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Additionally, you cause the weapon damage die in extra

WARPRIEST (Cleric subclass rework) damage in all attack's with your deity's favored weapon.
You have trained in the more militant doctrine of This bonus damage is correspondent to the divine fount
your church, focusing on both spells and battle. and the alignment of your diety, having at least one type of
- First Doctrine (Nível 1) damage, and up to three types:
You’re trained in light and medium armor.
At 11th level, your proficiency ranks for light armor, Alignment Divine Fount

medium armor, and unarmored defense increase to LG - Lawful and Good damage Heal Fount - Positive
expert. At 19th level, they increase to master. LN - Lawful damage Harmful Fount - Negative
LM - Lawful and Evil damage Versatile Fount - Positive or
This replaces the divine defense class feature. NG - Good damage Negative (chose when you gain
You have expert proficiency in Fortitude saves. N - No damage type this ability).
NE - Evil damage
You gain the Shield Block general feat. CG - Chaotic and Good damage
You gain the Deadly Simplicity cleric feat or another CN - Chaotic damage
level 1 cleric feat if you don't meet it's prerequisite. CM - Chaotic and Evil damage

- Second Doctrine (Nível 3)


You become trained in all martial weapons. Finally, you gain the Divine Attack Of Opportunity
At 5th level, the proficiency rank of your deity’s reaction, what makes your attacks even more effective.
favored weapon increases to expert.
At 13th level, the proficiency rank of your deity’s
ATTACK OF OPPORTUNITY [ ↪️]
favored weapon increases to master, while your Trigger A creature within the reach of your deity's
proficiency ranks in simple weapons and unarmed favored weapon uses a manipulate action or a move
attacks increase to expert. action,
- Thirty Doctrine (Nível 7) makes a ranged attack, or leaves a square during a move
action it’s using.
When you critically succeed at an attack roll using You swat a foe that leaves an opening. Make a Strike
your deity’s favored weapon or a shield you apply against the triggering creature with your deity's favored
the weapon’s critical specialization effect; using your weapon (reach of 15ft for ranged strikes). If the attack hits
divine spell DC if necessary. or critically hits, you cause three times the weapon
You gain weapon specialization at 7th level, and damage die in extra damage as the types instead of one
greater weapon specialization at 15th level. because of your ability Miracle weapon.
If your attack is a critical hit and the trigger was a
Weapon specialization manipulate or move action, you disrupt that action.
You deal 2 additional damage with weapons and This Strike doesn’t count toward your multiple attack
unarmed attacks in which you are an expert. This penalty, and your multiple attack penalty doesn’t apply to
damage increases to 3 if you’re a master, and to 4 if this Strike.
you’re legendary.
Greater weapon specialization
Your damage from weapon specialization increases
to 4 with weapons and unarmed attacks in which
you’re an expert, 6 if you’re a master, and 8 if you’re
legendary.
- Fourth Doctrine (Nível 11)
Your proficiency ranks for divine spell attack rolls
and spell DCs increase to expert.
- Fifth Doctrine (Nível 15)
Your proficiency rank for Fortitude saves increases to
master. When you roll a success at a Fortitude save,
you get a critical success instead.
- Final Doctrine (Nível 19)
Your proficiency ranks for divine spell attack rolls
and spell DCs increase to master.
You must choose one of the following abilities:
Miraculous spell. As normal. You cannot take the
Maker of Miracles feat to gain a second 10th-level
slot if you don't take this option.
Miraculous weapon. The proficiency rank of your
deity’s favored weapon increases to legendary, and
to master to all other simple and martial weapons.

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