0% found this document useful (0 votes)
8K views2 pages

Arsenal Script Silent Aim, Aimbot, Esp

This document loads and initializes a Parvus script hub for various games. It defines functions for getting the supported game, loading scripts, and concatenating tables. It loads utility scripts, sets up the Parvus table, and loads the appropriate game script when the player teleports, notifying the user.

Uploaded by

david choy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8K views2 pages

Arsenal Script Silent Aim, Aimbot, Esp

This document loads and initializes a Parvus script hub for various games. It defines functions for getting the supported game, loading scripts, and concatenating tables. It loads utility scripts, sets up the Parvus table, and loads the appropriate game script when the player teleports, notifying the user.

Uploaded by

david choy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

repeat [Link]() until game.

GameId ~= 0
if Parvus and [Link] then
[Link]:Notification({
Title = "Parvus Hub",
Description = "Script already executed!",
Duration = 5
}) return
end

local PlayerService = game:GetService("Players")


repeat [Link]() until [Link]
local LocalPlayer = [Link]
local LoadArgs = {...}

local function GetSupportedGame() local Game


for Id,Info in pairs([Link]) do
if tostring([Link]) == Id then
Game = Info break
end
end if not Game then
Game = [Link]
end return Game
end

local function GetScript(Script)


return [Link] and readfile("Parvus/" .. Script .. ".lua")
or game:HttpGetAsync("[Link]
main/" .. Script .. ".lua")
end

local function Concat(Table,Separator)


local String = ""
for Index,Value in pairs(Table) do
String = Index == #Table and String .. tostring(Value)
or String .. tostring(Value) .. Separator
end
return String
end

local function LoadScript(Script)


return loadstring([Link] and readfile("Parvus/" .. Script .. ".lua")
or game:HttpGetAsync("[Link]
main/" .. Script .. ".lua"))()
end

getgenv().Parvus = {
Debug = LoadArgs[1],
Loaded = false,
Utilities = {},
Games = {
["Universal"] = {
Name = "Universal",
Script = "Universal"
},
["1054526971"] = {
Name = "Blackhawk Rescue Mission 5",
Script = "Games/BRM5"
},
["580765040"] = {
Name = "RAGDOLL UNIVERSE",
Script = "Games/RU"
},
["1168263273"] = {
Name = "Bad Business",
Script = "Games/BB"
},
["807930589"] = {
Name = "The Wild West",
Script = "Games/TWW"
},
["187796008"] = {
Name = "Those Who Remain",
Script = "Games/TWR"
},
["1586272220"] = {
Name = "Steel Titans",
Script = "Games/ST"
},
["358276974"] = {
Name = "Apocalypse Rising 2",
Script = "Games/AR2"
}
}
}

[Link] = LoadScript("Utilities/Misc")
[Link] = LoadScript("Utilities/UI")
[Link] = LoadScript("Utilities/Drawing")

[Link]:Connect(function(State)
if State == [Link] then
local QueueOnTeleport = (syn and syn.queue_on_teleport) or
queue_on_teleport
QueueOnTeleport(([[local LoadArgs = {%s}
local function LoadScript(Script)
return loadstring(LoadArgs[1] and readfile("Parvus/" .. Script ..
".lua")
or
game:HttpGetAsync("[Link] ..
Script .. ".lua"))(unpack(LoadArgs))
end LoadScript("Loader")]]):format(Concat(LoadArgs,",")))
end
end)

local SupportedGame = GetSupportedGame()


if SupportedGame then
[Link] = [Link]
LoadScript([Link])
[Link]:Notification({
Title = "Parvus Hub",
Description = [Link] .. " loaded!",
Duration = LoadArgs[2]
}) [Link] = true
end

You might also like