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*Updated:* 07/18/2008
--------------------------------------------------------------------------------
Tales of the World: Radiant Mythology Character/Class FAQ!
By Kiko
=================
Legal Mumbo Jumbo
=================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
This guide can ONLY be viewed on GameFAQs, Namco's Tales Forum and Raijinken
=====
Intro
=====
This FAQ is based on the Japanese version of the game. It will not include any
info on the story, events, missions or items that appear throughout the game.
What it DOES have is info on the various Characters and Mercenary classes in
the game, I have Romanized, Localized, and Kanji/Kana tech names for the players
importing this that might be familiar with those. And there are character notes
for those curious about how some old and new faces play in the game!
==============
Update History
==============
3/29/07 - Not really my FIRST revision since I've been working on this since
like December, but it's my first published one. I have all of the techs in and
a barebones explaination of the skill system.
3/30/07 - Eeek. I left out two characters and everyones hi-ougis. Added those
and included incomplete character notes.
4/8/07 - Added comparisons between Tales characters and the Mercenary Class
generic equivalents, also added more notes, fixed some lists.
6/30/07 - Added skills for Stahn and Archer Class, fixed other tech lists,
fixed the hi-ougi explaination because it was messy. Fixed names for various
skills. Ninja and Thief are looking good finally.
8/1/07 - Added more character notes. Added some tech names caught from
videos. Added a ton of US names and terms. Fixed silly mistake of giving two
skills
the same US name. Added Eugene's list of skills, actually missed an attack. Got
tons of help from lace-chan, I wouldn't have been able to get this out so fast
without
him.
8/5/07 - Added a quick note on how to do hi-ougis, and a few more character
notes.
7/18/08 - Whoa whoa whoa! Took a long time to update, sorry about that! I'll
definitely be
more punctual from here on out! Added notes on Genis and Leon's spells, other
notes on
other spells for characters as well. Added typo corrections from Wilheim, and
jygting
corrected a bunch of typos on my horrible romanizations, thanks!
=================
Things Left To Do
=================
- Finish comparing each Character/Class to their respective games'
version of themselves.
- Include notes on various misc gameplay notes on characters
- Patch up things here and there
- Possibly describe each tech?
===================
How are Techs Used?
===================
Techs and Spells in this game work just like they do in Tales of Symphonia
The family rule does not apply here in some cases, they can be linked
together SOMETIMES.
Tokugi (Base) \
Higi (Master) >For Skills
Ougi (Arcane) /
Skills can only be linked in ascending order. For example, Bases can be
linked into Masters, which can linked into Arcanes. However Arcane's cannot be
linked into Base's or Master's.
So all in all a possible combo for someone like Kratos can be:
Majinken -> Senkuureppa -> Gurenken
Spells cannot be comboed together and have a casting time where the character
is essentially "charging" the spell up. As of yet, I'm not aware of spells
having a classification (Like Novice, Mid, and High as in other Tales),
however it's definitely easy to notice that weaker spells have a lower casting
time than stronger ones. Spell casting times remain inconsistent for the most
part
I've observed that some spell casting times are delayed for no reason for some
spells (nothing else is on the screen) while others are casted at the same time
as other high level spells. Also while I had observed the one spell at time rule
at one point, this was totally disproven later on, and I blame the wierd casting
times for this, the game is unclear on how many spells can be on the screen at
once, when I figure this out, I'll update this.
So if you keep that in mind on top of the really horrible casting times, a
character like Rutee doesn't really compliment your Magic Knight, as you'll both
fight to get your spells out, and her spell list covers nearly everything
you'll need. So while you'll probably want to nuke something with Thunder Blade,
you might actually delay her curing someone, or curing status ailments, or
trying
to pitch in with her own magic. To keep it short, try to stick with one caster
for your group, you really won't like the spell casting times.
==================================
How do I do Hi-Ougis/Mystic Artes?
==================================
Hi-Ougis/Mystic Artes have different requirements depending on the character
used.
- Your character learns theirs at different levels, and must master every
tech in their class (use them all 50 times).
- Melee Characters have to activate Overlimit (Press L and R), then use an
Arcane
Arte and hold the tech button to execute their Hi-Ougi. They need atleast 100 TP
for this.
- Spell Casting Characters have to activate Overlimit (Press L and R) then use
a spell to activate them, while the spell is being charged, hold the tech
button.
If it is done with less than 100 TP, it will drain all of their TP.
======================
Notes on the tech list
======================
I have each class/character's attacks divided into attack classification, that
way it'l be easier to think about a combo you'd want to chain together. The
first name given is a romanization of the Japanese name, basically what the
character would shout out if they said the move name. The second name given
is the name from the english version.Lastly is the Japanese name, followed
by the TP cost (first japanese, second US) and an element if applicable.
Levels are actually estimated and have been gathered from sources and whenever
I can remember I actually noticed them on the tech list ^^;;. Feel free
to submit your own corrections! Mine are probably off.
===============================
Notes on changes to the US game
===============================
The US release has seen many changes to the game, these are mostly added
lag at the end of attacks, so some things may not chain together easily
anymore. Another thing is reduced TP costs, these apply to melee techs
so far, I haven't seen reduced TP costs with spells, so the US TP cost
is listed after the Japanese TP cost, so if something takes 14/4 TP, then
it costs 4 TP for the US version and 14 for the JP version. Also all Mystic
Artes will
take up 1 TP.
*************
Warrior Class
*************
----
Base
----
Level Name US Japanese TP Element
01 Sougazan Fang Blade 双牙斬 14/11 -
01 Majinken Demon Fist 魔神拳 08/06 -
03 Houshuukyaku Havoc Strike 崩襲脚 10/08 -
05 Kogetsusen Crescent Strike 孤月閃 10/08 -
08 Reppashou Raging Blast 烈破掌 10/08 -
11 Rekkuuzan Tempest Strike 裂空斬 12/10 -
20 Retsu Senpa Punishing Blast 裂旋破 20/16 -
23 Goushourai Coil 剛招来 18/14 -
27 Senshouha Rending Thrust 穿衝破 16/13 -
------
Master
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Reppa Enshougeki Infernal Ruin 烈破焔焦撃 100/1 Fire
[Notes]
- Coil will raise your Attack for about a minute
- Crescent Strike is Presea's version, the anti-air, not Guy's.
- Warrior Class is a mix between Luke and Presea containing
13 Luke techs
5 Presea techs
3 Original or not-Luke/Presea tech.
- Note that even though there are quite a few Presea moves in here,
they do work differently to the point where it's sort of an alternate
and reworked Luke.
**********
Mage Class
**********
------
Spells
------
-------
Hi-Ougi
-------
Level Name US Japanese
TP Element
- Indignate Judgement Indignant Judgment インディグネイト・ジャッジメント
100
Wind
[Notes]
- Spells that this class has that Genis does not are:
Earthquake
God Breath
Embrace End
Black Hole
Big Bang
- Spells that Genis has that this class does not are
Ground Dasher
Gravity | Gravity Well
Raging Mist
Add Pressure | Dreaded Wave
- So taking that into account, this class is a Genis with Arche's high level
spells and a pinch of Reala/Harold.
***************
Swordsman Class
***************
----
Base
----
Level Name US Japanese TP Element
01 Majinken Demon Fang 魔神拳 10/08 -
04 Shunjinken Sonic Thrust 瞬迅剣 10/08 -
07 Chirisazame Sword Rain 散沙雨 10/08 -
09 Kogahazan Tiger Blade 虎牙破斬 14/11 -
11 Rekkuuzan Tempest Strike 裂空斬 12/10 -
------
Master
------
Level Name US Japanese TP Element
16 Majinken Souga Double Demon Fang 魔神拳・双牙 16/13 -
21 Akisazame Sword Rain: Alpha 秋沙雨 20/16 -
23 Senkuureppa Light Spear 閃空裂破 22/18 -
25 Shinkuuretsuzan Omega Tempest 真空裂斬 24/19 -
27 Kogarenzan Tiger Rage 虎牙連斬 18/14 -
28 Kuuhashou Super Sonic Thrust 空破衝 28/22 -
------
Arcane
------
Level Name US Japanese TP Element
32 Majin Kuugashou Demonic Thrust 魔神空牙衝 30/24 -
35 Reppuu Kuugashou Tempest Thrust 烈風空牙衝 32/26 -
38 Senkuu Souhazan Demon Spiral Hammer 閃空双破斬 32/26 -
40 Hiten Shouku Rising Falcon 飛天翔駆 32/26 -
43 Senkuu Shoureppa Victory Light Spear 閃空衝裂破 22/18 -
44 Shu'u Souhazan Raining Tiger Blade 驟雨双破斬 36/29 -
48 Mouko Rengekiha Rending Tiger Blade 猛虎連撃破 64/51 -
50 Majinrengazan Demonic Chaos 魔神連牙斬 36/30 -
53 Shinkuu Senretsuha Sword Rain: Tempest 真空千裂破 38/30 -
57 Shu'u Majinken Sword Rain Demon 驟雨魔神剣 12/10 -
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Meikuu Zanshouken Dark Blade 冥空斬翔剣 100/1 -
[Notes]
- In comparison to Reid, this class is missing:
- Taking the above into account, it's pretty much a Reid + Lloyd (one sword)
mix with a Chloe tech.
- Meikuu Zanshouken is different than how Cless did it. The ending jump now
has a slash at the end.
***********
Thief Class
***********
----
Base
----
Level Name US Japanese TP Element
- Bomb Throw - ボムスロー 12/10 Fire
- Search Gald - サーチガルド 03/02 -
03 Gatotsushou Fang Rush 牙突衝 12/10 -
05 Hishoujin Hawk Ascent 飛翔刃 10/08 -
08 Kuushuujin Diving Dragon 空襲刃 11/09 -
12 Souhajin Azure Edge 蒼破刃 10/08 -
13 Robber Item Thievery ローバーアイテム 11/09 -
20 Garenjin Storm Blade 牙連刃 16/13 -
30 Bomb Rain - ボムレイン 18/14 Fire
------
Master
-----
Level Name US Japanese TP Element
-- Gatotsu Rengeki Fang Assault 牙突連撃 26/21 -
-- Hishourenzan Hawk Fury 飛翔連斬 21/17 -
18 Jakogatotsu Snake Bite 蛇咬牙突 28/22 -
23 Shouga Retusga Raptor's Prey 翔牙裂臥 21/17 -
30 Bakutotsu Shuugeki Bomb Havoc 爆突襲撃 20/16 -
------
Arcane
------
Level Name US Japanese TP
Element
28 Zanjin Rengatotsu Fang Storm 斬刃連牙突 26/21 -
32 Renga Hishousame Storm Hawk 連牙飛翔鮫 26/21 -
35 Garen Souhajin Azure Storm 牙連蒼破刃 16/13 -
42 Tenshou Rengatotsu Dragon Fang Rush 転生蓮牙突 26/21 -
53 Bakutotsu Goushougeki Bomb Havoc 爆突轟衝撃 44/35 Fire
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Dead Spiral Death Spiral デッドスパイラル 100/1 -
-----
Notes
-----
- Yay look! It's Souhajin and Garen Souhajin from ToD2! (recolored blue ;_;)
-------------------------------------------------------------------
* The more hits you do the more Gald that gets taken or given with |
a limit of 500 Gald. |
* The supposed formula is # of hits multiplied by LUK, divided by |
10, subtract that value by 500. [(# of hits * LUK) / 10] - 500. |
* This gives you the rough average of what you will get or lose. |
* However LUK changes every second you are in battle so actually |
determining what it is will be rough. |
* You do not have to connect with the initial stab and uppercut |
for the rest of the Mystic Arte to execute. |
* You will not lose any Gald if you completely miss because zero |
divided by any number is zero. |
-------------------------------------------------------------------
************
Priest Class
************
------
Spells
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Sacred Shine - セイクリッドシャイン 100/1 Light
- Notes
These spells do the following things
Recover : Cures Physical Ailments
Sharpness : Raises Attack Power for one ally for a minute
Dispel : Cures Magical Ailments
Barrier : Raises Defense for one ally for a minute
Field Barrier : Raises Defense for all allies for a minute
Acuteness : Raises Attack for all allies for a minute
Purify : Cures Physical Ailments for allies within range
Inspect Magic : Gives you the enemy's stats, works like a Magic Lens
- Sacred Shine only hits the area around the explosion, it is not fullscreen.
**************
Fighter Class
**************
----
Base
----
Level Name US Japanese TP Element
1 Majinken Demon Fist 魔神拳 08/06 -
3 Genryuuken Shadow Rush 幻竜拳 10/08 -
5 Hakugekishou Impact 迫撃掌 10/08 -
20 Yousoukyaku Talon Strike 鷹爪脚 12/10 -
23 Funryuugeki Dragon Blast 噴竜撃 10/08 -
23 Goushourai Coil 剛招来 18/14 -
27 Rengadan Talon Storm 連牙弾 14/11 -
28 Hienrenkyaku Swallow Dance 飛燕連脚 18/14 -
------
Master
------
Level Name US Japanese TP
Element
8 Keigan Sairakugeki Ground Slam 軽岩砕落撃 10/08 -
18 Shishisenkou Beast 獅子戦吼 24/19 -
30 Rekigan Hakurakugeki Landslide 礫岩迫落撃 14/11 -
40 Garyuu Kuuha Dragon Shot 臥龍空破 19/15 -
48 Kyogan Retsurakugeki Avalanche Drop 巨岩裂落撃 18/14 -
50 Bakuryuuken Wyrm Rush 爆竜拳 22/18 -
------
Arcane
------
Level Name US Japanese TP Element
15 Majin Genryuuken Demon Shadow 魔神幻竜拳 12/10 -
18 Hakugeki Senkou Beast Impact 迫撃戦吼 29/23 -
36 Renga Hienkyaku Swallow Storm 連牙飛燕脚 62/50 -
38 Hiren Genryuuken Phantom Dragon Dance 飛連幻竜拳 18/14 -
43 Hou'ou Tenku Rising Phoenix 鳳凰天駆 30/24 Fire
53 Bakugadan Talon Blast 爆牙弾 28/22 -
55 Saiga Bakuryuuken Wyrm Crush 砕臥爆竜拳 28/22 -
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Karyuu Enbu Fire Dragon Rampage 火龍炎舞 100/1 Fire
[Notes]
- The Fighter Class is pretty much exactly cloned from Senel, with nearly
the same movelist and animations even.
- Things that Senel has that this class does not are:
Bakugekishou | Demon Blast
Majinken Souga | Double Demon Fist
Shinryuugeki | Divine Dragon
Rondo Senpuu | Whirlwind Dash
Garyuusai | Dragon Crush
Rondo Funryuurengeki | Whirlwind Blast
Majinken: Ryuuga | Dragon Fang
Rondo Bakugadan | Talon Dash
Ryuuou Tenku | Dragon Strike
- Fire Dragon Rampage is entirely different than Farah's, it's more or less
Phantom Dragon Dance with the last part of Swallow Storm and Beast, all in
fire.
******************
Magic Knight Class
******************
----
Base
----
------
Master
------
------
Arcane
------
------
Spells
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Shining Bind Shining Bind シャイニング・バインド 100 Light
[Notes]
************
Hunter Class
************
----
Base
----
------
Master
------
------
Arcane
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Astral Rain - アストラルレイン 100/1 Light
[Notes]
40-52 : 4 shots
53-77 : 5 shots
78-102 : 6 shots
103-127: 7 shots
128-152: 8 shots
153-177: 9 shots
178-250: 10 shots
----
***********
Ninja Class
***********
----
Base
----
Level Name US Japanese TP Element
1 Kunaisen Gleaming Dagger 苦無閃 14/11 -
1 Meshouha Fury Blast 滅掌破 16/13 Dark
3 Sensouga Fang Rush 閃走牙 16/13 -
5 Jiretsuzan Carving Earth 地裂斬 10/08 Ground
8 Douryuusen Earth Dragon 土竜閃 24/19 Ground
13 Satsugekka Moonlight Raven 刹月華 16/13 -
25 Kimerazan Trashing Devil 鬼炎斬 20/16 Fire
28 Hienrenkyaku Swallow Dance 飛燕連脚 18/14 -
32 Izuna Otoshi Crow Blade 飯綱落とし 26/21 -
------
Master
------
------
Arcane
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
- Fuuma Kuinken Nine Seals 封魔九印剣 100/1 -
[Notes]
- Hurrah, the first fully full full developed Ninja class! And yet it still
feels just as wierd as Suzu and Jay felt..
- Ninja took Cyclone Seal from Sheena and Rid, sadly it looks exactly like
Air Blade and spawns immediately on execution. That's all. Pretty much an
entirely different attack.
- Ninja ALSO took Fuujin Fuubakusatsu from Rid, but not only is it not a
hi-ougi anymore, it looks completely different. It starts with the Fuujin
Bakufuu, then at the end they teleport upwards and spiral down in flames.
- Fuuma Kuinken|Nine Seal's first slash must hit for the rest of the attack to
trigger
- The Ninja has what is possibly the most easiest and safest Mystic Arte
trigger in the game, use Shintoumekkyaku|Samadhi to trigger it.
************
Bishop Class
************
------
Spells
------
[Notes]
*****************************
Chester Barklight - Phantasia
*****************************
----
Base
----
Level Name US Japanese TP Element
- Guren Hell Pyre 紅蓮 10/08 Fire
- Touga Ice Fang 凍牙 11/09 Water
- Gouten Thunder Blitz 轟天 14/11 Wind
- Shuu Eagle Shot 衝破 18/14 Ground
28 Shinten Wild Rain 震天 24/19 -
34 Shouha Sonic Bash 鷲羽 20/16 Wind
40 Hayate Gale Shot 疾風 20/16
------
Master
------
Level Name US Japanese TP Element
46 Taiga Giga Fang 大牙 32/26 -
------
Arcane
------
Level Name US Japanese TP Element
52 Toryuu Dragon Slayer 屠龍 72/58 -
- When Thunder Blitz hits, there are multiple lightning strikes, these can hit
more than one target.
- Giga Fang now hits the ENTIRE screen and even when blocked, will push you back
far.
- Gale Shot's number of arrows is based on your level, thanks to Lace-chan we
have a list
for this!
40-52 : 4 shots
53-77 : 5 shots
78-102 : 6 shots
103-127: 7 shots
128-152: 8 shots
153-177: 9 shots
178-250: 10 shots
*****************
Arche - Phantasia
*****************
------
Spells
------
[Notes]
***************
Stahn - Destiny
***************
----
Base
----
Level Name US Japanese TP Element
- Majinken Demon Fang 魔神拳 10/08 -
- Souhajin Azure Edge 蒼破刃 10/08 -
- Kogahazan Tiger Blade 虎牙破斬 14/11 -
- Rekkuzan Tempest Strike 烈空斬 16/13 -
- Bakuenken Hell Sword 爆炎剣 12/10 Fire
28 Hienrenkyaku Swallow Dance 飛燕連脚 18/14 -
------
Master
------
------
Arcane
------
Level Name US Japanese TP Element
30 Senkoureppa Light Spear Blast 閃光裂破 26/21 Light
33 Souryuurengazan Dragon Swarm 爪竜連牙斬 18/14 -
35 Majin Souhazan Demonic Tiger Blade 魔神双破斬 28/22 -
38 Neppa Senpuujin Searing Gale 熱破旋風陣 48/38 Fire
40 Gurenken Hell Pyre 紅蓮剣 16/13 Fire
45 Hou'ou Tenku Rising Phoenix 鳳凰天駆 30/24 Fire
53 Shikou Bakuenjin Thunder Beast 獅吼爆炎陣 40/32 Fire
58 Satsugeki Bukouken Final Fury 殺劇舞荒剣 90/72 Fire
63 Shou'ou Rekka Phoenix Blast 翔凰烈火 52/42 Fire
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
45 Kou'ou Tenshouyoku Phoenix 皇王天翔翼 100/1 Fire
------
Spells
------
[Notes]
- Stahn can no longer link his techs together as he could in Destiny Remake
- Stahn is missing:
Majinken Shouga (It was a version where he'd jump in the air and fire down
a Majinken diagnally)
Shakkouken (A grab move)
Hyogetsu Shousen (Well, it was kind of an optional move in the Remake)
Resshin Tenshou (Same thing here)
Goushourai (This has a special requirement to do, sad to see him not
have it here though)
Hiou Zetsuenshou (hi-ougi)
Gouma Kaijinken (hi-ougi)
Zankuu Tenshouken (hi-ougi)
- Stahn lands fast enough after launching Gurenken, that it's hard
to tell that he launched a projectile.
- (US Version only) for some reason, Stahn will say "Razing Phoenix" for Phoenix
which is what Guy's Mystic Arte was called, but Guy's Mystic Arte is Houou
Tenshouyoku, not Kouou Tenshouyoku, and regardless, it goes against their
name.
- (US Version only) Thunder Beast?! That is an incredibly WRONG translation for
that skill.
It should be Firey Beast like Symphonia. Shikou BakuRAIjin has
thunder in it, not Shikou BakuENjin, which mentions fire.
- (US Version only) Stahn will say "Light Blast!" for Light Spear Blast. Yet
another bad mistake
considering that Light Blast is what they called Shouha Rekkousen
***************
Rutee - Destiny
***************
----
Base
----
Level Name Japanese TP Element
- Search Gald サーチガルド 03/02 -
- Snipe Air スナイプエア 16/13 -
- Thievery ローバーアイテム 09/07 -
------
Master
------
Level Name Japanese TP Element
30 Slash Rain スラッシュレイン 28/22 Water
------
Arcane
------
Level Name US Japanese TP Element
- Escape Air Air Escape エスケープ・エア 08/06 -
- Snipe Roar - スナイプロア 20/16 -
48 Bloody Rose - ブラッディローズ 90/72 -
------
Spells
------
Level Name US Japanese TP Element
- First Aid ファーストエイド 08 -
- Ice Needle Ice Needles アイスニードル 16 Water
- Deep Mist ディープミスト 07 -
- Barrier バリアー 12 -
- Icicle アイシクル 10 Water
- Recover リカバー 11 -
- Acid Rain アシッドレイン 10 -
- Silence サイレンス 13 -
- Dispel ディスペル 16 -
- Ice Wall アイスウォール 30 Water
- Ice Tornado アイストーネード 31 Water
- Raise Dead レイズデット 44 -
- Heal ヒール 14 -
- Sharpness シャープネス 12 -
- Nurse ナース 35 -
36 Blizzard ブリザード 52 Water
40 Cure キュア 43 -
45 Maelstrom メイルストローム 32 Water
50 Resurrection リザレクション 88 -
60 Tidal Wave タイダルウェイブ 60 Water
-------
Hi-Ougi
-------
Level Name Japanese TP Element
45 Life Discharge ライフディスチャージ 100/1 Water
[Notes]
- Rutee is missing:
Serpent Edge
Antidote (You have Recover anyways, this only cured Poison)
Trickster (hi-ougi)
Embrace End (hi-ougi)
- Rutee can no longer link her techs together as she could in Destiny Remake.
- Deep Mist makes it harder for enemies to land critical hits.
**************
Leon - Destiny
**************
----
Base
----
Level Name US Japanese TP Element
- Majinken Demon Fang 魔神拳 10/08 -
- Sougazan Fang Blade 双牙斬 14/11 -
- Kogahazan Tiger Blade 虎牙破斬 14/11 -
- Gessenkou Moon Glare 月閃光 16/13 Dark
- Hienrenzan Swallow Talon 飛燕連斬 22/18 -
- Garyuusen Glimmer Dragon 臥竜閃 20/16 -
- Gen'eijin Phantom Edge 幻影刃 10/08 -
------
Master
------
Level Name US Japanese TP Element
- Gessenkohou Moon Fall 月閃虚崩 32/26 Dark
27 Kuushuuken Flying Dragon 空襲剣 18/14 -
------
Arcane
------
Level Name US Japanese TP Element
- Souryuurengazan Dragon Swarm 爪竜連牙斬 18/14 -
- Garyuu Metsuha Shining Dragon 臥竜滅破 30/24 -
32 Houryuu Zankouken Dragon Glare 崩龍斬光剣 42/34 -
41 Marian Demon Attack 魔人闇(マリアン) 70/56 Dark
-------
Hi-Ougi
-------
Level Name US Japanese TP
Element
45 Majin Rengokusatsu Infernal Suffering 魔神煉獄殺 100/1 Dark
------
Spells
------
Level Name Japanese TP Element
- Stone Blast ストーンブラスト 10 Ground
- Grave グレイブ 30 Ground
- Pikohan ピコハン 8 -
- Stone Wall ストーンウォール 30 Ground
32 Demon's Lance デモンズランス 90 Dark
38 Air Pressure エアプレッシャー 24 Ground
40 Piko Piko Hammer ピコピコハンマー 32 -
42 Black hole ブラックホール 66 Dark
46 Ground Dasher グランドダッシャー 44 Ground
[Notes]
- Leon is based off of his Remake version, but he's pretty stocked up on spells.
- Leon can no longer link his techs together as he could in Destiny Remake
- Leon is missing:
Majinken Souga (extension to Majinken)
Jouha Messhouen (hi-ougi)
Majin Messatsuen
- Leon cannot extend his moves into another as he could in Destiny Remake.
- Leon now has Garyuu Metsuha | Shining Dragon has a standalone move.
- Garyuusen | Glimmer Dragon doesn't leave Leon hanging in the air anymore, it's
more
like a downward swipe.
- Without aiming step, Kuushuuken | Flying Dragon isn't safe to use standalone.
- Gen'eijin | Phantom Edge doesn't travel far anymore.
- Gessenkou and Kohou (Moon Fall and Glare) is now a dark element attack.
- Garyuusen (Glimmer Dragon) no longer leaves Leon hanging in the air.
- Grave is no longer just one large spike, it spawns multiple medium sized ones,
overall
it hits more but is smaller.
- Leon does not throw down the lance in Demon's Lance anymore (it functions
more like Bloody Lance from Symphonia, recolor of Holy Lance..)
- Black Hole is no longer full screen and does not suck enemies from the entire
battle
field towards it, now it functions more like an uglier, enlarged Negative
Gate.
Ground Dasher is no longer a largely horizontal attack, it covers just about
the same
radius as Grave.
- Stone Wall and Pikohan/Pow Hammer are actually instant cast.
**************
Reid - Eternia
**************
----
Base
----
------
Master
------
------
Arcane
------
Level Name US Japanese TP Element
- Raijin Souhazan Thunder Tiger Blade 雷神双破斬 16/13 Wind
- Fuuraijinken Super Lightning Blade 風雷神剣 22/18 Wind
17 Majin Senretsuha Demonic Sword Rain 魔神千烈破 28/22 -
- Majin Rengazan Demonic Chaos 魔神連牙斬 36/29 -
21 Kuuha Zesshougeki Mega Sonic Thrust 空破絶掌撃 24/19 -
27 Senkuu Shoureppa Soaring Light Spear 閃空翔裂破 22/18 -
33 Senkuu Souhazan Demon Spiral Hammer 閃空双破斬 32/26 -
43 Shou'u Rekkuugeki Tempest Rain: Alpha 翔雨裂空撃 38/30 -
46 Hou'ou Tenku Rising Phoenix 鳳凰天駆 30/24 Fire
52 Mouko Rengekiha Rending Tiger Blade 猛虎連撃破 64/51 -
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
45 Kyokkouheki Aurora Wall 極光壁 100/1 Light
[Notes]
- Reid has been adapted to the three skill system, so his combos have changed
a bit.
- Reid is missing:
Hiou Zetsuen Shou (Hi-ougi)
Ryuuko Metsugazan (Hi-ougi)
Fuujin Fuubakusatsu (Hi-ougi)
All of his Kyouryoukugi:
Gurenken
Dankuuken
- Reid is alot slower than people are probably used to in comparison to how
he was in Eternia.
*****************
Lloyd - Symphonia
*****************
----
Base
----
Level Name US Japanese TP Element
- Majinken Demon Fang 魔神拳 10/08 -
- Shunjinken Sonic Thrust 瞬迅剣 10/08 -
- Chirisazame Sword Rain 散沙雨 10/08 -
- Kogahazan Tiger Blade 虎牙破斬 14/11 -
- Rekkuzan Tempest Strike 裂空斬 12/10 -
------
Master
------
Level Name US Japanese TP Element
- Shishisenkou Beast 獅子戦吼 24/19 -
16 Majinken Souga Double Demon Fang 魔神剣・双牙 16/13 -
24 Akisazame Sword Rain: Alpha 秋沙雨 20/16 -
24 Shinkuuretsuzan Omega Tempest 真空裂 24/19 -
27 Kogarenzan Tiger Rage 虎牙連斬 18/14 -
------
Arcane
------
Level Name US Japanese TP Element
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
45 Tenshou Souhazan Falcon's Crest 天翔蒼破斬 100/1 -
[Notes]
******************
Kratos - Symphonia
******************
----
Base
----
Level Name US Japanese TP Element
- Majinken Demon Fang 魔神拳 10/08 -
- Shunjinken Sonic Thrust 瞬迅剣 10/08 -
------
Master
------
Level Name US Japanese TP Element
- Gou Majinken Fierce Demon Fang 剛魔神拳 16/13 -
- Senkuureppa Light Spear 閃空裂破 22/18 -
- Kuuhashou Super Sonic Thrust 空破衝 14/11 -
31 Raijinken Lightning Blade 雷神剣 14/11 Wind
------
Arcane
------
Level Name US Japanese TP Element
38 Shugohoujin Guardian Field 守護方陣 28/22 Light
40 Gurenken Hell Pyre 紅蓮剣 16/13 Fire
43 Senkou Tsuijinga Light Spear Cannon 閃光墜刃牙 26/21 -
49 Majin Senkuuha Demon Spear 魔神閃空破 28/22 -
52 Fuuraijinken Super Lightning Blade 風雷神剣 22/18 Wind
------
Spells
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
45 Shining Bind Shining Bind シャイニングバインド 100/1 -
[Notes]
*****************
Refill - Symphonia
*****************
------
Spells
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
45 Sacred Shine - セイクリッドシャイン 100/1 Light
[Notes]
- Refill's tech list is from her T tree and is not complete.
- Refill is missing:
Force Field (Suigojin clone)
Sharpness (whoa)
Inspect Magic (effect of a Magic Lens, was added in the PS2
game)
Aggregate Sharp | Acuteness (This is sharpness for the whole party)
******************
Genius - Symphonia
******************
------
Spells
------
-------
Hi-Ougi
-------
Level Name Japanese TP Element
45 Indignation Judgment インディグネート・ジャッジメント 100/1 Wind
[Notes]
******
Eugene
******
----
Base
----
Level Name US Japanese TP Element
- Senpuusou Storm Thrust 旋風槍 10/08 Wind
- Rekkusou Impale 裂駆槍 12/10 -
- Gouhasou Roaring Spear 轟破槍 14/11 Ground
- Shunjinsou Sonic Spear 瞬迅槍 16/13 -
- Messhousou Falling Lance 滅翔槍 20/16 -
- Ren Koutaisou Iron Stance 錬・鋼体装 27 -
47 Ren Kyoumeidan Mirror Stance 錬・鏡銘弾 38 -
------
Arcane
------
[Notes]
- Eugene is actually the only character not adapted to the three tech chaining
system, which is probably good for people that were using him in Rebirth
- What Eugene previously had as Light element attacks are now mostly Wind
element
(Radiant Mythology's element list is rather basic, and Rebirth's Light element
included Lightning attacks)
- Ren Kyoumeidan and Ren Koutaisou (The stances) aren't exactly Base (or Arcane)
attacks, but to
save myself from creating a seperate category for them, I threw them in the
Base
category. They cannot be linked into any other tech.
****************
Senel - Legendia
****************
------
Base
------
Level Name US Japanese TP Element
- Majinken Demon Fist 魔神拳 08/06 -
- Genryuuken Shadow Rush 幻竜拳 10/08 -
- Hakugekishou Impact 迫撃掌 10/08 -
- Funryuugeki Dragon Blast 噴竜撃 10/08 -
- Yousoukyaku Talon Strike 鷹爪脚 12/10 -
- Goushourai Coil 剛招来 18/14 -
- Rengadan Talon Storm 連牙弾 14/11 -
- Hien Renkyaku Swallow Dance 飛燕連脚 18/14 -
33 Rondo Senpuu Whirlwind Dash 輪舞旋風 14/11 -
40 Garyuusai Dragon Crush 臥竜砕 20/16 -
----
Master
----
Level Name US Japanese TP Element
- Keigan Sairakugeki Ground Slam 軽岩砕落撃 10/08 -
- Bakugekishou Demon Blast 爆撃掌 10/08 -
- Majinken Souga Double Demon Fist 魔神拳・双牙 16/13 -
- Shishi Senkou Beast 獅子戦吼 24/19 -
- Shinryuugeki Divine Dragon 神竜撃 11/09 -
- Rekigan Hakurakugeki Landslide 磔岩迫落撃 14/11 -
48 Kyogan Retsurakugeki Avalanche Drop 巨岩裂落撃 18/14 -
50 Bakuryuuken Wyrm Rush 爆竜拳 22/18 -
----
Arcane
----
Level Name US Japanese TP Element
- Majin Genryuuken Demon Shadow 魔神幻竜拳 12/10 -
- Hakugeki Senkou Beast Impact 追撃戦吼 29/23 -
36 Renga Hienkyaku Swallow Storm 連牙飛燕脚 62/50 -
38 Hien Genryuuken Phantom Dragon Dance 飛燕幻竜拳 18/14 -
43 Houou Tenku Rising Phoenix 鳳凰天駆 30/24 Fire
45 Rondo Funryuurengeki Whirlwind Blast 輪舞噴竜連撃 20/16 -
53 Bakugadan Talon Blast 爆牙弾 28/22 -
55 Saiga Bakuryuuken Wyrm Crush 砕臥爆竜拳 28/22 -
55 Majinken: Ryuuga Dragon Fang 魔神拳・竜牙 22/18 -
60 Rondo Bakugadan Whirlwind Talon Blast 輪舞爆牙弾 34/27 -
65 Ryuuou Tenku Dragon Strike 竜凰天駆 40/32 Fire
[Notes]
- If you look closely, most of the animations for his moves are the exact same
as the ones used in Legendia, so he moves more fluidly than most characters.
- Senel is missing:
Ground Slam | Rengan Hourakugeki (Grab for Very Light monsters)
Lord of Creation | Banbutsu Shintsuigeki (Grab for all monsters)
Impact Coil | Hakugeki Goushourai (It's a Goushourai then a
Hakugekishou, not missing
anything)
- Senel is also missing all of his Compound techs (they were all grabs for
specific races of monsters.)
- Things that the Fighter Class have that Senel doesn't have are:
Rising Dragon Strike | Garyuu Kuuha
Fire Dragon Rampage | Karyuu Enbu (Hi-Ougi)
************
Luke - Abyss
************
------
Base
------
Level Name US Japanese TP Element
- Majinken Demon Fist 魔神拳 08/06 -
- Houshuukyaku Havoc Strike 崩襲脚 10/08 -
- Sougazan Fang Blade 双牙斬 14/11 -
- Reppashou Raging Blast 烈破掌 10/08 -
- Goushourai Coil 剛招来 18/14 -
- Senshouha Rending Thrust 穿衝破 16/13 -
----
Master
----
----
Arcane
----
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
45 Radiant Howl - レイディアント・ハウル 100/1 -
[Notes]
- Luke is missing:
Steel |Ei Shourai (weaker Goushourai)
Sonic Thrust|Shunjinken
- Luke moves quite slower than he did in Abyss (could just be the pace of the
game though)
- Rending Quake no longer has a pause before the ground erupts, so it moves
exactly like Rending Thrust with no speed changes.
- Luke's Down+Attack will now do full damage for both hits rather than a half
for both as in Abyss
- During Radiant Howl, Luke will keep his sword on his hand instead of it
mysteriously being put away.
************
Tear - Abyss
************
------
Base
------
----
Master
----
------
Spells
------
-------
Hi-Ougi
-------
Level Name US Japanese TP Element
45 Innocent Shine - イノセントシャイン 100/1
[Notes]
- Tear is missing:
Invoke Aqua/Ground/Flame/Gale (no FoFs in in this game anyways)
Force Field
- Tear has no Arcanes (Severed Fate and Banish Sorrow used to be her Arcanes
however Abyss worked on a two skill system anyways (Base -> Arcane)
- Tear has no FoF skills except for Meditation, that move is standalone now.
- You can tell if Tear is casting a Fuka (Hymn) or a Spell based on her
spell casting pose. For those of you that haven't played Abyss, she has two
spell casting poses, one for Nightmare, Holy Song, Judgment, Grand Cross, and
Revitalize. All other spells use her other spell casting poses.
- Nightmare doesn't last nearly as long and no longer causes a sleep status
ailment,
instead it will sometimes dizzy you.
==============
Special Thanks
==============
Carnivol - For testing out a bunch of nitpicky stuff for me while I'm not able
to. For almost attempting to do a menu/eventual full translation for
the game, I wouldn't have had a big push to do my own private list
and then eventually this if it weren't for that.
a000a - Corrections~
Aileron - Corrections~
Wilheim - Corrections on the english technames
Reid_Aileron - Correction with the spell caster hi-ougi explaination, and other
techlist stuff. Also reminded me about Luke's Down+Attack thing.
lace-chan - Tons of full US tech lists and TP costs and even descriptions,
totally
a big big big big help.
Various Tales resources and the games that eventually got me to memorize
the Tales techs in Japanese and English.
======
Links!
======
Namco's Official US Tales Forums (http://tales.namco.com/)
Radiant Mythology Wiki (http://www23.atwiki.jp/tow_ms/pages/1.html)
Raijinken (http://www.raijinken.net/) Go see the better looking version of this
guide there!
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