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Gestione dei Progetti Aerospaziali

2015-2016
Project dynamics and managerial
principles
Agenda

•  Project Principles
•  Key management principles
•  Anticipation
•  Flexibility

© Elena Pellizzoni 2
Problem solving cycles

Iterations

Design input
from other
phases Objectives Alternative Physical or logical Results analysis Solution
identification Experiments
generations modeling and evaluation
(E) E=f(D,A)
(D) (f) (E)

© Elena Pellizzoni 3
Problem solving cycles
§  Project phases
Internal cycle

Solutions

Internal cycle

Constraints and
opportunities

§  Product components


Components
design
System
design Integration

§  Current and future projects


© Elena Pellizzoni 4
Consequences of errors in the problem
solving interaction management

•  Change previous solutions decisions (recycle)


•  Development cost and time increase

•  Face the problems in the last phases


•  Development cost and time increase

•  No optimal solutions for the final output


•  Quality reduction of the final output

© Elena Pellizzoni 5
Boeing Example
« … You have 5’000 engineers designing an airplane. It’s very difficult
for these engineers to coordinate themselves with two-dimensional
pieces of paper, or for a designer who is designing an air-conditioning
duct to walk over to somebody who is in Structures and say:
“Hi, here’s my duct - how does it fit in your structure?”
It is very difficult with two-dimensional pictures.

So we ended up using [physical] mock-ups and, quite honestly, also


using the final assembly line to complete the integration. And it
was very expensive. You end up with an airplane that’s very difficult
to build. The first time that components come together is on the
assembly line. And they don’t fit- So we had a tremendous cost on
the first few airplanes to make sure that all the parts fit together … ».
Chief Engineer, Boeing 777, Boeing
Source: Sabbagh, 1996

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Costs of change

Cost and time of


design changes

TOO LATE
Phase where an
unexpected event
Project Life cycle emerges

Source: Verganti, 2000

© Elena Pellizzoni 7
Critical resource: knowledge

Iterations

Design input
from other
phases Objectives Alternative Physical or logical Results analysis Solution
identification Experiments
generations modeling and evaluation
(E) E=f(D,A)
(D) (f) (E)

Modeling
Relations methods Production
among and
Stakeholders variables consumption Final design
needs environment effects

Knowledge

© Elena Pellizzoni 8
Uncertainty: GTO Case
Consider the GTO Case (manufacturing of transmission kits for pumping
machines). When a new product has to be realized, sales people are not
able to evaluate during the commercial process all aspects of the new
product (a detailed design would take several weeks, but the customer
will wait just a few days for the commercial offer). For this reason GTO
tries to make a rough evaluation at the beginning just to get to a
reasonable price. Unfortunately, only during the design and
production phase technical problems arise. For example, in these
phases it may emerge that specific heat-treatment cannot be executed
internally, requiring to look for suppliers with potential time and cost
problems. During the production phase the technical solution adopted
may appear to be incapable of reflecting customer’s requirements, with
obvious penalty costs.

© Elena Pellizzoni 9
Uncertainty
•  Not all the alternatives/opportunities are known from
the beginning
•  New ideas and technology opportunities may raise up
during the development process
•  Some problem solving cycles (e.g. production process) are
concentrated in the late stages of the development process

•  The real effects, both local and systemic, will appear


in the late stages of the development process
•  Compatibility of the components only when they are
integrated
•  Producibility only when the production is started
•  Functionalities, performances, security, customer
satisfaction, only after the product is sold
•  Eco-efficiency only during the product recycling
•  Components reusability only after product use

© Elena Pellizzoni 10
Uncertainty trend

Cost and time of


Uncertainty
design changes
trend
TOO EARLY

Phase where an
unexpected event
Project Life cycle emerges

Source: Verganti, 2000

© Elena Pellizzoni 11
Opportunity window

Cost and time of


Uncertainty
design changes
trend
TOO EARLY

TOO LATE Phase where an


unexpected event
Project Life cycle emerges

Source: Verganti, 2000

© Elena Pellizzoni 12
Agenda

•  Project Principles
•  Key management principles
•  Anticipation
•  Flexibility

© Elena Pellizzoni 13
A possible solution: anticipation
Cost and time of
Uncertainty
design changes
trend

Phase where an
unexpected event
emerges
Project Life cycle

Gupta and Wilemon 1990, Rosenthal 1992


Clark and Wheelwright 1993, Hart 1993
Bacon et al. 1994, Brown and Eisenhardt 1995.

ANTICIPATION Khurana and Rosenthal 1998, Thomke and Fujimoto 1998


Cooper, 1990, Cooper and Kleinschmidt 1994 and 1995
de Brentani 1991, Montoya-Wiess and Calantone 1994

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Anticipation objective

Cost and time of


Uncertainty
design changes
trend
TOO EARLY

TOO LATE Phase where an


unexpected event
Project Life cycle emerges

ANTICIPATION Source: Verganti, 2000

© Elena Pellizzoni 15
?
How can we apply the anticipation
principle?

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Anticipation knowledge generation

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods

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© Elena Pellizzoni
Project Stakeholders

•  During the product life-cycle


•  During the NPD process
§  Purchases function
§  Top Management
§  Production
§  Marketing
§  Suppliers
§  R&D
§  Resellers
§  Designer
§  Distributors
§  Process engineering
§  Shopping centers
§  Critical components suppliers
§  Customers
§  Designers of related products
§  Maintenance men
§  People working in the recycling
chain

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© Elena Pellizzoni
Project Team in Killer Loop

Purchasing
Production (planner)
Management of outsourced production
Production
Raw Material Warehouse

Model Maker CORE TEAM

Sales forces manager

PRODUCTION PLANER
AND CONTROLLER

SALES AND MARKETING


DESIGNER MANAGER

R&D AND
PRODUCTION
MANAGER
GRAPHIC
DESIGN
PRODUCT
MANAGER

PRODUCTION MANAGER
ASSISTANT EXTENDED
Start of production TEAM
Quality
Lab
“Partner” suppliers

Source: Seassaro et al., 1998


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© Elena Pellizzoni
POLITECNICO DI MILANO

Milestone

Green, Yellow or
Red
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2. Experience

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods

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Experience

•  Ask who knows

•  Knowledge Management System (KMS)


•  What problems can be connected to the introduction of
lessons learned at the end of each project?
•  What problems can be connected to the use of lessons
learned previously introduced in the KMS?

•  Design Rules: transform the tacit knowledge into


simple rules that can be used by anyone (e.g.
Design for Manufacturing and Design for
Assembly)
© Elena Pellizzoni 23
3. Prototyping

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods

© Elena Pellizzoni 24
Validative test

Cost and time of


Uncertainty
design changes
trend

Phase where an
unexpected event
emerges
Project Life cycle

© Elena Pellizzoni 25
Explorative test

Cost and time of


Uncertainty
design changes
trend

Phase where an
unexpected event
emerges
Project Life cycle

© Elena Pellizzoni 26
Explorative test
§  To anticipate the experimentation in the concept generation
§  Early prototyping
§  Rapid tooling
§  Virtual prototyping
-  Low costs and time of prototype realization
-  Stimuli for creativity

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4. Methods

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods
n  Cash Flow Assessment (NPV)
n  Business Plan
n  Project Plan
n  …

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Stage-gate design process
•  Basic Principle - Cost and time of late design changes are high ⇒ avoid late changes and anticipate
problem solving

•  Sequential Process: avoid modification of early decisions (late changes are considered as errors)

•  Gate: may be passed only if implications of design choices have been fully anticipated

•  Problem solving based on experience: transfer of knowledge from previous projects

•  Requirements: High Front Loading capabilities - low uncertainty


MARKET EVOLUTION

Concept
freezing
Response time
CONCEPT DESIGN

PRODUCT DESIGN

PROCESS DESIGN

TECHNOLOGY EVOLUTION

© Elena Pellizzoni 30
?
POLITECNICO DI MILANO

Why the anticipation principle is


not always applied?

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Critics of anticipation

•  It is seldom used because


•  Loss of time
% Project
completion Project with Project without
anticipation anticipation
100%

Time

•  Cost and time for late changes are underestimated


•  Early phases are considered less important because
they do not consume money
•  It is difficult, it is uncertain
© Elena Pellizzoni 33
Agenda

•  Project Principles
•  Key management principles
•  Anticipation
•  Flexibility

© Elena Pellizzoni 34
When anticipation is not suitable

Cost and time of


Uncertainty
design changes
trend

Phase where an
unexpected event
Project Life cycle emerges

Source: Verganti, 2000

© Elena Pellizzoni 35
When anticipation is not suitable

Cost and time of


Uncertainty
design changes
trend

Phase where an
unexpected event
Project Life cycle emerges

Iansiti 1993 and 1995, Iansiti and MacCormack 1997,


von Hippel 1994, von Hippel and Tyre 1995,
Ward et al. 1995, Eisenhardt and Tabrizi 1996, Lester 1997,
FLEXIBILITY Thomke 1997 and 1998, Thomke and Reinersten 1998

© Elena Pellizzoni 36
Flexibility objective

Cost and time of


Uncertainty
design changes
trend
TOO EARLY

TOO LATE Phase where an


unexpected event
Project Life cycle emerges

FLEXIBILITY
© Elena Pellizzoni 37
Flexibility
1.  A test based approach

2.  High speed in project iterations

© Elena Pellizzoni 38
A test based approach
•  Experience is necessary but not sufficient because the
uncertainty is high

•  Design is an iterative process

•  Testing starts in the first phases

•  Experimentation to validate vs Experimentation to explore

© Elena Pellizzoni 39
A test based approach: Microsoft
Internet Explorer 3.0

Technical Search Input From User Feedback

Specs Architecture Design Architecture Evolution

Feature Design and Coding

Development Integration (“Daily Builds”)


Starts
First System Feature
Integration Freeze
Alpha Public Public
Release Beta 1 Beta 2 Release

Nov 95 Dec Jan 96 Feb Mar Apr May Jun Jul Aug 96

50% of the new features and code for this product were developed after the first Alpha was released

Source: Adattato da Iansiti e MacCormack (1997)

© Elena Pellizzoni 40
Flexible design process
MARKET EVOLUTION

Concept
freezing

CONCEPT DESIGN
Response time

PRODUCT DESIGN

PROCESS DESIGN

TECHNOLOGY EVOLUTION

§  Basic Principle - High Uncertainty ⇒ Capability of developing new knowledge during the project

§  Overlapping between concept design and implementation (creativity and diffuse innovation)

§  Iterations as “engine” of the process (fast, frequent, intense, systemic, involving customers)

§  Learning during process: problem solving based on testing

§  Requirements: High levels of flexibility


© Elena Pellizzoni 41
Flexibility
1.  A test based approach

2.  High speed in project iterations


§  Teamwork
§  Redundancies
§  Advanced prototyping and integration technologies
§  Use of flexible product technologies and architectures

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Sony Walkman

20 new models per year


Sony:
250 models in the ’80s

§  5 generational projects in


10 years (platforms)

§  250 derivative projects in


10 years
§  Incremental projects
(20-30): functional
innovations and
miniaturization
§  Topological (220-230):
aesthetical innovations 44
© Elena Pellizzoni
When to use a flexible approach?
Cost and time
of project
Approach based on
anticipation

Approach based on
flexibility

Uncertainty
level
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Planned and structural flexibility
Cost and time of
Uncertainty
design changes
trend
Planned
Anticipation Flexibility
flexibility

Structural
flexibility

Phase where an
unexpected event
Project Life cycle emerges

ANTICIPATION FLEXIBILITY

§  Planned flexibility is the capability to (1) early and clearly identify the
specific critical areas of a given project, and (2) early and explicitly
plan reaction measures to manage those critical areas
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Gestione dei Progetti Aerospaziali
2015-2016
Project dynamics and managerial
principles

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