Professional Documents
Culture Documents
GameId ~= 0
if Parvus and Parvus.Loaded then
Parvus.Utilities.UI:Notification({
Title = "Parvus Hub",
Description = "Script already executed!",
Duration = 5
}) return
end
getgenv().Parvus = {
Debug = LoadArgs[1],
Loaded = false,
Utilities = {},
Games = {
["Universal"] = {
Name = "Universal",
Script = "Universal"
},
["1054526971"] = {
Name = "Blackhawk Rescue Mission 5",
Script = "Games/BRM5"
},
["580765040"] = {
Name = "RAGDOLL UNIVERSE",
Script = "Games/RU"
},
["1168263273"] = {
Name = "Bad Business",
Script = "Games/BB"
},
["807930589"] = {
Name = "The Wild West",
Script = "Games/TWW"
},
["187796008"] = {
Name = "Those Who Remain",
Script = "Games/TWR"
},
["1586272220"] = {
Name = "Steel Titans",
Script = "Games/ST"
},
["358276974"] = {
Name = "Apocalypse Rising 2",
Script = "Games/AR2"
}
}
}
Parvus.Utilities.Misc = LoadScript("Utilities/Misc")
Parvus.Utilities.UI = LoadScript("Utilities/UI")
Parvus.Utilities.Drawing = LoadScript("Utilities/Drawing")
LocalPlayer.OnTeleport:Connect(function(State)
if State == Enum.TeleportState.Started then
local QueueOnTeleport = (syn and syn.queue_on_teleport) or
queue_on_teleport
QueueOnTeleport(([[local LoadArgs = {%s}
local function LoadScript(Script)
return loadstring(LoadArgs[1] and readfile("Parvus/" .. Script ..
".lua")
or
game:HttpGetAsync("https://raw.githubusercontent.com/AlexR32/Parvus/main/" ..
Script .. ".lua"))(unpack(LoadArgs))
end LoadScript("Loader")]]):format(Concat(LoadArgs,",")))
end
end)