Professional Documents
Culture Documents
Final Report
26 March 2018
Capella University
REPURPOSE SCHOOLBAG 2
Table of Contents
Light After Dark: Repurpose Schoolbag.........................................................................................3
Design Thinking Process.................................................................................................................3
Empathize.....................................................................................................................................3
Define and Create.........................................................................................................................4
Prototype......................................................................................................................................5
CAST Story System.........................................................................................................................7
Content.........................................................................................................................................7
Audience......................................................................................................................................8
Story.............................................................................................................................................8
Tell...............................................................................................................................................9
Table 1: CAST Story System.....................................................................................................10
Innovative Change Process............................................................................................................10
Questioning................................................................................................................................11
Observation................................................................................................................................11
Experimentation.........................................................................................................................12
Conclusion.....................................................................................................................................12
Works Cited...................................................................................................................................14
REPURPOSE SCHOOLBAG 3
startup. The business partners, childhood friends Thato Kgatihanye and Rea Ngwane (Journal,
2017), decided to create this product to solve a social issue in the poor nation of Africa. The
Repurpose Schoolbag is intended to double as a bag to carry a student’s books and school
supplies and houses a solar charging unit to power an attached light to help students study at
night (Journal, 2017). “The Repurpose Schoolbag is designed for dignity and durability by
harnessing wearable solar technology which charges during the day” (Foundation, 2018). Some
rural areas do not have power to households, eliminating the chances for students to be able to
study at night. Thato and Rea had an idea to fix this issue and began the process to begin this
entrepreneurial venture.
This entrepreneurial venture was developed through many facets, beginning its
incorporation. Using the design thinking process, the co-founders of Repurpose Schoolbags
Change Model will be implemented into a theoretic discussion about how Thato and Rea were
pushing for change with their product development. Furthermore, the innovative change process
will be discussed incorporating Dyer’s article, The Innovator’s DNA, and the two leadership
practices questioning and observing. These practices will be used to accomplish the first three
Empathize
The design thinking process is a method which targets problems and figures out ways to
solve them. “It is a way of thinking and working as well as a collection of hands-on methods”
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(Dam, 2018). The first component of the design thinking process is empathy. Emphatic thinking
helps consider the real issue of social problems: people. When products are designed with people
in mind, they are created with care and attention, not for profit. “Do not start with the problem,
start with the people. People are where the interesting data is, and people are an interesting thing
to observe” (Burnett, 2015). Thato and Rea created their product with this mindset, leading to an
Empathy begins with observation and asking questions. Observing the behavior of people
leads to many questions to be considered when deciding on one process to improve. Collecting
data from observing people is valuable, and this data can turn into new and intriguing ideas
focusing on problem resolution. This is the crucial beginning step because “it really changes the
information you have to design with” (Burnett, 2015). In turn, this process leads to innovation
and creation of solutions to people’s real needs. Identifying a problem is difficult if there is no
problem identified. That is why showing empathy towards people will generate these ideas first
on what problems are existent, shower them with attention and care, and deliver innovative
solutions to these problems. Next follows the brainstorming aspect of the design thinking
process.
The second and third components of the design thinking process are to define the
problem and create ideas through brainstorming. Defining the problem helps create more
potential solutions to people’s real needs. “We ideate, and ideation is just a general term for lots
and lots of ways that we have of coming up with lots and lots of ideas, but they are being with
the more ideas you have, the better your choices will be” (Burnett, 2015). When a solution is
created to a problem, the feeling of accomplishment is high. However, the process shouldn’t stop
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there. More and more ideas should be brainstormed with finding ways to solve societal issues for
children in Africa. As Thato and Rea engaged in this cycle, they may have come up with several
ideas about ways to benefit children before reaching the Repurpose Schoolbags. It is possible
they thought about solar energy battery packs first which could attach directly to children’s
backpacks. Upon further contemplation, they thought it would be more beneficial to design a
backpack with an attached solar battery cell and a light. This is the brainstorming process which
leads to fantastic innovation. The more ideas which flow out from the brain, the more
information is readily available to grad as needed. Once you master the skills central to the
design thinking approach, they can be applied to solve problems in daily life and any industry”
(Linke, 2017). Always consider new methods for process improvement to better the chances of
solving life’s problems. The smallest idea may lead to an innovative solution, which in turn
Prototype
The fourth stage in the design process is building a prototype of a product. It may seem
easy to have a product design explained, then talk to people to see if they like the idea, figure out
if it is really a need by them, then build a prototype to match this data. However, not always is
data compiled for this purpose, nor is data sometimes available to help in the design process.
Then, a new way of thinking must come up to address the needs of products without this little bit
of help. What is most intriguing about data is “that people search for certainty and trying to find
data about this thing that does not exist yet, this future that they want to build the property for…”
(Burnett, 2015), is a common approach which can lead to inaction. “You have to admit that it is
impossible to get data about the future. It is simply impossible” (Burnett, 2015). Data can only
do one thing, and that is reflect on the past. If you want to know how well the Pet Rock did, then
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look up data to see how much sales the company had versus how much overhead. The
company’s financial report should display nice data to review. However, when trying to create a
new product, there is simply no data available that can predict how well the product will do on
the market.
Secondly, an important concept to understand with the prototype is that at some level
along this phase it is going to fail. This representation of the brilliant ideas put into the product
will fail at some level and won’t meet the mark by someone. “You will fail, and 90% of your
prototypes will fail to solve the problem you were proposing” (Burnett, 2015). However, these
are productive failures in a sense that the feedback received is now data which can be used to
figure out what is not good with the product, and furthermore how to improve the product for the
next prototype. This trial and error stage sets the foundation for the next prototype, which may
ultimately be the best one yet. If not, then the next one will be even better, and so forth. Finding
the bad in something never makes it fail. It creates opportunity for improvement to make a
product better.
The Repurpose Schoolbag at first impression was a good concept idea with the emotional
context in play. However, after responses from fellow students, it appears some components of
the Repurpose Schoolbag were not fully functional for the product. Firstly, the recycled material
which structured the backpack was a positive. Secondly, the design was standard for the market,
and people did enjoy the looks and style. Thirdly, the solar charger attached to the backpack was
thought to be okay, but many people believed it should be detachable, which I agree with.
Finally, the lantern sits inside the pack while it is charged, and it is a bulky item, heavy, and
takes up too much internal space. Feedback described it as not for conventional use. After
receiving feedback data, the schoolbag should now have a detachable solar battery cell which
REPURPOSE SCHOOLBAG 7
can be taken off from the pack after charged, then the lantern will stay at home which the solar
battery cell will charge after it is removed. Furthermore, a smaller light will be woven into the
fabric so at nighttime when children are walking home, they can still be seen. The first prototype
had many deficiencies, but now, after careful reconsideration and data from my fellow cohorts,
create passion for the Repurpose Schoolbag product is the CAST story system. This system
utilizes four components to express ideas through verbal and visual communication. The four
components of the CAST story system are Content, Audience, Story, and Tell (Sykes, 2012, p.
13). Next follows detailed information of the four components of the CAST story system.
Content
Content describes what is going to be communicated to the intended audience. This can
be one individual, a small group of five, or even a theater full of 1,000 people. No matter how
small or large your audience is, what is in the content is important. “Many presentations have too
much content that is not relevant to the decision or change being proposed” (Sykes, 2012, p. 13).
For example, when presenting the schoolbag to an audience for safety feedback, the focus should
be solely on safety and not stray into abstract subjects. You wouldn’t want to ask the audience
questions about the cost of the product at this point. That is an issue unrelated to safety. The
people in the audience will stray away from the focus on safety and start to think of ideas on how
to lower the cost of the product, resulting in a bad experiment. Therefore, sticking to simplicity
and focusing on presenting material only relevant to the immediate topic is the best way to
effectively communicate with your intended audience. Next follows ideas on the audience.
REPURPOSE SCHOOLBAG 8
Audience
Having a thorough understanding of your audience is the key to telling your story. “You
need to understand the people you’re telling your story to” (Sykes, 2012, p. 13). What they need
to know is what you should present to them. The speaker must communicate in a way which will
not only tell the story of the product but getting the point across and having it understood. One
method to better communicate to your audience is using verbal and non-verbal cues. During a
presentation to an audience for the Repurpose Schoolbag, the speaker is constantly using his/her
hands in ways to navigate the audience to understand the importance of the content. They may
raise their hands high when something is highly important; put one, two, or three fingers up
when making note of a specific count; smile when something is engaging or encouraging; serious
when something must be remembered. All these non-verbal cues help to motivate the audience to
direct their attention towards focal areas of the speech. If an audience is losing focus, the speaker
can raise their voice to wake them back up and pay attention. These methods can greatly improve
the communication between the speaker and audience. Next follows the story.
Story
Being clear of the content to be presented and the audience you are presenting to are the
steps leading towards creating an appropriate story structure. “Using the format of a story, rather
than simply presenting information, makes it easy for your audience to identify with your goals,
remember your ideas, and agree with your suggestions” (Sykes, 2012, p. 13). Having structure in
the story you are telling gives the audience cues about what is to be expected, when the speech is
almost done, and when the appropriate time is to cheer. Consider how an elementary school play
is structured. The audience is given a pamphlet at the beginning of the play which shows an
outline of the information to be presented. The audience can follow along and read who is going
REPURPOSE SCHOOLBAG 9
to have important parts in the play, and what is going to happen next. This eliminates confusion
and tension from the audience’s mind and reduces overload of information, so the focus can stay
on the content. Presenting the Repurpose Schoolbag to an audience is no different. Telling the
story of the product should be done in the same way. Outline the story of the product before the
presentation, then stay on track with how you formulated it. Do not steer left or right, as this may
cause you to collide with an unsuspecting object. Stay in your lane and keep the direction going
Tell
Once the story has been identified, there needs to be practice in telling the story to the
audience before it is conducted. “Work out how the story will be conveyed in different formats
and test that it has the intended impact” (Sykes, 2012, p. 13). A visual story can be told in
various ways, and the audience must be able to understand the intended message. A significant
note to be told is that the way you believe a message is conveyed may be misconstrued by your
audience. If you think the audience is going to respond positively to the message, you must also
prepare for a negative reaction. Doing so will give you the firepower to react. Reaction should be
ready to engage at any time, meaning if the audience doesn’t get the message, or if they act
differently than your intended response, you should be able to change your presentation method
on the spot to better sync with the audience. Visually telling the story of the Repurpose
Schoolbag helps address what the audience may think is positives or negatives, then delivers a
functioning outline to prepare for the audience unknowns. Next follows the innovative change
process.
REPURPOSE SCHOOLBAG 10
There are numerous leadership practices which can help support Thato and Rea within
their organization. “Three of the best leadership practices for supporting innovation are
questioning, observing, and experimenting” (Dyer, 2009). Through these innovative practices,
the co-founders can further define their organizational structure, goals, and purpose. Also, these
components can be applied through the design thinking process. As a leader, I would use
brainstorming of ideas are structured within the organizational framework. Next follows the first
Questioning
For the Repurpose Schoolbag, I would use questioning as a method to identify questions
for business-related issues. This would constitute empathy as the products are designed for needy
children. By finding the right questions (Dyer, 2009), you may discover answers which wouldn’t
have been recognized as needs prior to the innovative questioning. I would question how the
products intend to improve the social stratosphere surrounding Africa, the impact on the
environment when producing products, the ethical treatment of employees who produce the
products, etc. I would look for problems along the supply chain and ensure any unethical
situations are met with responsible solutions. Furthermore, I would create questions to problems
that are non-existent in a method to be preemptive if these problems ever occur. Next follows
observation.
Observation
Additionally, I would utilize observation through redefining new ideas and brainstorming
to bring the process to completion with a desired solution. Recognizing problems before they
arise is a practice I would participate in, ensuring that the backpacks reach their designated
target, the children. I would want to observe how many children are affected by this societal
problem, create a plan to fulfill this market need, then produce enough volume for all children
regionally who suffer from poorer economic conditions. The root of the problem lies within the
lack of basic electricity to power their homes. Therefore, solar energy is ideal in this situation as
the children can charge their lights all day while they walk around and have enough light at night
Experimentation
including talking to various types of people, visit startups focused on innovation and creativity,
display the prototype schoolbag to people, and ask multiple questions to myself daily, including,
“What is the point of this?” and “What would happen if I did that?” The purpose of performing
these steps is to obtain information which could lead to breakthrough ideas that could forever
change the product. “Two-thirds of the innovation skill set comes through learning – first
understanding a given skill, then practicing it, experimenting, and ultimately gaining confidence
in one’s capacity to create” (Dyer, 2009). With the Repurpose Schoolbag, even with a prototype
built, it can still be reassessed to improve the product. This would actually be more beneficial
than to enter the market with a premature product that if we would’ve known about potential
issues beforehand, we could’ve made the changes before ordering 10,000 units. It is better to
continually experiment with products, no matter where they are in the design process.
Conclusion
The Repurpose Schoolbag was founded upon a societal need discovered by two
childhood friends. Their emphatic nature allowed them to develop an innovative product which
benefitted many children throughout the African nation. Through the design thinking process,
Thato and Rea thought about the impact on human lives first and how their product would
benefit others. They redefined and brainstormed ideas to ensure their product and its purpose
were meeting the needs of people who face harsh economic disadvantages. They also built a
prototype to test the product and gain reactions from the audience. Furthermore, the CAST
system helped create a visual representation of how to present the product to an audience.
Through content, audience, story, and tell, a visual story was created to better prepare the
REPURPOSE SCHOOLBAG 13
speaker on what to relay to the audience and how to relay the intended information. The
innovative change process incorporated questioning and observation to better understand how
The impact of Thato and Rea on poverty-stricken children in Africa can be felt across the
nation. Through empathy, they were able to find a need to be met while instituting welfare for
their fellow humans. True leaders understand these changes must be made and should be adapted
to all practices within their organizations. It is up to Thato and Rea to continue designing their
thinking process and always manage change to better function for the people.
REPURPOSE SCHOOLBAG 14
Works Cited
Burnett, B. (2015) Stanford Webinar – Apply Design Thinking in Your Work. Stanford Center f
Dam, R., & Siang, T. (2018, February 18). What is Design Thinking and Why Is It So Popular?
https://www.interaction-design.org/literature/article/what-is-design-thinking-and-why-is-
it-so-popular
Dyer, J. H., Gregersen, H. B., & Christensen, C. M. (2009). The Innovator's DNA. (cover
Foundation, R. (2018). Why our bags? Retrieved March 10, 2018, from
http://www.rethakafoundation.org/whythebags
Journal, W. S. (2017, March 14). How to Encourage Innovation in Africa. Retrieved March 10,
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Linke, R. (2017, September 14). Newsroom. Retrieved March 10, 2018, from
http://mitsloan.mit.edu/newsroom/articles/design-thinking-explained/
Sykes, Martin, et al. Stories That Move Mountains: Storytelling and Visual Design for
Persuasive Presentations, John Wiley & Sons, Incorporated, 2012. ProQuest Ebook
Central, https://ebookcentral-proquest-com.library.capella.edu/lib/capella/detail.action?
docID=1040814.
https://doi.org/10.1016/j.orgdyn.2014.08.008.