You are on page 1of 2
BARON TORANWE STARKAR Paladin 3 (Oath of Devotion) 945 auass. LeveL EXPERIENCE PONTS BURYER NAME High Elf Noble BACE/ANCESTRY HERTIAG aRCKGROUND CAMPRNGH oF AVERT speco FEATURES, TRATS & MORE sm #2, Morcencr Anon 42 Bonus css “Rlgnment: Neutral Good. hep others ag) mare cording to their needs and promote compassion above a ele. 8 18 +1 30 ft. r ~ ‘Armor Worn chin mal shield Noble Background [PHB p.135] "2 srength Saves, 5 «Feature Postion of Privilege DEX 1 Dexterity Saves * Tats: Proud of regal bearing Retrng +1 +1 Constitution Saves HIT POINTS HIT DICE nature. “aineligence Saves Sarg Meal: Famtyhonor above a 2 aWederanen? 25 3d10 $ tnd: Favors an ally fay ‘+4 Charisma Saves * DEATH SAVES: Success 000 Fall 000 * Flaws Famly Fanci broke Prof. bonus added High Elf Traits [PHB p. 23] CON ‘SKILLS WEAPON & UNARMED ATTACKS reature Type: Humanoid (Fey lineage) +1 + Age: 202 year ole 1 Aarobatis (De) asic tack, One target pr Aack action Meclum Sa 95" 367 tbs) 3 4 Animal Handling (15) { Darkiston (60 feet) Arcana) Longsword. Mele Weapon Attack t0 ‘ey Ancestry (charm, no sleep) 42 Athletes (te) hit reach Sf Mts 1482 slashing + HF Weapon Training (swords, bows) 12 Deception cho) damage. (fused two-handed in mele, + Keon Senses (Perception) Int J does 1410%2 damage} {rence (rs, a 8 fr sleep) i 4 Hoy (nt) * ‘cant (ey Of Fos) +42 Insight (Wis) Javelin, Melee Weapon Attack: +4 to hit, reach 5. 9 +4 Intimidation (Chl * Tet: 1462 percing damage. own, Vala lass Features [8p £2] -1 Investigation (int) normal range to 30 ft.; disadvantage long. '* Divine Sense (sense good, evil 3 / day) 43 Medicine (Wis) * range 31 to 120 ft.) ‘+ Lay On Hands (heal 15 h.p. betw. long rests) 2 ee {Divine Site (ue Set level pl slot for wis . MAGIC FEATS & SPECIAL ATTACKS ‘28 raclans damage) 48 Perception (Ws) + Channel Divinity (+2 tack with weapon or FL Aa pestomance ch) Fahing Sve: Protection, se eacson wih vu soy nes 2 “4 Persuasion (Cho) * shield to cause dsadvantage on attack + Divine Heath (immune to disease) ‘against target in 5 fet. “4 Religion rt 11 Sleigh of Hand (Oex) fy Of Fost Cantrp. Ranged Spell Atack: +110 _—_‘Speleastng [PHB p. 203) Se is tages one creature objet within 60 CHA wast me 0 (Disa) ‘ft range. Hit: 148 cold damage and target's “+1 Survival (Wis) speed reduced by 10 feet for one rounc +2 eed reduced by 20 ee 3 Spell ave 0¢ 12 14 * Prof bonus added EQUIPMENT & TREASURE passe wisoom 13 (PERCEPTION) PROFICIENCIES & LANGUAGES "Armor light armar, medium armor, heavy armor, shields (Weapons simple weapons, martial weapons, longbow, longsword,shortbow, shorsword Tools: gaming set (Oragonchess) Saving Throws: Wisdom, Charisma Skls: istry Intimidation, Medicine, Perception, Persuasion Languages: Common, Dwarvish, Evsh ENCUMBRANCE ufing & Carrying: 225 Ibs. max. carrying capacity; 450 lbs. pushing or dragging (speee 5M), 450 bs. max it CCaried Gear (PHB, p. 243): chain mail armor (AC 16), shield (AC #2), longsworg, five (5) Javelin, set of fine clothes, a signet ring, a scroll of pedigree, a purse (This load is about 141 Ibs; adé 1 Ib. per 50 coins carried) Magic tems (DMG p. 135) + potion of healing (2442 hp) {2) tem attuned to character, Coins & Gems: 13 gold pieces (gp; 21 siver pieces (sp; 67 copper pieces (cp); 3 gems (worth 30 gp each) Cantips Known: Ray of Fast Prepared Spells 4st Love (3 slots: Protection From Evil And (Good, Sanctuary Compelled Due, Thunderous Smit, Bless, Wrathful mite PLAYING THE GAME + The Dungeon Master [DM) describes 2 scene and players take turns describing their enareters' responses. + For ablity checks, saving throws, and attack rolls, rll 1620 + one ability modifier + proficleney bonus if proficient in task) The higher the total, the better the efort, ‘The DM tracks minimum totals needes for successful result + For initiative rolls, oll 1620+ Initiative (Dex) modifier. Higher totals at before ‘ower totals inthe same 6:second round + During 2 turn, character or creature may ‘dol movement, action and upto 2 bonus action. Between turns, doup to 2 + Advantage: Roll two 420s ané use the higher result. Disadvantage: Roll two d20s and use the lower result, + On attackrolls only, a "natural 20" is atways ‘3 ertical it, while 2 "natural 1” always a mis. + Saving throws are rolled as needed at any time due to attacks, spel, or hazards ‘A character may def ailing three death saves while at Ohi points, gaining 6 levels of exhaustion, or suffering certain sadly spels and hazards + Specific tats, features, spells, aneé magic items may create exceptions to ary rules. [ACTIONS (1 per turn) ‘Attack: Rol to hit, melee or ranged. Some ‘Gazses and creatures make extra attacks at higner levels with tis action + cast Spell If casting time 1 action. + Dash: Double Speed this turn. + Disengage: Avoiding all opportunity attacks while moving; "defensive rere + Dodge: Give attackers disadvantage. + scape: Try 10 break fee from grape. + Grapple: Special melee attack + Help: Give anally advartage on one ability check ar attack rll + Hide: Stealth allowed onl if unobserved. + Ready: Pan to take action as reaction when trigger occurs + Search: Perception or Investigation check + Shove: Special melee attack + Stabile: DC 10 Medicine check to ais hp. dying creature; automatic suecessit using healers kt + Use Object: Pick lock, activate magical Item, caver hooded lantern, ete + Use Potion: Drink ar administer + Use Shield: Equip or drop a shield. BONUS ACTIONS (up to 1 per turn) ‘+ offhand attack: If doing Atack as action, ‘may make one attack this turn i ight weapon in other hand + Cast Spell If casting time 1 bonus ation [MOVEMENTS (limited by Speed) + Move: Distance equal to Speed + Crawl, Climb, Swim, Squeeze, Move Across Difficult Terrain ar Move While ‘Grappling: "Half speed," uses up 10. of Speed per 5 ft, distance + Drop Prone: No costo Speed + Stand Up: From Prone pesiion/condition, costs half Speed that turn. + Take Cover: At end of move, half cover gives +2 to Armor Class and Desterity ‘saving throws three-quarter cover gives #5 ACand Dex saves, REACTIONS (1 between turns) + Cast Spell: If cascng time 1 reaction, + Opportunity attack: May make one attack if enemy moves out of reach + Readied Action: Alter trigger occurs, else ‘ction wasted FREE ACTIONS + Concentration (Maintain & Spell: Ends ‘aster starts another concentration spel, forthe casters incapacitated, stunned, unconscious, or killed. easter takes ‘damage, # Constitution saving throw is needed to avoid immediately ending spell OC is equal to 10 oF hal damage taken, whichever i greater. Each hit needs a separate saving throw check. + Interacting With An Object: Generally part ‘of another Movement or Acton, framples: Draw one weapon, crop & held ‘object, or open an unlocked door

You might also like