Professional Documents
Culture Documents
DILIP MURALIDHARAN
Architecture for The Senses
A more-than visual approach to Museum Architecture
Master of Architecture
Dilip Muralidharan
Bachelor of Architecture
Shri Mata Vaishno Devi University, 2012
der visual arts. The built environment around us with which we interact with daily, is often
designed and perceived visually, which accounts for the visual bias in architecture. The space
confined by architectural boundaries is often mistaken as emptiness, devoid of any medium. Vi-
sual qualities of our built environment are often prioritized over the architectural experiences
If we consider space as a living entity capable of stimulating our senses, it opens a whole new
world of sensory cues waiting to interact with the inhabitant’s senses. This world of senso-
ry information includes light and shadow, color and contrast, scale and proportion, textures
and materiality, reverberating sound, varying temperatures, smells that seduce us, and many
more. Our senses interact with this sensory environment, which in fact, instills a sense of place
in our brain, thus creating a permanent memory which pins ourselves to the location through
proprioception. The architectural experience created by built environment plays a major role in
imparting this sense of place within us, and that’s the reason why architects should identify and
perceive the experiential quality of the spaces early in their design process.
i
Through this thesis project I’d like to address the issue of visual bias in architecture, and design
a Museum curating natural elements, with focus on creating an experience by encouraging its
users to interact and perceive with one or all of their senses, the unity of senses. The differ-
ent physical states of matter and other material properties that enables natural elements;
Earth, Air, Water, and Fire; to stimulate more than one sense in our body will be used to create
more-than-visual sensory experiences within the museum. The Winter Garden combines all
these perceptions into one holistic sensory experience by engaging non-visual senses, hence
the unity of senses, that acts as an urban sanctuary which in turn creates a sense of place, pro-
viding opportunity for visitors to contemplate, or interact with nature within the museum en-
iii
.02
Acknowledgements
Firstly, I would like to thank my thesis advisor Prof. Jeff Tilman for all his valuable feedback,
keep up my progress on schedule and steered me in the right direction when I needed it.
Finally, I would like to thank my parents and friends for supporting and encouraging me
throughout my years of study. This would not have been possible without them.
v
.00
Table of Contents
.01
Abstract i
.02
Acknowledgment v
.04
Introduction 1
.05
Our Sensorial World 7
.07
Precedents 21
.08
The Site 31
.09
The Program 35
.10
Design Approach 37
.11
Conclusion 57
.12
Bibliography 61
vii
.03
List of Figures
Figure 1 Blurred Cityscape; Being there, by Joe Cox (flickr); Source: https://hiveminer.com/Tags/layer
ing%2Ctexture
Figure 2 Rise of Buildings for the deaf and the blind; Published in The Economist; by Andrea Ucini; Source:
https://www.economist.com/christmas-specials/2018/12/18/the-rise-of-buildings-for-the-deaf-
and-blind; 2018
Figure 3 The sensorial world around us; Published in The Conversation; by Shutterstock; Source: http://thecon
versation.com/simple-thinking-in-a-complex-world-is-a-recipe-for-disaster-69718; 2016
Figure 4 Built-environment and the Sense of Sound and hearing; In a Tunnel by Melina Meza; Source: http://
yogaforhealthyaging.blogspot.com/2013/10/pratyahara-sense-of-sound-and-hearing.html; 2013
Figure 5 Sandalwood that is used to create perfumes; by Olfactory Groups; Source: https://perfumuschicago.
wordpress.com/olfactory-groups/
Figure 6 Interactive hanging rug design; by Giles Miller; Source: https://dornob.com/wall-carpet-gone-wild-in
teractive-hanging-rug-design/;
Figure 7 Enfilade; published in MONU magazine on Urbanism Volume #21; Source: http://www.op-al.com/
monu-vol-21-1-1; 2015
Figure 8 Inter-mezzo; published in MONU magazine on Urbanism Volume #21; Source: http://www.op-al.com/
monu-vol-21-1-1; 2015
Figure 9 Street grid; published in MONU magazine on Urbanism Volume #21; Source: http://www.op-al.com/
monu-vol-21-1-1; 2015
Figure 10 NAMOC Section; by OMA; Source: https://oma.eu/projects/national-art-museum-of-china; 2011
Figure 11 NAMOC Plan; published in MONU magazine on Urbanism Volume #21; Source: http://www.op-al.
com/monu-vol-21-1-1; 2015
Figure 12 21st Century Museum of Contemporary Art Plan; published in MONU magazine on Urbanism Volume
#21; Source: http://www.op-al.com/monu-vol-21-1-1; 2015
Figure 13 Louvre Abu Dhabi Section; Published in Archdaily; by Ateliers Jean Nouvel; Source: https://www.arch
daily.com/793182/in-progress-louvre-abu-dhabi-jean-nouvel/57acdcafe58eceaff600011b-in-prog
ress-louvre-abu-dhabi-jean-nouvel-elevations; 2016
Figure 14 Louvre Abu Dhabi Plan; published in MONU magazine on Urbanism Volume #21; Source: http://www.
op-al.com/monu-vol-21-1-1; 2015
Figure 15 Blur Building Elevation View; by DS+R Architects; Source: https://dsrny.com/project/blur-building;
2002
Figure 16 The Braincoat, Blur Building Connectivity Metaphor by DS+R Architects; published in Anniversary
Magazine; Source: https://www.anniversary-magazine.com/all/2017/1/9/the-blur-buildings-con
nectivity-metaphor-by-diller-scofidio-renfro
Figure 17 Pond with Duckweed. View of The Mediated Motion Exhibition, by Olafur Eliasson; Source: https://
olafureliasson.net/archive/exhibition/EXH101073/the-mediated-motion; 2001
Figure 18 Floor of gently sloped compressed soil. by Olafur Eliasson; Source: https://olafureliasson.net/ar
chive/exhibition/EXH101073/the-mediated-motion; 2001
ix
Figure 19 Suspension bridge spanning foggy room. by Olafur Eliasson; Source: https://olafureliasson.net/ar
chive/exhibition/EXH101073/the-mediated-motion; 2001
Figure 20 The Proposed Site, from Google Earth
Figure 21 Railway lines around site. by author
Figure 22 Existing parks nearby the site. by author
Figure 23 Bridges around the site. by author
Figure 24 Public transport accessibility around site. by author
Figure 25 5min walk-ability radius from site. by author
Figure 26 Site analysis maps combined. by author
Figure 27 The model of a multisensory perpetual object. Publised in Synesthetic Design: Handbook for a multi
sensory approach, by Michael Haverkamp; Birkhauser Basel Publication
Figure 28 Conceptual sectional perspective. by author
Figure 29 Design Option1; Site access, primary and secondary, by author
Figure 30 Design Option 1; Inward urban sanctuary because of surrounding skyscrapers. by author
Figure 31 Design Option 1; Views from the site. by author
Figure 32 Design Option 1; Level 1. by author
Figure 33 Design Option 1; Level 2. by author
Figure 34 Design Option 1; Level 3. by author
Figure 35 Design Option 1; Level 4. by author
Figure 36 Design Option 1; Green roof acting as Public Plaza. by author
Figure 37 Experience Map describing the case study of the Pulse concept, by Deepdesign; Camere, Serena &
Schifferstein, Rick & Bordegoni, Monica; The Experience Map. A tool to support Experience-driven
Multi Sensory design; 2015
Figure 38 Design Option 1; Parti Diagram, by author
Figure 39 Design Option 1; Parti Diagram, by author
Figure 40 Tyndall effect in woods during sunrise. Photo by Romeo Scheidegger; Source: https://pixabay.com/
photos/sunbeam-rays-sun-forest-540589/; 2014
Figure 41 The Earth Gallery conceptual view. by author
Figure 42 Interaction with natural water; Photograph by Steven Webber; Source: https://500px.com/stevenweb
ber; 2016
Figure 43 The Water Gallery conceptual view; by author
Figure 44 Sandalwood on fire creating aroma, crackling sounds, and smoke; Photograph by Nikki To; Source:
https://www.foodrepublic.com/2018/03/01/humans-harnessing-fire/; 2018
Figure 45 The Fire Gallery Conceptual View; by author
Figure 46 Humans navigating in a space restricting sight, a foggy experience; by Tokkoro; Source: https://www.
tokkoro.com/2968380-mist-women-monochrome.html
Figure 47 The Air Gallery Conceptual View; by author
Figure 48 The Winter Garden, combining all sensory experiences into a holistic one, the unity of senses;
Interiors of the Small Hermitage, The Winter Garden; by Eduard Hau; 1865; Source: https://de.wikipe
dia.org/ wiki/Datei:Hau._Interiors_of_the_Small_Hermitage._The_Winter_Garden._1865.jpg
Figure 49 Design Option 2 conceptual drawings; by author
xi
Figure 2: Rise of Buildings for the deaf and the blind; Published in The Economist;
by Andrea Ucini
.04
Introduction
We interact with built environment around us using all our senses knowingly or unknowingly,
and yet visual qualities get most of the attention in architecture. One reason for this bias could
be the visual techniques used by architects to conceptualize and develop designs. The built
environment around us with which we interact with daily, is often designed and perceived
visually, which accounts for the visual bias in architecture. The space confined by architectural
boundaries is often mistaken as emptiness, and that accounts for this visual bias. If we consid-
er this space as a living entity capable of stimulating our senses, it opens a whole new world
of sensory cues waiting to interact with its inhabitant’s senses. This world of sensory informa-
tion includes light and shadow, color and contrast, scale and proportion, textures and materi-
ality, reverberating sound, varying temperatures, smells that seduce us, and many more. It is
this space that helps us interact with the boundaries that confine them. We use our senses as
a medium of communication to interact with, understand and experience space through hap-
tic, tactile, auditory and olfactory channels. Sight, hearing, smelling and touch are the sensory
creating photogenic sculptural pieces devoid of any sensory experiential qualities. Our sens-
es play an important role in our ability to self-locate within the context and create a sense
of awareness of the geometrical shapes around us. These photogenic pieces have created
architectural spaces that are too cold for human interaction. The over dependence on visual
characteristics and the lack of attention for non-visual senses have created spaces that fail to
1
2
interact with our sensory receptors, which is essential for the experience of a place. Our eyes
alone are not quite enough to comprehend and enjoy a complete architectural experience.
Protection from natural elements has been the core idea of architecture since its beginning
centuries ago, and is still our fundamental concern today. Each of these elements, i.e. air, wa-
ter, earth and fire, possess different properties at different physical states of existence. For
example, ice is a completely different material from water, and in between we have snow
which is a not at all like both water or ice. All these different states of water causes different
sensations when we interact with it, stimulating different human body senses. For example,
the sound of flowing water is considered soothing and is known for its therapeutic properties.
In this thesis, I intend to use these different states of existence and properties of natural el-
ements to create a multi-sensory urban environment designed to interact with our senses
their very existence, even after the insentient atrocities inflicted by humans upon nature. In
this thesis project, each of the natural elements would be curated in gallery spaces, waiting to
interact and stimulate our senses, and create a sense of place. These gallery spaces will inter-
act with a central winter garden; a space that reinforces the unity of senses and the extends of
our relationship with nature, and yet feel like being in an urban sanctuary; a feeling constructed
by the transparency of its boundaries, the low height sunken building typology, and the winter
3
4
The museum experience is a multi-layered journey that is proprioceptive, sensory, intellectu-
al, aesthetic, and social.1 For this reason, museums should be designed to create multi-lay-
ered and complex interactions between visual, auditory, olfactory, spatial, and other aspects
of the visitor’s experience. In this thesis, a museum for the senses will be designed to create a
multi-sensory urban experience, which will be very different from the traditional uni-sensory
visual experience offered by museums, where exhibits are often behind glass or are out of
reach.
1 Levent, Nina & Pascual-Leone, Alvaro; Page no.- xiii; The Multisensory Museum: cross-disciplinary perspectives on
touch, sound, smell, memory, and space; Rowman & Littlefield Publications, USA; 2014
5
Figure 3: The sensorial world around us; Published in The Conversation; by Shutterstock
6
.05
Our Sensorial World
Our perception of the world around us is a multi-sensory experience. This built environment
around us is a rich sensory environment waiting to interact with our senses, and yet we depend
mostly on visual aids to experience it. Human possesses five most commonly known senses;
sight, sound, touch, smell, and taste, and the lesser known senses of heat (thermoception),
pain (nociception), balance (equilibrioception) and direction (proprioception). We use all these
senses in interacting with our built environment around us on a day to day basis, knowingly
and unknowingly. The idea of photogenic architecture has created a genre in architecture that
heavily relies on visual qualities and underestimates the value and essence of those complex
The heavy dependence on visual architectural qualities have created buildings that fail to in-
teract with humans, creating undesirable architectural spaces lacking hapticity, tactility and
acoustic comfort. The architecture of our time is turning into the retinal art of the eye.2 More-
over, this over dependence on visual aids for interacting with our surroundings often super-
sedes the other non-visual senses and cogently mute them over time. The intention of archi-
and involvement of more than one sensory stimulus would be imperative for achieving that. In
order to design with a specific effect in mind, architects should identify and perceive the expe-
2 Pallasmaa, Juhani; Page no.- 41; An Architecture of Seven Senses; From Questions of Perception: Phenomenology of
Architecture, edited by Steven Holl, Juhani Pallasmaa, and Alberto Perez-Gomez; a+u Publishing Co., Ltd. Tokyo, Japan; 1994
7
Figure 4 Built-environment and the Sense of Sound and hearing; In a Tunnel;
by Melina Meza
8
riential quality of spaces early in the design process.3
Being architects, understanding how a building sounds like is as important as thinking about
how good it looks. Building materials have an innate sound and acoustic properties associated
with them, that affects the built environment depending on the material and its usage. For
example; shiny, and lustrous metallic surfaces would be undesirable for the interiors of an
auditorium or concert hall because of its poor sound absorption qualities, which would cre-
ate undesirable acoustical environment with huge amounts of echo and reverberation. Sound
plays a very important role in our daily perception of places. People with visual impairment rely
mostly on sound for information about their immediate surroundings, thus creating a height-
ened sensation towards sound. Sight is often accompanied by sound cues, and this helps us
in creating an image about the place we just saw, even before physically reaching the place at
that moment. We depend on resonance, loudness, intensity and environmental noise to rec-
ognize different places.4 However, Juhani Pallasmaa argues that the most essential auditory
tion silenced into matter and space; architecture is the art of petrified silence.5
3 Dehnadfar, Damineh Pegah; Page no.- 31; Crafting Architectural Experiences: Exploring Memory Places; Perkins+Will
Research Journal Vol 08.02; 2016
4 Yeung, Cherry; Page no.- 23; The In/Visible: “Common Senses” Architecture; School of Architecture, Carleton University,
Canada; 2007
5 Pallasmaa, Juhani; Page no.- 43; An Architecture of Seven Senses; From Questions of Perception: Phenomenology of
Architecture, edited by Steven Holl, Juhani Pallasmaa, and Alberto Perez-Gomez; a+u Publishing Co., Ltd. Tokyo, Japan; 1994
9
Figure 5: Sandalwood that is used to create perfumes; by Olfactory Groups
10
The sense of touch instills a feeling of proof and verifies what we see using the sense of vision.
The skin reads the texture, weight, density and temperature of matter.6 Touch helps us appre-
ciate the very existence of a material, its materiality and texture. Cherry Yeung argues that all
physical senses are an extension of touch.7 The sense of touch involves the physical being and
existence of the touch and the object being touched, thus making it one of the most personally
experienced sense. Humans have no other way other than the sense of touch to confirm and
appreciate the texture of a material that we just saw, thus leaving a memory in us through
tactile experience by combining sense of vision and touch. The validation of an environment
is particularly important in linking us with our existence and connecting us to the “here and
now”.8
The sense of smell may be considered as the most personal of all the senses after touch. Every
object around us produce a variety of faint smells that touches our nostrils thus creating an
olfactory experience in our brain linking the past to the present. For example, different types of
soil emanate a variety of faint odors depending on their mineral constituents. Different types
of smells around us, both desirable and non-desirable, plays an important role in creating a
sense of personal experience in our brains. A smell may not be experienced the same way by
7 Yeung, Cherry; Page no.- 24; The In/Visible: “Common Senses” Architecture; School of Architecture, Carleton University,
Canada; 2007
8 Stein, Sarah; Architecture and the Senses: A Sensory Musing Park, Phenomenology of Sensory Experience; 2006, as
cited by Liang Liu; Page no.- 10; A generator of Sensory Architectures; MIT, USA; 2017
11
12
different people, thus creating different images of the same place or, different memory places.
Moreover, there is no better way to describe or explain a smell other that experiencing the
smell itself. Therefore, it wouldn’t be a wise idea for architects to use a specific smell to create
a specific mood, since the olfactory experience could be desirable or undesirable depending on
the inhabitant’s interaction with the environment. Architects might wish to utilize the variety
of faint odors produced by different natural elements to create a specific architectural expe-
rience. For example, different types of wood burn differently and produces different types of
odors or aroma, depending on the type of wood being burnt; creating memory place experi-
ence by linking memories from past to that of present. The smell of the soil after the first rain
of the season has one of the most refreshing fragrances ever and is regarded soothing by
most people.
It is difficult to directly associate the sense of taste with architecture. Although, sense of taste
plays an significant role in our sensory system in creating an image of the place. For example,
humans are more likely to relate a city, street, or any place, with the taste of food that we en-
joyed from there the last time, thus leaving a permanent image about that place in our brain by
linking all those sensory information gathered by taste, vision and smell sensory channels. Al-
though architects have no control over how users would interact and enjoy the taste in archi-
tectural design, it could create avenues for cafeterias, eateries and restaurants as social gath-
ering places in an urban scenario, thus instilling a sense of place through gustatory sensations.
13
Figure 6: Interactive hanging rug design; by Giles Miller
14
The lesser known senses; namely thermoception, nociception, equilibrioception, and proprio-
his article An Architecture of Seven Senses, Juhani Pallasmaa talks about the importance and
relevance of gravity in architecture and how an architect envisions a built environment using
....while designing, an architect internalizes a building in his body; movement, balance, distance and
scale are felt unconsciously through the body as tension in the muscular system and in the positions
of the skeleton and inner organs. As the work interacts with the body of the observer the experience
mirrors these bodily sensations of the maker. Consequently, architecture is communication from the
body of the architect directly to the body of the inhabitant. The sense of gravity is the essence of all
architectonic structures and great architecture makes us conscious of gravity and earth. Architecture
strengthens verticality of our experience of the world. At the same time architecture makes us aware
9 Pallasmaa, Juhani; Page no.- 48; An Architecture of Seven Senses; From Questions of Perception: Phenomenology of
Architecture, edited by Steven Holl, Juhani Pallasmaa, and Alberto Perez-Gomez; a+u Publishing Co., Ltd. Tokyo, Japan; 1994
15
Figure 7: Enfilade; published in MONU magazine on Urbanism Volume #21
16
.06
Museum Architecture & The Senses
Modern day museums are much more than just collections of ancient artifacts to be preserved
for future generations. They are centers of learning, community centers, social hubs. even
places of healing and contemplation.10 The museum or the exhibitionary complex, as an ar-
chitectural type, has throughout its history been a functional problem of creating a world of
between different sensory aspects like visual, auditory, olfactory and spatial.
Visitors expect the museum visit to be a sensory treat, and architectural attempts to create
a sense of curiosity in unraveling different spaces of the museum adds on depth to the ex-
periential qualities. Visitors often have mixed expectations before going to a museum. Some
people go to museums to view and experience particular exhibits and installations. Whereas,
there are some others who spend their post lunch time walking leisurely and meandering in
and around the museum spaces soaking up the atmosphere. Fiona Zisch, Stephen Gage, and
Hugo Spiers argues that this behavior is interesting from an architectural viewpoint. According
to them this behavior is both spatial and non-spatial at the same time.
It is spatial, but it is not in the first instance spatially goal directed. It is cultural, but it relies
inherently on multi-sensory input rather than being based uniquely in language and conven-
10 Levent, Nina & Pascual-Leone, Alvaro; Page no.- xiii; The Multisensory Museum: cross-disciplinary perspectives on
touch, sound, smell, memory, and space; Rowman & Littlefield Publications, USA; 2014
11 Scelsa, Jonathan A.; Enfiladed Grids: The Museum as City; MONU Magazine on Urbanism Volume #21, The Netherlands;
2014
17
Figure 8: Inter-mezzo; published in MONU magazine on Urbanism Volume #21
18
tions, and it is social, as browsers often have a parallel social agenda.12
Historically, the rooms of the art gallery have been arranged in an “enfilade,” a planometric tes-
sellation of rooms usually orthogonal in nature, wherein their thresholds are designed to align
along a linear axis. This room configuration, typically constructed at the domestic scale, has
been the predominant spatial relationship exercised in museum design.13 According to Jona-
than, the linear circulation path of the orthogonal rooms was later replaced by an intermediate
corridor connecting different orthogonal spaces, which was later improvised to a street-grid
like pattern.
Several contemporary museums used the same concept of Enfilade Development 14 and devel-
oped a plannimetric approach that resembled urban street grids. The corridors that connect
different fuctional spaces within these museums looked like the arterial system of the city;
creating avenues for multi-sensory urban spaces within the realm of the museum structure.
These contemporary museum designs suggests that this new approach started viewing mu-
seum as a place of urban activity with streets connecting different functional parts.
12 Zisch, Fiona & Gage, Stephen & Spiers, Hugo; Page no.- 215; Navigating the Museum; Nina Levent, Alvaro Pascual-Le-
one; The Multisensory Museum: cross-disciplinary perspectives on touch, sound, smell, memory, and space; Rowman &
Littlefield Publications, USA; 2014
13 Scelsa, Jonathan A. ; Enfiladed Grids: The Museum as City; MONU Magazine on Urbanism Volume #21, The Nether-
lands; 2014
14 Ibid
19
Figure 10: NAMOC Section; by OMA
20
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Precedents
National Art Museum of China - OMA
Location Beijing, China
Year 2011
Status Competition
OMA claims that NAMOC is the first museum in the world to be conceived as a small city. To
plan NAMOC as a city does not mean that it cannot offer the intimacy that remains the essence
of the museum experience: like any city, its individual parts can be small and humane. But like
a city, it will offer a degree of variety that will be unique for a single museum. Part of it will
be public, other parts could be commercial.15 The plan consists of a central node that divides
the museum building into five different main zones by five grand corridors that act like urban
streets. This plan offers users to have a more options to interact with the built environment
, since it facilitates both direct point to point movement and peripatetic walking possibilities.
15 Office for Metropolitan Architecture OMA; National Art Museum of China; https://oma.eu/projects/national-art-muse-
um-of-china
21
Figure 12: 21st Century Museum of Contemporary Art Plan; published in MONU magazine
on Urbanism Volume #21
22
.07
Precedents
21st Century Museum of Contemporary Art - SANAA
Location Kanazawa, Japan
Status Completed
The plan is circular in shape, and thus has no directional front or back, leaving it for users to
explore it from all directions. The gallery spaces are designed as a series of boxes of differing
shape and size that are arranged within a large circular mass. These gallery boxes are separat-
ed by 3m wide corridors that allows circulation around and between the gallery spaces thus
forming a network of urban grid. The museum’s circular form allows the supplemental “ring-
road” of circulation, creating a space for patrons to quickly circumnavigate the museum’s floor
16 Scelsa, Jonathan A.; Enfiladed Grids: The Museum as City; MONU Magazine on Urbanism Volume #21, The Netherlands;
2014
23
Figure 13: Louvre Abu Dhabi Section; Published in Archdaily; by Ateliers Jean Nouvel
Figure 14: Louvre Abu Dhabi Plan; published in MONU magazine on Urbanism Volume #21
24
.07
Precedents
Louvre Abu Dhabi - Ateliers Jean Nouvel
Location Saadiyat Cultural District, Abu Dhabi, United Arab Emirates
Year 2017
Status Completed
The plan consists of series of irregularly placed boxes that acts as gallery spaces and other
functional programs of the museum. These boxes are arranged in a less orderly fashion as
compared to a 21st century clean contemporary museum layout. These boxes are then gath-
ered by a circular form that forms a dramatic skylight above the boxes. The gallery boxes are
organized in clusters both in plan and section in-order to create a sense of place from vernacu-
lar architecture of the region. It is both a calm and complex place with varying levels of sensory
modalities.
The injection of the urban grid into the museum allows each of the individual rooms to func-
tion as their own autonomous world with pure circulation space for repose all underneath the
17 Ibid
25
Figure 15: Blur Building Elevation View; by DS+R Architects
Figure 16: The Braincoat, Blur Building Connectivity Metaphor by DS+R Architects; published in Anniversary Magazine
26
.07
Precedents
Blur Building - Diller Scofidio + Renfro
Location Yverdon-les-Bains, Switzerland
Year 2002
Status Completed
The building questions the traditional parameters of architecture through a nearly immateri-
al presence, created by eliminating the walls and roof of the architectural program. The first
facade that you can’t touch, but still feel. DS+R envisioned the pavilion with no program, no
The repression of vision and heightened non-visual senses critiques the visual bias in architec-
ture. Visual and acoustical references are erased along the journey towards the cloud, leaving
mist in the air, and white noise of the pulsating water nozzles.
27
Figure 17: Pond with Duckweed. View of The Mediated Motion Exhibition; by Olafur Eliasson
Figure 18: Floor of gently sloped compressed soil; Figure 19: Suspension bridge spanning foggy room;
by Olafur Eliasson by Olafur Eliasson
28
.07
Precedents
The Mediated Motion - Olafur Eliasson
Location Kunsthaus Bregenz, Bregenz, Austria
Year 2001
Status Completed
The mediated motion is a large-scale installation spanning all four floors of Peter Zumthor’s
Kunsthaus Bregenz in Austria, 2001, which was conceived in collaboration with the landscape
architect Günther Vogt. The artist takes the visitors through its sequence of interior land-
scapes; on the ground floor was a collection of logs sprouting shiitake mushrooms. Continu-
ing to level one, visitors encountered a pond with duckweed floating on its surface, which they
could cross via a series of pontoons. On level two, a floor of gently sloping compressed soil
could be traversed, and on level three, a suspension bridge spanned a foggy room and termi-
nated abruptly at a blank wall, forcing visitors to return along their original route. A staircase
of roughly hewn wood was built on top of the existing concrete stairs, creating an unbroken
transition from one landscape situation to the next.18 This project emphasizes on the creation
29
Figure 20: The Proposed Site; from Google Earth
Figure 21: Figure ground; by author Figure 22: Railway lines around site; by author
30
.08
The Site
Chicago, a vibrant metropolis, would be a great platform to design a museum of senses, and
create awareness within the public about the relevance of multi-sensory architectural spaces
in our built-environment through conducive sensory gallery spaces and the Winter Garden,
which acts as a community hub and an urban sanctuary, the unity of senses. The site is located
on the North Lake Shore Drive, facing the lake front, where it meets E. Pearson Street and E
Chicago Avenue. The proposed site is right behind The Museum of Contemporary Art, a con-
The streets around the site are busy throughout the day as people keep moving to and fro from
important landmarks around, i.e. The Museum of Contemporary Art, The Hancock Tower, and
the presence of Universities, medical and learning centers around the site. Keeping in mind the
commercial, institutional and residential land use around the proposed site, the goal of this
project would be to anchor the pivotal intersection of all activities in the neighborhood and
propose the Winter Garden that would act as the nodal point of activities within and around
the museum.
31
Figure 23: Existing parks around site; by author Figure 24: Public transport accessibility around site;
by author
Figure 25: 5min walk-ability radius from site; Figure 26: Site analysis maps combined;
by author by author
32
The Museum of Contemporary Art attracts a lot of people from in and around the area. The
idea is to treat the site as an extension of the Museum of Contemporary Art, by extending the
promenade on the East side of the MCA and integrate the same with the proposed Museum.
After visiting the MCA, the visitors may walk on its landscaped promenade, that guides them
to the Museum of Senses. The visitors will have to walk on a bridge over the water feature to
The bridge and the water-body outside the entrance is an attempt to create a distinction be-
tween the two museums. Although both the buildings are museums, the intended experiences
are poles apart from each other, and the water-body acts as a transition space between them.
The site planning approach is to integrate both the museums, at least in visitors point of view,
and make sure the Museum of Senses has it’s own character that doesn’t compete or deteri-
33
Figure 27: The model of a multisensory perpetual object; Publised in Synesthetic Design:
Handbook for a multisensory approach; by Michael Haverkamp
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The Program
The design of the Museum consists of gallery spaces, an auditorium, a restaurant with outdoor
seating and an amphitheater, and a winter garden that connects all the functional spaces of
the museum, thus focusing all activities into a nodal hub within the museum. It also includes
a reception lobby, coat check and cloak rooms, a gift shop, office and administrative spaces
along with washrooms, storage and other electrical and mechanical services.
The Winter Garden acts as a community hub during the peak frigid winters of Chicago, en-
couraging people to take a leisurely stroll in the meandering streets of the museum and the
landscaped garden, and provide a contemplation ground for nature’s resilience. The openable
skylights of the winter garden makes sure adequate air flow and ventilation required during
hot and humid summer days of Chicago, thus generating a design that programmatically work
Focus will be on the gallery spaces that are designed to curate natural elements; earth, fire,
air and water; and create an immersive architectural experience utilizing various layers of
The idea is to design and create a sense of place within the users by providing opportunities for
their all their senses to interact with the space confined by the built environment, crafting an
35
Figure 28: Conceptual sectional perspective; by author
36
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Design Approach
The museum spaces are often described as following a narrative. I’ve incorporated the ideol-
ogy of planning the Museum as City, where the proliferated corridors acts as arteries within a
city, and the varying cuboid structures that forms the gallery spaces acts as buildings within
the city. The system of corridors move around the gallery spaces and connect them with-
in themselves and other programmatic spaces, creating nodal junctions within the museum
providing opportunities to create layers of multi-sensory stimuli that users can interact with
and cherish. The corridor leads users into a indoor landscaped courtyard, the winter garden,
that embraces the idea of City as a Garden. The glass envelope that encloses the winter garden
creates an inward looking, sanctuary like architectural experience, within the interiors of the
museum building, instilling the feeling of an urban sanctuary within the dense urban neighbor-
hood.
The Museum acts as an extension of the Museum of Contemporary Arts, on the west side of
the site. People can access the museum from the West side, through an outdoor landscaped
promenade that continues from the Museum of Contemporary Arts into the new building. The
idea is to seamlessly integrate nuances of the proposed museum with the existing urban fabric
and the aura being set by the existing museum. As the user approaches the entrance, the low
height hallway that leads them to the entrance door is devoid of any sensory stimuli, forcing
users to focus on reaching the main door. This hallway also provides an opportunity for users
to create a sense of separation from the old, and clear off their minds by instilling a sense of
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Figure 29: Design Option1; Site access, primary and Figure 30: Design Option 1; Inward urban sanctu-
secondary; by author ary because of surrounding skyscrapers;
by author
Figure 31: Design Option 1; Views from the site; Figure 32: Design Option 1; Level 1; by author
by author
38
The main door opens into the Information Center, where users have access to cloak rooms,
coat checking and restrooms. This space still has low hung ceilings, intended to create a sense
of uneasiness or mental discomfort and curiosity that will eventually force users to spend as
little time as possible in this space and move forward. Sight lines from this space has been
designed to cut off any visual connectivity with the winter garden located towards the SE
part of the site. From the information center, the user moves forward onto the ticketing area,
where they’d get the first glimpse of the network of corridors that acts as streets. At this point,
the high glass envelope that confines the winter garden creates a sense of contrast as users
move from the low height Information Center into these street like connecting corridors. The
idea is to replicate the same experience that a user might experience while stepping onto the
streets from the porch of their houses, creating a sense of proprioception and bodily orienta-
tion. A small merchandise outlet adjacent to the ticketing area provide opportunities for users
to casually browse through the merch and shop if interested. The users now have the option to
move forward and explore the multifaceted urban streets, or start checking out the translucent
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Figure 33: Design Option 1; Level 2; by author Figure 34: Design Option 1; Level 3; by author
Figure 35: Design Option 1; Level 4; by author Figure 36: Design Option 1; Green roof acting as Public
Plaza; by author
40
The gallery spaces are designed to curate and exhibit the four natural elements, i.e. Earth,
Fire, Water and Air. Protection from these natural elements has been the core idea of archi-
tecture since its beginning centuries ago, and it still remains as the fundamental concern for
architects. With time, architects learned to create a dialog between nature and built-environ-
ment and create interactive spaces that are rich in sensory modalities, which is essential for
an enriched multi-sensory experience of the space for the inhabitants. The natural elements
triggers different sensations in human body by interacting with its different senses, creating
sensory experiences. The galleries are designed to create a sensory experience by harnessing
material qualities and other physical properties of the elements and providing avenues for
users senses to interact and immerse in these layered sensory channels through vision, touch,
sound and smell. These galleries appear as small translucent blocks resembling beacons in a
garden that attracts bees and butterflies. The blurred translucent shell of the gallery space
creates a sense of curiosity within the inhabitants, driving them closer and persuading them
41
Figure 37: Experience Map describing the case study of the Pulse concept; by Deepdesign
42
Figure 38: Design Option 1; Parti Diagram; by author Figure 39: Design Option 1; Parti Diagram; by author
43
Figure 40: Tyndall effect in woods during sunrise; Photo by Romeo Scheidegger
44
Earth is stable and reliable, yet constantly working and moving. It houses wide variety of rocks,
minerals, and metals, helping soil to grow vegetation and support life. In Earth Gallery, the floor
is filled with dry red soil rich in iron content. A random array of square wooden posts of differ-
ent heights are planted throughout the available floor place, that resembles a forest. As the
users move around the gallery; walking on the loose soil experiencing different earthy smells
emanated by those heavily textured wood posts made from different types of wood; the users
will stumble upon a pavilion made of rammed earth that sits amidst the array of wood. Users
are free to touch and experience all these different textures. The rammed earth pavilion is de-
void of a roof, and opens to a skylight, that orchestrates dramatic effects on the soil through
light and shadow, creating a Tyndall effect when light peeks through the rammed earth pavil-
ion and the array of woods. In design intent is to make users interact with earth using their
visual and non-visual senses, and create an immersive experience that resembles a morning
45
Figure 42: Interaction with natural water; Photograph by Steven Webber
46
Water is associated with flow and tranquility, and it is known to dissolve more substances than
any other liquid. It acts as a circulatory system on earth’s surface, moving soil, rock, trees and
minerals with it, creating new channels and pathways as it flows ahead. Water expands on
freezing forming solid ice, which is one of the most important property of this element that
makes it special. Water as an element instills different types of sensation in us, depending on
its physical form. The sound of flowing water is considered therapeutic and it plays a major
sensory experience since it involves almost all the senses; sight, touch, sound, smell and taste.
The water gallery is conceived as a large tank that allows water to cascade down the slanting
textured walls, dissipating a soothing sound as it flows into a circular void on the floor, the
abyss. The users may move along a see through ice bridge forming meandering curves within
the space that facilitates more immersive interaction with flowing water through touch. The
users are free to walk on the ice bridge, and crack the thin layer of ice as they walk atop, cre-
ating crackling sounds along with the soothing sound of flowing water. The skylight on top
features glass blocks with water flowing through them, designed to create a dramatic play of
wavering light and shadow within the space. This skylight restricts the view of sky above from
inside, and yet filters all the light that enters through it. The flowing water in the glass blocks
filters the light entering the skylight and imparts a sense of movement.
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Figure 44: Sandalwood on fire creating aroma, crackling sounds, and smoke; Photograph by Nikki To
48
Fire creates light, heat, sound and smoke through combustion, but can never exist on its own.
Fire is considered as the purest of the elements since all elements except fire contaminate
themselves on the process of purifying any substance. For example, water is know for its
cleaning properties, although it contaminates itself in the process of cleaning and purifying
something else. Fire on the other hand never gets contaminated and reduces everything to
ashes. The Fire Gallery has been designed to radiate a sense of warmth and coziness, the same
exact feeling anyone would experience by a fireplace in a cave on a cold winter night. Woods
burn differently producing different scents, crackling noises and smokes with different den-
sities. The fire gallery has a decor that resembles the warmth of a cave. Several circular fire-
places are arranged randomly throughout the space, and each of these fireplaces fire different
types of wood, creating a whole new world of sensory information through different types of
smells produced by the burning resins and fluids in the firewood, along with different crackling
noises and smokes. The dancing flames emanating from these fire places are the only source
of light in this gallery. As users move around the space treading on fine sand like ashes, they
are constantly being reminded of the devastating effects of fire, focusing on how it changed
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Figure 46: Humans navigating in a space restricting sight, a foggy experience; by Tokkoro
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Air is constantly in motion, even when you can’t see it. Although air is invisible, it does take up
space, it has volume, and it exerts pressure. In the Air Gallery users will move around the space
and interact with an installation that produces mist while purifying air. The installation is made
out of steel frames and fabric, and it houses air purification ionizing systems developed by
Panasonic electronics. The mist produced by these systems during the process of air purifica-
tion fills in the space blurring our vision and reduces our reliance on visual senses, creating a
sense of curiosity. From the top hangs an array of thin white colored strings of varying heights,
not essentially reaching the ground. Users may pull these strings to increase or decrease the
density of the mist around that thread. The users are free to step in the installation and fully
immerse themselves in the fog, and experience the play of light through the dense mist. The
hanging strings transcends and disappear in the fog leaving users wonder where these strings
begin or end. As users move around the space covered in fog, the hanging strings disappear
51
Figure 48: The Winter Garden, combining all sensory experiences into a holistic one, the
unity of senses; Interiors of the Small Hermitage, The Winter Garden; by Eduard Hau; 1865
52
The gallery spaces interact with a central winter garden that acts as the focus of the whole
museum design. The winter garden is essentially an indoor landscaped space that has been
designed to foster multi-layered interactions between humans and the built environment. The
gallery spaces breaks down our perception of natural elements into multi-sensory experiences
involving one or more senses, whereas the winter garden reinforces the idea of unity of senses
by generating opportunities for visitors to interact with nature outside of the gallery spaces,
but yet within the envelopes of the museum. The winter garden also provides opportunities
for users to enjoy a leisurely stroll in its pathways surrounded by green trees, even during the
peak Chicago winters. The openable skylights on roof makes sure there is enough air flow and
ventilation during hot and humid summers. This also serves as a healing and contemplation
ground for those people who appreciate nature’s resilience, even after all those atrocities in-
flicted on nature by humans. The glass envelope that defines the winter garden ties all the gal-
lery spaces together and leads all the corridors onto this urban sanctuary; a feeling created by
the inward looking low rise design typology amidst skyscrapers, and the transparency created
by glass envelope defining the winter garden. The restaurant/ cafeteria provides opportunity
for users to cherish their gustatory senses while enjoying the sun in winter garden. The aroma
of food ascends from the restaurant onto the winter garden and the adjoining streets, thus
53
Figure 49: Design Option 2 , conceptual drawings; by author
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Conclusion
The main objective of this research was to address the issue of visual bias in architecture, by
multi-sensory spaces that questions the uni-sensory architectural experience offered by tradi-
tional museum architecture. Crafting an architectural experience is not a process that can be
defined and quantified by certain techniques and skills. Envisioning an experience early in the
design process, and engagement of human perception and senses through the design process
would help architects create built-environments that connect humans with its surroundings,
The visual aids and techniques used in architecture these days are to be partially blamed for
the visual bias. The moment architects put pencil on paper, they conveniently ignore the in-
volvement of non-visual senses in space making, and end up producing a visually appealing
object. Although sound, light, color, and texture are integral components of architecture, the
visual appeal of it gets most of the attention, throwing light on the paradigm shift in architec-
ture i.e. from a sensory experience based to a more photogenic architecture that are predomi-
nantly visual.
Architecture plays a major role in crafting a sense of place in its users. The process of design
for that space, which is more than just catering the programmatic requirements. If architects
consider human perception and its different modalities into their early design equations, I be-
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lieve we would be able to create built-environment with unique experiences, than just making
objects alienated from its surroundings that fail to connect with our sensory perceptions, thus
We perceive the built environment around us using both visual and non-visual senses. In this
or all of our common and uncommon senses. The proposed Museum of Senses is essentially an
inside out building that prioritizes the experience it creates over its visual qualities. Although
buildings are designed to fight the elements, the Museum of Senses embraces it and curates it
inside. The choice of curating natural elements in the museum also correlates to the different
sensations created by different states of their physical existence that humans perceive using
their senses. In this Museum, one would be able to appreciate our own existence by experienc-
ing different sensations caused by the combination of subtle architectural gestures, sensory
modalities, and natural elements. The Winter Garden ties all the pieces together, and creates a
holistic sensory experience for its users, thus creating multi-layered and complex interactions
between visual, auditory, olfactory, spatial, and other aspects of the visitor’s experience, hence
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