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grfx" "baseAttack"
import "invisibleBlast" = "skills/shared.grfx" "invisibleblast"
import "kiBlast" = "skills/shared.grfx" "kiBlast"
import "kiStorm" = "skills/shared.grfx" "kiStorm"
import "kiBall" = "skills/shared.grfx" "kiBall"
import "kiBeam" = "skills/shared.grfx" "kiBeam"
private "deathBeam" {
Charge {
shader = "energyBallRed"
size = [0 1]
animationRange = [10 100]
light = ( 0.7 0.1 0.07 ) [0.1 2]
timedFx = ( 1 "skills/beamhand.ogg")
tagTo = "tag_weapon"
}
Flash {
voiceFx = "skills/freezabeam/friezaDeathBeamStart2.ogg"
soundFx = "skills/freezaBeam/Fire.wav"
}
Explosion {
soundFx = "skills/laserHit.wav"
}
Trail {
shader = "energyBeamRed"
size = 0.5
}
Hud {
icon = "skills/freezaBeam/icon.png"
displayName = "Death Beam"
}
}
private "deathBeamBarrage" {
Charge {
shader = "energyBallYellow"
animationRange = [10 100]
light = ( 1 1 0 ) [0.1 2]
tagTo = "tag_weapon"
}
Flash {
soundFx = "skills/freezaBeam/friezaDeathBeamFire.ogg"
}
Trail {
shader = "energyBeamRed"
size = 0.5
}
Hud {
icon = "skills/freezaBeam/icon.png"
displayName = "Death Beam Barrage"
}
}
private "superNova" {
Charge {
shader = "skills/deathEnd"
animationRange = [10 100]
size = [0 25]
light = ( 1 0.5 0 ) [0.25 20]
spin = ( 0 0 0 )
loopFx = "skills/greenEnergy/DestructionUltimeCharge2loop.wav"
timedFx = ( 1 "skills/beamHand.ogg"
2 "effects/melee/meleejab.ogg"
4 "effects/melee/meleemiss1.wav"
10 "skills/greenEnergy/DestructionUltimeCharge2.wav"
30 "players/Friezaform4/voice1.ogg")
tagTo = "tag_weapon"
}
Flash {
light = ( 1 0.5 0 ) 20
soundFx = "skills/bigFlash1.ogg"
}
Missile {
model = "skills/energyBeam/beamStruggle3.md3"
skin = "skills/energyBeam/beamStrugglered.skin"
size = 1
light = ( 1 0.5 0 ) 20
loopFx = "effects/blastFly.ogg"
spin = ( 0 0 0 )
}
Explosion {
model = "effects/explosion/HPE.md3"
skin = "effects/explosion/HPExplosionRed.skin"
size = 500
light = ( 1 0.5 0 ) 300
duration = 15000
soundFx = "effects/explosion/explosion8.ogg"
}
Hud {
icon = "skills/deathBall/icon.png"
displayName = "Super Nova"
}
}
private "deathball" {
Charge {
shader = "skills/deathballblack"
animationRange = [10 100]
size = [2 3]
light = ( 1 0.25 1 ) [0.25 20]
spin = ( 0 0 0 )
loopFx = "skills/deathBall/deathBallChargeLoop.ogg"
timedFx = ( 2 "skills/beamHand.ogg"
4 "skills/deathBall/deathBallCharge.ogg"
13 "players/Friezaform4/lockon2.ogg")
tagTo = "tag_weapon"
}
Flash {
light = ( 1 0.25 1 ) 20
soundFx = "skills/bigFlash1.ogg"
}
Missile {
shader = "skills/deathballblack"
size = 2
light = ( 1 0.25 1 ) 20
loopFx = "effects/blastFly.ogg"
spin = ( 0 0 0 )
}
Explosion {
model = "effects/explosion/HPE.md3"
skin = "effects/explosion/HPExplosionDeathBall.skin"
size = 500
light = ( 1 0.25 1 ) 300
duration = 15000
soundFx = "effects/explosion/explosion12.ogg"
}
Hud {
icon = "skills/deathBall/icon.png"
displayName = "Death Ball"
}
}