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60 BEHAVIORAL BIASES

A GLOSSARY FOR STRATEGIC PLANNERS

Created by Baiba Matisone


A

ACTING BIAS: when faced with ambiguity AMBIGUITY AVERSION: we have an ANCHORING: we rely heavily on initial
(creative fuzzy-front-end) favoring instinctive avoidance of the unknown. pieces of information as a reference point
doing something or anything without any for making subsequent decisions
prior analysis even if it is AMBIGUITY BIAS: favoring options
counterproductive: “I have to do where the outcome is more knowable ANCHORING BIAS: being influenced by
something, even if I don’t know what to over those which it is not. This bias has information that is already known or that is
do”. Team members can feel that they dire impacts on innovation outcomes first shown. This causes pre-loaded and
need to take action regardless of whether because the process is a fundamentally determined tunnel vision and influences
it is a good idea or not. This can be an risky and unknown process. If team final decision making. We deliberately
issue when under time pressure in strict members subconsciously favor known manipulate team members’ minds by
design sprint workshops for example. knowns, you will most likely follow ‘pre-loading’ them one of our warm-up
known knowns and previously trodden exercises to demonstrate this bias at play.
AFFORDANCE CUES: gives us a hint of paths. The impact is highly-significant on creative
how we should interact with something. thinking and outcomes.
A, B, C

AUTHORITY BIAS: favoring authority The rate and speed at which ideas are not psychologically consistent with each
figure opinions ideas within innovation adopted by others (through discussion, other, people do all in their power to change
teams. This means that innovative ideas the rate of silent dot voting, etc) can them until they become consistent. The
coming from senior team members significantly influence the likelihood of discomfort is triggered by the person's belief
trump or better all others, even if other those ideas and concepts being selected clashing with new information perceived,
concepts, ideas, and inputs could be by the group and taken forward. wherein they try to find a way to resolve the
more creative and relevant to contradiction to reduce their discomfort.
problem-solving. COGNITIVE DISSONANCE occurs when a
person holds two or more contradictory COGNITIVE EASE: we have a preference for
BANDWAGON BIAS: a commonly known beliefs, ideas, or values; or participates tasks that are perceive as "easier" to achieve.
bias favoring ideas already adopted by in an action that goes against one of
others. This is especially influential these three, and experiences COMMITMENT: we like to be seen as
when linked to authority bias. The psychological stress because of that. consistent in our promises and actions.
bandwagon effect is a common According to this theory, when two
occurrence we see in workshops. actions or ideas are
C, D, E

COCKTAIL PARTY EFFECT/THE POWER CONFORMITY BIAS: choices of mass CHUNKING: smaller, individual tasks are
OF PERSONALISATION: personalisation populations influence how we think, perceived as less daunting than big ones with
is one way to grab attention. Just because even if against independent personal multiple, interacting stages.
you can, doesn't mean you should. The judgments. This can result in poor
problem with personalisation is that decision making and lead to groupthink DISTINCTIVENESS: being distinctive makes
when you get it wrong, it is jarring. Plus, which is particularly detrimental to brands memorable. This might sound like an
the aversion to personalisation will fade creativity as outside opinions can obvious point but it is one that is studiously
with time. become suppressed leading to ignored by the advertising industry. Brands
self-censorship and loss of independent must seek inspiration from beyond their
CONFIRMATION BIAS: we believe what thought. category. If they do so they will see one of the
we want to believe by favoring common factors of the few brands who have
information that confirms preexisting CONCRETENESS: we process concrete created a genuine step-change in their
beliefs or preconceptions. This results in concepts easier than abstract ones. category is that they were highly distinctive.
looking for creative solutions that
confirm our beliefs rather than challenge COSTLY SIGNALING: we trust things EFFORT REWARD HEURISTICS: we value
them, making us closed to new more when we feel there is an inherent things more when we have expended more
possibilities. cost attached to produce them. effort on them.
E, F, G

EXPECTANCY THEORY: the better the what they do, leading to taking the FEATURE POSITIVE EFFECT(CLOSE LINKS
serve, the better the taste. When a drink is wrong problems or needs forward to WITH OPTIMISM BIAS): due to limited
unknown the serve forms a much greater solve. time or resources, people tend to focus on
proportion of the consumer's knowledge the ‘good’ benefits whilst ignoring negative
and generates a more sizeable effect. FRAMING BIAS: being influenced by the effects even when the negative effects are
When drinkers disliked the brand then way in which information is presented significant. This is influential when
drinking, for example, lager out of a glass rather than the information itself. We deep-diving into specific new feature sets
made those associations more salient and see this one all the time, particularly for new concepts (especially when coupled
damaged the taste. when developing prototypes for pitching with loss aversion bias) because it means
as well as in presenting polished slides. that teams will overlook missing
FALSE CAUSALITY BIAS: citing sequential People will avoid risk if presented well information especially when it is outside
events as evidence the first caused the and seek risk if presented poorly expertise resulting in taking ideas forward
second. This can occur within the Design meaning that decision making logic can with critical flaws.
Thinking empathize phase where you are easily be skewed.
intentionally seeking confirmation of GOAL GRADIENT: the closer we think we
causality between what people say vs. are to completing a goal, the more we try to
achieve it.
G, H, L, M

GOODHART'S LAW: when a measure LABOUR ILLUSION: we value things The energy put into creative thinking, team
becomes a target, it ceases to be a good more when we believe extra effort has members can become biased and become
measure. In other words, setting a naive been exerted on our behalf. emotionally attached to their outcomes.
target encourages behaviour that
superficially meets the goal rather than LOSS AVERSION: we are more motivated MEDIA CONTEXT: visual illusions illuminate
the underlying objective. to avoid losses than to pursue gains. our thought process. Just as context influences
what our eyes see, so it determines what our
HABIT is a routine of behavior that is LOSS AVERSION BIAS: once a decision minds think. As with visual illusions, context
repeated regularly and tends to occur has been made, sticking to it rather than can determine how messages are interpreted
subconsciously. The American Journal of taking risks due to the fear of losing in media. Information is not perceived
Psychology defines a "habit, from the what you gained in starting something neutrally. People are swayed by contextual
standpoint of psychology, [as] a more or and wishing to see it finished. We also cues.
less fixed way of thinking, willing, or Attach more value to something once we
feeling acquired through previous have made an emotional investment in
repetition of a mental experience." it. A consequence of effort, time and
M, N, O, P

MOOD is an affective state. In contrast to influence the behavior and decision considered more likable after committing
emotions or feelings, moods are less making of groups or individuals. Nudge a blunder, while a perceived average
specific, less intense, and less likely to be will make it more likely that people will individual would be considered less
provoked or instantiated by a particular behave in a particular way. likable.
stimulus or event. Moods are typically
described as having either a positive or OSTRICH EFFECT: we tend to avoid PRO-INNOVATION BIAS: new innovations
negative valence. making choices when faced with a should be adopted by all members society
potentially negative outcome. (regardless of the wider needs) and are
NEGATIVE SOCIAL PROOF is the pushed-out and accepted regardless.
inadvertent misuse of the social proof PRATFALL EFFECT is the tendency for Novelty and ‘newness’ are seen as
bias. It's when social proof is used in such an interpersonal appeal to increase or inherently good, regardless of potential
way that it has the opposite effect to that decrease after an individual makes a negative impacts (inequality, elitism,
intended (also see SOCIAL PROOF). mistake, depending on the individual's environmental damage, etc) resulting in
perceived ability to perform well in a new ideas and concepts generated being
NUDGE proposes positive reinforcement general sense. An individual perceived to judged through somewhat rose-tinted
and indirect suggestions as ways to be highly competent would be spectacles.
P, R, S

PROJECTION BIAS: from behavioral PRICE RELATIVELY: our mind's RE-FRAMING information may be
economics, over-predicting future tastes perception of value is just as relative as numerically identical, but people will interpret
or preferences will match current tastes our eye's perception of size. The them very differently depending upon how it is
or preferences. This bias has particular relativity of our judgments is not limited presented.
influence as new innovations are to low-value items bought with minimal
conceived in the now and are projected consideration. Perceptions of value can SALIENCE: our attention is drawn to what's
into the future when they enter markets be tweaked by altering the competitors novel and seems relevant to us.
resulting in over value-appreciation of in the comparison set.
consumer preferences.
SCARCITY: people value attractive products
REGRET AVERSION: when people fear more highly when they believe that they're
POWER OF FREE: we see no downside to that their decision will turn out to be scarce.
FREE - this makes it overly, irrationally, sub-optimal or wrong in hindsight they
attractive. attempt to minimize potential regret.
SELF-EFFICACY: an individual's belief in their
ability to achieve a goal.
S

SELF-SERVING BIAS favoring decisions SOCIAL NORMS: our behavior is heavily assessing how truly innovative team
that enhance self-esteem. This results in influenced by that of others, with outcomes are.
attributing positive events to oneself and common patterns signaling what is
conversely negative events as blame on "appropriate". STATUS-QUO BIAS: favoring the current
oneself. Within innovation workshops, situation or status quo and maintaining it
this can mean that decisions made can be STRATEGIC MISREPRESENTATION: due to loss aversion (or fear of losing it) and
loaded with personal agendas rather than knowingly understating the costs and do nothing as a result. This is a subtle bias
customer and business logic for the overstating the benefits. When on an emotional level that makes us reduce
company. developing innovative concepts, ballpark risk and prefer what is familiar or “the way
figures, and business model prototypes, we do things around here” as it is known. It
SOCIAL PROOF: also known as teams are prone to understating the true has severe consequences when seeking out
informational social influence. It costs and overstating the likely benefits new ways to creatively solve needs and
describes a psychological and social in order to get a project approved (which problems.
phenomenon wherein people copy the happens all the time in large
actions of others in an attempt to governmental contracting).
undertake behavior in a given situation. A Over-optimism is then spotted and
lot of people are doing it, it must be good. challenged by managers
S, T

STATUS-QUO BIAS: favoring the current THE DANGER OF CLAIMED DATA: How do THE FUNDAMENTAL ATTRIBUTION
situation or status quo and maintaining it we know the truth when everyone lies? It's ERROR: your assumption about the
due to loss aversion (or fear of losing it) very important to keep in mind before you selfishness of the business is an example of
and do nothing as a result. This is a subtle do any research on customers - people the fundamental attribution error. That's
bias on an emotional level that makes us often don't know their genuine the tendency to overestimate the
reduce risk and prefer what is familiar or motivations. It's not that they are lying; importance of personality and
“the way we do things around here” as it more that they are unaware of their underestimate that of context, by explaining
is known. It has severe consequences motivations. Direct questioning is behavior. This implication is widespread and
when seeking out new ways to creatively unsatisfactory because of lying and has important implications for how we
solve needs and problems. confabulation. A more accurate alternative think about targeting our comms.
is to observe behavior. Observed data is a
THE CURSE OF KNOWLEDGE: the significant improvement in surveys. THE PAIN OF PAYMENT: when we pay with
difficulty of imagining what it's like not However, it is far from perfect and still cash, we typically overestimate our spend by
to know something that we know. needs to be interpreted with caution. 9%, whereas those using contactless cards
underestimated by 5%.
T, V

THE PRATFALL EFFECT is the tendency THE REPLICABILITY CRISIS: Many famous VARIABILITY is a lack of consistency or fixed
for an interpersonal appeal to increase or marketing studies fail to be repeated upon pattern; liability to vary or change. The bias
decrease after an individual makes a replication, a notable example being the that works in one situation might backfire in
mistake, depending on the individual's "too-many-choices" effect, in which a high another.
perceived ability to perform well in a number of choices of the product makes a
general sense. This bias makes people consumer less likely to purchase. VEBLEN GOODS is a type of luxury good for
more appealing as it increases their Replication studies in marketing are needed which demand increases as the price
approachability and makes them seem to examine the applicability of theories and increases, in apparent contradiction of the
less austere, more human. models across countries and cultures, law of demand, resulting in an
which is especially important because of the upward-sloping demand curve. A higher
possible influences of globalization. Don't price may make a product desirable as a
THE POWER OF THE GROUP: the
take a single study as definitive proof. status symbol in the practices of
audience doesn't trust itself, it trusts
conspicuous consumption and conspicuous
someone else. If they hear someone
leisure. For example, the high price of the
applauding in theatre very aggressively
pill will lead to an assumption that it would
and intensively, they think that
be more effective and this assumption
something extraordinary is going on.
shaped the actual perception.
W

WISHFUL SEEING: Experiments WINNER'S CURSE is a phenomenon that


demonstrated that perceivers tend to see may occur in common value auctions,
desirable objects (i.e., those that can where all bidders have the same value for
fulfill immediate goals—a water bottle to an item but receive different private
assuage their thirst, money they can win, signals about this value and wherein the
a personality test providing favorable winner is the bidder with the most
feedback) as physically closer to them optimistic evaluation of the asset and
than less desirable objects. Seeing therefore will tend to overestimate and
desirable objects as closer than less overpay.
desirable objects serves the
self-regulatory function of energizing
the perceiver to approach objects that
fulfill needs and goals.
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Additional information:
Shotton, R., The Choice Factory, Harriman House LTD,
BAIBA MATISONE Great Britain

Kahneman, D., Thinking, Fast and Slow, Farrar, Straus and


Is a brand strategist who helps to connecting
Giroux
brands to culture and getting people to share
their fears, hopes and dreams Thaler, H., R, Nudge, Penguin books

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