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import "baseAttack" = "skills/shared.

grfx" "baseAttack"
import "invisibleBlast" = "skills/shared.grfx" "invisibleblast"
import "kiBlast" = "skills/shared.grfx" "kiBlast"
import "kiStorm" = "skills/shared.grfx" "kiStorm"
import "kiBall" = "skills/shared.grfx" "kiBall"
import "kiBeam" = "skills/shared.grfx" "kiBeam"

private "pinkKiBlast" = "kiBlast" {


Charge {
shader = "energyBallPink"
light = ( 1 0.25 1 ) [0.1 2]
}
Flash {
light = ( 1 0.25 1 ) 5
particles = "EnergyBallPinkFlash"
}
Missile {
shader = "energyBallPink"
light = ( 1 0.25 1 ) 5
}
Explosion {
model = "effects/explosion/explosion.md3"
skin = "effects/explosion/explosionPurple.skin"
light = ( 1 0.25 1 ) 5
}
Trail {
shader = "trails/trailPink"
}
Hud {
icon = "skills/energyBlast/kiBlastPink.png"
}
}

private "pinkKiStorm" = "kiStorm" {


Flash {
light = ( 1 0.25 1 ) 5
soundFx = "players/frieza/meleemiss3.wav"
particles = "EnergyBallYellowFlash"
}
Missile {
model = "skills/energyBeam/finalbombrelease.md3"
skin = "skills/energyBeam/beamstruggleRed.skin"
size = 5
light = ( 1 0.25 1 ) 5
}
Explosion {
model = "skills/energyBeam/finalbombrelease.md3"
skin = "skills/energyBeam/beamstruggleRed.skin"
size = 30
light = ( 1 0.25 1 ) 5
duration = 2500
soundFx = "skills/kikouExplosion1.ogg"
}
Hud {
icon = "skills/energyBlast/kiBlastPink.png"
}
Trail {
shader = "trails/trailYellow"
size = 40
}
}

private "pinkKiBall" = "kiBall" {


Charge {
shader = "energyBallPink"
light = ( 1 0.25 1 ) [0.1 2]
}
Flash {
light = ( 1 0.25 1 ) 5
particles = "EnergyBallPinkFlash"
}
Missile {
shader = "energyBallPink"
light = ( 1 0.25 1 ) 5
}
Explosion {
model = "effects/explosion/explosion.md3"
skin = "effects/explosion/explosionPurple.skin"
light = ( 1 0.25 1 ) 5
}
Hud {
icon = "skills/energyBlast/kiBlastPink.png"
}
Hud {
icon = "skills/energyBall/kiBallPink.png"
}
}

private "deathBeam" {
Charge {
shader = "energyBallRed"
size = [0 1]
animationRange = [10 100]
light = ( 0.7 0.1 0.07 ) [0.1 2]
timedFx = ( 1 "skills/beamhand.ogg")
tagTo = "tag_weapon"
}
Flash {
voiceFx = "skills/freezabeam/friezaDeathBeamStart2.ogg"
soundFx = "skills/freezaBeam/Fire.wav"
}
Explosion {
soundFx = "skills/laserHit.wav"
}
Trail {
shader = "energyBeamRed"
size = 0.5
}
Hud {
icon = "skills/freezaBeam/icon.png"
displayName = "Death Beam"
}
}

private "deathBeamBarrage" {
Charge {
shader = "energyBallYellow"
animationRange = [10 100]
light = ( 1 1 0 ) [0.1 2]
tagTo = "tag_weapon"
}
Flash {
soundFx = "skills/freezaBeam/friezaDeathBeamFire.ogg"
}
Trail {
shader = "energyBeamRed"
size = 0.5
}
Hud {
icon = "skills/freezaBeam/icon.png"
displayName = "Death Beam Barrage"
}
}

private "purpleBeam" = "baseAttack" {


Charge {
shader = "energyBallpink"
size = [0 3]
light = (1 0.25 0.5 ) [0.1 5]
loopParticles = "AuraDebris"
}
Flash {
model = "skills/energyBeam/beamHead2.md3"
skin = "skills/energyBeam/beamHead3.skin"
size = 2
light = ( 1 0 1 ) 20
soundFx = "skills/specialfire2.wav"
loopFx = "effects/blastFly.ogg"
}
Missile {
model = "skills/energyBeam/beamHead1.md3"
skin = "skills/energyBeam/beamHead3.skin"
size = 10
//spin = ( 0 0 10 )
light = ( 1 0 1 ) 20
}
Struggle {
model = "skills/energyBeam/beamstruggle.md3"
skin = "skills/energyBeam/beamstrugglePurple.skin"
}
Explosion {
skin = "effects/explosion/explosionPurple.skin"
size = 45
light = ( 0.25 0.5 1 ) 50
duration = 2000
smokeParticles = "ExplosionSmokeLarge"
}
Trail {
shader = "energyBeamPurple"
size = 30
}
Hud {
displayName = "Purple Beam"
icon = "skills/gallitGun/icon.png"
}
}
private "deathWave" {
Charge {
shader = "skills/energySliceCharge"
animationRange = [10 50]
size = [0 1]
light = ( 1 0.25 1 ) [0.25 5]
loopFx = "skills/pitchCharge2.ogg"
timedFx = ( 3 "skills/BeamHand.ogg"
5 "skills/energySlice/energySliceCharge.ogg"
10 "skills/energySlice/deathEnergySliceStart.ogg")
tagTo = "tag_weapon"
}
Flash {
light = ( 1 0.25 1 ) 5
soundFx = "skills/bigFlash3.ogg"
}
Missile {
shader = "skills/energySliceCharge"
// model = "skills/energySlice/slice.md3"
// skin = "skills/energySlice/slice.skin"
size = 1.75
light = ( 1 0.25 1 ) 5
loopFx = "effects/blastFly.ogg"
// spin = ( 0 0 1 )
}
Trail {
shader = "trails/trailPink"
}
Explosion {
model = "effects/explosion/explosion.md3"
skin = "effects/explosion/explosionPurple.skin"
size = 250
light = ( 1 0.25 1 ) 50
duration = 4000
soundFx = "effects/explosion/explosion13.ogg"
smokeParticles = "ExplosionSmokeLarge"
}
Hud {
icon = "skills/energySlice/icon.png"
displayName = "Death Wave"
}
}

private "superNova" {
Charge {
shader = "skills/deathEnd"
animationRange = [10 100]
size = [0 25]
light = ( 1 0.5 0 ) [0.25 20]
spin = ( 0 0 0 )
loopFx = "skills/greenEnergy/DestructionUltimeCharge2loop.wav"
timedFx = ( 1 "skills/beamHand.ogg"
2 "effects/melee/meleejab.ogg"
4 "effects/melee/meleemiss1.wav"
10 "skills/greenEnergy/DestructionUltimeCharge2.wav"
30 "players/Friezaform4/voice1.ogg")
tagTo = "tag_weapon"
}
Flash {
light = ( 1 0.5 0 ) 20
soundFx = "skills/bigFlash1.ogg"
}
Missile {
model = "skills/energyBeam/beamStruggle3.md3"
skin = "skills/energyBeam/beamStrugglered.skin"
size = 1
light = ( 1 0.5 0 ) 20
loopFx = "effects/blastFly.ogg"
spin = ( 0 0 0 )
}
Explosion {
model = "effects/explosion/HPE.md3"
skin = "effects/explosion/HPExplosionRed.skin"
size = 500
light = ( 1 0.5 0 ) 300
duration = 15000
soundFx = "effects/explosion/explosion8.ogg"
}
Hud {
icon = "skills/deathBall/icon.png"
displayName = "Super Nova"
}
}

private "deathball" {
Charge {
shader = "skills/deathballblack"
animationRange = [10 100]
size = [2 3]
light = ( 1 0.25 1 ) [0.25 20]
spin = ( 0 0 0 )
loopFx = "skills/deathBall/deathBallChargeLoop.ogg"
timedFx = ( 2 "skills/beamHand.ogg"
4 "skills/deathBall/deathBallCharge.ogg"
13 "players/Friezaform4/lockon2.ogg")
tagTo = "tag_weapon"
}
Flash {
light = ( 1 0.25 1 ) 20
soundFx = "skills/bigFlash1.ogg"
}
Missile {
shader = "skills/deathballblack"
size = 2
light = ( 1 0.25 1 ) 20
loopFx = "effects/blastFly.ogg"
spin = ( 0 0 0 )
}
Explosion {
model = "effects/explosion/HPE.md3"
skin = "effects/explosion/HPExplosionDeathBall.skin"
size = 500
light = ( 1 0.25 1 ) 300
duration = 15000
soundFx = "effects/explosion/explosion12.ogg"
}
Hud {
icon = "skills/deathBall/icon.png"
displayName = "Death Ball"
}
}

Weapon 1 = "pinkKiBlast" | "pinkKiStorm"


Weapon 2 = "pinkKiBall" | "purpleBeam"
Weapon 3 = "deathBeam" | "deathBeamBarrage"
Weapon 4 = "invisibleBlast"
Weapon 5 = "deathWave"
weapon 6 = "superNova" |"deathBall"

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