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 669! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 671! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 673! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 675! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 677! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 260! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 262! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 264! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 266! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 268! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 270! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 272! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 274! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 119! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 121! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 123! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 125! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 127! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 129! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 131! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 133! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 135! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 137! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 139! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 53! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 55! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 57! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 206! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 208! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 210! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 212! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 214! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 216! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 218! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 101! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 103! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 105! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 107! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 109! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 111! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 113! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 115! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 653! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 655! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 657! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 659! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 661! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 663! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 665! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 667! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 669! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 671! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 673! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 675! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 677! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 481! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 483! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 485! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 487! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 489! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 491! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 493! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 495! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 497! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 499! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 501! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 503! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 120! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 122! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 124! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 126! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 128! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 130! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 132! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 134! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 136! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 138! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 140! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 142! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 144! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 146! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 148! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 150! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 152! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 156! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 158! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 367! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 369! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 371! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 373! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 375! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 377! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 162! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 164! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 166! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 168! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 170! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 172! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 174! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 176! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 178! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 180! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 256! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 2! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 4! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 6! (frame count: 50)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 8! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 10! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 12! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 14! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 16! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 18! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 20! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 22! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 24! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 7! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 9! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 26! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 220! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 222! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 224! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 2)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 182! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 184! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 186! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 188! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 190! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 194! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 196! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 198! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 200! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 202! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 204! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 208! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 110! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 112! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 114! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 116! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 429! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 431! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 433! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 439! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 441! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 443! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 445! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 388! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 390! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 392! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 394! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 396! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 398! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 400! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 402! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 404! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 406! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 35! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 37! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 226! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 228! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 230! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 232! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 234! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 236! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 238! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 242! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 502! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 504! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 506! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 508! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 510! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 0! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 2! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 30! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 32! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 36! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 38! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 40! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 42! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 44! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 46! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 48! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 50! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 52! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 54! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 56! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 58! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 60! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 62! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 64! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 66! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 68! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 70! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 459! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 461! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 463! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 465! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 467! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 469! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 473! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 475! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 477! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 479! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 481! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 483! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 485! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 360! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 362! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 364! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 366! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 368! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 370! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 276! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 278! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 13! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 15! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 17! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 19! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 21! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 23! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 25! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 7! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 9! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 90! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 92! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 94! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 96! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 98! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 100! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 102! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 104! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 106! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 108! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 110! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 112! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 114! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 116! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 120! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 128! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 130! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 132! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 444! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 446! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 448! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 450! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 452! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 454! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 456! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 458! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 460! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 462! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 464! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 466! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 468! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 470! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 472! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 474! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 478! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 480! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 482! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 484! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 406! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 408! (frame count: 28)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 238! (frame count: 2)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 240! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 242! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 244! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 22! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 24! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 26! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 28! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 30! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 32! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 34! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 36! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 38! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 40! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 247! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 249! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 251! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 247! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 251! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 253! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 255! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 257! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 259! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 263! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 265! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 267! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 269! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 271! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 273! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 275! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 277! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 279! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 281! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 283! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 285! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 197! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 199! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 201! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 376! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 378! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 380! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 165! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 35! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 37! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 197! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 203! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 205! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 207! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 209! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 211! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 213! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 215! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 217! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 219! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 221! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 223! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 225! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 227! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 229! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 231! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 350! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 352! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 354! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 356! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 358! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 360! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 362! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 364! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 366! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 368! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 370! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 372! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 95! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 97! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 99! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 101! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 103! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 105! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 107! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 109! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 111! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 434! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 436! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 438! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 440! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 442! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 444! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 446! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 448! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 395! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 3! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 386! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 421! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 423! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 425! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 427! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 429! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 431! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 433! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 435! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 437! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 460! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 462! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 464! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 466! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 468! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 238! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 240! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 242! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 244! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 246! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 248! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 250! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 252! (frame count: 31)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 254! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 256! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 258! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 260! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 262! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 264! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 266! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 268! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 270! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 272! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 274! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 276! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 278! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 280! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 214! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 216! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 218! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 220! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 222! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 224! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 226! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 228! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 230! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 232! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 234! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 252! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 254! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 35! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 37! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 227! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 229! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 231! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 233! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 81! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 83! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 85! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 87! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 89! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 91! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 93! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 95! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 97! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 99! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 101! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 103! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 105! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 107! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 109! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 37! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 39! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 41! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 413! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 415! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 417! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 419! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 421! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 423! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 425! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 296! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 298! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 300! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 302! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 304! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 306! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 308! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 310! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 312! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 314! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 485! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 487! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 489! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 491! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 493! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 495! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 472! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 474! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 476! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 381! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 383! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 385! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 236! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 238! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 240! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 242! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 244! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 246! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 248! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 250! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 252! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 254! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 256! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 258! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 78! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 80! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 82! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 84! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 86! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 88! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 90! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 92! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 94! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 96! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 98! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 100! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 102! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 104! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 106! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 108! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 110! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 112! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 114! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 116! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 118! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 120! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 33! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 43! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 45! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 47! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 49! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 51! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 53! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 55! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 57! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 479! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 481! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 483! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 485! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 487! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 489! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 491! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 493! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 495! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 497! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 499! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 501! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 503! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 505! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 507! (frame count: 22)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 218! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 220! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 222! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 226! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 228! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 230! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 232! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 67! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 69! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 71! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 73! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 75! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 77! (frame count: 17)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 79! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 81! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 83! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 85! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 87! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 35! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 37! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 458! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 460! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 462! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 464! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 466! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 468! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 470! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 472! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 474! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 476! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 478! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 480! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 482! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 484! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 147! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 149! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 151! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 153! (frame count: 27)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 155! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 157! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 159! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 161! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 163! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 165! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 167! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 169! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 171! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 173! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 175! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 177! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 179! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 181! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 183! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 185! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 187! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 189! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 191! (frame count: 20)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 6! (frame count: 18)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 8! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 10! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 12! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 14! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 16! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 18! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 7! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 9! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 11! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 13! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 15! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 17! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 443! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 445! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 447! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 449! (frame count: 24)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 451! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 453! (frame count: 34)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 455! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 492! (frame count: 32)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 494! (frame count: 19)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 496! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 498! (frame count: 25)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 500! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 502! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 504! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 506! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 508! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 510! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 86! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 88! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 90! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 92! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 94! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 96! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 98! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 100! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 102! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 104! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 106! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 108! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 143! (frame count: 29)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 145! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 147! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 149! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 151! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 153! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 155! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 157! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 159! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 351! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 353! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 355! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 357! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 359! (frame count: 37)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 511! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 1! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 3! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 5! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 7! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 9! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 11! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 13! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 15! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 211! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 213! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 215! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 653! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 655! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 657! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 659! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 661! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 663! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 665! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 667! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 669! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 671! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 673! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 675! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 677! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 13)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 217! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 219! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 221! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 223! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 225! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 227! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 229! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 231! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 233! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 235! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 237! (frame count: 39)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 27! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 29! (frame count: 26)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 31! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 33! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 35! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 37! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 39! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 485! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 487! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 489! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 466! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 468! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 470! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 472! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 474! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 348! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 350! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 352! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 354! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 356! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 358! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 349! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 42! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 44! (frame count: 16)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 46! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 48! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 50! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 52! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 54! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 56! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 58! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 60! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 62! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 0! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 2! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 4! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 6! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 8! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 10! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 12! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 14! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 16! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 1! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 3! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 7! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 9! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 18! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 20! (frame count: 15)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 22! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 24! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 26! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 28! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 30! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 32! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 34! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 36! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 38! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 40! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 58! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 60! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 0! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 2! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 4! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 595! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 597! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 599! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 601! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 603! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 605! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 607! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 609! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 611! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 637! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 639! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 641! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 643! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 645! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 647! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 649! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 651! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 653! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 655! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 657! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 659! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 661! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 663! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 665! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 667! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 669! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 671! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 673! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 675! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 677! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 679! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 34! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 36! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 38! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 40! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 42! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 44! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 46! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 48! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 50! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 52! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 5! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 7! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 9! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 11! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 54! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 56! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 13! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 15! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 17! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 19! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 21! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 23! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 25! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 27! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 29! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 31! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 35! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 37! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 39! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 41! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 43! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 45! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 47! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 49! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 51! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 53! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 55! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 57! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 59! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 525! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 527! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 529! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 531! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 533! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 535! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 537! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 539! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 541! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 543! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 545! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 547! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 549! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 551! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 553! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 555! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 557! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 559! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 561! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 563! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 30! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 32! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 565! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 567! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 569! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 571! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 573! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 575! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 577! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 579! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 581! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 583! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 585! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 587! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 589! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 591! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 593! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 79! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 81! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 83! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 85! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 87! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 89! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 91! (frame count: 14)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 299! (frame count: 46)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 303! (frame count: 30)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 305! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 307! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 309! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 311! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 313! (frame count: 21)
[INFO] - [warn] entity pool array class Entity_Tear [512] is full, overwriting at
index 315! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 613! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 615! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 617! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 619! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 621! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 623! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 625! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 627! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 629! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 631! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 633! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 635! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 681! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 683! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 685! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 687! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 689! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 691! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 693! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 695! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 697! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 699! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 701! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 703! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 705! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 707! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 709! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 711! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 713! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 715! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 717! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 719! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 721! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 723! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 725! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 727! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 729! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 731! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 733! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 735! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 737! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 739! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 741! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 743! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 745! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 747! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 749! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 751! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 753! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 755! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 757! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 759! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 761! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 763! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 765! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 767! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 769! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 771! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 773! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 775! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 777! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 779! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 781! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 783! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 785! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 787! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 789! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 791! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 793! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 795! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 797! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 799! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 801! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 803! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 805! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 807! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 6! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 8! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 10! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 12! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 14! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 16! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 18! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 20! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 22! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Knife [64] is full, overwriting at
index 24! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - item queue flush
[INFO] - Adding collectible 34 (The Book of Belial) to player 0 (Judas)
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] no animation named WalkDown
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 2919925201
[INFO] - Lua mem usage: 6229 KB and 79 bytes
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 407 (Purity) which was added before and never removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 17 () which was added before and never removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 497 (Camo Undies) which was added before and never
removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 44)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 19)
[INFO] - Room 1.646(New Room (copy))
[INFO] - SpawnRNG seed: 1580023735
[INFO] - Spawn Entity with Type(284), Variant(0), Pos(120.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(80.00,280.00)
[INFO] - Spawn Entity with Type(284), Variant(0), Pos(120.00,320.00)
[INFO] - Lua mem usage: 6234 KB and 351 bytes
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 299 (Taurus) which was added before and never removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 407 (Purity) which was added before and never removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 17 () which was added before and never removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 497 (Camo Undies) which was added before and never
removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - Adding costume for 299 (Taurus) which was added before and never removed.
[INFO] - [warn] no animation named WalkDown
[INFO] - [warn] no animation named WalkUp
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Familiar [64] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 1)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 809! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 2)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 26! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 6)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 5)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 3)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 4)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 12)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 11)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 10)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 9)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 8)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 7)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 832! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 834! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 836! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 838! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 840! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 842! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 844! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 846! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 848! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 850! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 852! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 854! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 856! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 858! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 860! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 862! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 864! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 866! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 868! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 870! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 872! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 874! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 876! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 878! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 880! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 882! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 884! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 886! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 888! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 890! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 892! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 894! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 896! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 898! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 900! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 902! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 904! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 906! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 908! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 910! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 912! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 914! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 916! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 918! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 920! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 922! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 924! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 926! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 928! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 930! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 932! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 934! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 936! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 938! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 940! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 942! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 944! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 946! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 948! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 950! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 952! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 954! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 956! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 958! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 960! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 962! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 964! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 966! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 968! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 970! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 972! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 974! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 976! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 978! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 980! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 982! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 984! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 986! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 988! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 990! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 992! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 994! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 996! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 998! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1000! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1002! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1004! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1006! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1008! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1010! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1012! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1014! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1016! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1018! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1020! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1022! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 64! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 66! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 68! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 70! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 72! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 74! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 76! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 78! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 80! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 82! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 84! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 86! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 88! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 90! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 92! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 94! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 96! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 98! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 100! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 102! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 104! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 106! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 108! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 110! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 112! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 114! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 116! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 118! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 120! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 122! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 124! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 126! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 128! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 130! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 132! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 134! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 136! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 138! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 140! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 142! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 144! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 146! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 148! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 150! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 152! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 154! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 156! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 158! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 160! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 162! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 164! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 166! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 168! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 170! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 172! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 174! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 176! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 178! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 180! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 182! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 184! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 186! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 188! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 190! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 192! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 194! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 196! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 198! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 200! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 202! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 204! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 206! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 208! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 210! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 212! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 214! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 216! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 218! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 220! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 222! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 224! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 226! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 228! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 230! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 232! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 234! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 236! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 238! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 240! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 242! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 244! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 246! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 248! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 250! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 252! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 254! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 256! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 258! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 260! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 262! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 264! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 266! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 268! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 270! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 272! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 274! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 276! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 278! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 280! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 282! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 284! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 286! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 288! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 290! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 292! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 294! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 296! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 298! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 300! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 302! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 304! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 306! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 308! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 310! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 312! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 314! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 316! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 318! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 320! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 322! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 324! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 326! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 328! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 330! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 332! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 334! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 336! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 338! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 340! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 342! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 344! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 346! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 348! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 350! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 352! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 354! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 356! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 358! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 360! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 362! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 364! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 366! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 368! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 370! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 372! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 374! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 376! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 378! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 380! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 382! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 384! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 386! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 388! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 390! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 392! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 394! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 396! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 398! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 400! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 402! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 404! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 406! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 408! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 410! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 412! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 414! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 416! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 418! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 420! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 422! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 424! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 426! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 428! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 430! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 432! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 434! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 436! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 438! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 440! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 442! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 444! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 446! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 448! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 450! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 452! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 454! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 456! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 458! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 460! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 462! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 464! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 466! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 468! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 470! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 472! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 474! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 476! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 478! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 480! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 482! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 484! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 486! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 488! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 490! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 492! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 494! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 496! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 498! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 500! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 502! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 504! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 506! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 508! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 510! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 512! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 514! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 516! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 518! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 520! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 522! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 524! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 526! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 528! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 530! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 532! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 534! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 536! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 538! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 540! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 542! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 544! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 546! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 548! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 550! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 552! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 554! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 556! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 558! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 560! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 562! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 564! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 566! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 568! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 570! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 572! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 574! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 576! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 578! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 580! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 582! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 584! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 586! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 588! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 590! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 592! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 594! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 596! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 598! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 600! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 602! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 604! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 606! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 608! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 610! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 612! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 614! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 616! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 618! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 620! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 622! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 624! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 626! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 628! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 630! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 632! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 634! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 636! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 638! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 640! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 642! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 644! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 646! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 648! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 650! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 652! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 654! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 656! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 658! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 660! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 662! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 664! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 666! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 668! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 670! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 672! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 674! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 676! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 678! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 680! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 682! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 684! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 686! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 688! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 690! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 692! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 694! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 696! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 698! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 700! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 702! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 704! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 706! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 708! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 710! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 712! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 714! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 716! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 718! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 720! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 722! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 724! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 726! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 728! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 730! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 732! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 734! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 736! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 738! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 740! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 742! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 744! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 746! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 748! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 750! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 752! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 754! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 756! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 758! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 760! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 762! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 764! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 766! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 768! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 770! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 772! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 774! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 776! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 778! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 780! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 782! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 784! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 786! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 788! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 790! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 792! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 794! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 796! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 798! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 800! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 802! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 804! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 806! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 808! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 810! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 812! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 814! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 816! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 818! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 820! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 822! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 824! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 826! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 828! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 830! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 811! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 813! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 815! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 817! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 819! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 821! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 823! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 825! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 827! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 829! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 831! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 833! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 835! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 837! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 839! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 841! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 843! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 845! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 847! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 849! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 851! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 853! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 855! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 857! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 859! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 861! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 863! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 865! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 867! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 869! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 871! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 873! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 875! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 877! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 879! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 881! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 883! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 885! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 887! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 889! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 891! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 893! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 895! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 897! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 899! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 901! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 903! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 905! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 907! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 909! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 911! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 913! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 915! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 917! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 919! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 921! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 923! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 925! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 927! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 929! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 931! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 933! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 935! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 937! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 939! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 941! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 943! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 945! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 947! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 949! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 951! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 953! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 955! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 957! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 959! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 961! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 963! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 965! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 967! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 969! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 971! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 973! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 975! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 977! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 979! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 981! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 983! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 985! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 987! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 989! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 991! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 993! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 995! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 997! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 999! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1001! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1003! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1005! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1007! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1009! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1011! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1013! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1015! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1017! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1019! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1021! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1023! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 63! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 129! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 131! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 133! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 135! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 137! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 139! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 141! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 143! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 145! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 147! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 149! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 151! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 153! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 155! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 157! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 159! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 161! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 163! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 165! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 167! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 169! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 171! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 173! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 175! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 177! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 179! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 181! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 183! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 185! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 187! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 189! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 191! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 193! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 195! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 197! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 199! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 201! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 203! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 205! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 207! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 209! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 211! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 213! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 215! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 217! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 219! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 221! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 223! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 225! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 227! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 229! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 231! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 233! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 235! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 237! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 239! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 241! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 243! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 245! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 247! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 249! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 251! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 253! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 255! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 257! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 259! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 261! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 55! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 57! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 59! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 263! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 265! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 267! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 269! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 271! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 273! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 275! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 277! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 279! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 281! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 61! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 63! (frame count: 0)
[ASSERT] - EL: invalid sublist
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 65! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 283! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 285! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 287! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 289! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 291! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 293! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 295! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 67! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 69! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 71! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 297! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 299! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 301! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 303! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 305! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 307! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 309! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 311! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 313! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 315! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 317! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 319! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 321! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 73! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 75! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 77! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 323! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 325! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 327! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 329! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 331! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 333! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 335! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 337! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 339! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 79! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 81! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 83! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 85! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 87! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 341! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 343! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 345! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 347! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 349! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 351! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 89! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 91! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 93! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 353! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 355! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 357! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 359! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 361! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 363! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 95! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 97! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 99! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 365! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 367! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 369! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 371! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 373! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 101! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 103! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 105! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 375! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 377! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 379! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 381! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 383! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 107! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 109! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 111! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 113! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 385! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 387! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 389! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 391! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 393! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 395! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 115! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 117! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 22! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 119! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 24! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 121! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 26! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 123! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 397! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 399! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 401! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 403! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 405! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 407! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 409! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 411! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 413! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 28! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 125! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 30! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 127! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 32! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 1! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 34! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 3! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 415! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 417! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 419! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 421! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 423! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 425! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 427! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 36! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 5! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 38! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 7! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 40! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 9! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 42! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 11! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 429! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 431! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 433! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 435! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 437! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 439! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 441! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 443! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 44! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 13! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 46! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 15! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 48! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 17! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 445! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 447! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 449! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 451! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 453! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 455! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 457! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 459! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 461! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 50! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 19! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 52! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 21! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 54! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 23! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 56! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 25! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 463! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 465! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 467! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 469! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 471! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 473! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 475! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 477! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 479! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 58! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 27! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 60! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 29! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 62! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 31! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 0! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 33! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 2! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 35! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 481! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 483! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 485! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 487! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 489! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 491! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 493! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 495! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 497! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 4! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 37! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 6! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 39! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 8! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 41! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 10! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 43! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 499! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 501! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 503! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 505! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 507! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 509! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 511! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 513! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 12! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 45! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 14! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 47! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 16! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 49! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 18! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 51! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Bomb [64] is full, overwriting at
index 20! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Laser [128] is full, overwriting at
index 53! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 515! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 517! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 519! (frame count: 1)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 521! (frame count: 0)
[INFO] - [warn] entity pool array class Entity_Effect [1024] is full, overwriting
at index 523! (frame count: 0)
[INFO] - Lua stack trace:
[INFO] - Caught exception, writing minidump...

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