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Header {

FormatVersion: 1
Type: "Presets"
Note: "Shader Presets for SCS Blender Tools"
Author: "Simon Lusenc (50keda)"
Version: 2
Date: "2017-10-03"
}
Shader {
PresetName: "building.add.env.day"
Effect: "eut2.building.add.env.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.9 0.9 0.9 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.9 0.9 0.9 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/building_reflection/building_ref"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "building.day"
Effect: "eut2.building.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "building.asafew.a.day"
Effect: "eut2.building.asafew.a.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "building.lvcol.day"
Effect: "eut2.building.lvcol.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "building.asafew.a.lvcol.day"
Effect: "eut2.building.asafew.a.lvcol.day"
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "aux[5]"
FriendlyTag: "Luminance Boost"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "decalshadow"
Effect: "eut2.decalshadow"
Flags: 0
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif"
Effect: "eut2.dif"
Flavors: ( "FLAT" "SHADOW" "PAINT" "TEXGEN0" "TEXMTX0" "ALPHA" "DEPTH"
"BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.anim"
Effect: "eut2.dif.anim"
# NOTE: intentionally disabled TEXGEN0 flavor as it conflicts with usage of
aux[0] attribute
Flavors: ( "FADESHEET|FLIPSHEET" "ALPHA" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "aux[0]"
FriendlyTag: "Animation Speed"
Value: ( 1.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_over"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.lum"
Effect: "eut2.dif.lum"
Flavors: ( "LUMMULVCOL" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|
BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.lum.spec"
Effect: "eut2.dif.lum.spec"
Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "LUMMULVCOL" "ASAFEW" "ALPHA" "DEPTH"
"BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "aux[5]"
FriendlyTag: "Luminance Output (Day, Night) (nit)"
Value: ( 0.0 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.spec"
Effect: "eut2.dif.spec"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 50.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.spec.add.env"
Effect: "eut2.dif.spec.add.env"
Flavors: ( "INDENV" "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW"
"PAINT" "TEXGEN0" "INVERTOPAC" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.5 0.5 0.5 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.add.env.nofresnel"
Effect: "eut2.dif.spec.add.env.nofresnel"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.8999999762 0.8999999762 0.8999999762 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.fade.dif.spec"
Effect: "eut2.dif.spec.fade.dif.spec"
Flavors: ( "NMAP_DETAIL|NMAP_UV_DETAIL" "SHADOW" "ALPHA" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.0 0.0 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 4.0 )
}
Attribute {
Format: FLOAT4
Tag: "aux[5]"
FriendlyTag: "Detail Setup (From, Range, Bias, UV Scale)"
Value: ( 20.0 50.0 0.7 5.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_detail"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.spec.mult.dif.spec"
Effect: "eut2.dif.spec.mult.dif.spec"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.400000006 0.400000006 0.400000006 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 25.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_mult"
Value: ""
TexCoord: ( 1 )
}
}
Shader {
PresetName: "dif.spec.mult.dif.spec.add.env"
Effect: "eut2.dif.spec.mult.dif.spec.add.env"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 0.400000006 0.400000006 0.400000006 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 25.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.5 0.5 0.5 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_mult"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.mult.dif.spec.iamod.dif.spec"
Effect: "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 60.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_mult"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_iamod"
Value: ""
TexCoord: ( 2 )
}
}
Shader {
PresetName: "dif.spec.oclu"
Effect: "eut2.dif.spec.oclu"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 1.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_oclu"
Value: ""
TexCoord: ( 1 )
}
}
Shader {
PresetName: "dif.spec.oclu.add.env"
Effect: "eut2.dif.spec.oclu.add.env"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.8000000119 0.8000000119 0.8000000119 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_oclu"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.oclu.weight.add.env"
Effect: "eut2.dif.spec.oclu.weight.add.env"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT2
Tag: "fresnel"
Value: ( 0.2 0.9 )
}
Attribute {
Format: FLOAT3
Tag: "env_factor"
Value: ( 0.8000000119 0.8000000119 0.8000000119 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_oclu"
Value: ""
TexCoord: ( 1 )
}
Texture {
Tag: "texture[X]:texture_reflection"
Value: "/material/environment/vehicle_reflection"
TexCoord: ( -1 )
}
}
Shader {
PresetName: "dif.spec.over.dif.opac"
Effect: "eut2.dif.spec.over.dif.opac"
Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|
BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0, 1.0, 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 24.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection2"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
Texture {
Tag: "texture[X]:texture_over"
Value: ""
TexCoord: ( 1 )
}
}
Shader {
PresetName: "dif.spec.weight"
Effect: "eut2.dif.spec.weight"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 20.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
}
Attribute {
Format: FLOAT
Tag: "reflection"
Value: ( 0.0 )
}
Texture {
Tag: "texture[X]:texture_base"
Value: ""
TexCoord: ( 0 )
}
}
Shader {
PresetName: "dif.spec.weight.add.env"
Effect: "eut2.dif.spec.weight.add.env"
Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT"
"TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
Flags: 0
Attribute {
Format: FLOAT3
Tag: "diffuse"
Value: ( 0.5 0.5 0.5 )
}
Attribute {
Format: FLOAT3
Tag: "specular"
Value: ( 1.0 1.0 1.0 )
}
Attribute {
Format: FLOAT
Tag: "shininess"
Value: ( 15.0 )
}
Attribute {
Format: FLOAT
Tag: "add_ambient"
Value: ( 0.0 )
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