Professional Documents
Culture Documents
Setting Primer
eventually found it too small and worn out to sustain them. So,
and steel. The glint of the sun choked behind billions upon
small few were flung outward, further than ever before, to slowly
sizes, great and small, and all that remained of this particular
fleet. They cleared the Oort cloud of the star called Gliese 667,
present day. What would become the first year of their new
calendar.
learn in.
were even born on solid ground again, for the first time in
thousands of years. Life brought from home was seeded across the
very much the same. Gradually, the system and the planets within
gained a new name, no longer Gliese 667, just Gliese. And even if
general trends seemed fairly stable. If you didn't like where you
disrepair, minerals were dug and slowly depleted, and the most
SWARM: A TRANS-HUMAN WARGAME / 4
obvious sign of all was the signals. When the faintest ones first
the sky outside Gliese was silent of all but the radio pulses of
stars.
other star systems vanishing in, this isn't 40k, the entire
now felt like a sinking ship. Did they need to escape? Launching
Was something out there coming, did they need to batten down and
being drawn like never before in Gliese. All it would take would
shadows.
Premise
What are the mechanics needed for the most basic iteration
You need:
into:
initiative scores)
- D12's - The twelve sided die is the most commonly used die
#
SWARM: A TRANS-HUMAN WARGAME / 8
2. Board Setup
Once you have cleared the area, you'll want to mark the
corners in some way, so you don't loose track of them. This could
battlemat, anything will work as long as you can clearly see the
SWARM: A TRANS-HUMAN WARGAME / 9
boards limits.
cover. Unless you feel like recreating the Napoleonic Wars, just
battle make. Again, you can use purpose bought or built terrain
ect. Or you can just grab whatever’s around and make do; a bottle
will work just the same. For this scale of fighting you should
try and have at least XX amount of features that can be used for
light cover and XX for heavy, or 'full' cover, though you can
obstructions and make sure one player doesn't have all the cover
then choose two opposite board edges and flip a coin to determine
3. Team Building
When assembling your strike force, each unit has it's own
is. Each player has a pool of points to buy their team and while
you can have a total less than the games maximum cost, you can
never go over.
card.
10.0
faction can take and can be used as a yard stick for other units,
every settlement in the system and they don't vary much from
Station Security
H I D A M R H2H Con C
2 1 1 1 6" 7 8 8 0.75
too much, they're going down. Weapons always have a damage rating
Initiative Ladder (See pt 4), you also add this number to your
roll. If you roll a number that would put you above 12 with your
more easily "get their ass out of the firing line", to use a
the match)
segmented line?)
when your models base edge is within 1" of your targets base
edge.
Cost (C): How much of your total point limit this unit takes
their stats:
then it would take two attacks to kill him with his armour of 1,
without obstacles. So not the fastest, but not the slowest unit.
transhuman soldiers.
Every unit also has certain equipment that they carry into
aboard space stations for the simple reason that pellets are much
somewhat gimped ranged and power, but when firing beanbags and
who's base edge is within 1" of the targets base edge, roll an
Officers equipment:
also Low Power, meaning that units with four (4) or more armour
has it's base edge within 3" of the targeted unit's base edge is
also affected.
Power, meaning that units with four (4) or more armour are
base edge within 3" of the targeted unit's base edge is also
affected.
capabilities.
set the unit apart from the standard attributes. For the Station
Veteran
H I D A M R H2H Con C
2 0 1 1 6" 8 9 9 0.50
In addition, the Rookie Profile lack the Flashbang Grenade
equipment.
Veteran Profile
H I D A M R H2H Con C
2 2 1 1 7" 7 7 7 1.00
distractions.
can deploy it on their turn, the drone can then move on it's own
self and thus do not make Control checks, though if the operator
of the drone fails a Control check and flees, or dies, the drone
equipment still on the board, in that case they can take over.
4. Unit Combat
<<<>>>