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The Lair of Dismal Death 03

Level 3

General Walls Hewn Stone (Climb DC 25)


Floor Natural Stone (move at half speed, can't charge or
run, +5 to Balance and Tumble DC)
Temperature Very Hot (creatures must succeed on a Fortitude
saving throw each hour (DC 15, +1 per previous
check) or take 1d4 points of non-lethal damage;
creatures wearing heavy clothing or any type of
armor take a -4 penalty on their saves; a creature
that takes any non-lethal damage from heat
exposure suffers from heatstroke and is fatigued)
Illumination Shadowy (phosphorescent fungus every 20 ft.)
Wandering Monsters 1 1 x Cockatrice, hunting for food
2 1 x Phantom Fungus, wandering senselessly
3 1 x Ettercap, wielding bizarre eldritch powers
4 1 x Ethereal Marauder, tracking the party
5 1 x Ettercap, scavenging for food and treasure

6 11 x Small Monstrous Centipede (vermin),


scavenging for food and treasure

Room #1 Room Features The floor is covered in perfect hexagonal tiles, and a
pile of wax blobs lies in the east side of the room

Room #2 Room Features A magical pool in the north-east corner of the room
restores youth to whomever drinks from it (but only
once), and someone has scrawled "The curse can't
be broken" in orcish runes on the south wall

Room #3 Room Features Various torture devices are scattered throughout the
room, and a pile of rotten leather lies in the north-
east corner of the room

Monster 1 x Ettercap

Ettercap: CR 3; Medium aberration; HD 5d8+5; hp


27; Init +3; Spd 30 ft. (6 squares), climb 30 ft.; AC 14
(+3 dex, +1 natural), touch 13, flat-footed 11; Base
Atk +3; Grp +5; Atk +5 melee (1d8+2 plus poison,
bite) or +3 melee (1d3+1, 2 claws); Full Atk ;
Space/Reach 5 ft./5 ft.; SA Poison, web; SQ Low-
light vision; AL NE; SV Fort +4, Ref +4, Will +6; Str
14, Dex 17, Con 13, Int 6, Wis 15, Cha 8
Skills and Feats: Climb +10, Craft (trapmaking) +4,
Hide +9, Listen +4, Spot +8; Great Fortitude,
Multiattack
Treasure: 400 gp; hoard total 400 gp

Trap Burning Hands Trap: CR 3; magic device; proximity


trigger (alarm); automatic reset; spell effect (Burning
Hands, 5th level wizard, 5d4 fire, DC 11 Reflex save
half damage); Search DC 26; Disable Device DC 26
Hidden Treasure Hidden (Search DC 25) Unlocked Simple Wooden
Chest (hard 5, 10 hp)

90 pp; hoard total 900 gp

Room #4 Empty

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