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METHOD PAPER PROTOTYPING
PAPER
PROTOTYPING
In paper prototyping, the screens of a digital Paper prototyping is a common low-fi-
interface are hand sketched on paper and delity method to prototype and test
presented to a user to quickly test interfaces. software and interfaces using interactive
paper mock-ups.01 The different screens
of the interface are hand sketched on pa-
Duration Preparation: 1–2 hours to a couple per and presented to a user. The user can
of days, depending on the complexity then use the interface by “clicking” with
of the prototype
her finger, indicating what she wants
Testing: Approximately 1–2 hours
per user/group
to do. A researcher simulates the oper-
ation of the computer or device simply
Physical requirements Space (in context or in the studio), by replacing the screen page with the
pens, scissors, glue, paper/cardboard, next one or by adding d etails on small-
sticky notes, overhead foil, foil mark-
er pieces of paper onto the sketch (e.g.,
ers, digital camera
to add pop-ups).
Energy level Low Paper prototyping has been part
of the tool set in prototyping software
and interfaces since the early 1990s and
Step-by-step guide what you would like to change or try not say/print/bleep it, the operators
USE/RESEARCH next. Briefly discuss the issues you should not either.01
discovered and prioritize them.
Test the prototype: Now conduct
1 → D
iscuss if necessary: You can
your test. Introduce the project and Revise your prototype (optional):
3 consciously decide to enable a team
the context of your prototype and Changes to paper prototypes can be discussion if this becomes necessary
ask the user to perform a certain made very easily and quickly. So, during the process – for example,
task from your list. Briefly explain are there any changes you should over a roadblock that cannot be
how he can “click” (i.e., touch- make right now? solved right away. ◀
ing a button or a link with a fin-
ger) or “type” (i.e., writing data Decide on the next task and iterate:
4
in appropriate fields using a pen). Check off the task that has just been
As the user starts to interact with simulated and quickly decide which
the interface, the operators react and you want to try next. Then go again.
simulate the changes by replacing or
adding parts of the interface. Iterate
until the user has completed the task Method notes
discover. After each testing session from explaining how the prototype
take a few moments to reflect on should work. The rule of thumb is:
01 Of course, you can always temporarily lift that rule to have the opera-
what worked, what didn’t work, if the device or computer would tors help the user.