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RE3 - Ultimate File List

Player models:
Carlos Oliveira default
pl0000
Body - pl0000
Head - pl0001
Hair - pl0005

(Sectionroot version of pl0000 folder actually has Leon remake costume textures)

Carlos wounded variation (last few cutscenes in the game)


Body - pl8090
Head - pl8091
These seem to just be textures, no mesh files it uses the pl0000 meshes for this variant

Carlos classic costume: (DLC costume)


Body - (uses body from default)
Head - pl0011
Hair - pl0015

Carlos "zombie"
Body - pl8070
Head - pl8071
Hair - pl8075

Claire Redfield: (Files not actually included in the game, but they're listed in the .exe)
pl1000
Body - pl1000
Head - pl1001
Hair - pl1005

Jill Valentine default


Body - pl2000
Head - pl2001
Hair - pl2005

Jill S.T.A.R.S. (RE3R version)


Body - pl2010
Head - pl2011
Hair - pl2015
Jill classic costume: (DLC Costume)
Body - pl2020
Head - pl2021
Hair - pl2025

Jill hospital
Body - pl2700
Head - pl2701
Hair - pl2705

Jill S.T.A.R.S. hospital


Body - pl2710
Head - pl2711
Hair - pl2715

Jill classic hospital


Body - pl2720
Head - pl2721
Hair - pl2725

Jill first person dream sequence


Body - pl2800

Jill zombie dream sequence


Body - pl2900
Head - pl2901
Hair - pl2905

Jill default mirror


Body - pl2910
Head - pl2911

Jill S.T.A.R.S. mirror


Body - pl2920
Hair - pl2925

Jill classic mirror


Body - pl2930

Jill zombie mirror


Body - pl2940
Face - pl2941
Nicholai Zinoviev:
pl4000
Body - pl4000
Head - pl4005
Hair - pl4001

Sectionroot folder pl4050 has Hunk textures from RE2R

Mikhail Viktor:
pl5000
Body - pl5000
Head - pl5001
Hair - pl5005

Matt Walker zombie (zombie A)


Body + head + hair - pl7000 (single mesh)

Zombie B (male)
Body + head + hair - pl7010 (single mesh)

Zombie C
Body + head + hair - pl7020 (single mesh)

Brad Vickers "chickenheart":


pl8000
Body - pl8000
Head - pl8001
Hair - pl8005

Tyrell Patrick:
pl8010
Body - pl8010
Head - pl8011

Murphy Seeker:
pl8020
Body - pl8020
Head - pl8021
Hair - pl8025
Dario Rosso "LEAVE ME ALONE":
pl8030
Body - pl8030
Head - pl8031
Hair - pl8035

Amy Lee?
pl8040

Nathaniel Bard
pl8060
Body - pl8060
Head - pl8061
Hair - pl8065

Brad zombie?
Head + hair model - pl8081
Mesh doesn't look like the zombie version though. Not sure what this is for

Marvin Branagh:
pl8100
Body - pl8100
Head + hair - pl8101
There's also Marvin textures in sectionroot in the pl5700 folder

Brian Irons
pl8140 - Didn't find model/textures

Ben Bertolini
pl8150 - Didn't find model/textures

Robert Kendo:
pl8170
Body - pl8170
Head - pl8171
Hair - pl8175

"Police H" (H probably means human)


Body - pl8500
Head - pl8501
Hair - pl8505
T-shirt man
Full body - pl8530

Long sleeved shirt man


Full body - pl8550

NPCs
The NPCs are located here:
“natives\stm\sectionroot\character\enemy”

Male generic survivors - em7000


This has a bunch of subfolders for their heads, hair, and clothing meshes

Female generic survivors - em7100


This has a bunch of subfolders for their heads, hair, and clothing meshes

Enemies:
Enemies are located in two folders so I divided them into two sections.

First set:

Enemy files in: "nativesRE3Full\stm\sectionroot\character\enemy"

(I copied most of this data from RE2R's list assuming it'd be the same, given they're reusing zombie
models)

em0000 - Male zombie regular posture


Subfolders:
Body:
body00 - Male zombie base ("nude" body. Underpants only. Includes exploded head, after
headshots split open)
Face:
> em0050 - male zombie face variations:
FaceXX:
00 - Matt Walker zombie hair is textured onto the head
01 - Zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - Rounder face, no nose, missing part of cheek
03 - Wrinkeled cheeks short hair
04 - Asian face, mid long hair on top, sorter near bottom
05 - Older male, longer face, short/balding hair
06 - Bald head, hold in forehead, right cheek ripped open
07 - Older male, bald head, midlong beard, long eyebrows
10 - ??
11 - Zombie head ripped by licker
14 - Bald head (seems like base model similar to 00)
70 - Ripped mouth (no lips) mid long messy hair
71 - Ripped neck, groomed short hair. Might be one of the "just turned" zombies?
72 - Zombie Marvin head
73 - Zombie Elliot
75 - Model doesn't load. Nothing else in the folder
76 - Model doesn't load folder empty
90 - Brad
Hat:
00 - Police hat
01 - Baseball cap
Pants:
I think you can guess these. Different sets of pants
90 - Brad
Shirt:
Guess what's in this folder. Multiple tops.
90 - Brad

In the em0000 folder there is a folder called "specific" this is the pale head

em0100 - Female zombies


Subfolders:
Body:
body00 - female base (underwear only. Includes exploded head, after headshots split open)
FaceXX:
00 - Scratched face. mid-long hair (hair is kinda like Rebecca's but longer)
01 - Female face with very long hair. reaches past shoulders. thick hair, partially covering face
02 - Face with shoulder length hair. hair is thinner than 01. forehead exposed
03 - Female face with dreads hairstyle
04 - Shoulder length messy hair, hair covers face no hats for the females
Pants:

Shirt:

em0200 - Male zombie (heavy male)


Subfolder:
Body:
body00 - Male zombie base ("nude" body. Underpants only. Includes exploded head, after
headshots split open)
Face:
00 - Bald (chubby-ish) face, hair only on the sides and back of the head. Not on top
01 - Left side of mouth is ripped. Short haired male
03 - Wide nose, short subby hair. Wounds on right side of the face next to mouth
70 - Bald chubby faced male head

em4000 - Zombie dog:


Subfolder:
em4000_00 - Dog (body seems to be ripped. can see some ribs)

Second set of Enemy files:


enemy files in: "natives\stm\escape\character\enemy\"

em0000 - ?

em1000 - NE-Alpha Parasite (facehugger thing nemesis puts on zombies)

em3000 - Licker

em3300 - Hunter

em3400 - Hunter gamma

em3500 - Drain demoes


em3510 - Demoes egg?
em3600 - Drain demoes again? No mouth tentacle?

em4000 - Zombie dogs:


Subfolders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar

em7000 - ? No mesh or textures

em900:
em9000 - Nemesis body (gameplay version) with all torn coat variations
em9001 - Nemmy head

em9030 - Nemesis tentacle

em9100:
em9100 - Nemesis body opening scene persuer
em9101 - Nemesis head in bag (wrapped up for the opening)

em9200:
em9200 - Pit fight Nemesis (one arm is a tentacle)
em9201 - Pit fight tower Nemesis head
em9210 - Coat piece

em9300:
em9300 - Final Nemesis full body
em9301 - Nemesis room goop
em9302 - More goop
em9303 - Weakspot

em9400:
em9400 - Nemesis clocktower fight form body
em9401 - Nemesis head clocktower fight
em9405 - Jill's hair?
em9410 - Nemesis coat torn piece
em9480 - Nemesis tentacle

Weapons and ammo:


wp0000 - G19 handgun
wp0001 - Handgun bullet
wp0100 - G18 handgun with extended mag
wp0200 - G18 handgun with normal mag
wp0300 - Samurai Edge
wp0600 - MUP handgun
wp1000 - Shotgun
wp1001 - Shotgun shell
wp2000 - Assault rifle
wp2001 - Assault rifle bullet
wp2100 - Inf assault rifle (just some alt textures)
wp3000 - Magnum
wp3001 - Magnum bullet
wp3100 - Special weapon - sparkshot esque gun
wp4100 - Grenade launcher
wp4101 - Grenade shell
wp4103 - Flame shell
wp4105 - Acid shell
wp4107 - Mine shell
wp4400 - Anti-tank rocket launcher (4 barrel)
wp4401 - Rocket
wp4500 - Combat knife with ring
wp4510 - Combat knife Jill
wp4520 - Special weapon - flame knife
wp4600 - ATM (tube rocket launcher)
wp4700 - Railgun
wp6200 - Grenade
wp6201 - Grenade lever
wp6300 - Flash grenade
wp6301 - Flash grenade lever
wp9000 - Nemesis' rocket launcher
wp9001 - Rocket
wp9100 - Nemesis' flame thrower + gas tank
wp9200 - Rubble Nemesis uses in the opening scene
wp9500 - G19 handgun

Items:
Green herb - ?
Red herb - ?
Blue herb - ?
First aid spray - ?
Hip pouch - ?
?-

Stages/levels/environments:
?-

Others/cutscene items:
sm46_033_es_knife01a - Throwing knife?
sm46_046_es_ballisticknife01a - Butterfly knife
sm46_049_es_vaccinecase01a - Vaccine cannister, also has broken version after shot in the folder
sm46_051_es_shotgun01a - Windham shotgun
sm46_086_es_handgun01a - (Located in setmodel) Nicholai's handgun
sm46_088_es_handgun01a - (Located in setmodel) Marvin's handgun (looks like Leon's M19)
sm46_107_es_nikukai01a - Blob Nemesis cutscene before final fight

Hex editing:
01 - HG
0b - Shotgun
15 - Ar
2F - Knife
01 - 03 - Health items (same as RE2R)
1f - Handgun ammo
21 - Shotgun ammo
22 - Ar ammo
b5 - Fire hose
98 - Bolt cutters

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