You are on page 1of 14

See discussions, stats, and author profiles for this publication at: https://www.researchgate.

net/publication/315841969

The Impact of Technology on Minors: A Survey-based Study

Article · March 2017

CITATIONS READS
3 19,814

3 authors, including:

Mona Telmesani Waqar Ahmad

1 PUBLICATION   3 CITATIONS   
King Abdulaziz University
24 PUBLICATIONS   451 CITATIONS   
SEE PROFILE
SEE PROFILE

Some of the authors of this publication are also working on these related projects:

Improving Cloud Computing Adoption in Saudi Business Organizations - A Novice to Expert Case View project

All content following this page was uploaded by Waqar Ahmad on 10 April 2017.

The user has requested enhancement of the downloaded file.


Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Volume 3 • Issue 2 • April 2017


ISSN 2206-4451
www.ajbssit.net.au

The Impact of Technology on Minors: A Survey-based Study


Mona Telmesani1, Waqar Ahmad2 and Tareq M. Telmesani3
1
Department of Arts and Design, Limkokwing University of Creative Technology, Selangor, Malaysia, 2Department
of Industrial Engineering, King Abdul Aziz University, Jeddah 21589, Saudi Arabia, 3Department of Administration,
Jeddah International College, Jeddah, Saudi Arabia

Abstract

The current era is a technological era. In every field of life, technology is playing a key role. Even in education,
from school to universities everywhere technology is an essential element. Researchers are always focusing on the
benefits of technology and very few researches are conducted on its negative impact. This study is examining the
negative impact of technology on children. The recent question whether technology has a dark impact besides its
bright side or not is focused in this study. Should our younger ones use technology, this frequent with no limits is
also investigated. Questionnaire method is used to collect data to investigate the answer of these questions. Two
different questionnaires were designed for mothers and teachers. Questionnaires were distributed to schools and
results were analyzed using software. The results clearly indicate that there is a negative impact of technology on
the physical and mental health of children for the excessive use of gadgets. Although a fair use with precautionary
measure can improve the productivity of the children. At the end, researcher also provides few guidelines for
mothers and children on fair use technology.

Keywords: Internet Effects, Children Using Technology, Effects of Technology

1. Introduction
Technology is the present world; almost every individual is using technology nowadays. It’s certainly
affecting peoples’ daily lives because it’s playing a major role in facilitating our everyday life whether
we are talking about transportation, communication, security, banking, or healthcare; they all rely
on technology in one way or another. The argument on the technology concept is always crucial
for understanding because it is difficult to define the nature of technology. The old studies are very
clearly stating that it is very difficult to define technology (Reddy and Zhoa, 1990). To overcome
this difficulty technology is studied from different approaches. Many researchers even from different
disciplines, i.e., political science, marketing, organizational behavior and management are studying
international and local technological transfer (Cusumano and Elenkov, 1994; Zhao and Reisman,
1992).
Technology provides us with knowledge, experience, and entertainment; indeed a list of its
benefits would be very long. However, these advantages made people ignore its dark side and serious
impact on everybody, especially children.
This paper is describing about what is technology? And how it is effecting our children’ socially,
mentally, and physically. Author will also highlight the damage it’s causing to their health, social skills
and academic performances. Two questionnaires are used in this paper, one distributed to mothers
and other to their teachers to collect reliable data. An analysis is also provided to lead to the final
conclusion, which will decide whether technology should be allowed for children, or not.

78
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

2. Literature Review
2.1. What is technology?
The researcher’s in the past has defined and viewed “technology” term in different perspectives, which
influenced the results and research design and also affected government policies in general (Reddy and
Zhoa, 1990).
According to Lane (2005), technology concerns itself with understanding how knowledge is
creatively applied to organized tasks involving people and machines that meet sustainable goals.
According to Kumar et al. (1999), technology is based on two important components: The first
one belongs to tools and equipment as physical components and second as informational components
such as marketing, management, skilled labor, reliability, and practical areas. The Sahal (1981) defines
technology as observing and configuration of technology based on a subjectively determined but
specifiable set of processes and products. Dunning (1994) said that the transfer of technology has linked
technology directly with knowledge and provide more consideration to the method of development and
research.
Technology also gives us various products, which can be used for good or ill or where the benefits
are disputed.

2.2. How children between the age of 3 and 16-year-old are exposed to technology
The technology was invented in the first place to facilitate life and make complicated procedures much
easier. For example, machines were made to save effort and time. But when speaking about children,
the case is different. Children use technology mainly for two purposes: Entertainment and knowledge.
The children of elementary school age use technology 8 h/day as an average and 65% of the children
have a personal television in their bedrooms and almost 50% North American houses whole day use
television (Rideout, 2003; Active Healthy Kids Canada, 2008).
Special programs and channels are created to entertain or teach children in different ways. It is
very clear that children are not attracted to physical games anymore; technology plays a huge role in
this. Instead of playing soccer with friends, decorating cupcakes, raising pets and playing with dolls,
you’ll find that children would hold an iPad, an iPod, an iPhone, a video game or a computer and sit in
one place for hours.
Many entertainment applications are creatively created especially for children to use and those
programs are really satisfying the little ones’ imagination to an extreme level. Moreover, internet
has become an essential matter to all ages including children. A child would go online to find his
favorite program, animation, game or movie clips, also a child in the age of 8 years and older would
communicate with family, friends and society through social network programs.
To some children technology in its many shapes has helped in improving skills, knowledge, and
imagination, to others it has caused addiction, changed habits, damaged personalities, relationships and
social lives or hurt physical health. However, the question is as follows: “Are we aware of the impact
of technology on our children?”

2.3. Physical impacts of technology


2.3.1. Eyes problems
Computer vision syndrome (CVS) is a common disease for technology users. It causes burning and
irritation. According to Dr. Matthew Gardiner (an ophthalmologist at Mass Eye and Ear Infirmary in
Boston), people focus intently on the screen and they forget to blink. That can lead to dry eyes, which
causes the irritation.
The American Optometric Association defines CVS as “the combination of eye and vision
problems associated with the use of computers. These symptoms result from the individual having
insufficient visual capabilities to perform the computer task comfortably.”
A study conducted by Rideout et al. (2010) who investigate more than 2000 American kids

79
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

age ranging between 8 and 18 years discovered that average day kids devote around 4.5 h watching
television, 7.5 h using entertainment media, 1.5 h on a computer and over an hour playing video games.
Many researchers studied the effect of computer and other technology on the children and find out the
children’s are equally effected with CVS because of excess use of technology (Barar et al., 2007; Bali
et al., 2007; Izquierdo et al., 2004; Jacobs and Baker, 2002).

2.3.2. Ears problems


Dr. Jennifer Smullen also works at Mass Eye and Ear says: “An ear bud doesn’t block out background
sound so people tend to turn the volume up louder,” she said. Over time, that can cause hearing loss or
tinnitus, which is an annoying ringing in the ear.
A research study by Small and Vorgan (2009) indicates that technology heavily impact on
the visual and auditory systems of the kids. Vorgan said that “while the vestibular, proprioceptive,
tactile, and attachment systems are under stimulated, the visual and auditory sensory systems are in
“overload.” This sensual disproportion generates enormous problems in the neurological development,
as the brain’s anatomy, pathways and chemistry can be permanently changed and impaired.

2.3.3. Obesity
As per the report of addressing childhood obesity by Canadian Institutes of Health. (2004), one of
each six kids is obese. There are three very important and critical factors for the psychological and
physical development of a kid, (1) Connection to other humans, (2) touch, and (3) movement. A study
concluded that when these three elements are deprived, shocking consequences happen (Montagu,
1972; Korkman, 2001; Ratey and Hagerman, 2008).
The more time people are spending engrossed in technology they are spending less time being
active or exercising. Furthermore, the likelihood of mindlessly eating unhealthy food increases, as
people are hypnotized while watching. According to the report of National Association for Sport and
Physical Education (2002), the young children require 3-4 h/day physical, rough and active play to
attain satisfactory sensory stimulation to their vestibular, proprioceptive and tactile systems for normal
development (Braswell and Rine, 2006). Hence, the physical movement of the kids is very important
for healthy development.

2.3.4. Poor sleep habits


Getting sucked into online activities that keep us up too late and the constant stream of information
can make it difficult to turn off our brains. Furthermore, the ambient glow from screens can affect the
release of melatonin, the sleep chemical.
Paavonen et al. (2006) in his study interviewed parents of 321 children’s and found that most of
the children are suffering with sleep disorder because of excess use of technology.

2.4. Mental impact of technology


Researches have proved that technology has a dangerous impact on mental health such as neurosis
and shortened attention span. As per the study of Hamilton (2006), one kid from six is diagnosed
with developmental disability. Waddell et al. (2007) identified that 14.3% of kids are diagnosed with
psychiatric disorder.
Many researchers proved that autism, diagnoses of attention deficit hyperactivity disorder,
coordination disorder, anxiety, depression, sensory processing disorder, and sleep disorders are normally
associated to overuse of technology and the also increasing at an alarming rate (Christakis et al., 2004;
Hancox et al., 2005; Jennings, 2005; National Dissemination Center for Children with Disabilities,
2005; Paavonen et al., 2006; Robinson and Martin, 2008 Rowan, 2013). It is highly required that
parents should be informed about the problems their child can face by excess use of technology.

2.5. Social impact of technology


Technology has a major role in affecting social habits, relationships and social skills. Technology has
caused social problems such as isolation, lack of social skills and bonds, stress, depression, violation,

80
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

lack of empathy, lack of boundaries, lack of privacy, and warped sense of reality. “Television gives
children a distorted image of the world, as children have difficulty in discriminating reality from
fantasy on television” (Sprafkin et al., 1986).
Ozmert et al. (2002) in his study concluded that “As evaluated by the Child Behavior Checklist
(CBCL), television viewing time is positively associated with social problems, delinquent behavior,
aggressive behavior, externalization, and total problem scores. Older age, male gender, and decreasing
social subscale and increasing attention problem subscale scores on the CBCL increases the risk of
watching television for more than 2 h.” Social problems (Ozmert et al., 2002).

3. Research Methodology
Two surveys were created and distributed to women with different occupations, nationalities, and
ages. One page survey was given to 50 Saudi mothers of children from different genders between the
ages of 3 and 16 years, the questionnaire included questions about their children’s use of technology,
age, gender, personalities, health problems, and academic performances to know the impact of using
technology on the child’s habits, personality and health. Out of 50 participants, 32 mothers answered
the questions. As for the other survey, it was one page also and was distributed to 50 teachers to get
information about technology impact on students’ health, personalities, and performances in school.
Some general questions about the child gender and age were asked in the survey too. Out of 50, 48
questionnaires were collected.

4. Questionnaires Analysis and Discussion


Results from the survey have showed that all 32 mothers agreed that their children are technology users
(Figure 1).
About 60% of the mothers described their child’s personality as social, while 31% answered
active, and the rest 9% were described as quiet children, which means that 40% of the children lack
social skills and their energy level is affected; it’s either increased or decreased (Figure 2).
Mothers were asked to identify the age group which their children belong to, 53% has answered
that their children were in the age group of 3-5 years old, while 25% falls in the age group of
6-8 years old, 16% belonged to the age group of 9-12 years old and only 6% were between 13 and
16 years old (Figure 3). 56% of the mothers agreed that their children spend most of their free time
at home on technology, while 22% answered that their children spend more time with family, 13%
said their children prefer to play with toys, and the 9% left spend most of their time with friends
(Figure 4).
When it came to health problems, charts has confirmed that 50% of the children are having health
problems such as eyes problems, sleeping and eating disorders and other health issues such as asthma
and eczema (Figure 5a and b).

Figure 1: Does the child use technology

81
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Figure 2: Personality description

Figure 3: Age of the child

Figure 4: Does the child spend most of his time?

Each mother has specified how many hours her child spends on technology per day, the answers
varied between 1, 2-3, 4-5 h and more (Figure 6).

4.1. Technology and health problems


After relating hours spent on technology with health problems, charts have proved that the more time
the child spends on technology the higher the risk of having health issues (Figure 7a-d).

82
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Figure 5: (a) Health problems, (b) What kind of health problems?

a b

Figure 6: Technology hours

Figure 7: (a) Health problems (1 h), (b) health problems (2 h), (c) health problems (3 h), (d) health problems (4 h)

a b

c d

4.2. Females, males and technology


According to charts both males and females spend many hours on technology, but results have indicated
that females tend to spend more time on technology than males (Figure 8a and b). This makes sense
because in Saudi Arabia males get to practice more activities outdoors like playing soccer and other
games. While girls tend to stay at home longer. Moreover, males tend to play with building blocks, cars,
and wrestling. These games to them cannot be replaced with electronic application; as physical contact
and sound effects are more interesting in reality than behind the screen. In the other hand, females

83
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Figure 8: (a) Females at home, (b) males at home

a b

Figure 9: (a) Females’ personality, (b) male’s personality, (c) females’ academic performances, (d) male’s academic
performances

a b

c d

are interested in styling dolls, raising pets, cooking and these games are all available in electronic
applications with more facilities and options which justify the long time they spend on technology.
Despite that, charts showed that males’ personality and academic performances were more
affected than females (Figure 9a-d). While their health was equally affected (Figure 10a and b). That
can be explained; when males play video games, or watch TV or engage in any technological activities
they tend to give their 100% attention, full focus and become isolated from reality, which make them
easily affected, and more exposed to personal damage, which make them less social, more hyper and
active, in some cases quite, and distracted all the time. And since females spend more time it’s more
likely for them to suffer from health problems.

4.3. Technology and age groups


Focusing on age groups, charts proved that the older the child is the more he/she tends to use technology
more frequently (Figure 11a-d). And according to personality charts results, the older the child is, he/
she is more likely to become less active and more quite (Figure 12a-d).
As children grow older their learning abilities and skills are much improved, so they start using
more forms of technology like internet, video games, mobiles; which means more time spent on
technology which off course leads to more damage.
When it comes to academic performances, papers has shown that the age group of 13-16 years
old were mostly affected, after them were the age group of 3-5 years old children, then 9-12 years old

84
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Figure 10: (a) Females’ health, (b) males’ health

a b

Figure 11: (a) Children 3-5 (time at house), (b) children 6-8 (time at house), (c) children 3-5 (time at house),
(d) children 6-8 (time at house)

a b

c d

Figure 12: (a) Children 3-5 (personality), (b) children 6-8 (personality), (c) children 9-12 (personality), (d) children
13-16 (personality)

a b

c d

85
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

children, and finally, the least affected group is the 6-8 years old children. As discussed earlier, the
group of 13-16 years old children use technology the most of all groups then the younger groups and
that can explain their academic performance. Although, it does not explain why 3-5 years old children
are the second to be impacted. It’s known that 3-5 years old children does not have serious studies or
exams but the fact that teachers have noticed 41% of the students is below average this means that
there’s a serious impact on their performances which could not be ignored. The only explanation to this
is their young age, they are more influenced and affected by external factors than any group, and cannot
control their abilities or emotions, which interpret the results (Figure 13a-d).

4.4. Teacher’s questionnaire…


Teachers were asked to determine the children who tend to use technology during school time and the
results showed that 23% of the students would want to extend their use of technology to school time
(Figure 14). The study was made on this group to know the impact of technology on their personalities,
behavior in class and academic performances. 73% of them were females, which matches the results of
mothers’ questionnaire that females are more frequent technology users than males (Figure 15).
Again the study has proved that males’ personalities, behavior in class, and academic performances
get more affected by technology than female users (Figure 16a-f).

Figure 13: (a) Children 3-5 (academic performances), (b) children 6-8 (academic performances), (c) children 9-12
(academic performances), (d) children 13-16 (academic performances)

a b

c d

Figure 14: Children’s preferences during free time

86
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Figure 15: Children’s tendency to use tech in school

Figure 16: (a) Females’ personalities in school, (b) males’ personalities in school, (c) females’ behavior in class,
(d) females’ behavior in class, (e) females’ academic performances, (f) females’ academic performances

a b c

d e f

Figure 17: (a) Females’ health, (b) males’ health

a b

Except in health, according to health charts females had more health issues, which is expected
(Figure 17a and b).
Around 91% of them were 3-5 years old children and the rest were at the age of 6-8 years old,
which shows that kids at these young ages cannot control their addiction or usage of technology while
older ones can and know their limits (Figure 18).
These children were clearly affected by their addiction to technology; it’s showing in their
personalities, performances in class, and academic performances charts, what you can notice is that
the group of 6-8 years old children are more impacted than the younger ones, as it’s proved earlier that
the older the child gets the more frequent he or she uses technology and the more impacted he or she
becomes (Figure 19a-f).
Finally, all women (both mothers and teachers) were asked if technology has an impact on children
or not to see how aware they were of the negative impact and the dark side of technology, 45% of them
though that technology has no significant impact or can cause no harm to children, on the other hand,

87
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Figure 18: Ages of tech group

Figure 19: (a) Tech children 3-5 (behavior in class), (b) tech children 6-8 (behavior in class), (c) tech children 3-5
(personalities), (d) tech children 6-8 (personalities), (e) tech children 3-5 (academic performances), (f) tech children
6-8 (academic performances)

a b c

d e f

Figure 20: Does technology affect children?

21% has answered that technology also is harmless but has a good impact on children’s imagination,
knowledge, and entertainment. Only 34% were aware of the dark side of technology and believed that
technology causes serious and negative impact to children’s health, personalities, attitudes, academic
performances, and social communications (Figure 20).

5. Conclusion
There’s no doubt that technology has many advantages and is a key to a bright future but we should be
careful when it comes to our children. Many studies have proved that technology has a dark side besides
its great beneficial side, and this paper specifically is an indication of how dangerous technology can
be to children, the more frequent the child uses technology the more negatively impacted his health,

88
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

personality, and academic performances get. Technology can slowly damage our new generation
physically, mentally and socially; that’s why it’s important to be aware of these negative impacts of
technology and take them seriously. Parents should take control of how much time their children spend
on its different forms to maintain balance between technology’s advantages and disadvantages.

References
Active Healthy Kids Canada. (2008). Available from: http://www.activehealthykids.ca/Ophea/ActiveHealthyKids_
v2/upload/AHKC-Short-FormEN.pdf. [Last accessed on 2015 March 12].
Bali, J., Navin, N., Thakur, B.R. (2007), Computer vision syndrome: A study of the knowledge, attitudes and prac-
tices in Indian ophthalmologists. Indian Journal of Ophthalmology, 55(4), 289-294.
Barar, A., Apatachioaie, I.D., Apatachioaie, C., Marceanu-Brasov, L. (2007), Ophthalmologist and computer vision
syndrome. Oftalmologia, 51(3), 104-109.
Braswell, J., Rine, R. (2006), Evidence that vestibular hypo function affects reading acuity in children. International
Journal of Pediatric Otorhinolaryngology, 70(11), 1957-1965.
Canadian Institutes of Health. (2004), Addressing childhood obesity: The evidence for action. Available from: http://
www.cihrirsc.gc.ca/e/23293.html.
Christakis, D.A., Zimmerman, F.J., DiGiuseppe, D.L., McCarty, C.A. (2004), Early television exposure and subse-
quent attentional problems in children. Pediatrics, 113(4), 708-713.
Cusumano, M.A., Elenkov, D. (1994), Linking international technology transfer with strategy and management:
A literary commentary. Research Policy, 23(2), 195-215.
Dunning, J.H. (1994), Multinational enterprises and the global of innovatory capacity. Research Policy, 23, 67-88.
Hamilton, S. (2006), Screening for developmental delay: Reliable, easy-to-use tools. Journal of Family Practice,
55(5), 416-422.
Hancox, R.J., Milne, B.J., Poulton, R. (2005), Association of television during childhood with poor educational
achievement. Archives of Pediatric and Adolescent Medicine, 159(7), 614-618.
Izquierdo, J.C., Garcia, M., Buxo, C., Izquierdo, N. (2004), Factors leading to the computer vision syndrome: An
issue at the contemporary workplace. Boletin de la Asociacion Medica de Puerto Rico, 99(1), 21-28.
Jacobs, K., Baker, N.A. (2002), The association between children’s computer use and musculoskeletal discomfort.
Work, 18(3), 221-226.
Jennings, J.T. (2005), Conveying the message about optimal infant positions. Physical and Occupational Therapy
in Pediatrics, 25(3), 3-18.
Korkman, M. (2001), Introduction to the special issue on normal neuropsychological development in the school-age
years. Developmental Neuropsychology, 20(1), 325-330.
Kumar, V., Kumar, U., Persaud, A. (1999), Building technological capability through importing technology: The
case of Indonesian manufacturing industry. Journal of Technology Transfer, 24(1), 81-96.
Lane, A. (2005), What is technology? Available from: http://www.open.edu/openlearn/science-maths-technology/
engineering-and-technology/technology/what-technology. [Last accessed on 2016 Jan 15].
Montagu, A. (1972), Touching: The Human Significance of the Skin. 2nd ed. New York: Harper and Row.
National Association for Sport and Physical Education. (2002), NASPE Releases First Ever Physical
Activity Guidelines for Infants and Toddlers. Available from: http://www.aahperd.org/naspe/template.
cfm?template=toddlers.html. [Last accessed on 2016 Jan 18].
National Dissemination Center for Children with Disabilities, 26th Annual Report to Congress, US Department of
Education. Available from: http://www.nichcy.org/pubs/factshe/fs7txt.htm. [Last accessed on 2016 Feb 10].
Ozmert, E., Toyran, M., Yurdakok, K. (2002), Behavioral correlates of television viewing in primary school children
evaluated by the child behavior checklist. Archives of Pediatrics and Adolescent Medicine, 156(9), 910-914.
Paavonen, E.J., Pennonen, M., Roine, M., Valkonen, S., Lahikainen, A.R. (2006), TV exposure associated with sleep
disturbances in 5- to 6-year-old children. Journal of Sleep Research, 15(2), 154-161.
Ratey, J.J., Hagerman, E. (2008), Spark: The Revolutionary New Science of Exercise and the Brain. New York:
Little, Brown and Company.
Reddy, N.M., Zhao, L. (1990), International technology transfer: A review. Research Policy, 19(4), 285-307.
Rideout, V.J., Foehr, U.G., Roberts, D.F. (2010), Generation M2. Media in the Lives of 8- to 18-year olds. A Kaiser
Family Foundation Study. Menlo Park, CA: The Henry J. Kaiser Family Foundation. Available from: http://
www.eric.ed.gov/?id=ED527859. [Last accessed on 2016 Jan 10].
Rideout, V.J., Vandewater, E.A., Wartella, E.A. (2003), Zero to Six: Electronic Media in the Lives of Infants,
Toddlers and Preschoolers. Menlo Park, CA: Kaiser Family Foundation.

89
Australasian Journal of Business, Social Science and Information Technology (AJBSSIT)

Robinson, J.P., Martin, S. (2008), What do happy people do? Journal of Social Indicators Research, 89, 565-571.
Rowan, C. (2013), The Impact of Technology on the Developing Child. Available from: http://www.huffingtonpost.
com/cris-rowan/technology-children-negative-impact_b_3343245.html. [Last accessed on 2016 Feb 15].
Sahal, D. (1981), Alternative conceptions of technology. Research Policy, 10, 2-24.
Small, G., Vorgan, G. (2009), iBrain: Surviving the Technological Alteration of the Modern Mind. New York:
Harper Collins Publishing.
Sprafkin, J., Gadow, K.D., Dussault, M. (1986), Reality perceptions of television: A preliminary comparison of
emotionally disturbed and nonhandicapped children. American Journal of Orthopsychiatry, 56(1), 147-152.
Waddell, C., Hua, J.M., Garland, O., Peters, R.D.V., McEwan, K. (2007), Preventing mental disorders in children:
A systematic review to inform policy-making. Canadian Journal of Public Health, 98(3), 166-173.
Zhao, L.M., Reisman, A. (1992), Towards meta research on technology transfer. IEEE Transaction on Engineering
Management, 39(1), 13-21.

90

View publication stats

You might also like