BARON TORANWE STARKAR
Paladin 3 (Oath of Devotion) 945
auass. LeveL EXPERIENCE PONTS BURYER NAME
High Elf Noble
BACE/ANCESTRY HERTIAG aRCKGROUND CAMPRNGH oF AVERT
speco FEATURES, TRATS & MORE
sm #2, Morcencr Anon
42 Bonus css “Rlgnment: Neutral Good. hep others
ag) mare cording to their needs and promote
compassion above a ele.
8 18 +1 30 ft. r
~ ‘Armor Worn chin mal shield Noble Background [PHB p.135]
"2 srength Saves, 5 «Feature Postion of Privilege
DEX 1 Dexterity Saves * Tats: Proud of regal bearing Retrng
+1 +1 Constitution Saves HIT POINTS HIT DICE nature.
“aineligence Saves Sarg Meal: Famtyhonor above a
2 aWederanen? 25 3d10 $ tnd: Favors an ally fay
‘+4 Charisma Saves * DEATH SAVES: Success 000 Fall 000 * Flaws Famly Fanci broke
Prof. bonus added High Elf Traits [PHB p. 23]
CON ‘SKILLS WEAPON & UNARMED ATTACKS reature Type: Humanoid (Fey lineage)
+1 + Age: 202 year ole
1 Aarobatis (De) asic tack, One target pr Aack action Meclum Sa 95" 367 tbs)
3 4 Animal Handling (15) { Darkiston (60 feet)
Arcana) Longsword. Mele Weapon Attack t0 ‘ey Ancestry (charm, no sleep)
42 Athletes (te) hit reach Sf Mts 1482 slashing + HF Weapon Training (swords, bows)
12 Deception cho) damage. (fused two-handed in mele, + Keon Senses (Perception)
Int J does 1410%2 damage} {rence (rs, a 8 fr sleep)
i 4 Hoy (nt) * ‘cant (ey Of Fos)
+42 Insight (Wis) Javelin, Melee Weapon Attack: +4 to hit, reach 5.
9 +4 Intimidation (Chl * Tet: 1462 percing damage. own, Vala lass Features [8p £2]
-1 Investigation (int) normal range to 30 ft.; disadvantage long. '* Divine Sense (sense good, evil 3 / day)
43 Medicine (Wis) * range 31 to 120 ft.) ‘+ Lay On Hands (heal 15 h.p. betw. long rests)
2 ee {Divine Site (ue Set level pl slot for
wis . MAGIC FEATS & SPECIAL ATTACKS ‘28 raclans damage)
48 Perception (Ws) + Channel Divinity (+2 tack with weapon or
FL Aa pestomance ch) Fahing Sve: Protection, se eacson wih vu soy nes
2 “4 Persuasion (Cho) * shield to cause dsadvantage on attack + Divine Heath (immune to disease)
‘against target in 5 fet.
“4 Religion rt
11 Sleigh of Hand (Oex) fy Of Fost Cantrp. Ranged Spell Atack: +110 _—_‘Speleastng [PHB p. 203)
Se is tages one creature objet within 60
CHA wast me 0 (Disa) ‘ft range. Hit: 148 cold damage and target's
“+1 Survival (Wis) speed reduced by 10 feet for one rounc
+2 eed reduced by 20 ee 3 Spell ave 0¢ 12
14 * Prof bonus added EQUIPMENT & TREASURE
passe wisoom
13 (PERCEPTION)
PROFICIENCIES & LANGUAGES
"Armor light armar, medium armor, heavy
armor, shields
(Weapons simple weapons, martial weapons,
longbow, longsword,shortbow,
shorsword
Tools: gaming set (Oragonchess)
Saving Throws: Wisdom, Charisma
Skls: istry Intimidation, Medicine,
Perception, Persuasion
Languages: Common, Dwarvish, Evsh
ENCUMBRANCE
ufing & Carrying: 225 Ibs. max. carrying
capacity; 450 lbs. pushing or dragging (speee
5M), 450 bs. max it
CCaried Gear (PHB, p. 243): chain mail armor (AC
16), shield (AC #2), longsworg, five (5) Javelin,
set of fine clothes, a signet ring, a scroll of
pedigree, a purse (This load is about 141 Ibs;
adé 1 Ib. per 50 coins carried)
Magic tems (DMG p. 135)
+ potion of healing (2442 hp)
{2) tem attuned to character,
Coins & Gems: 13 gold pieces (gp; 21 siver
pieces (sp; 67 copper pieces (cp); 3 gems (worth
30 gp each)
Cantips Known: Ray of Fast
Prepared Spells
4st Love (3 slots: Protection From Evil And
(Good, Sanctuary Compelled Due,
Thunderous Smit, Bless, Wrathful mitePLAYING THE GAME
+ The Dungeon Master [DM) describes 2
scene and players take turns describing
their enareters' responses.
+ For ablity checks, saving throws, and attack
rolls, rll 1620 + one ability modifier +
proficleney bonus if proficient in task)
The higher the total, the better the efort,
‘The DM tracks minimum totals needes
for successful result
+ For initiative rolls, oll 1620+ Initiative
(Dex) modifier. Higher totals at before
‘ower totals inthe same 6:second round
+ During 2 turn, character or creature may
‘dol movement, action and upto 2
bonus action. Between turns, doup to 2
+ Advantage: Roll two 420s ané use the
higher result. Disadvantage: Roll two d20s
and use the lower result,
+ On attackrolls only, a "natural 20" is atways
‘3 ertical it, while 2 "natural 1” always
a mis.
+ Saving throws are rolled as needed at any
time due to attacks, spel, or hazards
‘A character may def ailing three death
saves while at Ohi points, gaining 6
levels of exhaustion, or suffering certain
sadly spels and hazards
+ Specific tats, features, spells, aneé magic
items may create exceptions to ary rules.
[ACTIONS (1 per turn)
‘Attack: Rol to hit, melee or ranged. Some
‘Gazses and creatures make extra attacks
at higner levels with tis action
+ cast Spell If casting time 1 action.
+ Dash: Double Speed this turn.
+ Disengage: Avoiding all opportunity attacks
while moving; "defensive rere
+ Dodge: Give attackers disadvantage.
+ scape: Try 10 break fee from grape.
+ Grapple: Special melee attack
+ Help: Give anally advartage on one ability
check ar attack rll
+ Hide: Stealth allowed onl if unobserved.
+ Ready: Pan to take action as reaction
when trigger occurs
+ Search: Perception or Investigation check
+ Shove: Special melee attack
+ Stabile: DC 10 Medicine check to ais
hp. dying creature; automatic suecessit
using healers kt
+ Use Object: Pick lock, activate magical
Item, caver hooded lantern, ete
+ Use Potion: Drink ar administer
+ Use Shield: Equip or drop a shield.
BONUS ACTIONS (up to 1 per turn)
‘+ offhand attack: If doing Atack as action,
‘may make one attack this turn i ight
weapon in other hand
+ Cast Spell If casting time 1 bonus ation
[MOVEMENTS (limited by Speed)
+ Move: Distance equal to Speed
+ Crawl, Climb, Swim, Squeeze, Move Across
Difficult Terrain ar Move While
‘Grappling: "Half speed," uses up 10. of
Speed per 5 ft, distance
+ Drop Prone: No costo Speed
+ Stand Up: From Prone pesiion/condition,
costs half Speed that turn.
+ Take Cover: At end of move, half cover
gives +2 to Armor Class and Desterity
‘saving throws three-quarter cover gives
#5 ACand Dex saves,
REACTIONS (1 between turns)
+ Cast Spell: If cascng time 1 reaction,
+ Opportunity attack: May make one attack
if enemy moves out of reach
+ Readied Action: Alter trigger occurs, else
‘ction wasted
FREE ACTIONS
+ Concentration (Maintain & Spell: Ends
‘aster starts another concentration spel,
forthe casters incapacitated, stunned,
unconscious, or killed. easter takes
‘damage, # Constitution saving throw is
needed to avoid immediately ending
spell OC is equal to 10 oF hal damage
taken, whichever i greater. Each hit
needs a separate saving throw check.
+ Interacting With An Object: Generally part
‘of another Movement or Acton,
framples: Draw one weapon, crop & held
‘object, or open an unlocked door