Professional Documents
Culture Documents
4
in Coranan? Which merchants rule the Ulmerien League? What secrets do
the Emela know? Both the big schemes and the humble details are equally
important to us.
Remember, the mystery is only as much fun as we make it.
—e Editors
© , N. Robin Crossby (www.kelestia.com) and Columbia Games, Inc. (www.columbiagames.com). e articles in onahexus are derivative works of copyrighted material published by Columbia Games Inc. and/or N. Robin
Crossby and released for free distribution and personal use with permission by N. Robin Crossby and Columbia Games, Inc. Hârn, HârnWorld, and HârnMaster are Trademarks of Columbia Games Inc. and N. Robin Crossby. Use of
these or other trademarks are not intended as a challenge to the status of said trademarks. e content of onahexus is not canon, unless otherwise stated.
LOA LA 1
∞e Malnoren of Loala
n introduion to the isolated and enimatic county of Loala in horn.
ext: ustin owe Illustrations: Eun Jin Lee & Lucas Manusson aps: Lucas Manusson.
’ except section has always been isolated, being a
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LOALA 2
º
LOA LA 3
the ‘Evil Eye.’ is tradition dates back to the days of the
THE WOLVES OF LOAL A
Red Death.
Clothing tends to be a mix of wool and linen garments
decorated with intricate needle work. Undyed blouses
and pants are worn beneath animal skins and colorful
cloaks. e pilots at the Lado college affect the long
woolen caps of local fishers. ese caps combine the traits
of a hat and a scarf into one garment.
Industry
As a rule, most manors do not produce enough to export.
What crops are grown are consumed locally with few
exceptions. Sonise is able to produce enough wool to ex-
port the material. Bulen Hethara makes a nice profit, but
has become bored with the trade. He plans on turning his As the sun sets barks and howls can be heard throughout the
concerns over to representatives, and taking a less pri- countryside. Farmers lock and bolt their doors, and the shep-
mary role in production. His attention has shifted to herds stand alert beside their fires. What is commonly called a
“wolf” is actually a hybrid of domestic species. Feral descendants
Lome Abbey, where the Peonian monks produce a tasty
of mastiffs and other hunting dogs, these brutes have become a
ale. Bulen visits often to discuss methods of production common threat. Especially during winter when food is scarce.
and also to sample the wares. Fish is exported, sometimes
dried but mostly pickled. e salter of Lado produces
several varieties that are famous in Sagora to the south.
Religion
Clan Hethara is eager to exploit the wealth of their
forests. e Timberwright’s guild has set up several Loala remains very primitive in its spiritual outlook.
camps throughout the region which the family hopes to Most serfs worship Peoni at village chapels or small road-
profit from. However, the camps are hard to maintain. side shrines. e Lome abbey is maintained by a chapter
Locals are superstitious and accidents too common. Only of the Irreproachable Order. is community oversees a
the desperate would choose to spend so much time iso- hospice on the shores of Lake Oas in the highlands of the
lated in the wilderness. Ostrian Peninsula. Larani holds some sway over the no-
bles in the south, while Halea is worshipped almost ex-
clusively in the Lado Village. Both Bulen Hethara and his
Forests and Wildlife
grand-niece Alath worship Save K’nor. Ostelones con-
Wild game abounds throughout the deserted country- tains a house maintained by the church. It appears as a
side. Wolves, bears, and wild dogs now make their homes merchant residence and serves as a launching point for
among the stones that were once cottages. e marshes expeditions inland to Imeruva. ere is a small chapel to
and rivers teem with birds during the season. Dense sec- the Scholar in Sonise, maintained by a reclusive priest.
ond and third generation forests grow almost to the edge Andrin castle has a temple of Sarajin used by northern
of the sea. e interior has only been slightly logged, and merchants. Naveh, Ilvir, Agrik, and Morgath have few
still holds miles of first-growth pine. Steep cliffs and stony followers.
beaches are common along the shore. These coves nor-
mally hold a cluster of hovels. The smell of stewed fish
Clan Hethara
hangs above them like a cloud.
Clan Hethara claims descent from inhabitants of Helegat
Isle. By the time Hralakor’s expedition arrived, they had
T H E B LU E C R A B S O F DA M A N I S L A N D
already established trading posts on the coast. It was not
It is considered bad luck to eat the blue crabs of Daman Is- until the first Azeryani exiles arrived in Trepura that the
land. Known scavengers, these creatures have been seen to feast clan grew powerful. However, the initial raids on Ca-
upon shipwrecked corpses. In the mythology of the locals, the lamisa and Daman took them by surprise. e Malnir at
crabs represent those souls lost at sea. Some villagers even claim the time, Demellio Hethara, died during the sack of
to see the faces of the dead on the crab’s exoskeletons. Trepura in . e title passed to his nephew,
Whyth. He paid too much attention to the northern
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LOALA 4
º
LOA LA 5
for now. He had a large role in raising his two nieces, and
is an avid naturalist and bird-watcher.
Lisel Hethara Glygenhaal the Herald, Lisel Hethara and Kirdus Hethara.
Considered the most competent of the Hethara children,
this nineteen year old is already an accomplished pilot, Kirdus is blond and thin. He resembles his grand-
passable warrior, and gifted diplomat. She enjoys travel father, Sagath, and takes after the man. Kirdus’s greatest
and spends most of her time around Trepura. fear is to be over-shadowed by his sisters. e fact that he
Lisel has her mother’s dark hair, but a slimmer build. constantly oversteps his limits does little to temper his
She is level headed and able to remain calm in emergen- exuberance. His mother hopes he matures a little and
cies. She loves her sister and her uncle, but thinks her outgrows this current chauvinistic phase. Alath ignores
brother a bore and enjoys teasing him. him, and Lisel laughs at him. Even his vassals snicker
behind his back and wish he spent more time tending to
Kirdus Hethara his duties.
Emmane’s only son, Kirdus, is a headstrong twenty-two
year old eagerly awaiting his mother’s abdication as clan- Glygenhaal the Herald
head. He holds the castle of Andrin on Loala’s north Glygenhaal is Kirdus’s closest friend and senior by two
coast, but feels marginalized. He would rather be in the years. A member of Clan Bitifre, his parents were killed
south hunting bandits, and not overseeing a group of by bandits while travelling in the west. e boy was found
“wood choppers.” Emane knows that he is too rash and by the Count of Dumala’s men and returned home. He
lets her other vassals handle the situation. Kirdus finds was raised with Emane’s children. Glygenhaal is never far
this behaviour disrespectful, claiming his mother is sti- from his friend’s side. He is a gifted draughtsman and
fling him. poet. However, he is a spy for Anfla Dasendis, the Count
of Dumala.
When he was eleven years old Glygenhaal’s parents
MURDER IN THE CAMPS
were killed by bandits and the boy taken as a hostage. He
For the past four years the camp at the head of the Realen spent months with the group suffering much abuse, be-
River has been the site of grisly murders. Bodies have been fore being rescued by the Count’s soldiers. Anfla learned
found mutilated, and the camps are understaffed. People claim the boy’s identity and gained his trust. He uses the herald
it is the work of a ghost or demon. e guild demands that to keep tabs on his eastern neighbor. For his part, Glygen-
Kirdus do something to stop the killings and bring the mur- haal hopes the day never comes when his loyalties are
derer to justice. tested. He feels deeply indebted to Anfla, but also loyal to
his cousins. m
º
Merchant’s Map of Loala LOALA 6
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T R E P U R A & THE L ADO COLLEGE 1
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TREPUR A & THE L ADO COLLEGE 2
It’s only been in the past fifty years that the college
S C Y L I S S I S A T H E N AV I G ATOR
began to resemble the town it does now. Part of this
Scylissisa lived during the height of the Mafanese Empire. change came about after the marriage of Jerge of Skolk to
She travelled far and wide around the world leaving behind Emane Hethara.
descriptions that bordered on the fantastic. Eudomicus fell in
love again. It became his obsession. Several failed expeditions
into the east made imperial favor turn against him. Azeryan The Lado College
needed gold and profitable trade routes, not scavenger hunts
after scraps of information. Before he could be exiled, Eudo- The Masters
micus chose to leave the Empire. He travelled north, following
the fragmentary account of Scylissisa’s final expedition. ere are currently five masters in residence at the college.
Each one has travelled extensively throughout the seas of
Lythia. A sixth master has been at sea for the past four
e genius behind the construction of the college was years. His return is eagerly awaited.
an exile from Azerayn by the name of Eudomicus. He
was common born and as a youth traveled extensively Ivor Senj
with his family on trade expeditions. When he was of age, A lean sixty year old man, Ivor, is of mixed heritage. He
Eudomicus apprenticed with the Pilot’s Guild. For the was born a slave in the Venarian Sea and worked his way
next twenty years the sea was his mistress. His travels up to master pilot. His knowledge is a mix of both north-
took him far from his home in the Azerayni Empire. ern and southern traditions. Ivor has whaled in the north,
While in the Gulf of Mafan, Eudomicus came into pos- sold spices in Dalkesh, and even visited the ports of Evael.
sesion of the Scylissisa Fragment. is tablet recorded the He spends as much of his time on board ship as possible,
exploits of the legendary pilot, Scylissisa. e search for
the rest of the tablet became an obsession that lead to his BEMBEN’S HOARD
fall from imperial favor.
For three years he lived on the isle of Melderyn. en
in Eudomicus, along with two master pilots from
Nurisel, landed at Trepura. Within a decade these three
were attracting students of their own. e college had
been born and it flourished over the next century.
In , an apprentice pilot named Goedeke entered
the college. He showed remarkable talent and quickly
surpassed most other students. But, he was reckless and
in one of his “expeditions” left several of his class-
mates dead. Goedeke fled north rather than face the
wrath of his masters. His talents proved to be a valuable
commodity in the Gulf, and he established a name for
himself as a daring captain. Goedeke joined with other
raiders from Harbaal and sailed south to Trepura in
. His knowledge proved vital in undermining the town’s Bemben was one of Goedeke’s men. A cruel Ivinian, his
seaward defenses. While the town and castle burned, Go- thirst for blood rivaled only his thirst for gold. When Goedeke
edeke returned triumphant to the college. He would spare set sail on what would turn out to be his final voyage, Bemben
the school on the condition of being named a Master. The was left in charge of Trepura. Word returned that Goedeke had
current Head Mistress committed suicide rather than died at sea and the area erupted in violence. Local villagers
allied with pilots sought revenge upon those pirates still on land.
submit to the ruffian. e other Masters bowed their
Bemben and his men found themselves outnumbered. e pi-
heads and decided to bide their time. rates fled but not before Bemben packed a chest of gold. For
For the next four years Goedeke plundered the coast. days they sailed one step ahead of their pursuers. Finally, thirst
Trepura became his headquarters and a pirate base. He and hunger forced the surviving pirates to land at the mouth of
exacted bloody tribute from the villages in the area. Fi- the Realen. ey were soon surrounded and butchered. Bem-
nally it is said, even the sea grew disgusted with Goedeke. ben, however, was not among them. Some say he escaped up-
In , his ship broke upon the rocks north of the Da- river with his gold. Others say his body lies at the bottom of the
man Straits. Sailors claim his ghost still haunts the bay, gulf, victim to a final mutiny.
searching for the way home.
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T R E P U R A & THE L ADO COLLEGE 3 North
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T R E PU R A
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South TREPUR A & THE L ADO COLLEGE 4
E
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K
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F OF
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Local scale (feet)
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T R E P U R A & THE L ADO COLLEGE 5
piloting small craft out into the bay. Recently, he has be-
THE NO COLOR L AW
friended a group of Chymak. If Follastro does not return
Ivor may recruit one of them as a replacement. Ivor was a Neutrality is the law, and all fights
close friend of Jerge of Skolk. and disputes end in the lagoon. is
law is enforced by Hanth and his
Grenda mercenaries. e college pays
e old man known simply as Grenda maintains the bea- them well. It is customary for
con on the hill. He has a vast knowledge of the stars and ships that use the harbor for re-
pairs to sell some of their goods in
his weather sense is unparalleled. He also oversees the
market. e college always profits
work details of the apprentices. ough he sleeps most of from this arrangement.
the day, his wife Ingeld makes sure most of his orders are
followed. ey have three children, all pilots, and five
grandchildren. e oldest of which is an apprentice at the
college.
Current Situation
Pell of Estes e ruined town and College are currently in a state of
A blond woman from Elmerene, Pell appears much older flux. e pilots have spent years maintaining their neu-
than her thirty-seven years. Weather and other hardships trality only to have it now threatened by politics. Bargas
have left their marks on her features. She studied at the Tarin, Lord Privy Seal of Shorkyne, keeps several spies in
Pilot’s College in Nurisel. Eight years ago she spent four the town. Shorkyne hopes to build a standing navy like
months adrift at sea. Her ship collided with a submerged Chelemby to the north. Trepura would make an ideal
object in the dead of night. She does not speak of these spot to establish the base. Bargas remains on good terms
experiences. Pell is on very good terms with Lisel Hethara. with the pilots while Lisel Hethara petitions to keep the
college independent. Anfla Dasendis also supports con-
Hanth of Gos tinued independence.
is heavy man oversees the security of the lagoon. He is e more serious threat comes from pirates that prey
forty-three, balding with long strands of gray hair on his upon the Gulf trade. ough they have always found a
scalp. An axe blade removed the fourth and fifth fingers ready market for goods in the port, there are some who
from his left hand. Hanth spends most of his days at the would follow Goedeke’s example and transform it into a
harbour overseeing the market. His gap-toothed smile is stronghold.
normally the first thing strangers see when they arrive in Like most coastal settlements, the diet is largely made
port. It is his task to ensure that all ships that come into up of fish. e college oversees the restoration of several
dock fly no colors and pay the appropriate fees. He has fruit orchards west of the town. In the past it has relied
close ties to the Sailor’s Guildmaster. heavily on imported foods and now strives to become
more self-sufficient. Runaway serfs can easily find a place
Aasnir of Enslon for themselves in Trepura. e journey is dangerous and
A stout man of thirty-two, Aasnir has a head of thick few live to find its sanctuary.
black curls, and a neatly trimmed beard. He sports an
earring in his left ear. Aasnir has been sailing the Gulf of
Tools of the Trade
Shorkyne since he was a child. He is often away for weeks
at a time accompanied by experienced students. He hopes Common tools include a sink and line, used to take depth
to replace Ivor as head of the college and supports the measurements and a bowl and sundial to determine the
conversion of the school into a naval base. He makes a altitude of the sun. e astrolabe has made some progress
display of his worship of Larani. this far north. But none of these tools can replace the
memories of the pilots. ey steer by the direction of the
Follastro the Lost winds, by the stars, and by the descriptions handed down
e sixth master of Lado, Follastro set sail to explore the orally or on paper from generation to generation. It is this
western coast of Anzeloria four years ago in a venture fi- reason that makes the rutter library so important.
nanced by Anfla Dasendis. He was forty-four at the time
and has yet to return. e other masters wait and keep a A Pilot’s Rutter
place at table for him. e apprentices refer to him as the It is the duty of all pilot’s to record an account of their voy-
Lost Master. Privately, the Masters have begun to worry. ages. ese accounts vary according to the personality of
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TREPUR A & THE L ADO COLLEGE 6
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T R E P U R A & THE L ADO COLLEGE 7 Trepura Harbor
8
9
10
6 3
2 5
7
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1 14
13
12
11
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TREPUR A & THE L ADO COLLEGE 8
6. Warehouse
is building is used by Som the Wine Merchant. He
hires guards whenever he has a shipment awaiting pro-
spective buyers.
7. Warehouse
ese warehouses are owned by the College and are rented
to visiting merchants. ey are administrated by Hanth.
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T R E P U R A & THE L ADO COLLEGE 9 Lado College (Cellar)
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Lado College (Ground Floor) TREPUR A & THE L ADO COLLEGE 10
10
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TREPU R A & T H E L A DO COLLEGE 11 Lado College (First Floor)
3
1
[9] Stables houses more rutters of a sensitive nature and cases for
ere are normally two Enseller horses here. e kitchen rare items. Each master has a key to the room, but none
servants are charged with the care of the horses. of the servants.
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Lado College (Roof) TREPUR A & THE L ADO COLLEGE 12
D A N I EL BER G KV I S T
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LA DO V I LLAGE 1
Lado Village
n isan o civiization in a sea o anarc.
ext: Lucas Manusson & ustin owe Illustrations: Eun Jin Lee & Daniel Bervist aps: Lucas Manusson.
Location: Loala, Kingdom of Shorkyne a competent woodsman and spent much of his youth
Status: Independent town wandering the ruins. At the age of , he has recently
Government: Lado College married for the second time. e fact that his wife was
Population: (approximately) once his servantgirl has given rise to some gossip. Dernal
has received large gifts of money from Chelemby, to en-
Lado grew organically in the sure that the school maintains its independence. He has a
Government
Since the sixth century the college has been the
ruling institution of Lado, but in this
power was transferred to a town mayor. e
present mayor is Dernal Yleges []. He is re-
sponsible for the day to day administration of
the college and town. ough not a pilot, he has
E
LE
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LADO VILLAGE 2
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LA DO V I LLAGE 3 Lado Village
G
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S H O R K Y N
22
8
1
13
9 2
10 11 23 26
20 21 19 25
18 24
6
14 17
12
16 3
5 7
15 4
D
A
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GAZER’S HILL
TO WN COMMON
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LADO VILLAGE 4
DANI E L B E R GK VI S T
to anyone who can bring her back to Beldira—dead or
alive.
Som of Haresea
12. Woodcrafter (Erren of Solera)
: : : Average hates every second of it. Most people wouldn’t travel
e younger of the Solera brothers is a short but heavy alone in Loala, especially at night. Landurs isn’t willing to
built character. He’s known as one of the strongest men in spend money on “murderers and rapists” to escort Marcus
the area and frequents the guildhall in Trepura harbor. and his wagonload of clay.
ere he makes a steady income from arm wrestling con-
tests. He supplies the college with furniture and firewood. 18. Tentmaker (Samara de Syntiana)
Most of the work is done by his apprentices. : : : High
Samara comes from an old bloodline of Azeryani exiles.
13. Clan Hethara Residence Her family has always been proud of its foreign blood and
many southern traditions have passed from one genera-
14. Bonding House tion to the next. Samara is saving up for a journey to her
“homeland.” She’s a widow with two sons aged ten and
15. Ostler (Lemien of Solera) eight.
: : : High
ere’s a great need for horses in the Trepura region so 19. Metalsmith/Weaponcrafter (Machan of Holgar)
Lemien’s business is booming. Lemien specializes in the : : : High
very large and strong—but slow—Enseller race. Its pri- Machan is probably the only weaponcrafter in Shorkyne
mary use is heavy labor in farming and logging. Lemien is who sells any kind of weapon to any kind of person. e
woodcrafter Erren’s [] older brother. lack of feudal control has rendered the usual restrictions
on weapons irrelevant. Most people in Trepura carry a
16. Mercantyler/Userer (Sorros of Jostim) weapon that would draw the attention of the authorities
: : : Average in any other region of Shorkyne.
Sorros makes a living being an agent for several foreign
merchants and charges a fee based on his client’s profit. 20. Lexigrapher (Surden Essawi)
He maintains a warehouse on the wharf. : : : High
Surden is almost employed full-time by the college and
17. Potter (Landurs of Jostan) produces all their maps and charts. A more secretive side
: : : High of Surden’s business is forgery. Since much of the trade in
When times are good Landur’s apprentice, Marcus, Trepura is of a questionable character there is much need
makes frequent trips to an abandoned clay mine south- for false documentation to avoid problems when the
west of Trepura. e journey takes two days and Marcus goods are sold on more controlled markets.
º
D ANI E L B E R G K VI S T
LA DO V I LLAGE 5
º
The Ostrian Peninsula LADO VI LLAGE 6
E
OISSOIN
IS
B
N
LO
SCANT
SO
KO
TORFLE
KERRABA
GYGGER LY TH WHRUN
AIDURL
PODOBEN
BASDON
O
D
Ruins
KERSHLE
Ruins
Ruins
LAPRADE TR EP UR A
HY THOL
VEDON
HERROYE
AWLAIXE
Ruins
Clay
IPLLEGE
DEVYN LEFERT
LOME
GERTLE
FERRUSH
YORUND
CRANWOLD
LOGGING CAMP
NELLONE
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T H E I M P E RIAL VINTAGE 1
∞e Imperial Vintage
n adventure among the ruins of Trepura.
ext: ustin owe Illustrations: Eun Jin Lee aps: Lucas Manusson.
take place at any time of gionnaire, his muscles have softened to fat over the years.
The Trio
e three came from Azeryan
searching for a bottle of wine:
the fabled Apo Vintage. Set down
in to mark a victory over the
Empire of Dalkesh, an amphor was
placed among the funeral gifts of an
exiled noble, Boccio Ukiom. Now
Azeryani nobles offer gold for the
chance to drink a single glass.
Romalesh
EUN JIN LEE
º
THE IMPERIAL VINTAGE 2
e pair found Athuul while traveling the south coast of What Ram refers to as ‘hopping demons’ are mandrills
Hepekeria. A Numec bandit, he had been captured by the from onia, sacred to an Agrikan temple. ey were cap-
Falanese and left for dead, tied to a tree with his tongue tured and sold as part of a cargo destined for Melderyn. e
cut out. Romalesh freed the tribesman curious if he ship caught fire in the lagoon and the creatures escaped into the
would survive. Athuul looks upon his saviors as minor ruins. Villagers remember strange things about the winter: a
stolen animal, a scream in the night, a strangled cat or dog.
gods, a notion Romalesh encourages.
Extremely territorial, the apes emit a loud shriek when they
want to threaten opponents. ey will steal unguarded food
The Wine Merchant and items from camps. If threatened they will stay at a distance
and throw stones. eir bite could easily lead to infection.
Several people around town will remember the trio. Ro-
malesh made frequent trips to Sina’s brothel. On one trip
Welem, the college’s cook, saw the man speaking with
Into the Ruins
Som the Wine-Merchant. ey exchanged a pouch of
coins. On another occasion the two met in the Rutter Inn. Travel through the ruins should not be easy. e terrain
ey spoke briefly, and the merchant left visibly elated. is unstable and full of natural hazards. e breadth of the
at was the night before Ram was attacked. destruction should be made clear to the party. e follow-
e wine merchant will be hard to approach. Villagers ing table can be used to determine obstacles.
that work on the docks saw him days ago speaking with
the captain of a Malpynian ship. He gave the captain sev- livestock/herder
blocked passage
eral sealed letters. e party should be able to learn that
plant hazard (poison ivy/hornet’s nest)
Som is a wealthy man. He specializes in importing and ex- bear/wild dogs
porting wine and has started to make extravagant purcha- squatters/runaway serfs
ses. He will be keeping a low profile, staying in his house. collapsing wall/tilting cobblestones
Som has heard of the legendary Apo Vintage. He is animal spore
a loud scream comes from the ruin
trying to broker a deal with a group of afficianados in the old campsite
southern city and hopes draw the attention of the royal skeleton among the ruins (human or animal)
court. He did not expect violence from Romalesh and
worries now about his own safety. He may approach the
party if he thinks he can trust them, but will try to keep
House of the Blue Heron
the value of the wine a secret.
e house is located in an area beyond the walls of the
town. It was originally the home of Boccio Ukiom, a sur-
The Ukiom Stone
geon and heretical priest of Morgath. Like Ram described
e party should question Ram about the attack. He says there is a fresco of a blue heron on the walls. is was
that the men arrived and showed interest in a lintel stone. once a fashionable district with small shops lining the
Ram was reluctant to tell them where he found it (he streets. Wealthier guildsmen lived on the slopes to the
tried to sell the information) and received his beating. He north. On the night of the Trepura raid, the wealth of the
does not know why the stone is so important or the mean- inhabitants drew the raiders like flies. Fires burned most
ing of the word ‘.’ of the houses to the ground and now, only the shells of
Ram found the stone on a scavenging trip outside of their first floors remain amid the overgrown gardens.
town. He made two trips to the area and will describe it e party should have encountered the apes by now.
as peculiar even for the ruins. But, the materials were of e sounds of the battle will alert the trio and they will
good quality, in particular, a large fresco of a blue heron move into the roofless area attached to the garden wall.
caught his eye. He returned a second time to remove the is area holds the stairs to the basement. Daizhan car-
image. At this point, Ram will become nervous. He kept ries a crossbow and will shoot at players when they enter
the next part from Romalesh and Daizhan. e ruins are the garden. Romalesh guards the entrance of the house,
haunted by ‘hopping demons’, he claims, small hairy men while Athuul tries to circle behind the party. e three are
with devilish faces. One of the demons attacked him and ruthless fighters and fight as a team. ey will flee into the
now Ram is too terrified to return, but he will give direc- basement if the fight goes against them.
tions to the party.
º
THE IMP ER IA L V I N TAGE 3 Typical Area in Trepura
º
THE IMPERIAL VINTAGE 4
The Crypt
When the players enter the crypt, through either the pit
or concealed stairs, they will hear a humming groan. is
groan is the collective lament of the imprisoned spirits.
Scattered throughout the drone will be snatches of words,
laughter, and the crack of a lash. Characters should feel : e location of the House of the Blue Heron.
like they are under assault from every direction. Most : A typical area of Trepura and the surrounding ruins.
ghosts are only strong enough to manifest as sounds, their
collective presence accumulating to form the dirge.
ere are four chambers to the crypt. e stairs end in PHILOSOPHY AND PR ACTICE OF
a roughly circular chamber. ere is a stone bowl in the THE MORGATH CULT IN TREPUR A
center of the room its inside dark with carbon ash. ere
are three exits from the room. e east and west lead to Boccio trained as an acolyte in the Church of Morgath. His
identical chambers holding the remains of the dead. Each first knowledge of anatomy came from the study of corpses. He
chamber houses the members of a different family, the fled the church and entered the army as a surgeon. Boccio
bodies placed in niches set in the wall. ey have decayed campaigned for years and settled in the north
upon his retirement. He brought with him
to the point of being bundles of bones. Set amongst the
the possessions of his family’s vault and
bones are faded mementos, withered flowers, trinkets,
the budding beliefs of a Morgathian
and religious items. e chamber straight ahead from the heretic. He believed that the spirit
stairs holds the Ukiom family remains and ceremonial could be sustained after the death of
chamber with the opening to the pit shaft. e floor be- the body. ese spirits could then be
fore the opening is inlaid with tiles showing a winged called upon to answer questions and
skull. Characters that approach the edge of the pit will be give advice to later generations. He
assaulted by Boccio’s ghost. found his way into the upper circles of
Trepuran society. His worship of Morgath
ere are four distinct spirits in the crypt. e prime
was largely centered around a form of ancestor wor-
personality is the spirit of the priest, Boccio Ukiom. is
ship. He claimed to be able to capture a person’s soul, centered
ghost manifests itself as a giant black bird. Characters on the bones and relics held in the crypt.
sensitive to his presence will see a shadowy bird at the When family members sought council from their ancestors,
edge of their vision. His is the only coffin in the crypt. e they called upon Boccio to act as an intermediary between
Durangash is carved in the center of the sepulcher. e themselves and the dead. Some spirits accepted this state as a
body still wears the mask and robe of a Morgath priest. form of immortality. Besides the masks common to the Mor-
e mask is made of leather and wood, resembling a ra- gathian Priesthood, the cult practiced acts of severe self-morti-
fication. Priest and acolyte carried wooden rods strung with
ven’s head. His skeletal fingers hold the lash in one hand
knotted cords. With these they would work themselves and
and a smooth black lodestone in the other. e Apo vin-
their followers into trance states during rituals.
tage lies in a sealed amphora between his feet, its contents
thick and bitter with age.
º
T H E I M P E RIAL VINTAGE 5 The Crypt
���
��
e east chamber is dominated by the spirit of a ma- rated with spinning wheels of fire. e shield will be red
tronly woman, Kianiopei. ere is a cruel set to her hot to any non-Agrikan that touches it.
mouth and her eyes shine like a snake’s. Her remains rest is ghost despises its condition of undeath and the
in the south-east corner of the room. Dried flowers sur- power of the Morgath priest that traps it. It will first try
round the corpse. Her skeleton wears a necklace of beaten to dominate a character, commanding them to set fire to
brass set with an amber pendant. A perserved centipede his remains. is act could be fatal in the narrow confines
lies curled in the center of the stone. A comb set with sea of the crypt. If they resist domination, he may try to ally
shells lies in the waste of her hair. himself with the party. Petraen will demand that his re-
Another shade appears as a young boy. is is Waness mains are cremated.
Ukiom, the final heir to the family. He will appear any- Boccio’s shade will try to disrupt any attempt to exor-
where in the crypt, manifesting as a running figure at the cise the crypt. Kianiopei will aid him, as her spirit clings
edge of vision. e figure always moves a bit faster than to half life. Waness fears the other spirits and will not
those chasing it. His body lies in the Ukiom chamber help the party. e only area safe from the priest and Ki-
beside a wooden ball and a carved ivory game piece. aniopei is near the body of Petraen. ough his ghost
e final ghost manifests as a trembling flame with a only claims the space around the centurion’s remains, it is
human face. Petraen Sythillia was an exiled centurion and enough to prevent the other spirits from attacking. How
follower of Agrik. His tomb is in the center wall of the the party feels allied with an Agrikan spirit is another
west chamber. A shield lies on his chest, its surface deco- matter. m
º
Adventure Seed THE WRECKERS OF THE COA ST 1
Oissoin are known to upon them. e gang strikes without mercy. Werle sells
Hooks
) A herald from House Dalame has disappeared while
en route to Harbaal. He carries a vital message for
Lerden Elendy, heir to the throne. Clan Hethara is
charged with retrieving the message.
) One of the masters at the College recognizes a pen-
dant worn by a student. It belonged to a lost appren-
tice, thought drowned. e pendant was purchased
from Werle and the Pilot would like to know where he
found it.
) e fishermen of Oissoin have gone too far. ey have
captured a group of townswomen, and have taken
them back to their village.
) Fagan, the Sarajin Priest of Sonise, knows a bit of
Kleggin’s history. He might tell any visiting country-
men of the outlaw.
) It’s nighttime. e weather is bad and land far out of
sight. But, what’s that in the distance? A light! Salva-
tion is at hand. Or is it? m
º
SON I SE 1
Sonise
small but proerin keep on Loala’s northern coast.
ext: ustin owe Illustrations: Eun Jin Lee & Matthias Janssen aps: Lucas Manusson.
º
SONISE 2
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SON I SE 3 GM Local Map
5
3
4
6 2
7
8 11 14
23
9 13 16
12 19
15 22
10
18
17
21 E A
S T
C O
M M
O N
A
A
O N
M M
C O
20
S T
W E
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SONISE 4
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SON I SE 5
º
Ground Floor SONISE 6
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SON I SE 7
e keep sits atop a rocky spur connected to the shore by mermen and mermaids. In the northeast corner of the
a stone causeway. It is garrisoned by light foot, me- room is a small shrine to Larani. Sister Tippire visits it
dium foot, bow men, and light horsemen commanded daily seeking guidance in her tasks.
by Sister Tippire.
3. The Garden
A stone walk leads from the stairs to the tree between
Ground Floor
flower beds. During the spring this small enclosure is
alive with fragrant blossoms and colors. e tree is a
1. Bulen Hethara’s Chamber gnarled willow whose cascading branches almost touch
Bulen maintains his chamber here on the ground floor the ground.
because of his infirmities. e room is well furnished and
comfortable with even a shelf of books. At times, Bulen 4. The Kitchen
will hold meetings here with his trusted aides. Sagath is room is called the “Swelter” by the servants since it is
Hethara’s sword and shield hang on the east wall. always intolerably hot. Poor ventilation and a lack of win-
e chamber to the east houses Bulen’s squire, Lorn of dows only adds to the discomfort. e cook, Fraensca, is
Ensleth. Lorn stays close to Bulen, helping the invalid a withered old crone that does not notice the heat. She
with strenuous tasks. Most of his martial education has been a servant in the castle all her life, and was once
comes from Sister Tippire, while Bulen has set out to Bulen’s wet nurse. She visits the fish market daily.
cultivate his mind. is has only lead to Lorn’s confusion.
He is a quiet brooding sixteen year old. e other bed is 5. Guards’ Quarters
used by Arthem, Bulen’s Chamberlain. Arthem is a Re- is chamber houses six members of the keep’s garrison.
slava of the Irreproachable Order and childhood friend of One of them, Riam of Scant, is a kleptomaniac. So far he
Bulen. He is known for his simplicity and wry humor. hasn’t been caught.
Achievement of Clan
Hethara. Azure, three
plumes palewise ar-
gent. Crest a winged
horse passant argent.
3
MAT THIAS JANSSEN
2
º
SONISE 8
First Floor
2. Guest Room
is room is currently being used by Varig of
Arrenfrie, a priest of Save K’nor who special-
izes in the study of birds. He is here by the
invitation of Bulen. Varig finds Sonise to be a
miserable backwater, and plans to leave as
soon as possible. However, he puts a smile on
his face in Bulen’s presence.
Second Floor
3. Guest Room
is room is used by visiting members of Clan
Hethara. e chests on the north wall contain Interior scale (feet)
All surfaces wood unless otherwise shown.
personal items. At other times the room is
4. Guards’ Quarters
ese chambers house the rest of the keep’s
garrison. e two survivors of the Longship
sleep in the east tower. ey find Sonise to be
an easy and comfortable life, even if they are
losing most of their pay on dice. Sister Tippire
oversees the garrison and drills them daily on
the second floor.
5. Portcullis Room
is room houses the winch that controls the
portcullis. A grate in the floor can be removed
to drop stones and oil down on invaders.
Second Floor
e roof is used to drill the garrison. e
southwest tower has two cells to hold prison-
ers. Both are empty at the moment. m
ird Floor
º
T H E Q U E STION OF A HÂRNIC DARK AGE 1
∞e Question of
a Hârnic Dark Age
n earlier version of this essa on the technological levels of Hârn was first ublished on the ârnForum.
ext: “Padria” Sean O’Neal.
is based loosely on of their knowledge with their Jarin allies in various refer-
º
THE QUESTION OF A HÂRNIC DARK AGE 2
equally and the northern Jarin were relatively unaffected. lex knowledge which would be harder to maintain, par-
is gives us an opportunity to make an important com- ticularly in the chaos that followed. However, I think there
parison, that being how do the peoples of southern Hârn are clues to some of what these Jarin learned from the elder
differ as these differences are probably due to the influ- races surviving even in modern examples of Hârn.
ence of the elder races.
We’ve also proven the elder races were (and still are) ’ Bejist, which was one of sev-
advanced culturally and in technology. I doubt many
would argue this, but now we have some clear references
to build on.
L eral cities in the area inhabited by all three races
(Sindarin, Khuzdul and human) prior to the
Battle of Sorrows (which happened to take place very
e next question for me then is this. Since the Sinda- near Bejist). is is yet another indication of the kind of
rin and Khuzdul seem reluctant to teach what they know cooperation and trade that existed at that time and fur-
now, what proof is there they ever shared this knowledge ther lends support to the idea that the elder races were
with the Jarin of the past. Cultural benefits don’t neces- teaching and educating the Jarin, perhaps to a level equal
sarily equal technological benefits … so is there some ex- or higher than what we see generally in Hârn today (ex-
ample of them sharing advanced knowledge? amining the two examples of such ruins, the cities cer-
ere is. In the Gelimo article from we tainly seemed to equal or exceed anything on Hârn in
have the story of an elven adventurer c who was … but fully years in the past!). But we also know
ship wrecked there. While the people he encounters are that after the battle of Sorrows two things happened.
not the Jarin that came later (they are in fact the people of Many of these Jarin fled north of the Ulmerien, some
the Henge culture) it is still an important example be- settled at and around the Ulmerien, and second there was
cause it shows us a case of a Sindarin teaching humans a general decline in the “culture” of these Jarin because the
crafts lore and specifically what kinds he taught them. In Sindarin and Khuzdul withdrew their presence and sup-
the third stanza of the poem we read. port. is is fact stated in canon material.
From this, and from what we know of Hârn currently,
Of beams and sail did they learn, we can draw some interesting conclusions. For example.
Of gem and mirror pure, We know some of the Jarin from Bejist settled around the
So laboured they among the stones, Ulmerien in what is today the Kingdom of Chybisa. We
To forge the bowl azure. know that these people were influenced by the Sindarin.
We know that in the Chybisa of a higher percent-
e first line is a reference to ships and sailing, so we age of yeomen are longbowmen than in any other culture
know he taught them ship building and how to sail and on Hârn. So let’s extrapolate an explanation which goes
navigate. e second line refers to gemcutting and silver- something like this. e Jarin of old learned the use and
smithing (making early silver mirrors), so he taught them value of the bow from the Sindarin, after the Battle of
jewelcraft. e last line is a reference to the symbol of Sorrows the Jarin scattered and fled north. In the years
Siem, the azure bowl, indicating he probably introduced and centuries that followed much of what they had
them to his religion and they seem to have taken up wor- learned from the elder races was forgotten. But, those
ship of Siem. e article goes on to tell us he dwelt among who settled in the Ulmerien valley remembered the bow
them for a “time” and taught them many things, the above and continued to use it to hunt. In time, these people were
references being the clearest examples. united into the Kingdom of Chybisa, which though small
is like many other kingdoms on Hârn, save that its people
: I have never found a direct connection to prove this but here is
an interesting theory. Most of Hârn and Lythia seem to be about equal still have a love of the bow and have once again found a
to medieval Europe of about circa . Yet some forms of shipbuild- place for it in war.
ing seem well past this and the question comes up from time to time as Likewise, I don’t think it is coincidence that Chybisa
to why. We know that the Ivinians helped develop the Dak, but where is the only place on Hârn where you find a human fortifi-
did the idea of the Karune come from? Careful reading of the
module reveals that Sindarin ships are of the Karune class … did human
cation that is comparable to the kind built by the Khuz-
shipwrights imitating the Sindarin invent the Karune? dul. While it is true the master mason who oversaw the
construction was actually a Khuzdul mason, Hazmaral of
Based on this I think we can safely assume that the Orinian, I think there is more to it than this and yet an-
elder races were helping the Jarin along and sharing their other hint at a remnant of elder influence on the Jarin.
knowledge with them. But after the Battle of Sorrows, Suppose these same Jarin who kept the bow, also kept the
there was a decline and these Jarin lost some of the know- idea of building with stone (at the ruins of Bejist we see
ledge. In all probability some of the more advanced/comp- that most of the buildings in the city were built of stone).
º
T H E Q U E STION OF A HÂRNIC DARK AGE 3
I’m not saying they remembered how to build in the Khu- makes a strong case for not only the influence of the elder
zan style (they didn’t), just that they perhaps kept alive races, but what its effects have been. But its not the only
the basic skills of masonry more so than the rest of East- such case on Hârn, there is also western Hârn to look at
ern Hârn. A single Khuzan mason cannot build a castle which was more puzzling to me.
alone, he needs labor and lots of it. Some of that labor
needs to be skilled labor in the form of stone cutters and about the Khuzdul of Kiraz, the
other masons. So let’s suppose this. Burzyn was possible
because there were masons in Chybisa who had kept alive
some of the ancient traditions of masonry, and thus the
i question was raised as to what relation they
had with humans and whether or not there
were once human farmers living outside Kiraz as there are
Khuzdul mason who oversaw the construction had a la- now at Azadmere (it was also debated how many it would
bor force skilled enough to both understand his more take to feed the dwarves of Kiraz which is only relevant
advanced methods and to follow his construction plan in here to say that it would take hundreds farmers to do it,
building such a castle with his direction. You don’t see in short you’d need a significant group of people). In dig-
copies of Burzyn elsewhere on Hârn simply because there ging around for information about that debate I came
are few if any other places where you can find the same across indications that the Khuzdul of Kiraz traded with
long tradition of skilled masons. us even if someone the Jarin tribes that lived nearby and this tribe could be
somewhere else on Hârn had the right ideas for building reached by river, and more importantly that this group
such a castle, and even if they had or were a Khuzan ma- may well have been the early Corani tribes (as well as the
son, they wouldn’t have the skilled labor force needed to Shirii and Komii).
actually construct the castle. at’s an important connection because it helps to
explain what happened later in western Hârn and also
: Some may wonder why the Jarin who settled in the Ulmer-
ien valley would have been more likely to keep alive such skills than may help explain part of the change in the elder races at-
other Jarin who fled further north to the Kald valley or beyond. e titude about teaching humans their crafts. I’ll come back
explanation can be found in understanding what would be required in to this second point later, first I’ll deal with the case of
order to teach and pass on such knowledge to future generations. at western Hârn because its fairly interesting and has several
is, in order to teach an apprentice mason to be a mason, you need the
right facilities in the form of a quarry, workshops, etc. e Jarin who
solid examples to support my theory.
settled in the Ulmerien valley probably did so relatively soon after the First, lets assume that prior to any elder influence all
Battle of Sorrows. is gave them a chance to re-establish the tradi- the tribes of western Hârn were barbarians of more or less
tions of teaching with less disruption and less loss of knowledge than the same level of technology. Now lets throw in some el-
those who went further north and thus took longer to settled down
der influence from the Khuzdul who were trading for
and begin teaching again.
food, and the Sindarin … but limit it to mainly just a few
As some supporting proof of this, lets look at Gyth- tribes, the Corani, Shirii and Komii (why this was the case
run keep in Melderyn. It was built in – , fully I don’t know, but it seems to have been so). ese tribes
years after Burzyn, by who … Chybisan and Emel- get a boost in their development. Pretty soon they are
rene masons. If it was as simple as hiring a Khuzan mason making better weapons and armor, building better fortifi-
certainly you would think Melderyn would have done cations and so forth; ergo they are now more advanced
this (and probably has the influence to do so). Yet they than the surrounding tribes who are still barbarians.
didn’t, instead they had to import an entire skilled labor Now, lets take a look at the and
force, part of which came from Chybisa. Yes, you could kingdom modules at what the published information tells
say the Chybisans learned that skill from the construc- us about the rise of the Corani Empire. We know that the
tion of Burzyn, except that the logic doesn’t work. If you Corani were more advanced than their barbarian neigh-
need skilled labor to build such a castle, then they (the bors. Militarily they were using organized legions and
Chybisans) must have already been skilled masons before appear to have had better weapons and armor. It is also
Burzyn was built, though they probably learned a new worth noting that Coranan and Shiran, two of the largest
skills from Hazmaral in the process. By the way, if you and architecturally advanced cities in western Hârn were
agree with me, then we’ve just put Chybisa on the map as built by these same tribes (Golotha was built by the
a source of fine masons and longbows, making it a bit Corani Empire later and Aleath seems to have been heav-
more interesting and important. ily influenced by them making the Corani directly or in-
In general, the Jarin of south eastern Hârn seem to directly responsible for every major city in western Hârn).
have advanced into feudal kingdoms, developed better My initial theory was that the Corani, using what they
armor, weapons and architecture than the Jarin of the had learned from the elder races, gained an advantage
north who lacked the influence of the elder races. is over the violent barbarians around them and then used
º
THE QUESTION OF A HÂRNIC DARK AGE 4
this advantage to eventually conquer most of western But then there was Lothrim and the carnage of Kiraz.
Hârn. ere was just two problems with this theory. e elder races had had enough. First it had been humans
First, the Corani Empire came after Lothrim and after who struck down Daelda at the Battle of Sorrows and
Kiraz had been abandoned and long after the elder races now another human had destroyed Kiraz. e Khuzdul
has supposedly withdrawn their influence. is was a and Sindarin withdrew completely and from this point
problem because if the influence of the elder races alone forward and virtually refused to share their knowledge
was responsible for their rise to power it probably should with all but a select few humans (which helps put their
have happened sooner and I couldn’t initially explain why current attitude about this in better perspective).
it didn’t. Second, there are obvious Azeryan influences on
: Although the Komii almost certainly had contact with the
arda (specifically in the architecture, government and Khuzdul, they don’t seem to have benefited as much. ere are two pos-
their military organization), and I couldn’t account for sible explanations for this. First, lacking the fertile river valley of the
where these came from. It poked two large holes in my ard they were not able to settle into an agrarian society as did the
theory I needed to adjust for. Corani and Shirii. Such settlement would have been the chief reason
the Khuzdul wanted to trade (for the food surplus) and also such a cul-
is led to a second theory, the Double Influence ture has more time to spend on technological advances than a nomadic
eory I call it. It begins much like my first theory … hunter/gather culture dwelling in hilly forests. Second the Komii may
with the Corani and Shirii tribes being fairly peaceful simply have been too violent for the Khuzdul’s taste and which would
farmers that the Khuzdul and Sindarin found easy to have discouraged trade as well.
trade with. However, even after the Battle of Sorrows, the But without their influence, there was now an oppor-
elder races continued their contact with these tribes, but tunity for a second influence among the Corani and Shi-
from more of a distance (perhaps being more cautious rii. Studying the Bejist articles I find that at the Battle of
after their experiences with the humans of eastern Hârn). Sorrows there were eight Navehan priest from Karejia
ey shared some knowledge with them, but not as who were present and played a key role in the battle.
much. is explains the slower development. In short, Karejia was at that time a part of the Azeryan Empire;
they helped the tribes survive against more violent tribes remember this, it’s important. ese eight priest had been
like the Hefiosa and Komii, but not enough to give them sent to Hârn to subvert the populace and introduce their
dominance over the region. own religion but had been frustrated by the influence of
º
T H E Q U E STION OF A HÂRNIC DARK AGE 5
the Sindarin. At the height of the battle they summoned tronomy, mathematics (particularly geometry), and engi-
the demon Aedlad who struck down King Daelda and neering. e roof of the building was a glass dome in a
possessed him. e Sindarin killed seven of the Nave- lead frame used for observation. at alone would be an
hans, but the eighth escaped and it is his account of the achievement beyond the glass workers and masons of
events which survived. What this incident tells me is that Hârn who are still trying to figure out how to make glass
the Azeryan Empire, home of many of the Dark churches, windows (with the possible exception of the Sindarin,
is trying to spread its influence to Hârn, they failed with Sindarin definitely have glass windows as is demonstrated
the Pharic invasions which brings us back to the Corani. in the module).
e Corani were fairly civilized by now, probably had What this indicates is that the Corani Empire of
plenty of craftsmen and artisans courtesy of the Khuzan had a level of technology higher than Hârn has now
and Sindarin influence on them and thus were just what … possibly higher even than Melderyn, which must have
the Azeryan were looking for. With no Sindarin influence been quite a shock for the Wizard Isle. en came the
in the way they were able to introduce the dark churches Balshan Jihad and it was much of this was lost. We know
to the Corani, turn them violent, and make them into a that during the Jihad many scholars and artists were
pale imitation of the Azeryan Empire. is is why the killed and probably a great deal of this knowledge per-
ardic military is patterned after the Azeryan model ished with them.
(and why they use the Azeryan terms for ranks).¹ is, along with the after effects of Lothrim’s Empire
A now much more aggressive Corani attacked first the in eastern Hârn (gargun attacks, the Migration Wars, etc.)
Hefiosa, blundered, recovered and wiped them out. en presents us with a second Hârnic Dark Age after a first
they absorbed the Shirii, wiped out the Komii and went experienced with the withdrawal of the Sindarin after the
on to conquer almost all of western Hârn. Where ever they Battle of Sindarin.
went they took their culture with them. e Corani were One other interesting note from Tesien. We have an
skilled builders. For example, they constructed paved example of an Archimedes screw there, which was appar-
roads going as far as Khustan in Peran. is kind of skill ently an idea imported from Emelrene. So we have at least
was probably a hold over from the Khuzan influence. one solid example of technology from Emelrene, a tech-
In Coranan we also see examples of domes in con- nology apparently not generally present on Hârn.
struction. Domes are difficult to build and would take a Taking all this together, we have not one, but two
fairly skilled mason to create, this may be another hold Hârnic Dark Ages. We have some idea of the kinds of
over from Khuzan influence (where as Chybisan masons things humans have learned from the elder races, and
learned to build round towers and concentric fortifica- how much has been lost. We have an idea why round tow-
tions, Corani/ardic masons have mastered the arch ers are uncommon and why everyone isn’t building copies
and understand the dome; makes for some nice cultural of Burzyn. We’ve learned something of the history and
and regional differences if you care to use that in your p- Lythian/Azeryan connections of the ardic Republic
Hârn). and perhaps why Melderyn seems so threatened by it.
We’ve learned something about the dark churches and if
, ’ the kingdom module we connect those dots, something of what the Melderyni
º