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ABSTRACT
In this paper we present a design space for interactive wind-
shield displays in vehicles and discuss how this design space
can support designers in creating windshield applications for
drivers, passengers, and pedestrians. Our work is motivated by
numerous examples in other HCI-related areas where seminal
design space papers served as a valuable basis to evolve the
respective field – most notably mobile devices, automotive
user interfaces, and interactive public displays. The presented
design space is based on a comprehensive literature review.
Furthermore we present a classification of 211 windshield ap-
plications, derived from a survey of research projects and com-
mercial products as well as from focus groups. We showcase
Figure 1. Windshield displays enable novel applications – not only for
the utility of our work for designers of windshield applications drivers but also for people outside the vehicle. One example is a navi-
through two scenarios. Overall, our design space can help gation system that can be used by pedestrians passing by. We chart the
building applications for diverse use cases. This includes apps design space for such applications and show how designers could benefit
inside and outside the car as well as applications for specific when creating novel WSD applications.
domains such as fire fighters, police, ambulance.
such information is displayed in the instrument cluster or
on the center stack (central information display, CID). More
Author Keywords
recently, head-up displays (HUDs) find their ways into cars.
Windshield display; head-up display; in-vehicle interfaces; Their advantage is that they are close to the drivers’ focus point
automotive interfaces; design space as they observe the road. Hence, information can be quickly
accessed while still being able to keep track of the road.
ACM Classification Keywords
H.5.2 Information Interfaces and Presentation (e.g. HCI): User Windshield displays (WSDs) extend the display real estate1 .
Interfaces This is not only helpful for meeting the ever-increasing de-
mand for new functions for drivers – provided by the car itself
INTRODUCTION or through external apps – but such displays create novel op-
Today, drivers perform many activities while driving. This portunities also for applications that can be seen and interacted
goes far beyond just maneuvering the vehicle, which is still with from the outside of the car, both while parking and while
the primary driving task. Besides, drivers want to adjust com- driving. In the near future these needs may become even more
fort features such as tuning the air conditioning, accessing pronounced with highly-automated and autonomous driving,
entertainment features (e.g., radio, music player), communi- allowing the user to engage in new driving and non-driving-
cating (phone calls, text messages), and retrieving information related tasks [75]. WSDs may come in handy, particularly in
(e.g., navigation, vehicle information) [11, 76]. situations where drivers need to take over control, since their
view is already directed towards the windshield.
For many of these activities, the driver needs to receive visual
feedback or information. A multitude of displays has been While research is starting to take up on such displays, the focus
established in the car to provide visual output. Traditionally, of in-car functions now changes from safety and navigation (as
will be shown later) to discover more entertainment functions –
Permission to make digital or hard copies of all or part of this work for personal or
in particular social interaction. To bridge that gap, we suggest
classroom use is granted without fee provided that copies are not made or distributed
for profit or commercial advantage and that copies bear this notice and the full citation
1 In the remainder of this work we refer to windshield displays
on the first page. Copyrights for components of this work owned by others than the
author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or (WSDs) as any type of display using (parts of) the vehicle’s wind-
republish, to post on servers or to redistribute to lists, requires prior specific permission shield – independent of where it is visible from (inside/outside) and
and/or a fee. Request permissions from Permissions@acm.org. by whom (driver, passenger, or passerby) – as opposed to head-up
CHI’16, May 07 - 12, 2016, San Jose, CA, USA
Copyright is held by the owner/author(s). Publication rights licensed to ACM.
displays (HUD) that are only visible from the driver inside the car
ACM 978-1-4503-3362-7/16/05...$15.00 and show information close to the usual viewpoint.
DOI: http://dx.doi.org/10.1145/2858036.2858336
a categorization for windshield display apps as well as a design evaluating designs for AR displays. Most closely related to
space meant to support the creation and design of future apps. our research is the work of Tönnis et al. who provide an early
design space for augmented reality (AR) apps for HUDs [98].
We combine findings from reviews of research projects, papers, In contrast, our work considers a comprehensive set of design-
patents, and commercial products with a series of focus groups relevant dimensions for WSDs in general, such as technology,
to present a categorization of windshield display applications. interaction, content, and user. In this way we cover the entire
Furthermore, we explore core dimensions of a design space for process of developing windshield display applications rather
WSDs – including display technology, interaction, visualiza- than focussing exclusively on information presentation.
tion, context, and user. This is meant to support the designer’s
creativity for the development of novel ideas as well as de-
sign decisions towards the implementation of certain systems. WINDSHIELD DISPLAY APPLICATIONS
Based on sample applications taken from these categories, we At the outset of our research we collected a set of possible
demonstrate the usability of the design space by discussing applications and use cases for windshield displays through a
two thought experiments on exemplary applications. comprehensive literature review and focus groups. This result-
ing set helped us to understand the variety of applications and
CONTRIBUTION STATEMENT served as a basis for the design space presented later.
We present a categorization of specific WSD applications that
were derived from a literature review and focus groups. Fur- Methodology
thermore, we contribute a design space for WSD applications Literature and Patents Review
for use inside and outside of vehicles. Our research is com- We performed an extensive literature and patents review
plemented by showcasing how designers are supported by the (> 125 papers and patents) on applications based on the terms
design space, when it comes to creating WSD applications. windshield display, head-up display/HUD, and also car side
and rear windows (to find related issues), based on the infor-
BACKGROUND AND RELATED WORK mation retrieval process proposed by Galvan [41]. We used
During the design and development of in-car applications and those general terms in order not to exclude early approaches
in-vehicle information systems (IVIS) the involved parties are or proposals by simply searching for too specific terms. We
urged to consider a comprehensive set of guidelines, rules, searched through search engines, such as Google Scholar, Re-
laws, and standards [4]. Many of them intend to facilitate the searchGate, ACM Digital Library, IEEE Xplore. Furthermore,
interaction with the IVIS, limit the driver’s distraction from we iteratively went through all citing and cited references of
the primary driving task [21], and thus ensure safe driving. both papers and patents. We then selected the ones related to
They contain recommendations and enforcements regarding use cases for the aforementioned displays and windows.
interaction design and support the design process, e.g., by
providing hints regarding location and installation of displays From the literature we then identified use cases, ideas, pro-
and controls, font sizes, or feedback about the system status. totypes, and applications and collected them in an Excel file.
We documented name and description of the idea, graphics (if
While guidelines and standards provide beneficial hints to available), used window/display, and development status (idea,
avoid creating distracting interfaces, they often do not support simulation, prototype, market launch) as well as reference type
the designer when exploring different design options for a (literature or patent), author(s), and year. We documented each
specific context. The importance of exploring design spaces use case. If we found a use cases several times we documented
has been emphasized in the human-computer interaction (HCI) it with a cross-reference, only counting it once.
community: Describing and analyzing design spaces helps to
understand differences between designs but also to find and Focus Groups
propose new opportunities [24]. Early work concentrated on We complemented our collection by conducting three focus
basic HCI aspects, such as a classification and taxonomy of groups. The focus groups concentrated on the desires of cur-
input devices [22, 25]. Similarly, design spaces have also been rent but also future users, particularly in the entertainment and
proposed for InfoVis [24, 29] and for various subfields of HCI. communication area. We recruited students with valid driver’s
In particular, the latter ones are a valuable basis for the de- licenses for all focus groups. One focus group was conducted
velopment of the corresponding field. For example, Ballagas with participants familiar with the topic of WSDs and exist-
et al. [12] explore the design space for mobile phone input. ing literature; the remaining participants were unfamiliar with
Mueller et al. explore public displays [67], and Nigay et al. WSDs and came from different fields. Altogether, 14 students
did so for multimodal interaction [72]. Also, automotive user took part (six female) with 4 to 6 participants per focus group.
interfaces are subject to design space explorations. Kern and The participants were aged 21 to 26 with a mean age of 24.
Schmidt [55] present a general design space for driver-based
To conduct the focus groups, we derived rules and best prac-
automotive UIs. Their goal is to provide a tool that comprehen-
tices for focus groups and collected them in the form of guide-
sively describes, analyzes, compares, and discusses different
UI arrangements (car-related input / output devices). Also, lines for the semi-structured sessions [61, 99]. Furthermore,
it can be used to identify new interaction opportunities and we prepared a discussion outline and nine questions to encour-
placements for controls. age and guide the exploration phase. Those questions varied
slightly to cover different aspects and reduce the number of re-
For automotive augmented reality, Ng-Thow-Hing et al. [70] dundant use cases. The overall procedure was the same for all
present a user-centered process and principles for creating and groups. After the introduction, three initiation questions were
Category
Subcategory Description Examples
Safety
Vision Extension extension of the driver’s view by displaying occluded objects wall-see through [103], transparent pillars (FG)
Vision Enhancement enhancement of the driver’s vision in bad viewing or lighting condi- night and pedestrian vision [85], automatic sun shade (FG)
tions
View Point display of the views of virtual or real cameras; often replacing mirrors virtual rear mirror [66], virtual side mirror (FG)
Spatial Awareness improvement of the driver’s understanding of the space around the car safety grid showing the distance to vehicles [90], marshaller (FG)
Monitoring Surroundings safety-relevant information about the environment crash warning [58], approaching police (FG)
Driver Monitoring driver performance and physical state observation driver drowsiness alert [94] (FG)
Lane Change & Intersection support in turning or changing lanes safely overtaking assistant [38], driving on the right lane requirement (FG)
Breakdown they help the driver in breakdown situations warning triangle [86] (FG)
Specific Support Systems systems directed at a specific party, support several tasks, or provide racing car assistance [65], elderly visualization with integrated visual
various information acuity (FG)
Vehicle Monitoring
Vehicle Status information about vehicle parts and the momentary status of the engine monitoring of specialized vehicles [17], dashboard (FG)
Supervision support in supervising the vision of the vehicle’s sensors; most of they autonomous driving and ACC detection display [16]
aim to increase trust
Fuel & Battery information about the current fuel or battery status battery reach [31], charging status (FG)
asked to encourage discussion: What do you do while driv- are visible as stickers on the WSDs of other drivers [83]),
ing? What would you like to do? What situations are strongly (2) entertainment channel (information such as emails are ac-
annoying for you? cessible during waiting times at traffic lights on the WSD [6]),
or (3) roadside objects (information about the environment can
After the initiation phase, the moderator led over to the ex-
be accessed by means of the WSD [40]). Lastly, the moderator
ploration phase: If there were no technological or safety con-
asked for ideas or statements not mentioned so far.
straints, what information would you personally like to be
conveyed to you during driving? When the count of created Each focus group lasted for roughly one hour. The sessions
ideas bottomed out, the moderator further encouraged the dis- were audio recorded to ensure the moderator can focus on
cussion by asking how a WSD could support them in one leading the group and to document ideas comprehensively and
of the three scenarios: While commuting, on a long highway correctly. All participants gave permission in the beginning.
journey, and during a vacation in an unfamiliar city. Next,
Finally, we collected all mentioned use cases including name,
more specific trends and topics were introduced to the discus-
description, and utilized window/display in a spreadsheet. Use
sion: information about other vehicles, the surroundings, the
own (electric) car, support for elderly people, or being on-line. cases that came up several times were documented only once.
In addition, one of the following applications was explained:
(1) social status sticker (driver share short status texts which
Figure 2. Overview of collected use cases: Safety (blue), Vehicle & Monitoring (yellow), Entertainment & Communication (magenta), Navigation (green).
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