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Ranger 5 (Hunter) 7,085

CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME


Warforged Criminal
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+1 +3 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Neutral Good. I help others
(AC) INITIATIVE according to their needs and promote
13
SAVING THROWS
15 +3 30 . compassion above all else.

Warforged Traits [UA Feb. 2015]


Armor Worn: Leather armor
+4 Strength Saves * • Age: 380 years old
DEX +6 Dexterity Saves * • Medium Size (5' 4", 204 lbs.)

+3 +2 Cons tu on Saves HIT POINTS HIT DICE • Composite Pla ng (bonus added to Armor
Class)
17
-1 Intelligence Saves
+2 Wisdom Saves
44 5d10 • Living Construct (immune to disease, do
+0 Charisma Saves not need to eat or breathe, but you can
DEATH SAVES: Success O O O Fail O O O ingest food and drink if you wish)
* Prof. bonus added
• Trance (meditate semiconscious for 4 hours
CON SKILLS WEAPON & UNARMED ATTACKS
a day instead of 8 hours sleep)

+2 +3 Acroba cs (Dex) Extra A ack. When making an A ack ac on, you Ranger Class Features [PHB p. 90]
may make two a acks rather than one. • Favored Enemy: Constructs (adv. on
14 +5 Animal Handling (Wis) *
Survival checks to track, Intelligence to
-1 Arcana (Int)
Shortsword. Melee Weapon A ack: +6 to recall lore)
+1 Athle cs (Str)
hit, reach 5 . Hit: 1d6+3 piercing • Natural Explorer: The Underdark (double
+3 Decep on (Cha) *
INT damage. proficiency bonus on Wisdom and
-1 History (Int)
-1 +2 Insight (Wis)
Longbow. Ranged Weapon A ack: +6 to hit. Hit:
Intelligence on favored terrain)
• Primeval Awareness (spell slots to sense
8 +0 In mida on (Cha) 1d8+3 piercing damage. (Normal range to
creatures in 1 mile, or 6 miles in favored
-1 Inves ga on (Int) terrain)
150 .; disadvantage long range 151 to 600
• Hunter's Prey: Giant Killer (free a ack
+2 Medicine (Wis) . Must be used two-handed.)
when Large or larger foe misses within 5
-1 Nature (Int)
WIS MAGIC & SPECIAL ATTACKS
feet)
+5 Percep on (Wis) *
+2 +0 Performance (Cha)
• Extra A ack (2/a ack)

14 +0 Persuasion (Cha) Spellcas ng [PHB p. 201]


-1 Religion (Int)
+3 Sleight of Hand (Dex) Spell A ack Modifier +5
+6 Stealth (Dex) * Spell Save DC 13
CHA
+5 Survival (Wis) *
+0 Cantrips Known: No Ranger cantrips
10 * Prof. bonus added
Prepared Spells
15 PASSIVE WISDOM
(PERCEPTION)
1st Level (4 slots): Cure Wounds, Hunter's
Mark, Animal Friendship
2nd Level (2 slots): Cordon of Arrows

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE Criminal Features [PHB p. 129]
• Criminal Contact
Carried Gear: leather armor (AC 11), two (2)
Armor: light armor, medium armor, shields
shortswords, longbow and 20 arrows, belt
Weapons: simple weapons, mar al weapons pouch, crowbar, set of dark common clothes
Tools: gambling dice including a hood
Saving Throws: Strength, Dexterity Li ing and Carrying: 195 lbs. max. carrying
Skills: Animal Handling, Decep on, capacity; 390 lbs. pushing or dragging (speed -5
Percep on, Stealth, Survival .); 390 lbs. max. li .
Languages: Common, Dwarvish, Gnomish
Coins & Gems: 565 gold pieces (gp); 40 silver
pieces (sp); 74 copper pieces (cp); 2 gems (worth
50 gp each)

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