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ADVENTUR E PATH
FATE OF
T HE F IF T H
BY PATRICK BRENNAN
Built high above Suskillon at the high-tech Flux Industries Spaceyards, the Observation Ketch is the ideal conveyance or intrasystem travel.
Designed with comort, luxury, and security in mind, the Observation Ketch comes with two dozen transparent aluminum scenic view ports
perect or observing the stars and other astronomical phenomena, as well as—when the ship descends into a planet’s atmosphere—terrestrial
sights such as distant packs o wildlie and towering geographical eatures. During long travel times, guests can relax in their luxurious
quarters or make use o the ship’s HAC. A single cargo hold provides adequate room or passengers’ luggage and a small amount o goods an
enterprising crew might wish to transport.
Though the Observation Ketch is not a particularly large vessel, its many chambers are split between two decks—one dedicated to
passenger comort and one meant or the crew. A lit provides transportation between the decks, and a set o stairs connects the engineering
section and the cargo hold. However, don’t think that the Ketch’s lower deck is devoid o amenities. The captain receives their own quarters,
while the rest o the crew share a spacious barracks. They are all served by shared lavatory acilities and can relax in the ully stocked galley
in between shits.
An Observation Ketch also boasts enough weaponry to protect itsel rom hostile entities while in dangerous territory. The vessel is armed
with state-o-the-art twin lasers, a deadly light plasma torpedo launcher, a versatile gyrolaser, and a laser net capable o stopping most
targeted missiles in their tracks. Should these deenses (and the vessel’s basic shields) prove inadequate, the Observation Ketch is equipped
with several emergency escape pods.
This luxurious starship can be crewed by one to six people (though the standard crew size is our), and any size o crew is aided by the
vessel’s on-board computer and mid-range sensors. Some owners outft their Observation Ketches with Drit engines ater a ew years o
operation as they grow bored with the experiences their home system has to oer and wish to travel to other systems and see new things,
but Ketches generally come o the production line without such capability, relying solely on their conventional thrusters.
AUTHOR
Ptrick Brennn
ADDITIONAL WRITING
Jmes Cse, Adrin N, nd Lcy Pellzr
Pellzr
DEVELOPERS
Json Keeley
Keeley nd Chris S. Sims
EDITORS
Amirli Attr Olyee, Judy Buer, Jmes Cse, Leo Glss,
Lyz Liddell, Adrin N, Lcy Pellzr, nd Json Tondro
Tondro
COVER ARTIST
Setiwn Fjrek
ADVENTURE PATH
INTERIOR ARTISTS
Michele Giori, Nthnel Jmes, Alyss McCrthy
McCrthy,,
Pixoloid Studios, nd Tom Ventre
CARTOGRAPHER
FATE OF THE FIFTH
Dmien Mmmoliti
Starship:
Starship: Terminus
Te rminus Wild Inside
by Patrick Brennan
Covers
This book reers to two other Strnder products usin the ollowin bbreviti
bbrevitions,
ons, yet these dditionl supplements re not required to mke
use o this book. Reders interested in reerences to Strnder hrdcovers cn nd the complete rules o these books vilble online or ree
t sfrd.info.
On the Cver
7120 185th Ave NE, Ste 120 BY PATRICK BRENNAN doomed plnet.
Redmond, WA 98052-0577
paizo.com
CAMPAIGN OUTLINE
Spoiler Alert!
he exct oriins On this pe you’ll nd the bckround nd outline or the Attck o Thouh tht ttckin
the Swrm! Adventure Pth. I you intend to ply in this cmpin,
T
o the Swrm be wrned! This pe spoils the plot or the upcomin dventures s subcolony ws deeted,
re unknown the Swrm continued to
thorouhly s possible.
to most. Beore it becme rve other systems.
monolithic hive-mind bent In 318 ag, the Swrm
on consumin everythin discovered nd destroyed
in its wy, members o the Swrm were oriinlly clled thrivin shirren world in the Vst. In doin so, the Swrm
kuchrns, n insectile species tht worshipped Hylx. A ew lerned little bout wht cused the shirren to deect
shirren reliious scholrs hve posited tht the Forever Queen in the rst plce. The Swrm hive mind then ormed
ws oriinlly kuchrn who scended to odhood, but there semiutonomous subcolony to retrce the pth o the
is little proo o this theory. As the centuries pssed, kuchrns shirren exodus, theorizin tht i it could bsorb more o this
evolved to orm series o hives, ech with its own collective inormtion, it could in even reter power—perhps even
consciousness. The kuchrn popultion ben to explode s the orm o odhood. It hs creted unique Swrm entity
hives competed or their plnet’s resources. clled the God-Host to be the vessel or this omnipotence
These clshes eventully turned into ull wrs with bttles on until such time s it could return to the hive mind nd
lnd, in the ses, nd in the sky, until one hive developed the disseminte tht power throuhout the entire Swrm.
bility to subsume the intellience o those hives it deeted. Erlier this yer, the Swrm ben its ssult on the
Soon, this hive overwhelmed ll others, nd in its unendin Suskillon system, the next step in the shirren exodus. The
huner stripped its home plnet o ll resources. With this plnet Suskillon, the min inhbited world o the system, is
evolution, Hylx turned wy rom the species, dislikin the pth bout to ll.
o its development while reminin unwillin to interere with it.
This miht hve been the end or the Swrm, i combintion o FTE OF THE FIFTH
evolutionry trits bsorbed rom severl dierent hives hdn’t By Patrick Brennan
led the species to develop orm o spceiht. By cretin livin Starfnder Adventure Path #19, Levels 1–2
strships, the Swrm ws ble to tke to the strs nd devour The rmed orces o the Suskillon system in the Vst hve
world ter world, levin devsttion in its wke. been htin bck inst Swrm invsion or severl
The Swrm’s constnt modictions led to n unusul months. The PCs join the Suskillon Deense Force nd re
muttion durin the Gp: subcolony o the Swrm broke ssined to the 5th Bttlion, unit tht ws devstted
wy rom the hive mind nd reined its individulity. This when the Swrm touched down on the plnet. Durin n
becme the pece-lovin species now known s shirrens. As overniht ptrol o n re round the city o Brinno, the
both species “woke” rom the Gp, the shirrens ed rom the plnet’s cpitl, the Swrm strikes in in orce, throwin
conused Swrm. Momentrily stoppin t comet to ther the plnet into chos. When their commndin ofcer is
resources or uel, the shirrens were reeted by n ime killed in the ttck, the PCs must bein dy-lon trek on
o Hylx, who welcomed the lost members o her ock nd oot to the nerest SDF cmp, their route crossin bride
helped strenthen their minds inst the constnt psychic slted or demolitio
demolition!
n!
pull o the Swrm. Severl shirrens styed behind on the Once t the cmp, the PCs meet the re’s only survivin
comet, erectin scred site clled the Forever Reliqury ofcer, Commnder Hdiy Njiri, who is tsked with brinin
nd urdin it or enertions to come. Continuin on their the soldiers nd rescued civilins to n evcution point in
exodus, shirrens pssed throuh the Suskillon system (where Reos City. Ater restin up nd delin with some unruly
they minled with the locl populce) nd wht they nmed civilins, the PCs trvel with the convoy nd re eventully
the Chuuv system (estblishin colony there). Other iven one nl mission to retrieve Xelonn, shirren priest
shirrens continued on, eventully rechin the Pct Worlds in o Hylx who miht hve inormtion bout the Swrm.
83 ag, brinin the ith o Hylx with them nd spredin its They trvel north to the mountins, help ew desperte
messe o pece throuh the system. But the shirrens lso individuls lon the wy, nd eventully rech temple o
brouht wrnins o the Swrm. Hylx under siee by the Swrm. Returnin with the priest to
In the centuries tht ollowed, the Swrm hs been Reos City, the PCs nd they (nd hndul
hn dul o other evcuees)
spotted in vrious res o the lxy, most notbly in 291 hve been let behind, nd they must nd n unused strship
ag, when it ttcked the Pct Worlds nd the Veskrium. to ee the plnet beore the Swrm completely overwhelm it.
2
ADVENTURE PATH
THE LAST REFUGE nd nd only n re o empty spce. Investition discovers
By Mara Lynn Butler wrecked strship serchin or the sme ol nd strne
Starfnder Adventure Path #20, Levels 3–4 enery sinture to ollow. Ater htin their wy pst
With hndul o reuees nd commndeered strship, deep-spce dners, the PCs rech n icy comet hurtlin
the PCs trvel to the nerby colony world o Utrneus, throuh the Vst tht must be their destintion.
where the system’s inhbitnts hve retreted in the ce Hidden under the comet’s surce is monstery
o the Swrm invsion. Ater thwrtin smll mutiny on dedicted to Hylx, protected by sect o peceul monks
bord nd delin with problems let behind by the strship’s led by trox nmed Tuvh. To in the monks’ id, the
previous owner, the PCs lnd t the metropolis o New PCs must undero series o trils ocusin on diplomcy,
FTE OF
Grkk, where tensions re hih. Members o movement rst contct, nd protectin the innocent. Once they re
THE
who believe the Swrm presence is punishment or the successul, Tuvh wrds the PCs with the Crown of Hylax, FIFTH
system’s sins re disruptin the militry’s eorts to tke in n rtict tht will sever the Swrm subcolony ttckin
reuees. Commnder Njiri sends the PCs out to peceully Suskillon rom the Swrm hive mind. The only ctch is tht
CAMPAIGN
quell unrest within the city, which leds the PCs to seek the rtict cn be used only in the psychic lndscpe tht
OUTLINE
out the ntics’ leder, n ndroid con rtist turned lse represents the reter Swrm hive mind. While the monks
prophet, Sister Sprk, nd put n end to her mchintions. enct ritul to send the PCs to this mindscpe, the comet
From inormtion thered by Sister Sprk nd her is ttcked by wves o Swrm cretures, nd the PCs must PART 1:
dissidents, the PCs lern o series o cves under New collpse the tunnels ledin to the monstery to protect the THE
Grkk tht contin old sins o use. Xelonn conrms tht monks lon enouh to nish. BATTLE
OF BRINNOA
centuries o, shirrens pssed throuh this re durin their
iht rom the Swrm, nd while some settled on Suskillon, HIVE OF MINDS
smll sect o monks miht hve built shrine in these tunnels. By Thurston Hillman PART 2:
The PCs re sked to explore the re to see i they miht Starfnder Adventure Path #23, Levels 9–10 THE
provide shelter in cse the Swrm ttcks Utrneus, s well The PCs journey into the psychic projection o the Swrm’s SCOURING
OF SAHTOR
s to discover their sinicnce to shirren history. hive mind, weird nd hostile lndscpe. As they lern
the new powers they cn wield here, they mke contct
HUSKWORLD with n echo o the event tht cused the shirrens to in PART 3:
By Lyz Liddell independence nd the reections o mous shirrens who re THE
Starfnder Adventure Path #21, Levels 5–6 hunkered down in besieed stronhold. From there, the PCs FALL OF
SUSKILLON
Clues within the tunnels under New Grkk reerence cn strike out into the mindscpe, serchin or wy to use
somethin clled “The Forever Reliqury.” Xelonn hs herd the Crown of Hylax nd discover the nture
n ture o the God-Host’s
the phrse rom other Hylx-wo
Hylx-worshippin
rshippin shirrens in the pst, plns to in omnipotence or the Swrm. Eventully, they BATTLING
but believed it described stte o bein rther thn physicl conront mniesttion o the subcolony’s connection to THE SWARM
plce. Unortuntely, the Swrm hs recently ttcked the the hive mind nd use the rtict to destroy it, sendin
system where the ledin resercher into the shirren exodus themselves bck to the Forever Reliqury
Reliqury..
A PLAGUE
nd Hylx mytholoy lived. The SDF sends the PCs to the OF LOCUSTS
plnet
ArrivinIlemchuuv in tht
in orbit, they ndsystem to discover
tht the Swrm re wht
stillthey cn.
present THE GOD-HOST
ASCENDS
there in orce, drinin the plnet o every lst resource. By Ron Lundeen ALIEN
ARCHIVES
However,, the PCs nd the Swrm ren’t the only ones on the
However Starfnder Adventure Path #24, Levels 11–12
plnet. A roup o ormer residents clled the Clde Compny Returnin to the Suskillon system nd Commnder Njiri, the
resist the Swrm occuption nd cn id the PCs, so lon s PCs discover the Swrm subcolony is in disrry. However, CODEX OF
the PCs help them in return. To slow down the depletion o the the God-Host is still on the vere o completin its plns, so WORLDS
world’s resources, the PCs re sked to strike inst titnic the heroes must return to Suskillon—but now they hve the
extrctor drone… rom the inside! Once they hve succeeded, miht o n entire militry behind them! The commnder
the PCs nd the Clde Compny cn inltrte the remins o llows the PCs to id in certin strteic decisions s the SDF
university to nd the nswers
ns wers they re lookin or. ttempts to retke their ormer home. The PCs must del with
counterinvsion nd the thret o corporte intererence
THE FOREVER beore returnin to Xelonn’s temple o Hylx, where the
RLIQUARY God-Host hs tken up residence. The temple is twisted
By Kate Baker mockery o its ormer lory nd overrun with the Swrm.
Starfnder Adventure Path #22, Levels 7–8 Only by nlly deetin the mssive God-Host cn the PCs
With now-decesed proessor’s reserch into the Forever brek the will o the Swrm subcolony nd brin pece bck
Reliqury in hnd, the PCs trvel to the indicted coordintes to Suskillon!
3
ADVENTURE PATH
inst ull Swrm invsion nd must retret cross dnerous terrin crwlin
with enemies. “Fte o the Fith” is
desined or our chrcters.
1
The PCs bein this
PART 2: THE SCOURING OF SAHTOR 20 dventure t 1st level.
Ater escpin rom the Swrm cross mjor river, the heroes receive orders to
evcute the plnet, but irst they must sve ny civilins they cn ind, includin 2
shirren priest who miht hve inormtion bout the Swrm ttck. The PCs should rech
2nd level on their journey
to the temple o Hylx.
3
PART 3: THE FALL OF SUSKILLON 30 The PCs should be
Hvin missed the lst vessel o Suskillon, the heroes—lonside ew reuees— 3rd level by the end
must bttle their wy pst the encrochin Swrm rmy to ind strship nd escpe o the dventure.
to sety.
4
ADVENTURE PATH
While the deth toll in the wr inst the Swrm let
n indelible mrk on the Veskrium nd the Pct Worlds,
ADVENTURE the Swrm ws lso ected by its only deet in recorded
BACKGROUND history. The hive mind lerned o the shirrens’ presence within
the Pct Worlds, nd thouh until this point the Swrm held
no more rerd or its missin “children” thn humn would
miss sinle skin cell, the hive mind ben to remember the
Beore
Swrm, becomin
n insectilethe
rceinterstellr mence
clled kuchrns known
existed s s the
series kuchrns’
towrd theconnection to Hylx.
Forever Queen A tiny
or her mote o resentment
bndonment ben to
o hives, ech with its own collective consciousness. While ester, nd in 318 ag, the Swrm ttcked the Chuuv system, FTE OF
the colonies competed with one nother or resources on where the shirrens hd built colony durin their exodus. THE
FIFTH
their home world, mny peceully worshipped Hylx. Bein peceul plnet, Ilemchuuv ws conquered quickly,
Some believe tht deity ws once kuchrn who scended nd with the deths o thousnds o shirrens, the Swrm hive
to odhood, thouh no rel evidence o this theory hs mind cuht limpse o the shirrens’ trvels immeditely CAMPAGIN
been discovered. ter the Gp. The Swrm then ormed subcolony to trce OUTLINIE
The Swrm ws eectively born when kuchrn colony this exodus in the hopes o discoverin importnt sites holy
developed the bility to consume the intellience nd enetic to Hylx nd climin some o her divine power or its own.
PART 1:
mteril o others, cretin cretures tht were more thn the The “leder” o this subcolony is known s the God-Host— THE
sum o their prts. In mtter o yers, this new collective towerin creture bred to led the Swrm in the next phse o BATTLE
becme the plnet’s dominnt species, eventully developin its evolution into divinity. The God-Host recently brouht the OF BRINNOA
the powers o spceiht nd levin its world to nd others Swrm to the Suskillon system, invdin its most inhbited
to destroy nd devour. Sddened by this development, Hylx plnet, where the shirrens cominled with the humn ntives
PART 2:
bndoned her ormer children nd turned her ttention to centuries o. For severl months, the Suskillon militry hs THE
other sentient species in the lxy. bttled inst the Swrm, ttemptin to keep it t by, but SCOURING
As the Swrm spred cross the cosmos, it conquered when Swrm scoutin prty discovered the psychic power OF SAHTOR
countless other species nd let only ded worlds in its wke. o the temple o Hylx in the Jurdos Mountins, the God-Host
It seemed nothin could stop it, s the hive twisted nd initited nl push. The people o the plnet Suskillon hve
PART 3:
mutted its own enetic mteril, dptin to ny chllene no ide tht world-shkin monster is bout to led n THE
set beore it. Ech o these chnes creted powerul ttck tht will overwhelm their plnet—perhps or ood. FALL OF
to terms with their existence nd their love o ree will nd Se. Ater the Swrm punched throuh the plnet’s eril nd ARCHIVES
choice. They were lso discovered by Hylx, who welcomed orbitl deenses, its components lnded ner the Stone Se,
them into her divine embrce nd ve them the spiritul lre reshwter lke surroundin dormnt volcno. The Fith
CODEX OF
tools to survive their exodus. Bttlion o the Suskillon Deense Force (SDF) ws closest to the WORLDS
As the shirren mirted, they minled with other spient site o contct nd held the Swrm bck lon enouh or the SDF
species, settled worlds o their own, nd built monuments to to mobilize other bttlions to the re. Stories o the bttle hve
the Forever Queen, includin monstery on n icy comet lredy reched ner-mythicl heihts, s most members o the
nd temple built upon site tht resonted with psychic Fith Bttlion were killed in lorious, terrible combt.
enery. The shirrens eventully reched the Pct Worlds in Since then, the SDF hs ouht losin bttle inst
83 ag, entretin the system or se hrbor nd wrnin o the Swrm. Thouh Suskillon is riendly trdin prtner
the dners o the Swrm. These words o cution would not with the Pct Worlds, the plnet’s overnment hs yet to
be relized until lmost 2 centuries lter, when the Swrm oicilly request id, with mny rid tht the Pct Worlds
rrived in bloody ttck on both the Pct Worlds nd the will clim their plnet s protectorte in “pyment” or
Veskrium tht ws stopped only once the two joined orces such help. However, tht hsn’t stopped volunteers nd
in 291 ag. mercenries rom other systems (inclu din the Pct Worlds
5
o wr. Some o these rumors re true, while others re simply
EQUIPPING THE FIFTH secondhnd ccounts o thins tht didn’t hppen.
BTTALION
Durin “Fte o the Fith,” there will be ew periods RUMORS ABOUT THE SWARM INVASION
o rest or the PCs, s their duntless enemy btters D8 Rumor
them rom every nle nd the rves o wr mke 1 The SDF hs tcticlly withdrwn its orces in 90%
once-se plces dnerous. You should inorm your o the bttles it hs conducted with the Swrm,
plyers when they crete their chrcters tht there with most bttles resultin in SDF ttrition rtes
will be stretches o time durin which they miht not o t lest 10% . (True, thouh most o the SDF top
hve ccess to vendors to buy equipment or the time brss would be reluctnt to dmit it.)
to crt items. 2 Hnduls o soldiers hve been tken live by
More inormtion bout cretin chrcters nd Swrm cretures, nd it is sid tht the Swrm
purchsin strtin equipment cn be ound in “Bttlin hs wy to suck the brins out o soldier
the Swrm” on pes 38–45 o this book. You should nd ind out the SDF’s tctics nd troop sizes.
eel ree to shre those pes with your plyers, s (Prtilly true; Swrm mindrepers [ Starinder
Starinder
they contin no spoilers or the Attck o the Swrm! Archi ve 2 122] hve the bility to extrct
Alie n Archive
Adventure Pth. nd nlyze brin mtter, but they don’t need
the victims to be live.)
3 The Swrm re ttckin Suskillon becuse o
rre minerl in the soil tht they need to survive.
nd the Veskrium) rom journeyin to Suskillon to join in (Flse; the Swrm cn extrct nourishment rom
the iht inst the invsion. The Swrm is relentless, nerly ny mteril.)
thouh, nd it hs lredy overrn nd tken nerly hl 4 Some Swrm components hve been ctin
o the plnet. strnely, nd some soldiers think it is becuse o
The dventure beins in the middle o one o the plnet’s some kind o psychic enery on Suskillon tht is
Ded Winters, time o extended extreme cold wether in throwin o their hive-mind commnd structure.
the plnet’s southern hemisphere. Over the pst ew weeks, (Prtilly true; this psychic enery exists, but
Suskillon hs enjoyed somethin o respite, s the Swrm it isn’t intererin with the hive mind, nd the
ppers to hve cesed its ner-dily ttcks. Some believe Swrm re ctively seekin it out.)
the Swrm’s numbers re dwindlin, nd tht the tide o the 5 The mjority o the Suskillon overnment nd
wr will soon turn. In relity, the Swrm is reroupin (nd SDF commnd hve lredy moved opertions
witin or dditionl Swrm components to rrive rom r) o-plnet becuse they estimte tht the plnet
or mjor push to overtke the plnet’s most populted will ll under complete Swrm control in 3
continent, includin the cpitl city o Brinno nd the months. (Prtilly true, thouh the projected
mountin-bound temple o Hylx tht is so importnt to its timeline is incorrect.)
plns to chieve divinity. 6 The Swrm is controlled by n extrplnr
In n eort to replenish the rnks o the Fith Bttlion, colition o demons who wnt to destroy s much
the SDF hs recruited mercenries nd oworlders, mde o the lxy s possible. (Flse.)
dels with prisoners nd pirtes, nd ccepted nerly every 7 I Brinno lls, SDF commnd hs plns to shower
volunteer who cn hold un. These new soldiers—which the continent with nucler bombs, even i civilins
include the PCs—re bein trined nd outtted t Cmp nd soldiers re cuht in the blsts. (Flse.)
Cvlier, smll encmpment just outside o Brinno. 8 Some hve seen mssive, multiheded creture
they sy controls the Swrm invsion orce. It is
SLDIER SCUTTLEBUTT the size o skyscrper nd cn kill nythin within
With n inux o new recruits to the Fith Bttlion, mile o it usin only its mind. (Prtilly true; the
misinormtion nd ossip is bound to snke throuh the God-Host is intic, but its psychic powers,
rnks. Even bttle-hrdened creer soldiers ren’t bove thouh extensive, hve been exerted.)
spredin rumors when they hve nothin else to do. With
successul DC 15 Diplomcy check to ther inormtion or WLCOME TO MIDNIGHT
successul DC 12 Proession (soldier) check, PC cn lern SQUAD
one o the rumors rom the Rumors bout the Swrm Invsion Beore the dventure beins, ech plyer chrcter should
tble below. At your discretion, PCs my simply overher ny come up with their own reson or joinin up with the SDF
o these rumors s they wlk throuh Cmp Cvlier beore to ht the Swrm on Suskillon. Some suestions or
the cmpin beins, in order to set the ste o the relities motivtions bsed on theme cn be ound in the “Bttlin the
6
ADVENTURE PATH
Swrm” rticle strtin on pe 38, but plyer cn invent 20+ When Mjor Jldmrrk joined the SDF t the
dierent motive i they wish. The PCs don’t necessrily need beinnin o the Swrm invsion, he insisted on
to know one nother, s they will soon bond over their shred bein iven the rnk o privte nd hs worked
experiences, but it is possible tht some o them re lredy his wy up to his current position in short period
cquinted rom previous skirmishes or encounters. o time. He hs been herd to sy tht ihtin
The “Bttlin the Swrm” rticle lso explins the current inst the Swrm is his true purpose in lie.
stte o the wr, but you should reiterte the terrible price
the SDF nd other Suskillon citizens hve pid over The PCs meet Mjor Jldmrrk in his redy room.
the pst 6 months. Every credit expended, ech Jldmrrk
Jldmr rk is vesk vetern o severl bttles
drop o swet, nd ll the bloodshed hs been with the Swrm in both the Veskrium nd the FTE OF
prt o the worldwide ttempt to repel the lien Pct Worlds. The vesk’s scles re drk reen, nd THE
invders. The mood cross the plnet is rim, the spikes on his jw point orwrd to orm sort FIFTH
thouh limmers o hope hve beun to shine o berd. He sports lre cybernetic eye. As
throuh t the news o the Swrm’s the PCs le into the chmber, he inspects
CAMPAIGN
seemin slowdown. them nd their kit or moment nd OUTLINE
The PCs hve been ssined then beins to lecture them.
to the Fith Bttlion nd sent
to Cmp Cvlier, where they “I m your new commndin PART 1:
THE
will er up nd meet the oicer, Jldmrrk, nd
BATTLE
commndin ocer who I ws killin Swrm OF BRINNOA
will ive them their duty beore you were
rosters. I you re plyin clutchin your mother’s
with new plyers, you tils. I know more bout PART 2:
THE
miht wnt to explin the JALDAMARRAK this enemy thn every
SCOURING
bsic mechnics o the sot-skin enerl in this OF SAHTOR
Strnder Roleplyin Gme system, nd I know or
(ttck rolls, skill checks, svin ct we re losin this wr.
throws, Hit Points, Stmin Points, nd so on) in boot cmp You’ve probbly herd tht over the lst seven dys, the PART 3:
THE
settin, where their chrcters et tste o the riors o Swrm hs retreted rom three smller cities to the est
FALL OF
militry lie. A stern but crin drill instructor cn tech them o Brinno, nd the medi nd the SDF like re cllin SUSKILLON
bout wepon opertion nd the proper cre nd use o their this turnin point or the wr, but I know better. Those
rmor in wy tht doesn’t physiclly hurt them but ives vexers re up to somethin, nd I’m not lettin the Fith
them strenuous workout. Bttlion et cuht with their spcesuits round their BATTLING
THE SWARM
When the plyers re redy to bein, they re summoned nkles. You’re now prt o wht I’m cllin the Midniht
s roup to spek with their commndin ocer. A PC Squd. For your irst ssinment, you’ll ptrol the Delt
cn ttempt Culture or Proession (soldier) check to recll Escrpment ew miles west o Cmp Cvlier rom A PLAGUE
knowlede bout this individul, Mjor Jldmrrk. They sundown to sun-up nd report bck with ny unusul OF LOCUSTS
lern ll the inormtion with DC equl to or less thn the ctivity. Any questions?”
result o their check.
ALIEN
Some potentil questions the PCs miht sk Jldmrrk ARCHIVES
Result Inormation nd his responses re below.
10+ The vesk oicer is one o the most stlwr t What do you expect we will nd out there? “Hopeully,
nd ered commnders in the SDF. He is over nothin. But i you spot ny evidence o cretures not ntive CODEX OF
WORLDS
60 yers old nd hs hd storied creer. He to Suskillon, report bck immeditely
immeditely.”
.”
hs worked or the Veskrium militry, the Can you tell us a little bit about the Swarm, sir? “I’ve
Stewrds, nd s privte militry consultnt in ouht the Swrm on hndul o ronts, nd every time,
the Pct Worlds. they were dierent. But even here on Suskillon, there’s
15+ Jldmrrk ws one o ew vesk iven the somethin... more cunnin bout these critters. Like they’ve
Strstone Medl—one o the Pc t Worlds’ hihest ot purpose other thn just killin everythin in their
militry decortions—or ihtin the Swrm eld o view. We’re seein number o new vritions
durin its ttck on the Pct Worlds nd the in their rnks, includin the expendble scouts we’re
Veskrium. Credible rumors sy tht he turned cllin ‘dreders.’ ”
down n oer to join the Knihts o Golrion ter What exactly are Swarm dredgers? “Nsty little critters,
the hostilities ended. bout the size o khek, but they burrow riht under you.
7
1 SQUARE = 5 FEET
They’ve ot brbed jws tht ltch onto you nd tke you down environmentl protections o their rmor should lst the
in mtter o moments. But just like ny Swrm component, niht), nd perhps somethin to help keep them wke (see
they die i you put enouh rounds into them. My kill count is 112 Wke-Up Ptch on pe 45 or n exmple). Unortuntely,
since joinin the wr, but there re lwys seem to be two more due to the strined resources o the SDF durin the wr, the
redy to tke ded one’s plce.” PCs will need to py or ny o these items.
Is Suskillon really going to lose this war? Jldmrrk
sucks some ir throuh his teeth. “The sins ren’t ood. NIGHT PTRL
But tht doesn’t men we’re nished. I you complete your The PCs should muster up beore the sun sets. At lest one
ptrols nd report ny nd ll pertinent intellience bck to PC must succeed t DC 10 Survivl check to ollow the ly
me, I will mke sure hih commnd knows wht us troopers o the lnd nd, within bout 2 hours, rech the re tht
re cin here on the round.” A PC who succeeds t DC 12 Jldmrrk requested they ptrol. Filin the Survivl check
Sense Motive check cn tell tht Jldmrrk is holdin dds n hour to this time s the PCs end up mrchin in
somethin bck. I PC succeeds t DC 15 Diplomcy circle beore ndin the Delt Escrpment. The sun hs ully
check to sk him wht he relly thinks bout Suskillon’s set when the PCs rech the escrpment, but the strs bove
chnces, the vesk shkes his hed nd sys, “I’ve been in provide dim liht or the reminder o the niht.
lot o bttles in my time, nd I’ve seen wht the Swrm cn Once the PCs bein their niht wtch in the hilly reion
do. It’s not mtter o i this plnet is oin to ll, but how surroundin the metropolis o Brinno, they hve mple time
mny Swrm we cn kill beore they et us live. Do you to tlk to one nother. They cn relte their bckstories, shre
understnd me, soldier?” rumors they hve herd rom the Rumors bout the Swrm
When the PCs hve sked their questions, Jldmrrk Invsion tble on pe 6, or speculte bout the uture o the
dismisses them to et some rest beore their evenin ptrol. wr. The rst ew hours pss quietly with little to no ction. A
He lso suests they visit the cmp’s qurtermster to PC who succeeds t DC 14 Survivl
Su rvivl check nds the trcks o
mke sure they hve everythin they need or 13 hours Suskillon brush stlker, lre endnered predtor ntive
o ptrol duty: liht source i they need one, clothin to this reion. The trcks re ew hours old; the best is
to withstnd the cold wether (thouh he points out the lon one.
8
ADVENTURE PATH
Severl hours lter, s the end o their shit ners nd B. HIGHWAY 12 (CR 3)
int trce o the risin sun’s liht cn be seen on the horizon, It tkes n hour or the PCs to rech Inter-Reion Hihwy 12
red or prphrse the ollowin. nd nd the re where the SDF troops re therin. The sun
su n
hs ully risen, nd hundreds o eril nd round vehicles
A loud tonl lrm is ollowed with n ll-points re eein Brinno both on nd bove the rod in the erly
emerency brodcst over your comm units. A hurried mornin liht. The sounds o wepons re cn be herd in the
emle voice sys, “Attention ll Suskillon round orces, distnce, drowned out only by the screechin o the rmjet
this is Spcedock Prime-1. We re under hevy ttck! A enines o SDF hter plnes pssin overhed to join the
Swrm rmd hs entered in low orbit nd hs beun bttle bove the city. Even rom this distnce, Brinno looks
to—” the trnsmission ends s bruptly s it ben in like disturbed hornet’s nest, with Swrm vessels enin FTE OF
burst o er-splittin sttic. Up in the sky hih bove with the ircrt o the First Bttlion. THE
Brinno, hundreds o smll lihts lsh—the telltle sin Severl SDF soldiers stnd by the rod, wvin vehicles FIFTH
o strship combt. orwrd in slow procession, curtly nswerin questions
rom evcutin citizens nd repetin tht civilins should
CAMPAIGN
Ask the plyers wht they would like to do t this point. proceed to Reos City, severl dozen miles to the south. OUTLINE
They miht wnt to move towrd the bttle or retret bck Moments ter the PCs rrive, they re spotted by Mjor
to Cmp Cvlier. They cn’t yet rech SDF centrl commnd Jldmrrk, who reets them rufy.
(or nyone else) on their comm units, s intererence rom PART 1:
THE
the nerby overhed bttle is disruptin the sinl. No “Gld you could join us, Midniht Squd! No time or rest, et
BATTLE
mtter wht direction the plyers decide to move, or even your rers in er nd double-time it to the ront! The Swrm OF BRINNOA
i they mintin their position, they re soon discovered by is bout to tke Brinno, nd we’re ivin these evcuees s
Swrm ptrol. much time s we cn beore the critters come oodin out
PART 2:
o the city.”
A. FIRST WAVE (CR 1) THE
SCOURING
At this point, the sun hs still not yet risen, nd the int I ny o the PCs re reluctnt to hed into bttle, OF SAHTOR
low on the horizon is occsionlly wshed out by the liht Jldmrrk pulls out his tcticl doshko nd thretens them
o explosions rom Brinno. This encounter tkes plce ner with bodily hrm, syin, “Nobody under my commnd is
some snow-covered hill bnks. The reminder o the terrin is turnin til! Move out, or you’ll meet your te lot sooner PART 3:
THE
the milir red-tined dirt o the reion. Use the mp on pe thn you think!”
FALL OF
8 or this encounter. Jldmrr
Jld mrrkk direc
directs
ts the PCs to hed north nd tke up SUSKILLON
Creatures: As the PCs re movin or pusin to weih their deensive position r enouh wy rom the hihwy
options, smll scoutin prty consistin o pir o Swrm tht stry unire won’t endner civilins. It tkes bout
dreders hs noted their position nd closes in on them. Ech 30 minutes to rech n pproprite re (see the mp on BATTLING
THE SWARM
PC who succeeds t DC 14 Perception check senses the pe 8), where lre crters nd hstily du trenches mr
cretures pprochin cross the nerby hills nd cn ct in the lndscpe. The sounds o bttle re much louder here,
the surprise round. closer to the city, nd the PCs cn see severl lre Swrm A PLAGUE
vessels enter the irspce round the city nd bein to OF LOCUSTS
trnsmission cuts out. The sme intererence rom erlier succeed t DC 12 Will sve or in the shken condition or
prevents the PCs rom conrmin these orders or otherwise the next 1d4 hours s they cope with the mss devsttion
spekin to SDF centrl commnd. nd loss o lie. This is mind-ectin er eect.
9
The dust lso obscures vision. A creture more thn 5 eet With rimce, Jldmrrk strps the doshko to his bck
wy but less thn 50 eet rom its ttcker hs concelment. nd sys, “You ll ll bck. I’ll provide coverin re.” He
A creture 50 eet or more rom its ttcker hs totl drws his pistol nd checks the clip. “I im to brek two
concelment. Use the mp on pe 8 or this encounter. hundred conrmed kills beore I die!” His eyes become
Creatures: Minutes ter the spcedock’s crsh, qurtet steely. “Tht’s n order, soldiers! Cross the river beore they
o Swrm dreders tunnels under the PCs’ position. They drop the brides, nd I’ll see you on the other side!”
hve been sent to disrupt the SDF’s deensive lines beore
the lrer Swrm ssult orce dvnces rom Brinno. A I the PCs oer to hel Jldmrrk or try to ive him their
PC who succeeds t DC 25 Perception check cn eel the mmunition or uns, he rufy sys their id isn’t necessry.
cretures burrowin beneth their eet nd cn ct in the He then chuckles to himsel beore syin, “You’re well-
surprise round s the dreders burst orth both in ront o trined, soldier. You’ll mke the SDF proud.” With tht he
nd behind them. tkes medllion o his rmor nd pins it to PC’s rmor
beore pushin them wy violently. He steps wy into the
SWARM DREDGERS (4) CR 1/2 dust cloud, brekin into Veskrium bttle son t ull
XP 200 each volume, drwin the chitterin ttention o the Swrm. The
HP 13 ech (see pe 59) lst the PCs her o Jldmrrk is severl un shots nd the
TACTICS crunchin sound o Swrm chitin.
During Combat The dreders try to surround the PCs in Treasure: The medllion tht Jldmrrk ives the PCs is
pincer mneuver, mkin escpe dicult. glory medallion (see pe 45).
Morale The dreders ht to the deth.
THE LONG SLOG
Development: Ater the ht, the PCs’ comm units crckle The distnce rom the PCs’ deensive site ner the hihwy
hs been slshed open t his torso nd he hs tken wht the ceseless ctivity since dwn, the PCs hve lredy been
ppers to be mortl wound; strnd o his innrds hns wlkin or 8 hours. As they certinly hve severl hours’ o
limply over his belt. wlkin hed o them, constitutin orced mrch, the PCs
10
ADVENTURE PATH
will need to strt ttemptin Constitution checks ech hour more inormtion bout Suskillon’s orbit. While the PCs
to void tiue. will hve to del with below-reezin tempertures, the
In ddition, i the mrch to Fort Gllnt tkes the PCs 10 ollowin eects cn crop up t your discretion to provide
hours or loner, they run the risk o bein ected by sleep extr diculty to encounters nd explortion throuhout
deprivtion ( Core
Core Rulebook 404) nd hvin the environmentl the reminder o this dventure.
protections o their rmor run out, exposin them to the cold Biting Wind: Powerul winds tht cn sometimes knock
wether ( Core
Core Rulebook 400); dy on Suskillon is 26 hours person down blow cross the Suskillon’s plins in the winter.
lon (see pe 62). Use the rules or stron winds ( Core
Core Rulebook 400).
Durin this mrch, i the prty ttempts to rest or Paralyzing Cold: The outside temperture durin “Fte o
loner thn 10 minutes, lre roup o Swrm cretures the Fith” hovers round 25° F, but it cn dip to below 0° F or FTE OF
closes in on their position. A low ror ccompnied by int brie periods (no more thn 1 hour t time). Use the rules or THE
tremors turns into the ccophonous sound o thousnds cold dners ( Core
Core Rulebook 400). Thouh the environmentl FIFTH
o cltterin insect les s the Swrm pproches. A protections o rmor cn help PCs inore these dners, they
quick lnce to the est revels column o hundreds o could prove extremely dnerous i their rmors’ protections
CAMPAIGN
Swrm dreders stmpedin cross the hinterlnds. This re depleted. OUTLINE
is clerly too mny enemies to iht t once, nd i the Snowstorms: Gret storms Suskillon residents cll “white
PCs sty where they re, they will likely be torn to pieces. hwks” cn drop hevy snowll on reion in short mount
A PC who succeeds t DC 12 Perception check relizes o time. Use the rules or hevy snow nd snowstorms ( CoreCore PART 1:
THE
tht the Swrm is blnketin the countryside; ttemptin Rulebook pes 398–399).
BATTLE
to hide would be impossible. The PCs cn hustle or n OF BRINNOA
hour to et r enouh hed o the Swrm to return to C. STALKED IN THE HILLS (CR 2)
norml wlkin pce. Remember tht i the PCs hustle This encounter should occur t some point durin the PCs’
PART 2:
or dditionl hours in between sleep cycles, they tke lon mrch towrd the Dethomr River s the PCs move THE
nonlethl dme nd become tiued. throuh n re o low hills. Use the mp on pe 8 or
SCOURING
Alterntively, you cn use Stlked in the Hills (re C ) ii this encounter. OF SAHTOR
the PCs ttempt to rest or loner thn 10 minutes; other As the PCs mke their wy down hill, they esily spot
ttempts to tke lon rests should be discoured with the corpse o humn mn on the round out in the open.
ppernces o the Swrm s noted bove. A PC who succeeds t DC 12 Medicine check or DC 15 PART 3:
THE
The PCs will eventully et Survivl check cn determine tht this mn ws recently
FALL OF
to rest when they rech the SUSKILLON
sety o the Kerozn Bride
(re D ), but until then it
should be pprent tht they BATTLING
THE SWARM
could be devoured by the Swrm
t ny moment. This intentionl
hrshness is ment to reect A PLAGUE
n unwinnble wr.
Since they were mon the lst
ALIEN
to leve the outskirts o Brinno, the ARCHIVES
PCs don’t spot ny other survivors
(militry or civilin) eein the
Swrm, thouh they miht spot the CODEX OF
WORLDS
occsionl body or two (such s in Stlked in the Hills below).
The isoltion nd the cold, unorivin lndscpe miht lso
be used to heihten the eelin o utility or the chrcters.
11
killed by wild niml; PC who succeeds t the check by Below, the Dethomr River runs rom north to south,
5 or more notes the telltle clw mrks o brush stlker, thousnds o eet cross t its widest point. It is spnned
predtor ntive to this reion. by hue suspension bride, et o enineerin known s
Creature: The PCs hve stumbled on the site o brush the Kerozn Bride. Dozens o b ndoned vehicles clo the
stlker’s recent kill. The best hs one weeks without hihwy crossin the bride, nd the only sound tht cn be
ull mel, s the Swrm invsion drove o its nturl prey, herd is the ice crckin nd brekin in the slow-movin
nd in its nerly strved stte, it ttcked nd killed lone river below.
evcuee. The best is still nerby nd is protective o its mel.
It wtches rom behind snow bnk nd cn be spotted with The Kerozn Bride is the only mens o crossin the
successul Perception check opposed by its Stelth check. Dethomr River or over 40 miles in either direction. At its
I the PCs investite the body, the brush stlker leps out center, it is 100 eet bove the prtilly rozen river below.
nd ttcks, but i they leve the re, the best ollows the To slow the dvnce o Swrm round units, the SDF hs
prty nd ttcks the PC t the rer o the roup, lookin or decided to soon demolish the bride. You cn reinorce
nother est. the urency or the PCs to cross the bride sooner rther
The brush stlker is our-leed creture with lre thn lter by sendin out nother one-wy emerency
pdded eet nd plumes o ethers round its hed, lon its nnouncement over their comm units just s the SDF
til, nd down its ront les. It hs bt-like ce nd
n d ers, nd nishes plntin the necessry explosives, this time rom
its body is covered in drk, reenish-brown scles mottled demolitions tem positioned somewhere on the western
with white to ord it some cmoue in the snow. This bnk o the river.
prticulr brush stlker is unt rom huner, its ribs visible Crossin the rst hl o the bride is irly
under its skin. strihtorwrd, but the PCs will need to nvite mze
o bndoned crs tht clo the our lnes o the hihwy.
BRUSH
XP 600 STALKER CR 2 These vehicles provide cover or ny creture tht hunkers
down behind one, but PC cn scrmble onto the roo o
Plins Medium predtor ( Starfnder
Starfnder Alien Archive 2 140, 102) cr or truck by usin n extr 5 eet o movement to enter
N Medium niml tht squre. Use the mp on pe 8 or this encounter
encounter..
Init +4; Senses low-liht vision; Perception +7 Creatures: Hours erlier, pck o lyin Swrm
DEFENSE HP 25 cretures ws relesed in the skies bove the river by
EAC 13; KAC 15 ornic Swrm trnsports to terrorize the populce. They
Fort +6; Re +6; Will +1 descended onto the bride nd cused dnerous pile-
OFFENSE up, nd the pnicked psseners led their vehicles on
Speed 50 t. oot. Mny civilins were killed in the ry, nd the Swrm
Melee clw +10 (1d6+4 S) cretures lun the bodies o the side o the bride nd
TACTICS deprted. However, two Swrm vorphoms remin behind
During Combat The brush stlker ttcks the nerest PC to lie in wit or more victims.
with vicious erocity born rom huner. As the PCs pproch the site o this Swrm mbush
Morale Strvin, the bes t hts until it is killed. pproximtely hlwy cross the bride, they cn ttempt
STATISTICS DC 18 Perception check to notice smll pools o con eled
Str +2; Dex +4; Con +1; Int –4; Wis +0; Cha –2 blood beneth some o the vehicles. A PC who succeeds t
Skills Acrobtics +7, Athletics +7, Stelth +12 (+16 in plins) DC 20 Survivl check spots deep oues in the sphlt
Other Abilities trckin (scent) nd in some o the nerby vehicles. I no PC succeeds t
either o these checks, the vorphoms sprin rom their
Treasure: When the evcuee died, he ell on his trvel hidin plces behind the crs nd ttck durin surprise
b. With successul DC 12 Perception check or by closely round when the PCs pproch within 30 eet.
exminin the body, the PCs nd this continer. Inside is
tcticl semi-uto pistol nd 9 smll rm rounds in the clip, SWARM VORPHOMA
VORPHOMASS (2) CR 1
bsic medkit, two doses o tier 1 stimulnts ( Starfnder
Starfnder XP 400 each
Armory 133), our wke-up ptches (see pe 45), three R2Es, HP 16 ech (see pe 61)
nd two mk 1 serums o healing. TACTICS
During Combat One vorphom res its rm brbs t
D. KEROZAN BRIDGE (CR 3) the wekest-lookin PC, while the other ttempts to
At the endwter.
o rushin o the As
lon hike,
they thePCs
crest nlbein
nl to her
hill, red the sound
or prphrse debilitte
debilitt
like e the stronest-lookin PCs with its spell-
bilities.
the ollowin. Morale The vorphoms ht to the deth.
12
ADVENTURE PATH
Treasure: A PC who succeeds t DC 12 Perception Second Obstacle: Bombrdment rom irborne Swrm
check notices illed Starinder backpack ( Armory vessels hs wekened the bride
br ide in spots. To nd se route
116) hnin out rom hl-opened rer door o one throuh, ech PC cn ttempt DC 20 Enineerin check to
o the nerby vehicles. Inside the bckpck is set o ssess the stbility o the rod or DC 20 Survivl check to
environmentl clothin (cold climtes), er clmp, nd the trcks o other evcuees. I t lest one PC succeeds
holoshroud ( Armory 104), nd two tubes o wrmin blm t this check, the PCs ern number o Escpe Points equl
(see pe 45). Two mss-produced tents re strpped to to the number o PCs.
the top o the bckpck. Third Obstacle: A lre trnsport vehicle, jckknied nd
Development: Ater the bttle, the PCs cn tke 10-minute overturned, lies cross both lnes o the hihwy. Ech PC
rest. As soon s they decide to continue cross the bride, cn ttempt DC 15 Athletics check to scrmble over the FTE OF
klxon lrm in the distnce beins to blre. Their comm wrecke or DC 15 Acrobtics check to squeeze between THE
units sprk up in with member o the SDF demolitions the trnsport’s cb nd triler. A PC who succeeds t either FIFTH
tem syin, “Swrm rmy pprochin. Proceedin with check by 5 or more cn rnt +2 circumstnce bonus to
destruction o the Kerozn Bride. All civilins cler the re!” n lly’s check usin the sme skill. Ech success erns one
CAMPAIGN
I the PCs contct SDF centrl commnd to sk them or time Escpe Point. OUTLINE
to et o the bride, they re told, “We’ll ive you s lon s On the other side o the overturned truck, the ede o
we cn, but i we don’t blow this bride soon, none o us re the bride is visible, nd the PCs cn sprint towrd sety.
oin to survive!” As they do, they cn her nl countdown blstin rom PART 1:
THE
loudspekers in the distnce, which is nerly drowned
BATTLE
EVENT 1: BRIDGE ESCAPE! (CR 1) out by the screech o hundreds o Swrm cretures s OF BRINNOA
The PCs hve only ew moments beore explosives plnted they bein to cross the bride. The countdown ends nd
on the bride’s support columns re detonted, sendin the mssive explosion rips throuh the bride’s superstructure,
PART 2:
ced with n obstcle (such s cstin spell) but doin so monitored the opertion. A squd o SDF soldiers reets OF LOCUSTS
erns no Escpe Points unless, t your discretion, the PC’s them nd oers to ive the PCs ride bck to Fort Gllnt in
clever use o spells or other bilities bypsses the need or their nerby vehicles.
ALIEN
certin skill checks; count such ctions s hvin succeeded Treasure: Shortly ter the PCs rrive t Fort Gllnt ARCHIVES
t the requisite skill checks or the purpose o ernin (possibly beore they visit the qurtermster), member
Escpe Points. o the Third Bttlion demolitions squd nds the PCs to
At the end o this scene, the demolitions explode nd compliment them on their escpe rom the Swrm nd the CODEX OF
WORLDS
the PCs will need to ttempt Reex sves inst the blst. explosion. She notes tht her squd hs some letover
The number o Escpe Points they ern durin the escpe supplies nd hnds the prty smll ootlocker continin
determines the intensity o the blst wve tht hits them nd detontor, motion trier (see pe 45), three mk 1 r
the DC o the Reex sve (see the tble below). rendes, nd one mk 1 incendiry rende. With wink she
First Obstacle: A pile-up o lnd vehicles presents mze sys, “Blst some vexers or me.”
o twisted metl. Ech PC should ttempt DC 15 Perception Story Award: For rechin the western end o the bride,
check to nvite this tnle. I t lest hl o the prty wrd the PCs 400 XP.
(rounded down) succeeds t this check, the PCs ern number
o Escpe Points equl to the number o PCs. Otherwise, the FORT GALLANT
PCs ern only 1 Escpe Point or ech PC who succeeded t Severl miles to the west o the Dethomr River nd the Kerozn
the Perception check. Bride is smll SDF trinin cility clled Fort Gllnt.
13
Some concrete brriers, chin-link ences, nd ew concrete their work, I’d like to her bout how you mde it out o
emplcements continin hevy wepon turrets re the only Brinno live.”
ortictions this encmpment hs to oer.
As they enter the re, the PCs wlk by bout hundred Commnder Hdiy Njiri sks bout the PCs’ previous
civilins nd r smller number o wery-lookin commndin ocer, their encounters with the Swrm, nd
soldiers millin round some hstily erected tents. A nythin else they’ve encountered since they let Cmp
humn soldier pproches the PCs nd introduces Cvlier.. While they tlk, the medics t her with
Cvlier
himsel s Lieutennt Gorhm. He dispenses with militry-rde prosthetic le, nd ny PC
the ormlities o n enlisted soldier nd sys, cn oer to help i they re trined in
“You ll mde it out o Brinno live? Not Medicine. Ater the PCs ive their report,
mny members o the Fith Bttlion were she llows them to sk ny questions
s lucky s you. Commnder Njiri hs sked they my hve or her. Commnder
to receive sitution reports directly rom ll Njiri is brutlly honest nd doesn’t
new rrivls immeditely. Let me tke you to surcot nythin or those under her
her now.” commnd. Below re some possible questions
Lieutennt Gorhm leds the PCs to tht the PCs miht pose, nd her responses.
one o the ew two-story structures in What’s going on with the war?
the cmp nd ushers them up smll “Communictions re spotty. Intel suests
externl metl stircse. The door t the the Swrm knocked out our stellites beore
top hs plcrd outside tht reds, touchin down in three min lndin sites,
“Commnder-Generl Drquin.” As the to the north in Nli Sn, to the south
PCs step inside, they re hit with the in Clso Ortho, nd, o course, in Brinno.
unmistkble smells o ntiseptic We’re still witin on csulty reports to
nd blood. The oce inside is clculte how bd the dme is, but
HADIYA NAJIRI
mess, with lre wooden desk it’s lookin like nihtmre scenrio
in the center nd piles o dtpds riht now... ull Swrm ir nd round
nd electronic mps pushed o invsion orce, millions stron.”
onto the oor. A humn womn in lon militry cot lies What is our next move? Where do we go rom here?
on the tble, bein tended to by pir o SDF medics. A “Now tht we’ve tken down ll the brides cross the
nmet on her shoulder reds “H. Njiri.” Her let le is Dethomr River, we should hve some time to reroup nd
bdly hurt: most o the muscle nd esh hs been ripped to rest, mybe even dy or two. For now, we sit tiht until
shreds nd the underlyin bone is visible. The wound looks we et dditionl orders nd protect those civilins under
irly recent, but the sins o inection re lredy pprent. our roo.”
roo.”
She bites down on the lether hndle o survivl knie s What is the Swarm going to do next? “From ll reports, this
one o the medics nishes cuttin throuh her emur with seems like new invsion orce. Given the tctics the Swrm
lser sclpel. The destroyed le lls to the round with hs used in the pst on other plnets, this seems to be n
sickenin thud nd the womn sties screm s she jbs oensive strtey where it moves s quickly s possible rom
hersel with serum o healing. loction to loction in order to overrun deensive orces beore
When she notices the PCs, she ocuses her ttention nyone cn muster counterttck vi orbitl bombrdment.
on them s the medics continue to ttend to her. Red or But who knows how much o Spce Corps commnd is even
prphrse the ollowin. still intct... so ir support miht never come.”
While the PCs nish skin questions, the medics complete
“You ll just cross the Dethomr? Welcome to Fort the instlltion o the commnder’s prosthetic. She nods in
Gllnt. The Commnder-Generl is ded, his second died pprovl s she tests the umenttion, exin her new le t
o his wounds ew hours o, nd I’m wht’s let o the the knee. She dismisses the PCs with commendtion. “Well
commnd structure here. The nme’s Commnder Hdiy ouht, soldiers. Now et some shut-eye. You’ve erned it. Oh,
Njiri. I poloize or the blood. Just ot bck ew hours but wit.” She clls Lieutennt Gorhm bck into the room.
o rom htin o the Swrm to the south—one o the “Yo
“Youu miht wnt to tlk with Qurtermster Jnxer rst i you
little buers snuck up on me while I ws pullin the pin need new equipment, so she cn hve ew hours to bricte
bricte
rom rende nd nerly took my le o. Our eld medic er we don’t hve on hnd. The lieutennt will set you up
didn’t survive the mbush nd the trek here didn’t do the with n llownce o UPBs. Mke them count. I don’t know
wound ny vors. Insted o hobblin round or the rest when we cn ord to requisition more.”
o the wr, I opted or cybernetic replcement. I you Treasure: Lieutennt Gorhm hnds ech o the PCs
don’t mind bein debrieed while the ood doctors here do metllic order orm enrved with n llownce o 1,000 UPBs.
14
ADVENTURE PATH
The PCs cn spend these to cquire new equipment (see Fort cn hve this credstick nd whtever it hs on it.” Thouh she
Qurtermster on pe 16) s thouh they were credits. doesn’t tell the PCs, Anci stole the credstick rom nother
evcuee erlier nd doesn’t know how mny credits re on it.
EVENT 2: THIEF IN THE NIGHT (CR 1) I sked, she sys its “enouh.”
As they leve the commnder’s oce, Lieutennt Gorhm I they ttck her, she ttempts to lee s soon s she
points the PCs towrd the qurtermster’s sttion nd cn, levin the ort ltoether. Ater 2 rounds, the ort’s
brrcks where they cn et some rest. In the ort’s security oicers rrive to brek up the iht. Commnder
courtyrd, however, youn civilin womn with sticky Njiri isn’t plesed to see her soldiers ttckin civilin
ners trets the PCs s possible mrks nd moves to but issues only stron reprimnd ter he rin the detils
intercept them. o the sitution. FTE OF
Creature: Anci Render is the scion o the Brinno-bsed THE
Render crime mily, rised by her now-decesed ther to be ANACIA RENDER CR 1 FIFTH
n dept con rtist, pickpocket, nd secrcker. Ater losin XP 400
her mily nd her crew in the ttcks on Brinno, she hs Femle humn opertive
CAMPAIGN
been preyin upon the distrcted nd tired evcuees nd CN Medium humnoid (humn) OUTLINE
soldiers, pilerin wht she cn. Anci is short, slender Init +5; Perception +8
humn womn with blue-blck hir nd eined look
o innocence under her thick eyebrows. She wers once- PART 1:
THE
shionble clothes tht hve seen better dys, concelin
BATTLE
skin-tiht suit o rmor. OF BRINNOA
Anci sizes up the roup rom cross the courtyrd nd
chooses to piler n item o 1 bulk or less rom rndom PC,
ocusin on pistol, serum o healing, or other esily ccessible PART 2:
THE
vluble. She wlks up to her chosen mrk, pperin rom
SCOURING
nerby cluster o civilins nd sys, “Thnk you or your OF SAHTOR
service to Suskillon. I just wnt to let you know I will keep
you in my pryers to Iomede ech niht.” A suspicious PC
cn ttempt Sense Motive check inst Anci’s Blu PART 3:
THE
check to sense tht she isn’t truly sincere. A PC who succeeds
FALL OF
t this check receives +2 circumstnce bonus to spot her SUSKILLON
pickpocket ttempt.
Anci then moves to pt tht PC on the bck while
slippin her hnd down towrd the PC’s belt or b. She BATTLING
THE SWARM
ttempts DC 20 Sleiht o Hnd check to pickpocket her
chosen item. Whether she succeeds or ils, ech PC cn
ttempt Perception check opposed by the result o her A PLAGUE
15
DEFENSE HP 17 UPB llownce by now.” Jnxer estures t ew plstic
EAC 11; KAC 12 continers in the vehicle behind her. “I’ve ot most o the
Fort +1; Re +6; Will +4 stndrd-issue equipment, but i you wnt somethin
OFFENSE specilly mde, it’ll tke me couple o hours to print it up. I
Speed 30 t. cn probbly do bout two custom items or you. Also, I cn
Melee tcticl switchblde +6 (1d4+1 S) sl nythin you don’t wnt!”
bilities trick ttck 1d4
Ofensive A bilities
TACTICS The UPB llownce iven to ech PC by
During Combat Anci tries to ee t the rst Lieutennt Gorhm should llow them to
sin o combt, but i cornered she ocuses replenish their mmunition nd perhps
her trick ttcks on sinle opponent. purchse new wepon or suit o rmor.
Morale I brouht below hl her Hit Points, Jnxer’s exct inventory is up to you, but
Anci surrenders, throwin down her ssume she hs ll 1st- nd 2nd-level bsic
blde nd puttin her hnds in the ir. melee wepons, smll rms, lonrms,
STATISTICS nd suits o rmor on hnd, nd she cn
Str +0; Dex +4; Con +0; Int +2; Wis +1; Cha +1 crt most technoloicl items, wepons,
Skills Acrobtics +11, Blu +11, Enineerin nd rmor up to 3rd level. However, the
+8, Sense Motive +8, Sleiht o Hnd +11, ort’s mtter printer cn’t produce micl
Stelth +11 or hybrid items. The PCs cn chre ll their
Feats Mobility btteries nd environmentl protections
Languages Common, or ree s they rest,
Shirren, Vesk nd Jnxer cn recycle
Other Abilities unwnted items to 10% o
opertive their vlue in UPBs, which
speciliztion
specilizti on (thie) ZANTOS the PCs cn use to trde
Gear second LOACHWURT with Jnxer or to crt their
skin, tcticl own items i they wish. The
switchblde , AR
PCs don’t hve to spend ll
consumer bckpck, environmentl clothin (cold their UPBs t this moment nd will be ble to return here
climtes), shliht ter they receive their new orders.
Jnxer lso explins tht the PCs shouldn’t worry bout
Treasure: I the PCs ccept Anci’s bribe, they nd tht the medicl supplies. A medic will ptch up ny wounds they
credstick she hnds them holds 500 credits. I ort security currently hve nd rnt them supplies should they be sent
tkes Anci into custody, she drops the credstick s she is out in.
bein tken wy. The PCs cn do with it s they wish.
Development: I the PCs turn over Anci to Fort Gllnt A NIGHT’S REST
security, she stres coldly t the prty s the uthorities The brrcks is lre, open buildin lled with bunk beds.
rrive to collect her. The wy in which the PCs del with The PCs cn rest here or the next 8 to 9 hours, removin
Anci determines her ttitude towrd the PCs in Prt 3. ny exhusted or tiued condition they miht hve. The
Story Award: I the PCs conront Anci nd void beds ren’t comortble, bein stndrd militry issue, but
ihtin with her, wrd them XP s i they hd deeted t this point, it most likely doesn’t mtter. SDF medics lso
her in combt, rerdless o whether or not they turn her tret ny wounds the PCs miht hve, usin both stndrd
over to security or ccept her bribe. medicine nd serums o healing to et the PCs bck to
ull helth.
FORT QUARTERMASTER The next mornin when the PCs wke, they re reeted by
Fort Gllnt’s qurtermster is spry ysoki enineer nmed Lieutennt Gorhm, who sys, “Commnder Njiri would like
Jnxer. She opertes out o mobile tech sttion in the bck to spek to you in.” He leds them bck to her oce, but
o hl-trck SDF vehicle. When the PCs pproch, they lon the wy, the PCs miht et involved with n lterction
her the sounds o mtter printer hummin wy s Jnxer in the courtyrd.
smooths down piece o metl with belt snder. She looks
up to reet the PCs with toothy rin. CROWD CONTRL
Outside the brrcks, crowd is thered round centrl
“You must be the roup tht just mde it cr oss the bride! ure stndin on wooden crte tht elevtes him ew
Greetins! Hopeully, the commnder set you up with eet bove everyone else— humn mn with thinnin hir
16
ADVENTURE PATH
FTE OF
THE
FIFTH
CAMPAIGN
OUTLINE
PART 1:
THE
BATTLE
OF BRINNOA
PART 2:
THE
SCOURING
OF SAHTOR
werin dirty lb cot. Attched to one o the cot’s ront Quellin the unrest in the cmp is not n esy tsk , but it PART 3:
THE
pockets is security ID rom his plce o employment, Bronze cn be mned in couple o wys. A PC cn step up nd
FALL OF
Bem Reserch Consortium, with his picture nd nme printed ive clmin speech with successul DC 18 Diplomcy SUSKILLON
underneth: “Lochwurt, Z.” check. Alterntively, PC cn shout or the crowd to
He ppers to be in the middle o speech when the PCs disperse with successul DC 18 Intimidte check. At
pss by. your discretion, other skills cn be pplied to this tsk— BATTLING
THE SWARM
such s Blu to pss the civilins some lse inormtion
“The SDF orces here hve no ide wht is ctully or Proession (soldier) to conuse the civilins with
hppenin! I worked with militry intellience in Brinno bureucrtic double-tlk—usin the sme DC. Ater one A PLAGUE
or the lst six months nd the mount they discovered iled ttempt, the PCs cn try dierent tctic, thouh OF LOCUSTS
bout the Swrm in tht time couldn’t ill child’s dtpd. the DC increses by 2.
The psychic connection we observed in Swrm subjects Another wy to brek up the crowd is to humilite the
ALIEN
is stroner here on Suskillon thn nywhere else in the scientist who riled them up in the rst plce. I the PCs sk ARCHIVES
Vst. The Swrm hs ortiied its components’ minds, who he is, he sys, “My nme is Zntos Lochwurt, membe
memberr
bolstered its numbers, nd tken the cpitl nd probbly o Bronze Bem Reserch Consortium, nd perhps the
two-thirds o the entire plnet. We re outunned here, oremost expert on the Swrm this plnet hs let to oer.” CODEX OF
WORLDS
nd the only option we hve is to run or die. I you think I the PCs question his credentils, he snis, “Do you relly
the hundred or so soldiers here will protect you, you think tht you cn mtch me in knowlede bout the enemy,
re sorely mistken. I they wnted, the Swrm could soldier?” A PC who succeeds t DC 20 Lie Science check
storm these ortiictions nd dr every one o us out cn recll n obscure ct bout the Swrm tht they either
in our sleep!” lerned by studyin the liens or rom hvin direct contct
with them. Lochwurt looks bit ustered when presented
The crowd erupts in cries o er nd ner. Some o them with such knowlede, mumblin, “Yes, o course. I suppose—
bein to push one nother, nd ew nerby soldiers rip perhps—you hve ‘some ’ ide o wht you’re tlkin bout.”
their ries tihtly in nticiption o riot. A smll hndul With tht, he steps o his crte nd scuttles wy. This
o civilins brek o rom the roup nd block the PCs’ wy, detes the crowd’s ittion, nd the civilins slowly o
demndin inormtion or ction. bck to their tents.
17
Development: I the PCs ren’t successul t ny o the Shortly ter the PCs tke their positions, the convoy
bove skill checks, brie ht breks out between soldier beins the journey west on rods nd hihwys tht hve
nd civilin. Lieutennt Gorhm then res his rie in the been clered o vehicles. The border o the Shtor Reion
ir nd clls or lockdown o civilin ctivity, sendin is 2 hours rom Fort Gllnt. As the encmpment lls into
everyone rumblin bck to their tents. the distnce, the PCs see controlled explosion enuln
However, i the PCs help disperse the crowd without the ort— stndrd procedure to keep the structures out o
cusin scule, the mood is less crimonious. A youn enemy hnds. Unortuntely, the explosion nd the tril o
emle humn—one o the medics who helped ttch smoke tht cn be seen or mny miles ets the ttention o
Commnder Njiri’s prosthetic le the previous dy— pssin Swrm eetury (see pe 60), livin strship.
pproches the PCs, thnkin them or clmin the
citizens. “Dr. Lochwurt hs been stirrin up trouble since EVENT 3: GUNSHIP SHOWDOWN (CR 2)
he ot here. Lst time, hndul o people ended up with An hour ter the convoy ets u nderwy
nderwy,, red or prphrse
blck eyes nd broken noses. Since we won’t need them the ollowin.
this time, why don’t you tke these serums o helin?”
She hnds the prty smll stchel. A distnt buzzin sound rows louder nd louder, s
Treasure: The stchel contins three mk 1 serums smll Swrm strship crests rozen hillside nd
o healing. pproches the convoy. As it ets closer, the vessel
lunches pulsin reen torpedo. The wepon explodes
NEW ORDERS only ew dozen eet wy, enulin the cbin o the
Returnin to Commnder Njiri’s new oce, the PCs nd her rer Mobile Striker in out o cid. The driver screms
prcticin ew o-blnce side kicks, while stndin on in pin nd slumps inst the steerin yoke, cusin the
her prosthetic le. The chmber hs been tidied bit, nd vehicle to list to one side.
holorphic mp o the surroundin reion is projected onto
one wll. A PC who succeeds t DC 18 Perception check The PCs hve only moments or one o them to jump into
or DC 15 Proession (soldier) check cn see tht the mp the vehicle’s cbin nd rein control o the vehicle. The
shows tht the Swrm is winnin this wr. driver is unconscious but still livin, thouh the let side
Commnder Njiri oers the prty smll tin cups lled o his ce is covered in cid burns tht will need medicl
with hot coee nd speks. ttention very soon.
Vehicle Chase: This encounter uses a modified version
“Erlier this mornin, I received cll rom President of the vehicle chase rules starting on page 282 of the
Dln. Suskillon is lost.” She estures t the mp. “In Core Rulebook. As the PCs are traveling across a fairly flat
ew dys, this is ll oin to be Swrm country. But we expanse of terrain and the Swarm fleetfury moves much
still hve lot o work to do beore we let them hve it. faster than the Mobile Striker, the PCs can’t escape the
Get suited up, becuse we’re scuttlin the ort in n hour starship. Fortunately for the PCs, the vessel can fire only
to mke our wy west vi convoy into the Shtor Reion four more torpedoes before it runs out of ammunition.
to ssist with the plnetry evcution. It’s the end o the Ech round o the vehicle chse, durin the pilot ctions
world, soldiers.” phse, the PC in the cbin should roll Pilotin check s
18
ADVENTURE PATH
I
H
ESKUE
D E
T
H
G O
M
CORRECTIONAL A
• F R
R
PENITENTIARY I
V
E
R
• E
ESKUE FTE OF
TO FORT
OCEAN THE
GALLANT
REOS CITY
FIFTH
OUTLINE
PART 1:
THE
BATTLE
OF BRINNOA
PART 2:
THE
SCOURING
OF SAHTOR
1 SQUARE = 5 FEET
PART 3:
THE
Change Position: As move ction, PC cn move rom Supercharge Engines: As stndrd ction, PC cn
FALL OF
opertin mounted un to tkin control o the vehicle or ttempt DC 18 Enineerin check to tinker with the Mobile SUSKILLON
vice vers. Alterntively, PC cn move between opertin Striker’s uel lines, intke mniolds, or other enine prts. I
lk cnnon nd mchine un (i one is vilble). successul, the driver ins +2 circumstnce bonus to their
Evade: As move ction, PC in control o the vehicle cn Pilotin check durin the next pilot ctions phse. The driver BATTLING
THE SWARM
ttempt DC 20 Pilotin check to steer cler o the brunt o cn in this bonus only once per round.
the eetury’s torpedo strikes. I successul, ech PC ins Take Cover: As ull ction, PC cn hunker down in the
+1 circumstnce bonus to the Reex svin throw to void vehicle, inin +4 circumstnce bonus to the Reex svin A PLAGUE
tkin dme rom the eetury’s torpedo blsts. throw to void tkin dme rom the eetury’s cidic OF LOCUSTS
19
Ater rin its nl torpedo t the end o the ourth round, “Midniht Squd, muster up. I’ve been in touch with SDF
the Swrm eetury breks o rom its ttck run. A pir o commnd here in Reos City. Evcution is underwy, but
SDF hter jets pper rom the west to pursue the livin there’s still lot o work to be done. They recently sent
strship, eventully shootin it down somewhere ner the squd up to temple o Hylx north o the city but hven’t
Dethomr River. A ccophony o cheers cn be herd comin herd bck rom them yet. I wnt you to mke your wy
rom mny o the soldiers in the convoy s the scttered up there vi the min hihwy. A shirren priest nmed
remnnts o the eetury ll towrd the surce. Xelonn runs the temple. See i he hs ny inormtion
Development: The reminder o the journey to the bout the lost squd nd brin him bck here to sety.
Shtor Reion border is uneventul, ivin the PCs the I you see ny civilins lon the wy, mke sure they’re
opportunity to rest or 10 minutes to rein Stmin Points movin to the evcution zone here. Any questions beore
i they wish. An SDF medic ttends to the wounded driver, you move out, soldiers?”
nd replcement driver is secured i necessry.
Story Award: For endurin the eril bombrdment, wrd The PCs should be encoured to sk questions bout
the PCs 600 XP.
XP. their new mission. Some likely questions nd Njiri’s
responses ollow.
How ar away is the temple? “It’s bout 180 miles to the
city o Lynmri in the oothills o the Jurdos Mountins.
PART 2:
From there, the temple is nother dozen miles up some
THE SCOURING
mountinous rods. You’ll be issued stndrd troop
OF SAHTOR
trnsport in cse you need to pick up ny civilins.
civilins.””
How much time do we have to get there and back? “It
seems like hvin to cross the Dethomr River miht slow the
The Shtor Reion consists primrily o mssive riculturl Swrm dvnce bit, but not orever. Mechnized divisions
processin centers mid miles o utomted rmlnds. re oin to hold them o s lon s possible, but I still think
It is bounded by the Jurdos Mountins to the north, the we hve only two or mybe three dys beore they in
Dethomr River to the northest, nd the Eskue Ocen to oothold in the Shtor Reion nd come west to nish the job.
the west nd southwest. The cpitl o the Shtor Reion is Brrin ny mjor complictions, thouh, tht should still ive
Reos City, locted on the western cost. you plenty o time.”
The distnce between Fort Gllnt nd Reos City is What can you tell us about the lost squad? “They’re
pproximtely 400 miles lon severl hihwys, nd the our-soldier unit out o the Second Bttlion, under
convoy will not rech the metropolis until 8 hours ter the Commnder Quvenzh. He reportedly lost communictions
eetury’s ttck. Alon the wy, the convoy psses throuh with them yesterdy when they reched Lynmri. Quvenzh
ew smll towns with lre, neon-yellow
n eon-yellow evcution notices tells me they’re ood soldiers, so somethin must hve one
plstered on every door nd window. All o these res re terribly wron.”
completely bndoned. The convoy mkes brie stops or What’s so special about this priest o Hylax? “Seems
bioloicl needs, but no one is llowed to leve siht o the like he ot in touch with SDF commnd climin to hve
convoy unccompnied. ‘vitl intellience’ bout the Swrm, so they mrked him or
Shortly beore nihtll, the convoy rolls over hill nd priority extrction.
extrction. So, nd him nd et him bck here to the
into the outskirts o city overowin with evcuees. evc site s soon s you cn, ot it?”
Dozens o strships cn be seen lndin nd tkin o rom What kind o Swarm presence can we expect in the
spceport to the north o the city. The convoy stops mile Sahtor Region? “It’s mostly cler rmlnds between here
rom the city limits, where the rod is blocked by tnle nd the mountins, nd thouh the Swrm hs tken out
o bndoned crs. Commnder Njiri ives the order to bunch o our stellites, we still hve ew eyes in the
bndon the vehicles nd wlk. As the civilins move hed, sky. However, those dreders re hrd to trck when they
Njiri meets with ech squd to hnd out urther orders, burrow underround, so don’t let your urd down. I you
ccompnied by Qurtermster Jnxer, who hnds out R2Es come cross Swrm components nd cn’t ht them, it’s
or the niht’s dinner. better to evde or sty hidden. Remember, your priority now
is protectin civilins nd helpin them evcute.”
RESCUE MISSION Wrppin up the mission brien, Commnder Njiri clps
When Commnder Njiri, still slihtly unstble on her new ew o the PCs on their shoulders beore syin, “Keep your
rtiicil le, mkes her wy to the PCs, she ives them comms open, nd let us know wht you nd up there. Good
their next orders. Dependin on the prty’s perormnce luck, Midniht Squd.” Qurtermster Jnxer then leds the
inst the Swrm leetury erlier, she commends the PCs PCs to some tents where they cn et niht’s rest beore
or their heroics irst. embrkin once in.
20
ADVENTURE PATH
JOURNEY TO THE to deth, you ott help him!” He repets his ples in response
JURDOS MOUNTAINS to ny questions.
At dwn the next dy, Lieutennt Gorhm wkes the PCs These two escped inmtes were members o prison
nd tkes them throuh the outskirts o Reos City in smll n nd were deemed unt to serve in the SDF s they
hovercr to n SDF checkpoint on the hihwy ledin north were mon the prisoners who incited the Eskue Correctionl
out o the city. He pulls up lonside bttered SDF Troop Penitentiry riot. They lredy secured rmor nd wepons
Hrdtop nd tells them, “It’s ll ueled up nd redy to o. durin the prison brek, nd lst niht, they broke into
Try not to let it et destroyed...” He urrows his brow or nerby rmhouse, killed the inhbitnts, nd stole some o
moment nd then smirks. “Thouh chnces re we won’t be the mily’s clothes. Two more escped prisoners lie in wit
tkin it with us o the plnet.” The lieutennt trnsmits behind n overturned vehicle on the other side o the rod. FTE OF
mp o the Shtor Reion (see pe 19) to the PCs’ comm units The inmtes hope they cn cquire some militry credentils THE
nd wishes them luck on their mission. by mbushin the PCs, which they hope to use to enter Reos FIFTH
An SDF Troop Hrdtop is lre multi-wheeled vehicle City nd ee Suskillon.
with boxy cbin nd t bed covered with hrd, plstic
CAMPAIGN
cover. Four Medium cretures cn t in the truck’s cbin OUTLINE
(with one chrcter drivin), nd up to 10 Medium cretures
cn sit on the two wooden benches in the bed. The Troop
Hrdtop hs top speed o 50 mph, but the occsionl PART 1:
THE
bndoned vehicle or other hzrd on the hihwy mens
BATTLE
the PCs won’t be ble to constntly mintin tht speed. The OF BRINNOA
distnce rom Reos City to Lynmri is 180 miles, which will
tke minimum o 3-1/2 hours, but the PCs will likely run into
trouble lon the wy
wy.. PART 2:
The PCs cn tke their time on this journey, thouh i THE
SCOURING
they tke more thn 3 dys to trvel to the temple o Hylx OF SAHTOR
nd bck, the Swrm hs very ood chnce o overtkin
them completely. No mtter how lon the PCs tke, they
re destined to miss the lst ocil trnsport o the plnet PART 3:
THE
nd will need to secure their own strship (see Prt 3). The
FALL OF
covered bed o the truck is lre enouh to serve s tent i SUSKILLON
the PCs decide to rest or 8 hours lon the hihwy.
to volunteer
Bttlion. orurds
The the SDF to ll
were the recently
reduced decimted
to skeleton Fith
crew s
ALIEN
people quit or lso joined the militry. Fewer thn hundred ARCHIVES
prisoners nd only ve urds remined behind. The prison
ws ble to operte while the reionl overnment worked
on the stn decit, but when the cility received word CODEX OF
WORLDS
o Brinno’s ll, there ws riot. The urds were ble to
ee to sety, but the prisoners escped durin the chos.
Now, mny o them re tryin to nd wy o the plnet
without bein rrested in. Use the mp on pe 19 or
this encounter.
Creatures: Approximtely 60 miles north o Reos City,
the PCs re ed down by one o these escped prisoners
in disuise. He ppers desperte, wvin nd pointin to
nother prisoner lyin by the side o the rod in bloody SCORPION INMTE
clothes. I the PCs stop, he beins shoutin, “My riend ot
ttcked by one o those dmned bu thins! He’s bleedin
21
The escped prisoners wit until ll o the PCs leve the 500 credits secured in hidden pocket. The prisoners ound
truck nd move close to the inmte einin injury beore this credstick in the rmhouse they rnscked erlier nd
sprinin their mbush. However, the PCs miht be ble plnned on usin the credits to bribe their wy o the plnet.
to spot the hidin inmtes with successul Perception
check opposed by their Stelth checks. In ddition, PC F. FUELING STATION (CR 2)
miht sense the prisoner’s ill intent by succeedin t Most but not ll o the people o the Shtor Reion hve
Sense Motive check opposed by the spekin inmte’s Blu lredy evcuted to Reos City. The PCs will meet lre
check. Finlly, PC who ets close enouh nd succeeds t roup o these holdouts in Lynmri (see re H ), but beore
pokin
DC 20out
Culture
rom check
one ocn
the identiy crude
shirtsscorpion tttoo they rech mily,
tht town,
prisoner’s nd knows the the Newles whothey
rewhve the opportunity
rustrted to rescue
with the sitution in
desin mrks them s someone who hs been repetedly Lynmri nd let erlier this mornin.
incrcerted in Eskue Correction
Correctionl.l. I conronted, the inmte Approximtely 140 miles north o Reos City, the PCs turn
stmmers out n unconvincin explntion beore the bend in the hihwy nd see uelin sttion nd shoppin
others lep out to ttck. plz o to the north (see the mp on pe 19). A sinle lnd
vehicle is prked ner the pumps, its tires slshed nd its
SCORPION INMATES (4) CR 1/2 chssis covered in oues. Three humns— mrried couple
XP 200 each nd their child—re trpped inside. When the driver sees the
CE Medium humnoid (humn) PCs’ vehicle, she ctivtes the vehicle’s externl uditory
Init +1; Perception +5 lrms. Use the mp on pe 19 or this encounter.
DEFENSE HP 13 EACH Creatures: A scoutin prty o three Swrm dreders hs
EAC 10; KAC 12 ventured this r into the Shtor Reion. When the Newles
Fort +4; Re +2; Will +0 mily hppened to spot one o the cretures s they ueled
OFFENSE their vehicle t this rest stop, the dreders ttempted to
Speed 30 t. eliminte the witnesses. Thouh the humns were ble to lock
Melee tcticl bton +6 (1d4+3 B) themselves in their vehicle, the dreders destroyed the tires
TACTICS nd hve spent the lst hour tryin to ter open the doors.
During Combat The inmtes drw tcticl btons brnded One dreder is close to crckin the windshield when the PCs
with the Eskue Correctionl Penitentiry loo nd try to rrive. The dreders don’t py ttention to the PCs until one
nk the PCs. o the PCs ets within 30 eet o the vehicle or the dreders
Morale I two o the inmtes hve been reduced to 0 Hit themselves re ttcked.
Points or ll o them hve been reduced to 3 Hit Points or
ewer, the inmtes try to ee. SWARM DREDGERS (3) CR 1/2
STATISTICS XP 200 each
Str +3; Dex +1; Con +2; Int +0; Wis +0; Cha +0 HP 13 ech (see pe 59)
Skills Athletics +10, Blu +5, Stelth +10 TACTICS
Feats Step Up During Combat Ech dreder chooses dierent PC t
Languages Common rndom to ttck.
Gear iht suit sttionwer, tcticl bton, environmentl Morale The dreders ht to the deth.
clothin (cold climtes)
Treasure: The PCs cn uncover our hih-cpcity btteries,
Development: I the PCs tke ny o the ormer inmtes zipstick ( Armory 109), nd roll o ion tpe ( Armory
Armory 105)
prisoner, PC who succeeds t DC 15 Intimidte check cn
prisoner, let behind t the uelin sttion.
elicit promise tht they won’t do ny more hrm s lon s Development: When the PCs disptch the dreders, the
the PCs ree to tke them to Reos City nd et them o the cornered mily—Cottr,
mily—Cottr, Myrriol, nd their duhter Zebek—
plnet. I the PCs brin the inmtes with them to Lynmri, exits the vehicle nd thnks the PCs or svin their lives.
the ormer prisoners don’t prticipte in ny encounters I sked why they hven’t evcuted yet, they explin tht
the PCs hve lon the wy nd cn be sent lon with the they re rom Lynmri nd tht the mner o their ood
Lynmrins ter the PCs del with the town’s troubles (see processin plnt hs orbidden the citizens rom levin,
re H ). Alterntively,
Alt erntively, i the
t he PCs don’t wn
wntt to hve to del consctin ll their vehicles’ uel. The Newleses ound just
with ny survivin inmtes, they cn be sent wy on oot, enouh uel to et to this wy sttion nd ed in secret.
tellin them tht i they hurry south, they still miht be ble With n hour’s worth o work, PC trined in Enineerin
to mke the evcution. cn replce the tires on their vehicle; i none o the PCs re
Treasure: A PC who serches the inmtes nd succeeds trined, member o the Newles mily is ble to do so. I the
t DC 20 Perception check nds credstick continin PCs re escortin the escped inmtes (see re E ) nd wnt
22
ADVENTURE PATH
to send them lon with the Newleses, PC must succeed ot closer to the mountins. Susreth hd lwys been more
t DC 18 Diplomcy check to convince the members o empthic thn most other lshunts, nd s Xelonn ben to
the mily to llow the inmtes to ccompny them. The mpliy the psychic emntions within the temple o Hylx to
Newleses cn t up to two prisoners in their vehicle. protect himsel (see re I ),
), they ben to ect Susreth, eeven
ven
t this distnce. The recruit strted
str ted seein psychic projections
G. GREATER SAHTOR WATERWORKS (CR 1) o Swrm enemies ll round him nd ed. The others wrote
him o s deserter nd continued on to Lynmri.
The hihwy here runs lonside rozen river. A lre It is plin to see tht Susreth is in distress, thouh it
industril site,
sky, is built onits
themetllic
r bnksmokestcks stretchin
behind stretch into the
o chin-link miht
hs thenotconused
be obvious wht is wron
condition with him.
nd ttcks the He
PCscurrently
i they FTE OF
ence. Sins on the ence mrk this s the Greter Shtor ttck him. Otherwise, roll rndomly or his ctions ech THE
Wterworks. Up hed, smll bride brnches rom the round s usul or the condition. I the result is either FIFTH
hihwy nd crosses the river t te in the ence. A smll “ct normlly” or “ttck nerest creture,” he ires his
urd buildin stnds in r ont o the te. The lser pistol t unseen oes, with 50% chnce to
CAMPAIGN
ice nd snow ly hevy on the round next ccidentlly tret PC. OUTLINE
to the rod. The PCs cn clm Susreth with two successul DC
15 Diplomcy checks or et him to stnd down with
The wterworks is pproximtely 10 miles south two successul DC 15 Intimidte checks; ttemptin PART 1:
THE
o Lynmri. This prticulr wterwy is known s both Diplomcy nd Intimidte checks in the
BATTLE
the Trne River, one o the mny tributries runnin sme round only conuses the lshunt urther, OF BRINNOA
down rom the Jurdos Mountins into the mihty nd ny successes cncel ech other out.
Dethomr River to the est. Use the mp on pe 19 Alterntively, the PCs cn try to subdue
or this encounter. Susreth with nonlethl dme. PART 2:
I the PCs stop lon enouh to Ranged zimuth lser pistol +8 OF LOCUSTS
23
knie, bsic medkit, derml stplerAR , medptches (2), mk Ariculturl Allince.” The crowd seems upset, their
1 serum o healing, recovery aegisAR ner nd conusion directed towrd humn womn in
business suit stndin in ront o the doors, nked by two
Development: I still conscious, Susreth identies himsel security ocers wieldin lser ries. She rises her hnds
nd nmes his squd; otherwise, the PCs cn lern this in n ttempt to quiet the townsolk. “Friends, plese. I her
inormtion by scnnin his IDENT (see pe 44). When nd understnd your concerns, nd so does Lonship. Rest
he is clm or returns to consciousness, he poloizes or his ssured, we re here to help. Corporte hs uthorized
ctions, explinin tht he hs beun seein Swrm cretures privte evcution or the citizens o Lynmri. The ships will
everywhere. He believes tht the Swrm is usin some kind o be rrivin shortly. Plese, return to your homes.”
psychic wrre nd wrns the PCs to protect their minds. He A mn steps orwrd rom the crowd, “Privte evcution?
shkes his hed s i tryin to cler his ers nd notes tht he The reionl overnor hs told everyone to et to Reos City!
cn still her the Swrm whisperin to him. He sys they re Why won’t you let us leve?”
repetin three words—”Hylx will know”—over nd over in. The womn smiles thinly. “Mr. Gorse, the rods
While Susreth doesn’t know wht hppened to the rest o between here nd Reos re very dnerous. Lonship
his squd, he rees to ccompny the PCs to Lynmri. He is merely lookin out or your sety. Now, plese
cn continue on with the roup t your discretion, but ter disperse. I won’t sk you second time.”
his ordel he seems primrily interested in ettin o the
plnet. He is too distrcted to help the PCs investite A PC who wnts to investite cn pproch the
the strneness t Lynmri, but he is hppy to o with scene. No one seems either relieved or surprised to
the townsolk on their journey to Reos City to evcute, see n SDF squd (s one just pssed throuh the
should the PCs solve the town’s problems. town short time o), but i the PCs sk, one o
Treasure: Susro oers the PCs the townsolk explins tht the womn—Red
his helin supplies: derml stpler Cooper, the mner o the cility here—hs
( Armory 100), medkit, two medptches, conscted ll o the town’s uel, mkin it
nd serum o healing, s well s his next to impossible or them to trvel to Reos
recovery aegis ( Armory 115). This pendnt City or the evcution. Everyone is on ede,
is shped like the holy symbol o Srenre nd it seems like simple sprk could inite
with red jewel t its center. this tinderbox.
Story Award: I the PCs clm Susreth A PC cn clm the crowd with ew
nd help him et control o his mind, comortin words by succeedin t DC 15
wrd them XP s i they hd deeted Diplomcy check, or they cn demnd the
him in combt. thron disperse with successul DC 17
Intimidte check. Alterntively, the PCs cn
H. LYNMARI (CR 3) try to convince Red Cooper to hnd over the
Nestled in the oothills o the Jurdos town’s uel, bu
butt she sttes simply, “Lonship
Mountins, the smll town o Ariculturl Allince is workin in close
Lynmri consists o ew dozen conjunction with the SDF to et these people
buildins constructed djcent to to sety, soldiers. I would pprecite it i
the hedqurters o the Lonship you rerined rom intererin.” A PC who
Ariculturl Allince, compny tht owns succeeds t DC 20 Sense Motive check cn
the surroundin rmlnd. The mjority o the tell tht she is hidin somethin, but i pressed
citizens work or Lonship, while the rest re in she dismisses their sttements nd questions;
the service industry, employed by the hndul she then retrets into the buildin.
o shops nd resturnts in town. The two security urds remin outside to
When the PCs pproch the outskirts o the mke sure the townsolk don’t try to brek in.
town, they her sinle lser blst. As they They re tiht-lipped unless PC succeeds t
move towrd the sound o the disturbnce, DC 18 Diplomcy check to et them tlkin.
red or prphrse the ollowin. The urds coness tht they ren’t hppy with
their orders but re dmnt tht Lonship will
A hndul o townsolk re thered in rescue them. One o the urds dmits tht Red
ront o boxy buildin tht looks hs been ctin strnely since she received
like modest ood processin word o the privte evcution. The urds
plnt. A sin bove pir o REDA COOPER cn’t be persuded to llow the PCs to enter
metl doors reds, “Lonship the cility.
24
ADVENTURE PATH
FTE OF
THE
FIFTH
CAMPAIGN
OUTLINE
PART 1:
THE
BATTLE
OF BRINNOA
PART 2:
THE
SCOURING
OF SAHTOR
The PCs cn lso sk round bout the missin squd rom undelivered produce. She is bent over nd violently spewin PART 3:
THE
the Second Bttlion. One citizen notes, “Three SDF soldiers mss o reen oo rom every orice in her hed. She lls
FALL OF
pssed throuh here just couple o dys o. They went up unconscious terwrd, nd the bodysntcher slime ttcks SUSKILLON
to the temple in the mountins, but I hven’t seen ’em since.” the PCs, lookin or new host.
Creature: A ew dys o, Red Cooper ws inested
by bodysntcher slime, smll ooze tht crwls inside BODYSNATCHER
BODYSNATCH ER SLIME CR 3 BATTLING
THE SWARM
victim nd controls their ctions. This slime rrived on XP 800
Suskillon durin the inux o recruits rom other systems t HP 33 ( Starfnder
Starfnder Alien Archive 2 18)
the beinnin o the Swrm invsion nd hs hopped rom TACTICS A PLAGUE
body to body cusin hvoc tht most hve ttributed to the During Combat The bodysntcher slime rbs onto the OF LOCUSTS
tiue nd conusion o wr. Hvin experienced thouhts rst PC it cn nd tries to inest them. I succ essul,
nd er bout the Swrm throuh its hosts, it is eer to try it uses tht PC’s wepons nd bilities inst their
ALIEN
to inest Swrm creture but hsn’t been ble to et close ormer llies. ARCHIVES
enouh to the ront lines s soldiers tend to die too quickly. Morale The bodysntcher slime hts to the deth.
The slime hs htched pln to scrice the town o Lynmri
to the Swrm, keepin the citizens round in cse its current Treasure: I relieved o the bodysntcher slime, Red Cooper CODEX OF
WORLDS
host rejects it. ives the PCs two brown nnite hypopens ( Armory 106) to
The PCs cn snek into the processin plnt i ech o them show pprecition or their eorts.
succeeds t DC 18 Stelth check; brekin in t niht rnts Development: The PCs miht decide to void ny conict
+2 circumstnce bonus to this check. I even one o them in Lynmri nd move on; they cn continue on mountin
ils, Red hers them comin nd hides somewhere within rod up into the Jurdos Mountins towrd the temple o
the cility, where the bodysntcher slime vctes her body Hylx by ollowin posted sins. More likely, thouh, they
so it cn creep up on PC nd inest them. A PC who succeeds will et to the bottom o Red Cooper’s odd behvior nd
n d sly
t Perception check opposed by the slime’s Stelth check the bodysntcher slime. Red is rteul to be reed rom its
spots the creture comin. inuence nd oers hertelt poloy to the townsolk or
I they successully snek into the cility, the PCs spot lyin to them. She then releses the stored uel nd, lon
Red in the middle o wrehouse pcked with crtes o with the rest o the town, mkes quick preprtions to
25
I. TEMPLE OF HYLAX
I3
I2
I1
1 SQUARE = 5 FEET
immeditely leve or Reos City. There re plenty o vehicles Hrdtop or ctivtin the environmentl protections o rmor
to trnsport the entire citizenry south. The PCs cn send seurds the PCs inst most o these eects.
ny o the NPCs they hve cptured or rescued with the
Lynmrins i they wish. I. TEMPLE OF HYLAX
I the PCs helped the town, one o the citizens is willin to This temple o Hylx is one o mny cross Suskillon tht
trde with them. The merchnt sells technoloicl items up dtes bck to the shirrens’ rrivl in the system. It is severl
to 3rd level, s well s btteries nd other mmunition. The centuries old but hs been well mintined over the yers
merchnt ccepts credits or UPBs. The PCs cn lso rechre despite the hrsh wether tht oten visits the ride. Shirren
ny btteries they hve or ree, s well s the environmentl monks were drwn to Clutchstone Ride nd were rnted
protections o their rmor, i they wish. visions by the Forever Queen tht led to the cretion o
the Crown o Hylax, powerul rtict tht the PCs will
THE JURDOS MOUNTAINS lern bout in Starfnder Adventure Path #22: The Forever
A windin mountin rod leds rom Lynmri into the Jurdos Reliquary. This event let permnent psychic impression
Mountins lon n re known s Clutchstone Ride. This on the stone, which the monks used to build the temple. The
rod twists nd turns s it ins ltitude, nd is coted in God-Host hs been seekin enery like this s prt o its pln
plces with ice nd snow,
sn ow, orcin the PCs to drive their vehicle or Swrm omnipotence, nd its scouts hve only recently
t less thn ull speed. Levin Lynmri, it tkes n hour o discovered it.
drivin to rech the hihest point o Clutchstone Ride, where Any chrcter with telepthy or limited telepthy who
the temple o Hylx stnds. pproches within 50 eet o the temple eels sense o
At this ltitude, the environment hs the sme eects s pece, nd i they concentrte or moment, they cn her
thin tmosphere nd the temperture plunes to severe whispers o entle, eminine voice t the ede o their
cold. Gusts o stron wind kick up smll whorls o snow perception. The exct words re impossible to mke out, but
rom the round, briey obscurin vision. You cn use ny listenin to them puts person’s mind t ese.
o the environmentl eects mentioned in The Ded Winter The interior o the temple is protected rom outside
(see pe 11) t your discretion. Bein inside the SDF Troop environmentl conditions (except the hih-ltitude
26
ADVENTURE PATH
dners) nd is illuminted by norml liht. The ceilin seem to be in trnce o some sort. This sort o behvior hs
rises to heiht o 30 eet in the min chmber but only never beore been observed in Swrm components.
10 eet in the inner snctum. The mp on pe 26 depicts The vorphoms hve the scinted condition due to the
the temple’s lyout. psychic emntions rom the temple interior (see re I3 ).
This scintion is broken i ny o the PCs mke ny obvious
I1. Temple CourTyard (Cr 3) threts to the Swrm cretures (such s imin wepons
t them) or i ny o the PCs pproch the temple’s doors.
At the top o the ride, smll ptches o white, brren When the vorphoms return to wreness, they ttck.
trees surround crumblin stone pillrs nd prtilly
intct wlls outside o lre structure. The buildin SWARM VORPHOMA
VORPHOMASS (2) CR 1 FTE OF
is constructed o unusul blck stone tht ives n XP 400 each THE
oplescent sheen s liht rercts o its surce. The HP 16 ech (see pe 61) FIFTH
exterior resembles lre insect’s hed, with ront doors TACTICS
urded by stone mndibles nd circulr windows or During Combat One vorphom uses its spell-like bilities to
CAMPAIGN
eyes. An ovoid, eodesic, crystlline rock bout ten eet tret the PC who ppers to hve the lest willpower, OUTLINE
wide stnds t the top o the temple’s centrl spire. The while the other res its rm brbs t ny obvious
corpses o severl Swrm cretures re scttered cross rned ttcker.
the courtyrd. Morale The vorphoms ht to the deth. PART 1:
THE
BATTLE
Another SDF Troop Hrdtop, this one lihtly dusted with Treasure: I the PCs tke the time to investite the OF BRINNOA
snow, is prked t the end o the rod. It ws used by the corpses o the llen SDF troopers, they ind n zimuth
missin Second Bttlion squd to rech the temple but hs rtillery lser with two ully chred btteries, bombrd
st bndoned since the soldiers were killed htin the shellun ( Armory 14) with 10 shells, dimnetic storm PART 2:
THE
Swrm here. Two humn bodies lie in the rer o the truck, hmmer ( Armory 12) with one ully chred bttery, SCOURING
while third is sprwled ner the cbin; ech is werin series-21 plsm uide sniper rile ( Armory 24) with OF SAHTOR
the insini o the Second Bttlion. A PC who succeeds t sinle bttery with 10 chres let, two sets o reebooter
DC 15 Medicine check cn see tht their tl wounds re rmor I, nd suit o thinplte with inrred sensors
consistent with those inicted by Swrm nturl wepons. instlled. An industril bckpck in the cbin contins two PART 3:
THE
It ppers s thouh they crwled bck to the vehicle ter mk 1 r rendes. Finlly, Serent Cebrce wers holy
FALL OF
sustinin mortl wounds. Their IDENTs (see pe 44) symbol o Iomede on chin round her neck, clutchin SUSKILLON
identiy the two soldiers in the bed o the truck s recruits it in one hnd.
Ell Rodmetch nd Keitlnd Pinney. The womn ded on the
round is Serent Tni Cebrce. I2. Temple InTerIor (Cr 3) BATTLING
THE SWARM
The entrnce to the temple is pir o convex metllic
doors beneth the int mndibles. The stone wll round Wooden rters mde o locl white timbers line the blck
the door is crved in severl plces with the Shirren words stone wlls nd ceilin o this temple, producin the illusion A PLAGUE
or “diplomcy,” “riendship,” “pece,” nd similr words; o stndin within the skeleton o int best . The ceilin OF LOCUSTS
PC who cn red Shirren nd succeeds t DC 12 Culture rises to centrl pinncle set with n ovl crys tlline dome,
or Mysticism check reconizes those words s Hylx’s throuh which rys o reen nd purple liht lter to bthe
ALIEN
mny res o concern. The doors re shut, nd system o the chmber’s stone pedestls nd benches. A hevy, ARCHIVES
weihts nd pulleys within the buildin ensures they remin wooden double door leds deeper into the temple to the
so inst the windy wether. A PC who succeeds t DC 15 northest, nd metl double door exits southwest.
Strenth check cn pry the doors open lon enouh or the CODEX OF
WORLDS
prty to squeeze inside. Alterntively, PC who exmines Locted hih on remote, snowy ride, this prticulr
the doors nd succeeds t DC 18 Enineerin check temple o Hylx didn’t hve reulr conretion, thouh
discovers tht the mechnism cn be controlled by pressin it received the occsionl pilrim. Xelonn, the temple’s
the word or “riendship,” which cuses the doors to swin only priest nd cretker, inrequently held services here,
open utomticlly. but most o his dys were spent in medittion. The stone
Creatures: A pir o Swrm vorphoms stnd in the pedestls eture imery o Hylx uidin shirrens throuh
courtyrd, strin rptly t the int insectile ce o the trils nd tribultions.
temple cde. They re chitterin intly, which cn be Traps: When Xelonn herd bout the ll o Brinno, he
herd when the winds briey die down s the PCs pproch. estblished deensive perimeter in the temple’s interior to
The vorphoms don’t seem to notice the prty, nd PC end o the Swrm s he communed with Hylx. Usin scrps
who succeeds t DC 15 Mysticism check cn tell tht they o metl rom round the temple, the shirren mystic hstily
27
constructed pir o trps, desined to look like oor Beore the PCs cn nswer his questions, Xelonn
decortions. When creture steps into one o the squres poloizes or his rudeness nd introduces himsel.
mrked on the mp, spiked metllic brs close onto tht
creture’s le. Any creture dmed by the spikes ins “My nme is Xelonn, priest o the Forever Queen nd this
the entnled condition until it tkes stndrd ction to temple. Thnk you or comin here nd helpin me. I hve
extricte itsel. been hvin odd visions o lte. I hve seen the Swrm
cmpin cross the surce o Suskillon, nd s it mrches
SPIKED BAR TRAPS (2) CR 1 orwrd, I hve seen the lndscpe trnsormed. I believe
XP 400 each tht Hylx is wrnin me o wht is to come, sdly. I hve
Type nlo; Perception DC 21; Disable Enineerin DC 16 sked or uidnce on how to stop this in nd in, but
(remove sprins) to no vil. With your rrivl here, my oddess is tellin me
Trigger loction; Reset mnul somethin, but wht?”
Efect metl spikes (3d6 P plus entnled); Reex DC 12 voids
The PCs cn tlk with Xelonn nd sk ny questions tht
Treasure: A PC who succeeds t DC 18 Perception check they miht hve bout him nd his temple.
nds set o mk 1 planar runeplates ( Armory 115) dedicted to Who is Hylax? “Hylx is the Forever Queen, the oddess
Hylx behind one o the pedestls; PC who worships Hylx o riendship nd pece. Some sy she ws once the mortl
(or PC with lwul ood linment) is drwn towrd the queen o those tht cme beore the Swrm, nd she scended
runepltes, rntin +4 circumstnce bonus to the check to odhood to protect her proeny or ll eternity. But when
to nd them. her kind turned wy rom individulity nd hrmony to
become the Swrm, she insted turned her eyes to other
I3. Inner SanCTum sentient insectile species.”
s pecies.”
Steppin throuh the wooden doors ledin to the inner What is this place? “This temple hs stood here since
snctum, the PCs her low chntin nd see dozens o the time o the shirrens’ rrivl on Suskillon. It ws crved
hostly Swrm cretures whirlin throuhout the chmber
chmber.. rom the rock o Clutchstone Ride by roup o monks
This phenomenon is centered on n older mle shirren, ter Hylx ppered to direct them in the cretion o
who ots oot bove the oor, his eyes emntin wispy holy rtict. The nme nd loction o tht item hs been
reen smoke. This is the priest Xelonn, nd he is repetedly lost, but i you hve the it o telepthy, you cn still her
murmurin phrse in Shirren: “The Connection undone the echoes o tht dy. I hve been the cretker here or
by holy liht.” A PC who succeeds t DC 15 Mysticism mny yers, but it ws only in the pst ew dys tht I hve
check cn tell tht Xelonn’s chntin is the cuse o the received visions directly rom the oddess.”
scintion eect they witnessed in the courtyrd. Do you know what is happening with the Swarm here?
“Hylx hs been tryin to wrn me tht the Swrm is
This recessed stone chmber is sprsely decorted, thouh comin to tke this temple, nd thouh she hs not sid
cot olded up inst the wll nd desk with computer why, I believe it is ble to sense the divine impression within
terminl revel tht it hs been recently inhbited. Wooden the stone rom when the scred rtict ws crted. Mny
doors exit to the southwest. scholrs believe the Swrm worshipped Hylx beore it
becme the evil orce it is now, nd perhps tht dormnt
Creature: As the PCs enter, the swirlin Swrm spirits connection clls it here. I told SDF commnd bout this
bein to de nd Xelonn’s eyes return to norml s he dner dys o, hopin they miht be ble to ure out
ots ently to the round. The priest sters bit s why. Thnks to the blessin o the Forever Queen, I hve
he reins his composure nd sys, “So the SDF ot my been ble to mpliy her psychic emntions to mke ny
messes, then? You’ve come to protect the temple inst pprochin Swrm components docile, but I er I cnnot
the Swrm?” keep it up orever.”
Since the ll o Brinno, Xelonn hs been communin What were you saying beore? “I I sid somethin erlier,
with Hylx in the hopes o lernin some wy to stop the I don’t recll. I sw mny thins while in the trnce I entered
Swrm rom enuln the entire plnet. The oddess to protect the temple—thins tht hve lredy hppened
hsn’t been orthcomin with nswers but hs wrned the nd others tht I believe hve yet to come to pss. I hd
priest tht the Swrm is serchin or somethin nd tht hoped tht I miht be ble to discuss these visions with
the plnet will ll. Unortuntely, these visions hve lso knowledeble expert t librry or university, but tht
lerted the Swrm, ironiclly ledin it to the very thin it is seems out o the question now.”
seekin. When the Swrm strted to pproch the temple, Xelonn hs his own questions nd sks the PCs bout the
Hylx rnted Xelonn the power to temporrily keep it stte o the wr nd wht exctly is hppenin in the plins
t by. below. I the PCs tell him they re here to brin him to Reos
28
ADVENTURE PATH
City nd help him et o the plnet, Xelonn sys, “We cnnot temple interior s Swrm creture squeezes throuh the
leve the temple! I er tht i the Swrm ront door. I the PCs convinced Xelonn
is ble to tke this site, then ll will be to leve the temple, he ssists them
lost! Hylx hs shown me tht this in the ollowin encounter by cstin
plce is o ret importnce.” helin spells s needed.
A PC cn ttempt DC 15
Diplomcy check or DC 17 EVENT 4: BATTLE WITHIN
Intimidte check to convince THE TEMPLE (CR 4)
Xelonn tht the plnet is lost nd This encounter tkes plce in the interior o
tht styin behind is tntmount the min temple (re I2 ). I the PCs didn’t FTE OF
to suicide. I successul, the shirren disble the two trps in this re, they THE
sihs nd sys, “I we must. Perhps miht be ble to use the spiked brs to FIFTH
it is Hylx’s will.” Otherwise, he their dvnte (or they miht et cuht
stubbornly plnts himsel on his cot in the trps i they ren’t creul).
CAMPAIGN
nd sys, “I it is ll the sme to you, Creatures: Without Xelonn OUTLINE
my duty to my ith is more importnt mpliyin the temple’s psychic
thn my lie. I thnk you or comin, power to scinte nerby
but I must insist tht you leve Swrm cretures, ew re PART 1:
THE
me here to my medittions. I will ble to brech the entrnce. A
BATTLE
serch or more inormtion bout Swrm convecyte is lre OF BRINNOA
the Swrm to help the wr eort, trnsport creture tht
even rom behind enemy lines.” oten crries smller Swrm
However, the shirren chnes his components into bttle PART 2:
THE
mind ter the ttck o Event 4. XLONAN under its crpce. One SCOURING
o these mssive bests— OF SAHTOR
XELONAN CR 3 currently crryin three
XP 800 dreders—pushes its wy throuh the
Mle shirren mystic metl doors beore combt beins. The bulky creture moves PART 3:
THE
NG Medium humnoid (shirren) into ttck s soon s it spots the PCs.
FALL OF
Init +0; Senses blindsense (vibrtion) 30 t.; Perception +13 SUSKILLON
At will— mindlink rndom PC to ttck mon those tht re closest. OF LOCUSTS
Mystic Spells Known (CL 3rd; rned +7) Morale The dreders ht until they re des troyed.
1st (3/dy)— detect thoughts (DC 16), mystic cure
ALIEN
0 (t will)— grave words, stabilize SWARM CONVECYTE CR 2 ARCHIVES
Connection empth XP 600
STATISTICS HP 30 (see pe 58)
Str +0; Dex +0; Con +2; Int +0; Wis +4; Cha +1 CODEX OF
TACTICS
WORLDS
Skills Culture +8, Diplomcy +8, Medicine +13, Mysticism +13, During Combat The convecyte lumbers up to the nerest
Sense Motive +8 enemy nd dischres its psseners. It then slms
Languages Common, Shirren; limited telepthy 30 t. inst tht oe, tryin to t ke them down.
Other Abilities communlism, empthy, reter mindlink Morale When it is reduced to 5 Hit Points or ewer, the
Gear second skin, psychic booster convecyte moves close to the PCs to ctch s mny o
them in its cid burst deth throes s possible.
Treasure: I Xelonn notices tht PC who intercts with
him hs telepthy, he oers them the use o his psychic Development: Ater the iht, i Xelonn ws not yet
booster or comin ll this wy
wy.. convinced to leve the temple, he reconsiders his position
Development: No mtter how their converstion with on styin nd sys, “They will just keep comin until
Xelonn proceeds, the PCs her loud metllic bn rom the they et wht they re serchin or, won’t they? I should
29
J. PRIVATE HANGAR 7
J1 J2
J1 1
J3
J5
J2
J4 J9 J10
J2
J4 J2
J6
J4 J7 J8
hve known better thn to hve you ll risk your lives to try PCs tke the hihwy south out o Lynmri, beinnin the
nd sve me. I will honor the pin nd suerin tht you ll 180-mile return trip to Reos City. Even t top speed, this
hve endured to et here, s well s the scrices o the other journey tkes the PCs lmost 4 hour
hourss to complete. This tr
trip
ip
SDF soldiers, nd I will return with you to the evcution zone. should be uneventul, but i you wnt to slow the PCs down
Thouh the Swrm will tke this temple, perhps—by the rce bit or i they re llin behind nd you wnt rnt them
o Hylx—its ultimte ol cn still somehow be thwrted.” some extr XP, you cn hve them encounter rntic wildlie
The PCs cn tke ull niht’s rest in the temple i they or smll ptrols o Swrm scouts tht unction similrly to
wish, but they miht wnt to trvel bck to Reos City s st previous encounters. Alterntively, i you skipped ny o
s possible insted. I they ttempt to contct Commnder the encounters in Prt 2 ledin up to Lynmri, you cn use
Njiri ter securin Xelonn, they receive only rbled those encounters on the wy bck; this miht men the PCs
messe in return: “Finl evcution trnsports re nerly t pick up ew extr evcuees. I so, remember to reduce the
cpcity. I you hve not reched the evcution zone by...” number o strnded evcuees the PCs encounter when they
The udio cuts out bruptly, nd the PCs cn’t rise SDF rech Reos City.
centrl commnd in until they et closer to Reos City. When the PCs rech the northern outskirts o Reos City,
the snow is llin hrd. The city is eerily quiet, with no
sins o ships yin bove. However, ew res re burnin
on the metropolis’s western side, their smoke brely visible
PART 3:
throuh the snowll. Due to the conestion, the PCs hve
THE FALL OF
to bndon their vehicle nd mke their wy throuh the
SUSKILLON
city on oot. When they ully enter the city, their comm
units crckle to lie. Commnder Njiri contcts them with
one-wy trnsmission.
It tkes n hour or the PCs to drive bck down the
30
ADVENTURE PATH
over Reos. Are you just ettin to the evcution zone? s the escped Scorpion inmtes, members o the Newles
Your sinl is very wek, but i you’re herin this, et mily, or other Lynmri residents. Rerdless o the roup’s
to the spceport nd ind some wy o Suskillon. There composition, their morle is very low, nd they look to the PCs
is mssive Swrm rmy to the south tht is mkin to rescue them rom certin deth.
its wy towrd you, nd the only wy you’ll Beore they cn bein serchin the spceport
be ble to outrun it is in strship. Sve or trnsporttion o the plnet, the PCs’ comm
whoever you cn nd et out o there units chirp with n incomin trnsmission s
now! Rendezvous on Utrneus.” tiny spcecrt ies overhed. Answerin the
cll, the PCs see the ce o Anci Render—
The PCs hve only ew more the thie rom Fort Gllnt (see Event 2 on FTE OF
hours let beore the Shtor Reion— pe 15)—illuminted by the displys in the THE
the only se re reminin on the cockpit o vessel she “commndeered.” FIFTH
plnet Suskillon—is completely overrun
with thousnds upon thousnds o Anci smirks. “I sw you ll were in
CAMPAIGN
Swrm cretures! bit o trouble down there. Unortuntely, OUTLINE
this ship hs room or only three
SAHTOR people: me, mysel, nd I. But I do
REGIONAL hve led on nother vessel PART 1:
THE
SPACEPORT tht never mde it out
BATTLE
As the PCs trude throuh the o its hnr here t OF BRINNOA
bndoned, snow-covered city, the spceport...”
they cn see tht the smoke
billowin to the west is wtin I the PCs t ook Anci’s PART 2:
nd bruised, shufin lon the periphery o the spceport. Trnser 500 credits to me, nd I’ll tell you where you cn OF LOCUSTS
Ledin them is n older humn womn, who reets the PCs nd tht ship. Or I uess you could tke your chnces with
in wery nd rihtened tone. the vexers...” ALIEN
ARCHIVES
“My nme is Kilor Gishi. I’m on the city council here in The PCs cn rue with Anci, bertin her by
Reos. These others nd I were heded or the lst trnsport ttemptin DC 19 Intimidte check, or they cn pled with
o the plnet when win o Swrm strships descended her nd ttempt DC 17 Diplomcy check. While the creer CODEX OF
WORLDS
on the spceport nd destroyed every vessel in siht. We criminl is normlly unmoved by emotionl displys, PCs
were blown bck by the explosions, nd when we cme to, who mention they hve multiple other evcuees with them
the SDF hd lredy let nd we couldn’t contct them to in +4 circumstnce bonus to this check. I they succeed
let them know we survived. We’ve been serchin or n t either o these checks or ive her the credits she requests,
undmed strship since then, but we hven’t been ble to Anci trnsmits the coordintes to privte underround
nd nythin.” bunker, mentionin tht the utomted security there miht
be tiht.
The roup o evcuees is smll—no more thn eiht people. I the PCs re unble to swy Anci nd reuse to py
The PCs nd some milir ces mon them, includin her, she ives them very brusque rewell nd wishes
the scientist Zntos Lochwurt rom bck t Fort Gllnt. I them ood luck with the Swrm. However, the PCs re not
you like, you cn lso include other NPCs rom Prt 2, such completely out o luck, s they cn mke hurried serch
31
o the spceport rounds. A PC who succeeds t DC 20 This strship, Flux Industries Observtion Ketch, is
Perception check spots the smll, mostly undmed buildin nmed Terminus Wild, ter n spect o one o Gr’s vorite
tht serves s the privte hnr’s entrnce. I they il this mblin mes. In order to et the vessel redy or iht, the
check, they cn try in with cumultive +2 bonus ech PCs will need to reboot the hnr’s power core, et the uel
time they serch. Ech PC who ils this check must ttempt pump runnin, nd conduct the uelin process.
DC 12 Fortitude svin throw to void become tiued when The underround hnr is unlit until the power core in
they nlly nd the entrnce, s the hurried pce o combin re J6 is rebooted, t which time the re is lit with norml
throuh the snow bnks tkes its toll. liht. In ddition, the hetin system is dependent upon the
power core, nd the temperture in the hnr is cold. Except
J. PRIVATE HANGAR 7 where noted, the ceilins here re 12 eet hih. A mp o this
Shtor Reionl Spceport oers privte, underround re ppers on pe 30.
hnrs or welthy compnies nd individuls. Ech Smll, nondescript cement buildins mrk the entrnces
hnr is secure spce where strship owner cn keep, to ech underround hnr. Normlly locked, the door
repir, nd reuel their vessel, nd includes cro store to Privte Hnr 7 hs been blown o its hines by the
cilities (or secluded meetin rooms, should the owner wish ttck on the spceport, but the interior— set o metl
to use them in tht shion). Privte Hnr 7 ws owned by stirs ledin down into the erth—seems unscthed. Beore
Gr Mlero, criminl lly o Anci Render’s ther. Gr the PCs hed down, Xelonn steps orwrd rom the roup
used the hnr to smule illel oods into the city nd o evcuees nd sys, “You should hed on without us or
pid hety bribes to the spceport ocils to keep his illicit now; who knows wht dners miht lurk down there? The
ctivities quiet nd unnoticed by reionl lw enorcement. survivors nd I will hide here t the top o the stirs. I you
Unortuntely, Gr ws killed by rivl shortly beore the nd vessel nd re redy or us to leve, contct me nd
ll o Brinno, nd the strship he let here or emerency we will mke our wy to you. My the Forever Queen wtch
escpes hs st unnoticed. over you.”
J1. STaIrwell BoTTom (Cr 1)
A set o metl stirs leds down 100 eet to simple steel
door. An obvious security cmer looks down towrd the
door, thouh since the hnr currently hs no power, it
isn’t opertionl.
The door hs simple numeric keypd on the wll next to
it controllin the lock, but without power, the door cn’t be
unlocked even by enterin the correct code. A PC cn disble
the lock with successul DC 17 Enineerin
check. Alterntively, PC cn hook up
bttery to the keypd nd hck
the electronic lock with successul
DC 17 Computers check; ech o these
ttempts consumes 1 chre rom the
bttery. A PC cn lso bsh down the door with successul
DC 20 Strenth check.
Trap: Thouh the door hs only rudimentry lock, the
hnr’s owner instlled his own security in the orm o
dicult-to-detect lrm system with sel-contined power
source. I the PCs open the door beore disblin this system,
150-decibel pulse oods the stirwell, possibly rupturin
erdrums nd lertin ny security within the hnr.
EAR-PIERCING ALARM
EAR-PIERCING CR 1
XP 400
Type technoloicl; Perception DC 21;
Disable Enineerin DC 16 (cut udio
OBSERVER-LASS cbles)
Trigger touch; Reset 1 minute
SECURITY ROBT Efect blst o sound (2d6 So
32
ADVENTURE PATH
plus deened or 1d4 hours); Fortitude DC 12 hl n d they cn use these eeds to snek pst them, rntin
netes the deened condition; multip
multiple
le trets (ll +4 circumstnce bonus to their Stelth checks. A PC who
trets in re J1 ) succeeds t DC 20 Perception check while lookin t the
eeds cn spot somethin movin mon the crtes within
J2. Bunker HallwayS (Cr 3) the hnr. Notiyin the others bout this rnts ech PC
The bre hllwys o the underround bunker re unpinted +2 circumstnce bonus to their inititive check i they ht
cement with power conduits nd hetin pipes runnin the cerebric unus in re J11.
lon the ceilin. The cement oor is scued in plces. The computer here controls the hnr’s robotic security.
Creatures: A pir o observer-clss security robots, prt The system is tier 3 computer, requirin successul DC 25
o Gr’s own security, ptrols the hllwys. They hve Computers check to hck. The security keycrd ound in re FTE OF
smll dtbse o uthorized employees, nd the PCs ren’t J8 rnts +4 circumstnce bonus to this check. With ccess THE
on tht list. The robots hve seprte ptrol routes, but i to this computer, the PCs cn lern the specs o the security FIFTH
the PCs triered the lrm in re J1, the two robots hed robots in res J2 nd J10 (s i the PCs hd successully
directly to the stirwell door. Otherwise, i the PCs enter identied the cretures with n Enineerin skill check). The
CAMPAIGN
combt with robot, the second robot joins the ht 1d3 PCs cn lso shut down the security robots by ccessin the OUTLINE
rounds lter. robot’s commnd subroutines, which re behind rewll
tht requires successul DC 27 Computers check to brek
OBSERVER-CLASS SECURITY ROBOTS (2) CR 1 throuh; lockout countermesure reezes the system or 1 PART 1:
THE
XP 400 each hour ter two iled ttempts to hck throuh the rewll.
BATTLE
HP 17 ech ( Starfnder
Starfnder Alien Archive 94) With ccess to the commnd subroutines, the PCs cn OF BRINNOA
TACTICS power down the robots to prevent them rom ttckin the
During Combat The robots bein combt by lunchin their intrudin PCs.
stickybomb rendes nd then rin their pulsecster Story Award: I the PCs power down the security robots PART 2:
THE
pistols t sinle tret t time until tht tret beore htin them, wrd them XP s i they hd deeted
SCOURING
is neutrlized. the security robots in combt. OF SAHTOR
Morale Due to their prormmin, the security robots ht
until they re destroyed. J4. STorage
The three rooms mrked J4 re identicl store res, PART 3:
J3. SeCurITy STaTIon pcked with mostly empty crtes nd cbinets. Gr moved
THE
FALL OF
most o his illicit oods oworld durin the erly dys o the SUSKILLON
This smll room seems to be security sttion or the hnr. Swrm invsion, nd nythin let ws tken by his security
A couple o metl chirs sit beore computer terminl nd tem durin the evcution. Only useless pckin mteril
severl monitors hn bove it on the wll. A door exits to nd other rbe remins. BATTLING
THE SWARM
the est. However, PC who succeeds t DC 15 Perception check
while exminin the southernmost room nds physicl mnul
mnu l
Beore the evcution, pir o Gr’s lckeys used the titled Starship Maintenance and Launch Procedures tucked A PLAGUE
terminl to monitor the eeds o the hnr’s mny security wy in cbinet. Amon other technicl detils, the uide OF LOCUSTS
cmers nd could ctivte nd dectivte the security robots points out (in Common) techniques or reuelin strship’s
usin the console when necessry. Until the power core in conventionl thrusters, which rnts +2 circumstnce bonus ALIEN
re J6 is rebooted, however, these monitors remin o nd to the Enineerin checks ttempted in both res J7 nd J11 to ARCHIVES
the computer doesn’t turn on. et the Terminus Wild ueled nd opertionl.
I the PCs return to this room ter they restore power to Treasure: A PC who succeeds t DC 17 Perception
the hnr, they cn scroll throuh the mny cmer eeds. check while serchin the middle store room discovers CODEX OF
WORLDS
There re cmers t the bottom o the stirwell in re cmoue membrne (see pe 45) nd pir o btteries
J1, nled t the reiht elevtor in re J5, pointed t the under n overturned crdbord box.
power core in re J6, in secluded corner o uel control in
re J7, bove the lockers in re J8, bove the computers in J5. FreIgHT elevaTor
re J9, nd bove the hnr entrnce in J10 (showin the
security robot there). Two more cmers provide covere The min eture o this room is lre elevtor pltorm
or the entire hnr (re J11 ) nd nother two re in set into mssive metl htch in the oor. Above, two
the hllwys, one pointin north rom the southernmost metllic doors cover drk sht tht exits the chmber t
point o the western corridor nd one pointin south rom orty-ve-deree nle. A security cmer is pointed t the
the northernmost point o the estern corridor. I the PCs pltorm. Empty crtes nd pckin mteril line the wlls.
hve yet to encounter the security robots in the hllwys, The room stinks intly o xle rese.
33
The reiht elevtor is unpowered until the power the uel-injection system must be reset to the proper
core in re J6 is rebooted. Even then, the doors t the prmeters to reuel the Terminus Wild in re J11 ; this
top o the sht re covered with rubble nd debris rom requires successul DC 16 Enineerin check, nd thouh
the ttck on the spceport, nd so the elevtor’s sety ech ttempt tkes 5 minutes, the PCs cn retry the check
mesures don’t llow the elevtor to be operted. One o s oten s they like.
the lrer crtes is lbeled “Return to Sender”; inside is
Drit enine, obviously in stte o disrepir. It would J8. STaFF area
tke t lest week (nd ully stocked tech workshop)
to repir this Drit enine, but i the PCs wnt to tke it This smll brek re hs reriertor unit, bevere
with them, they cn dr it to the Terminus Wild i t lest dispenser, comortble setin, nd round tble. A row
three people, ech with Strenth score o 16 or hiher, o lockers is set into the estern wll, beneth security
work toether. cmer nd holorphic counter mrked “Dys Since
Treasure: A ully chred cro
c ro liter suit o powered rmor Workplce Sety Incident.”
hns on the southern wll. While this isn’t sucient to move
the Drit enine on its own, it does count s two people i used Like the lihts, the holorphic counter is nonunctionl
to move the crte. until power is restored to the hnr. When it is, the coun ter
lshes the number 0 bove the text until someone resets
J6. power managemenT it by pressin smll button on the side; unortun tely, the
counter is just out o rech or Medium creture.
The center o this room is occupied by power core tht One o Gr’s security st let keycrd on the tble tht
stretches rom oor to ceilin. Cbles ttched to the core rnts +4 circumstnce bonus to ttempts to hck the
stretch in ll directions overhed. A security cmer is security computers in re J3.
pointed t the power core, nd computer terminl djcent Treasure: I the PCs tke minute to serch the lockers,
to the core emits dim liht. they nd sttic rc pistol with ully chred bttery let
behind in the rush to evcute the plnet.
The power core here hs been knocked ofine by the
ttck on the surce. The computer terminl is unctionin J9. FlIgHT ConTrol
on emerency bckup power nd cn be used to reboot
the core. This requires successul DC 15 Computers or A row o computer consoles is set into the northern wll
Enineerin check, nd it tkes ull 10 minutes or the beneth security cmer nd trnsprent luminum
power core to return to ull unctionlity ter successul window throuh which the hnr cn be seen. Exits led
check. When the power core completes its reboot cycle, to the south nd est.
lihts turn on throuhout the cility
cility,, bthin the rooms nd
hllwys in norml liht. In ddition, the computers in the This room is where the hnr’s systems, includin
other rooms switch on. inormtion bout the strship within, re controlled. Until
Treasure: A smll cbinet nerly ush with the wll is the cility’s power hs been restored, the computers re
tucked into the northest corner o the room. Inside is n drk. The Terminus Wild cn be seen throuh the window
enineerin toolkit, ully chred becon portble liht, (unless the hnr is still drk nd the PCs don’t hve
nd spre bttery. liht source or drkvision). The 1-inch thick window hs
hrdness o 10 nd 15 Hit Points.
J7. Fuel ConTrol Once the power core hs been rebooted, the computers
bein displyin inormtion bout the Terminus Wild.
The smell o combustible uel hns in the ir. Severl A PC who succeeds t DC 12 Enineerin check while
pipes run cross the ceilin nd down the southern wll, ll exminin the redouts cn see tht the ship is clerly
connected to complex uel-mixin devices nd monitorin in workin order, but its conventionl thrusters need
computers. The oor, ceilin, nd wlls re bre cement, nd reuelin. A successul DC 15 Computers check is required
door exits to the north. to ctivte the reuelin process, but the PCs need to do
two thins irst: repir the uel hose clmp in the hnr
The equipment here is used to mix the chemicls (or hold the hose in plce themselves) nd reset the
held in lre underround tnks round the spceport uel-injection system prmeters in re J7. The computer
to crete conventionl strship uel. A security cmer lerts them to these issues i they try to initite the
hs been mounted in secluded corner o the room. The reuelin process.
monitorin computers re powered down until the hn r’s Development: When the PCs strt the reuelin process,
power core is rebooted. Once power hs been restored, Event 5 beins.
34
ADVENTURE PATH
J10. Hangar enTranCe (Cr 1) hs broken. A PC cn notice this dme with successul
This room seprtes iht control rom the hnr by. A DC 14 Enineerin check or DC 18 Percepti
Perception
on check (i they
couple o smll chirs sit in one corner ner row o hooks hven’t lredy lerned o the issue rom the computer in
rom which some mechnics’ coverlls hn. There is re J9 ). The clmp cn be repired with success
successul
ul DC
sturdy door just below metl rte in the northern wll. 20 Enineerin check; ech ttempt tkes 10 minutes.
This door is locked but cn be opened with successul Alterntively, PC cn move the uel hose into plce nd
DC 20 Enineerin check. Alterntively, the rte cn be hold it durin the reuelin process (see Event 5 ). Doin
D oin so
removed with successul DC 16 Strenth check, llowin requires the use o two hnds, nd tht PC cnnot move
Smll or Medium creture to squeeze into the hnr. until the reuelin is complete; i they do, the process stops
A security cmer is mounted just bove the entrnce to nd must be reinitited rom re J9. A PC who holds the FTE OF
the hnr. uel hose in plce by hnd must succeed t DC 15 Fortitude THE
Creature: A third observer-clss security robot urds the sve when the process is over or become tiued rom the FIFTH
hnr entrnce nd, i power hs been restored, is directly in eort involved.
view o the mounted security cmer. It doesn’t reconize the Creature: Months o, prior to the invsion, Gr lnded
CAMPAIGN
PCs s uthorized employees nd ttcks. the Terminus Wild or the lst time, brinin in hndul o OUTLINE
crtes o illel oods rom outside the Suskillon system—s
OBSERVER-CLASS SECURITY ROBOT CR 1 well s stowwy. An immture, less intellient species
XP 400 o cerebric unus— crnivorous plnt creture—ttched PART 1:
THE
HP 17 ( Starfnder
Starfnder Alien Archive 94) itsel to one o the crtes beore the Terminus Wild let or
BATTLE
TACTICS Suskillon nd hs remined hidden in the hnr by since OF BRINNOA
During Combat The security robot res its pulsecster pistol then, eedin o vermin. The cerebric unus chieved the
t the closest PC, tryin
tr yin to stun them into unconsciousness. ullness o its powers only ew dys beore the evcution
Morale The security robot hts until it is destroyed. order ws iven, but it is now trpped within the cility. PART 2:
THE
Anry nd eer to prove its superiority to other cretures,
SCOURING
J11. Hangar (Cr 3) the cerebric unus crwls onto crte nd ttcks the PCs OF SAHTOR
when they enter.
A set o mssive jet-blst deectors occupy the mjority
o the oor underneth the strship tht lls this hnr CEREBRIC FUNGUS CR 3 PART 3:
THE
by. The room mesures over two hundred eet lon, nd XP 800
FALL OF
bout hl tht distnce wide nd tll. The re round HP 26 ( Starfnder
Starfnder Alien Archive 2 26) SUSKILLON
the vessel is crowded with hevy-duty equipment nd TACTICS
ew wheeled tool cbinets. A pile o pllets nd crtes is During Combat The cerebric unus trets rndom PCs
stcked in the southest corner. A service door exits to the with daze, ear, nd lesser conusion until the PCs et too BATTLING
THE SWARM
south, ew eet rom lre luminum-steel window tht close, ter which it beins lshin out with its tentcles.
looks into the iht control room. A pir o ceilin-mounted Morale With nowhere else to o nd s ensin the upcomin
security cmers hve been mounted t opposite ends o erdiction o the plnet, the cerebric unus hts to A PLAGUE
The strship here hs the nme Terminus Wild pinted Treasure: Most o the crtes here contin mteril nd ALIEN
cross it in bi, rish letters. It is Medium trnsport equipment or repirin strships. I they tke ew minutes, ARCHIVES
rme with sleek proile, built by the Suskillon-bsed the PCs cn slve 6,000 UPBs rom the hnr by.
Flux Industries. Severl sttely observtion windows run
lon its usele, s well s lon the t nd orwrd EVENT 5: FINAL ASSAULT (CR 5) CODEX OF
WORLDS
lower decks. Gr Mlero, the ship’s criminl owner, hs As the PCs bein the reuelin process, the underround
iven it his own personl touch, pintin it blckish-blue pumps kick in, producin loud mechnicl thrum tht
with orne nd yellow hihlihts, s n ostenttious show echoes throuhout the hnr nd beyond.
o welth. The PCs cn bord the ship nd look throuh I the PCs hve yet to brin Xelonn nd the rest o the
its luxurious decor (see the mp on the inside bck cover), evcuees into the hnr, the shirren priest contcts the PCs
but it must be reueled beore they cn use it to leve the vi their comm units nd sys, “We re mkin our wy down
plnet. More detils bout the vessel pper on the inside to you now. There re hundreds o Swrm cretures combin
ront cover. the spceport, nd I think they miht be comin our wy!” I
Normlly, reuelin strship is n utomted process, need be, Zntos Lochwurt cn bypss the lrm t the bottom
with robotic rm ttchin uel hose to the vessel’s o the steps to in entry to the cility. As the evcuees hurry
enines, but here the clmp tht holds the hose in plce throuh the compound nd into the hnr nd the ship, wht
35
is let o the spceport’s utomted security systems detects the rmp to the Terminus Wild’s irlock. When the PCs close
the Swrm bove nd sends n lert to the hnr. the outer irlock door, the combt is eectively over, thouh
the PCs cn see throuh the strship’s observtion ports nd
Alrms bein blrin throuhout the hnr. Nerby sensors s dozens more Swrm components spill into the
computer terminls show imes o hundreds o Swrm hnr by. Fortuntely, these components don’t hve the
components converin onto the spceport bove. A hue cpbility to hrm the vessel s the Terminus Wild’s thrusters
shdow lls cross the eld s some pssin unseen strt up ( process tht tkes hrrowin 3 minutes).
rntun creture blocks the sun. The sounds o hundreds The PCs cn remotely open the hnr doors, cusin
o clwed les on the hnr’s lunch doors echo throuhout dozens more Swrm cretures nd pounds o ccumulted
the cility. snow to tumble down on top o the ship. As the Terminus
Wild blsts o into the tmosphere, the PCs should choose
Creatures: Hundreds o Swrm cretures pour cross the their roles bord the strship, s it is clerly oin to tke
spceport, serchin or livin thins to erdicte. Severl ht to ully escpe rom the Swrm. At your discretion,
enter Hnr 7 nd mke their wy towrd the strship. Zntos Lochwurt cn step in to id the PCs, s his totl
Shortly ter the lst evcuee bords the Terminus Wild, two +9 modier to Computers checks qulies him s cpble
Swrm dreders, Swrm vorphom, nd Swrm corrovox science ocer. However, llowin Zntos to do so miht mke
enter re J9 nd spot the PCs throuh the window. They him ll the more insuerble in the next dventure, “The Lst
rush into the hnr by, throuh the door i the PCs let it Reue”; the scientist’s ull stts pper in tht dventure.
jr. Otherwise, the dreders crwl throuh the metl rte
in re J10, while the corrovox lunches blsts o cid t EVENT 6: ESCAPE THE PLANET (CR 2)
the window. The powerul Swrm cid inores the window’s As the Terminus Wild tkes o, PCs cn et ood view o the
hrdness. The PCs need to hold o these Swrm components spceport. Thousnds o Swrm cretures o mnitude tht
or 5 rounds until the reuelin process is complete. the PCs hve not seen since Brinno, cover nerly every inch
o the surce. There is hue creture t the center o this
SWARM DREDGERS (2) CR 1/2 horde, one tht none o the PCs hve seen beore: hydr-like
XP 200 each best with multiple heds tht towers bove the other Swrm
HP 13 ech (see pe 59) components. It bellows resoundinly towrd the Terminus Wild
TACTICS nd psychic shock o enery rocks the vessel, cusin ll
During Combat The dreders throw themselves t the bord to eel unesy or brie moment. The Terminus Wild
nerest PCs. enters orbit bout n hour lter with no urther intererence.
Morale The dreders ht to the deth.
Brekin ree o Suskillon’s rvity well provides sense
SWARM VORPHOMA CR 1 o relie. The evcuees bord let out cheers o joy mixed
XP 400 with stressul sobs s the Terminus Wild ’s rticil rvity
HP 16 (see pe 61) kicks in nd the unltered liht o the sun lls the vessel’s
TACTICS observtion windows. The ship psses throuh debris eld
During Combat As soon s it cn, the vorphom uses in low orbit, hundreds o smll impcts bouncin o the
its spell-like bilities
bilities inst the PCs to oment er shields. The mood bord the ship turns dour
dour,, s it becomes
nd conusion. pprent tht the Terminus Wild is pssin throuh the
Morale The vorphom hts to the deth. remins o hundreds o other ships tht were destroyed in
the bttles tht red bove the plnet.
SWARM CORROVOX CR 3
XP 800 Starship Combat: The PCs’ respite rom htin is short
HP 40 ( Starfnder
Starfnder Alien Archive 110) lived. The chrcter in the science ocer role (or ny PC, i
TACTICS tht role isn’t lled) should ttempt DC 15 Computers check
During Combat The corrovox tkes cover (either in re to detect two enemy strships in hot pursuit on the ship’s
J9 ter it melts throuh the window or behind one o sensors. On successul check, the strship combt beins
the crtes in re J11 ) nd res
re s its cid c nnon t tthe
he with the opposin orces 14 hexes prt. Filin this check
stronest-lookin PC. mens the strship combt beins with the hostile strships
Morale The corrovox hts to the deth. only 8 hexes wy rom the PCs’ vessel (when the Terminus
Wild’s sensors wrn the PCs utomticlly).
Development: At the end o the th round, the uel hose Two Swrm eeturies hve chsed the Terminus Wild into
detches itsel rom the ship (or the PC holdin it sees tht orbit. The eeturies bein only ew hexes rom one nother,
the process is complete), nd the PCs re ree to retret up but they quickly split prt to nk the PCs’ ship until the PCs
36
ADVENTURE PATH
FTE OF
THE
FIFTH
CAMPAIGN
OUTLINE
PART 1:
THE
BATTLE
OF BRINNOA
PART 2:
THE
SCOURING
OF SAHTOR
lose shields in one rc; they then try to ocus their re on tht PART 3:
THE
rc o the ship to disble the Terminus Wild. A eetury hts
FALL OF
until it is destroyed or until it runs out o its mmunition, t CONCLUDING THE SUSKILLON
which point it breks o rom the combt nd returns to one ADVENTURE
o the crrier ships on the surce o Suskillon.
BATTLING
SWARM FLEETF
FLEETFURIES
URIES (2) TIER 1/3 THE SWARM
HP 35 ech (see pe 60) The PCs hve mned to survive wht ew others hve—
n ll-out Swrm invsion orce. Hvin ced o inst A PLAGUE
Development: I the Terminus Wild is reduced to 0 or ewer Swrm components tht hve rrely been seen outside o OF LOCUSTS
Hull Points in the bttle, the eeturies re ny reminin the Suskillon system, the PCs cn nlly tke brie rest.
torpedoes they hve, possibly cusin severl o the PCs’ The SDF nd the rest o Suskillon’s survivin popultion ALIEN
ship’s systems to in the mlunctionin ccondition
ondition or worse. hve retreted to the colony world o Utrneus, nd ARCHIVES
The Swrm eeturies then retret bck to the plnet, while without Drit-cpble strship, this should lso be the PCs’
sendin psychic messes to the rest o the Swrm eet to next destintion.
come nd nish o the PCs. The PCs hve just enouh time It will tke 1d6+2 dys or the PCs to rech Utrneus usin CODEX OF
WORLDS
to repir the worst o the dme nd ee the scene. A PC conventionl thrusters. The PCs cn tke the rst couple o
who succeeds t DC 20 Enineerin check cn et the hours explorin the Terminus Wild, perhps enjoyin some
Terminus Wild in sucient workin order to bein the trip to o the menities the plesure crt hs to oer nd even
Utrneus (see below). However, i they il, the journey tkes ettin ull niht’s rest.
n dditionl 2 dys. However, the PCs shouldn’t completely let down their
I the PCs re s uccessul in the strship combt, they cn urd. The journey to Utrneus is ruht with its own
quickly ee Suskillon’s orbit nd hed to the colony world diculties (includin dnerous unmrked cro nd the
o Utrneus. scientist Zntos Lochwurt’s ttempt to incite mutiny),
Story Award: I the PCs deet the eeturies or persist ll o which re detiled in the next dventure, “The Lst
until the eeturies run out o mmunition, wrd them Reue.” How quickly you move into those events is up
600 XP. to you!
37
BATTLING
THE SWARM
“We’re cut o from central command, and reinforcements
aren’t coming, so the 5th Battalion is on its own now. I’m
not one for speeches, but it’s time that we check weapons
w eapons
and pray to whatever gods still hold us in
i n their good graces,
ADVENTURE PATH
W elcome, soldiers, to the 5th Battalion o
the Suskillon Deense Force! The SDF is
a unied military or the entire Suskillon
system, whose mission is the deense o our home world o
Suskillon and any outlying regions, by means o deterrence
THE SWARM
INVASION
Six months prior to the start o the rst
arrived in the Suskillon system,
rs t adventure, the Swarm
sys tem, smashed through the planet’s
orbital deenses, and landed in Alappu Minor at a massive
and direct conict when necessary. You have chosen an reshwater lake known as the Stone Sea, which surrounds
exciting and dangerous time to join the SDF, as Suskillon a dormant volcano. The lake, which gets its name rom the
needs every capable hand to drive back the ravening hunger billions o pieces o pumice stone that oat on its surace,
o the Swarm. became the sight o a terrible, bloody battle. The closest SDF
FTE OF
THE SUSKILLON division at the time, the 5th Battalion, ought back against the
Swarm as best it could. The conict, which has become known THE
SYSTEM as the Battle at Stone Sea, raged or days, giving the rest o
FIFTH
The Suskillon system is an independent six-planet system in the SDF time to mobilize or a deense o the entire planet.
the Vast that has riendly commercial ties to the Pact Worlds Many o the 5th Battalion lost their lives on that day, and CAMPAIGN
but has its own government and military orces. The system though some reer to the division as “the Foolhardy Fith” or OUTLINE
is named ater its main inhabited world, Suskillon, the th its reckless stand against all odds, the majority o Suskilloners
planet rom a bright, yellow sun. The scientists o Suskillon understand and appreciate the sacrice that was made.
PART 1:
have developed spaceight and established a colony on Since the Battle at Stone Sea, the Swarm has made slow THE
Utraneus—the system’s third world—and research acilities on advances across Suskillon. The SDF has ought valiantly, but BATTLE
the various moons o other planets, as well as pair o space like on so many worlds beore, the Swarm’s relentless nature OF BRINNOA
docks in orbit around Suskillon. eventually breaks even the strongest o ront lines. The
Suskillon eatures a diverse range o biomes and Swarm has taken just about all o Alappu Minor, and reports
PART 2:
plentiul resources on its two major continents in opposing and rumors say that they are getting ready to strike
s trike at Alappu THE
hemispheres—Alappu Major and Alappu Minor. Thousands o Major. Many Suskilloners have been evacuated o world or to SCOURING
mostly uninhabited rocky archipelagos with volcanic origins undamaged cities, straining resources and the ability or the OF SAHTOR
dot the oceans. Due to its unusual orbit, Suskillon experiences SDF to both handle reugees and ght the war.
a ew months o extreme temperatures each year, known as As the Attack o the Swarm! Adventure Path begins, the
PART 3:
“Dry Summers” and “Dead Winters.” When the Attack o the PCs have joined the SDF to aid in the deense o Suskillon. THE
Swarm! Adventure Path begins, the planet is in the icy grip o They have been assigned to the 5th Battalion to ll its ranks. FALL OF
was ALIEN
bodyormed at some
consisting o a point during
president, the Gap,
a orum o with a governing
magistrates who pulled romrecruits
train new the ront lines in battle-weary
alongside order to replenish its ranks
veterans. and
At Camp ARCHIVES
interpret major legal decisions, and regional governors Cavalier, the 5th began to take in troop transers, dratees,
who meet on a yearly basis to discuss policy. The seat o prisoner conscripts, and volunteers rom all over Suskillon
CODEX OF
this government is in the capital city o Brinnoa on Alappu and beyond. It was here that the battalion became a melting WORLDS
Major. The remainder o Suskillon is divided into a ew large pot o soldiers rom every corner o the galaxy.
megaplex cities, agrarian arming regions, mining acilities, The ollowing are possible reasons or a character to join
and the occasional spaceport. The Suskillon Deense Force, up with the 5th Battalion based on their chosen theme. These
or SDF, is a single military orce with air, land, sea, and can be used as written or as inspiration to help acclimate you
space divisions. to the storyline that sees your character ghting or the ate
Each o the other planets in the Suskillon system (which o Suskillon. Most o these themes are rom the Starfnder
include, rom closest to the sun to arthest, the stony Echidea, Core Rulebook, but a ew are rom Starfnder Pact Worlds (as
the magic-drenched Chonax, the gas giant Vharrine, and the noted with an appropriate superscript) or pages 42–43 o this
rozen Ashypso) will each be detailed in the Codex o Worlds book (as noted with an asterisk [*]).
section o a dierent volume o the Attack o the Swarm! Ace Pilot: You
Pilot: You may have learned to y in the skies above
Adventure Path. Suskillon or worked in one o the mining operations in the
39
Suskillon system a year beore the invasion began and await
SDF JARGON a great cataclysm. This psychic vision has now spurred you to
The ollowing are some examples o slang and terms join the 5th Battalion and get close to the Swarm.
that members o the SDF have coined during the war Icon: Whether seeking to accurately document the
Icon:
with the Swarm. invasion as a journalist or sensationalize the tragedy or your
BBBS or Triple-B S: An
S: An abbreviation used on military inosphere audience, you are becoming amous on Suskillon
maps to denote where the SDF has tactically retreated; or your coverage o the hostilities. As part o your rise to
it stands or “Beaten Back by Swarm.” ame or in order to get the best access to ootage on the
Burner: Short
Burner: Short or aterburner, this is a common name ront lines, you joined the SDF and were assigned to the 5th
have
systembeen operating
or years. onthe
Since Suskillon and out,
war broke in the
yousurrounding
have been academic attaché,
Space Pirate PWadding your intellect to the squad o soldiers.
: Without ofcial access to Pact Worlds or
working to reunite separated amily members displaced by Veskarium support, Suskillon has opened its nancial reserves
the enemy, as well as track down soldiers who have deserted and paid pirates, raiders, and corsairs to join the ght against
in the ace o the Swarm. You were hired to the 5th Battalion the Swarm. Either you were dropped o by your crewmates
to track the enemy’s movements. (who wanted no part in the seemingly hopeless endeavor) or
Career Trooper*:
Trooper*: Having trained as a soldier or years, you your ship was damaged in a battle with Swarm vessels above
thought that you were ready or anything… and then the Swarm the planet, and you have decided to join the ground orces o
invaded. As a member o the SDF’s elite orces, you have ought the 5th Battalion until a better opportunity comes along.
or the entire campaign and barely survived; the last battle saw Spacefarer: Many individuals such as yoursel answered
Spacefarer:
your previous company o soldiers decimated. The remaining the pleas o Suskilloners ater the Swarm invaded. You could
squads have been absorbed into other battalions, including the be a trader, a privateer, or a lone wanderer who was drawn to
5th. You are ready to impart your experience and know-how to the conict and volunteered to ght on behal o the planet.
your new ellow squad mates. Alternatively you are a traveler originally rom Suskillon who
Dream Prophet PW: As part o a waking dream transmitted returned to your home once the invasion began, ready to pick
to you by an entity on Liavara, you were told to make or the up arms and deend your home planet.
40
ADVENTURE PATH
Wild WardenPW: You had recently let the cities o Suskillon exact gear you need as you level up, so consider taking ranks
behind or a multiple-year journey through the planet’s wilder in Engineering or Mysticism to be able to crat the items you
lands when you spotted the Swarm invasion crat landing want, and remember to take advantage o any lull in the
to the north. You spent some time trying to avoid the war, ghting to work on these projects.
but the Swarm scouts that roamed your woodlands made Combat is, o course, a large part o this Adventure Path.
that impossible. When you joined the SDF, the military See SDF Gear on pages 44–45 or suggestions on how to
immediately made use o your knowledge o the area and outt your character, as well as a handul o new tools and
had you reconnoitering or entire companies. Your latest items that will aid you in your campaign against the Swarm.
assignment is with the 5th Battalion.
PW
your time in the 5th Battalion to end conicts like this with OF SAHTOR
EQUIPMENT
As much as possible, you should equip your character or war.
Be prepared or extended periods outdoors and the occasional
long march. You will have ew opportunities to purchase the
41
BATTLE MEDIC
MEDIC +1 IN
INT
T
You have been trained to treat combat wounds on and o the battleeld.
Having operated in high-intensity situations in remote rural locales, on
city streets, and amid the din o combat, you have honed your ability
to remain calm and collected under duress and heal those around you.
Your peers see you as an incredibly valuable member o the team, and
because o this, they deend you with their lives.
42
ADVENTURE PATH
FTE OF
THE
THEME KNOWLEDGE (1ST) at maximum capacity. Up to twice per day, you can spend FIFTH
PART 2:
ADAPTIVE KIT (6TH) THE
SCOURING
DETERMINED UPKEEP
(18TH)
43
SDF GEAR
LEVEL 1
The Suskillon Deense Force has contracted dozens o CAMOUFLAGE MEMBRANE
dierent corporations and think tanks to develop new TECHNOLOGICAL ITEM PRICE 100 BULK L
weapons o war to give deenders a ghting chance against This ne webbing is coated with reactive dyes that can be
the Swarm. Some o this equipment has been tested against altered through minor electrical charges. It can be slipped
living Swarm creatures in laboratory settings while other over clothing or armor and adjusted to reect the patterns o
types were invented in the heat o battle. the local terrain to provide some camouage, in a process that
Due to the chaos o the war, the SDF no longer has a single takes 10 minutes. When you wear a camouage membrane,
standard military outt and kit. Armor varies wildly rom you gain a +2 circumstance bonus to Stealth checks while
unit to unit, and soldiers are encouraged to wear whatever in the particular biome to which the membrane has been
gives them the most mobility and reedom o movement. The adjusted. You can take another 10 minutes to change the
majority o SDF ground orces are equipped with an azimuth biome or which the item provides its bonus.
laser weapon or even a simpler analog gun. Most weapons that A camouage membrane uses a battery and consumes 1
deal acid damage have been broken down or parts, since they charge per day o use (or raction thereo).
rarely work on Swarm enemies.
Regardless o their specic equipment, soldiers are FORMATION
FORMATION BOOTS LEVEL 1
encouraged to adorn their armor with a disruptive pattern TECHNOLOGICAL ITEM PRICE 100 BULK L
o red and green woodland colorization in the summer and Fairly standard issue to the Suskillon Deense Forces and sold
white and red in the winter. The vast majority o soil on to military organizations in other systems, these pressure-
Suskillon is a deep crimson, so those patterns help to conceal sensitive gel boots t beneath normal armor and can also be
movement rom the Swarm enemy rom both aar and above. worn separately. It takes 2 hours o walking in them beore the
In addition, every member o the 5th Battalion is given an wearer gains their benet, but ater that time, they conorm to
IDENT insignia to place on their shoulder to mark them as the wearer’s eet and provide a +2 bonus to Constitution saves
part o the SDF; this emblem also acts as a tier 1 computer to avoid taking damage rom a orced march.
with two miniaturization upgrades (so it has negligible bulk) LEVEL 3
that holds the soldier’s vital records, health inormation, and GUN EMPLACEMENT
rank. A soldier’s IDENT cannot be sold. TECHNOLOGICAL ITEM PRICE 1,350 BULK 3
This sturdy, metallic tripod can turn almost any gun into a
TECHNLOGICAL ITEMS semi-mobile turret, allowing soldiers to guard areas without
As an industrial planet, Suskillon
Su skillon relies heavily on technology, putting themselves in harm’s way. It takes 10 minutes to
and its military benets rom technological developments. attach or detach a non-analog longarm or heavy weapon
to the emplacement; when attached to an emplacement,
LEVEL 10
BUG SNARE the gun can’t be wielded normally and can be red only
TECHNOLOGICAL ITEM PRICE 740 BULK 2 using the included wireless remote control that unctions
A reusable battleeld trap that SDF soldiers deploy to secure as a tier 1 computer with a control module ( Starfnder
Starfnder Core
locations and encampments against wild animals and smaller Rulebook 215). As long as the remote control is within 100
Swarm oes, a bug snare is our large metallic claws that extend eet o the gun emplacement, you can use it to see through
outward rom a central point and snap shut when disturbed. the emplacement’s camera (which has darkvision with a
As a ull action, you can set a bug snare at an intersection to range o 30 eet) and operate the attached gun, either using
cover a 5-oot radius. The next creature that steps into that your own ranged attack bonus with the attached weapon or
radius sets o the trap and must succeed at a DC 13 Reex save allowing the computer to make the attack roll; the computer
or take 1d4 piercing damage and gain the entangled condition has a ranged attack bonus o +1 and prociency with the
until it (or an adjacent ally) can extricate itsel with a successul attached weapon. Any weapon special properties and critical
DC 14 Strength check as a standard action. An included hit eects apply. When a gun emplacement gains the broken
wireless remote control can be used to disarm the trap rom condition, you can no longer re the attached gun.
15 eet away as a move action. You can attempt to hide a bug A gun emplacement uses a battery and consumes 1 charge
snare rom view with a Stealth check (this check is opposed by per hour o use (or raction thereo).
the Perception check o a potential target). You can attach a
LEVEL 2
bug snare to a xed object (such as a nearby tree) with a length PULSE RAY
o cable line, rendering a trapped creature immobile, but this TECHNOLOGICAL ITEM PRICE 600 BULK L
grants any creature attempting to spot a hidden bug snare a +2 This small electronic device emits a high-requency tone that
circumstance bonus to its Perception check. can temporarily shock the nervous system o a creature that
A bug snare requires two hands to hold and set. It uses a has telepathy or limited telepathy. Suskillon scientists use
battery and consumes 1 charge each time it is set. these devices to aid in capturing Swarm enemies alive in order
44
ADVENTURE PATH
to study them. Aiming and activating this handheld unit is a This medallion is awarded to soldiers who have been severely
standard action, and you can target a single creature within wounded in battle and recover to ght again. Once per day as
30 eet o you. The target must succeed at a DC 14 Will saving a standard action, you can activate a valor medallion to regain
throw or be staggered or 1 round; a creature with limited 2d8 Hit Points.
telepathy gains a +1 circumstance bonus to this save.
A pulse ray requires only one hand to operate; it uses a PERSONAL ITEMS
battery, and each use consumes 2 charges. Many SDF soldiers stock up on these consumable items to aid
them in the war, both deensively
d eensively and oensively.
MAGIC ITEMS
LEVEL 1
Suskillon Deense Force medals are service awards given to MOTION TRIGGER FTE OF
pilots, soldiers, and commanders who go above and beyond PERSONAL ITEM PRICE 80 BULK L THE
the normal call o duty. These medallions are oten worn as This single-use device resembles a small cone and is attached FIFTH
badges, rmly afxed to the outside o a suit o armor upon to a specic package o explosives (explosives have the same
the chest or shoulders, though some preer to keep them on price, eect, and weight as grenades). When the motion CAMPAIGN
ribbons worn around the neck. These medals are magical trigger is set (a process that takes 1 minute) and the OUTLINE
in nature, and when they are created are imbued package o explosives is placed in a 5-oot
with the spirit o courage that was exemplied square, the motion trigger sets o
PART 1:
by the recipient in the eld. Occasionally, the explosives the next time
THE
unscrupulous black marketeers will sell a creature enters that 5-oot BATTLE
ill-gotten medallions, though most square. A motion trigger can be OF BRINNOA
others, this brass medallion allows you This patch delivers a cocktail o stimulants
to increase the bonus provided by a COURAGE when applied to an appendage or torso
successul aid another action to +4 MEDALLION as a standard action. Ater 1 minute, the
BATTLING
THE SWARM
once per day; this takes no additional person who received the patch gains a +2
action. circumstance bonus to saving throws against
eects that cause the asleep condition and to Fortitude saves A PLAGUE
COURAGE MEDALLION LEVEL 1 rom sleep deprivation or 24 hours. I you use three wake- OF LOCUSTS
MAGIC ITEM (WORN) PRICE 100 BULK L up patches in a week, you immediately gain the exhausted
Enchanted to pulse with a bluish glow, a courage medallion condition when the eects o the third patch wear o. ALIEN
is awarded to those who risked their own lives to protect ARCHIVES
LEVEL 2
the innocent and their ellow companions. Once per day as a WARMING BALM
standard action, you can activate the item to summon a ery PERSONAL ITEM PRICE 150 BULK L
CODEX OF
orb, granting you the benets o wisp ally until the end o It takes approximately 10 minutes to apply a tube o this
WORLDS
your next turn. clear gel to the inside o a suit o armor. For the next 8
hours, the balm’s chemical reactions warm the skin o the
LEVEL 1
GLORY MEDALLION armor’s wearer. During that time, the wearer gains a +2
MAGIC ITEM (WORN) PRICE 400 BULK L circumstance bonus to Fortitude saving throws to avoid
Awarded to only the most skilled combatants, a glory medallion taking damage rom cold environments; this bonus stacks
allows you to capitalize on the hectic nature o battle. Once per with that provided by cold weather environmental clothing.
day, as a reaction ater you reduce an enemy to 0 Hit Points, A tube o warming gel can also be applied directly to your
you can immediately take an additional move action. exposed skin (or the epidermis o an adjacent creature) to
stave o the negative eects o rostbite and hypothermia.
LEVEL 2
VALOR MEDALLION This takes 10 minutes and heals 2d8 nonlethal cold damage
45
A PL AGUE
OF LOCUSTS
46
ADVENTURE PATH
hreat o a Swarm invasion is a distant but always biotechnology. As they outgrew their planet, kucharns took to
biotechnology.
looming worry on the minds o most sapient spaceight and began dismantling other worlds in their native
T species throughout the galaxy. It has been only
a little more than 2 decades since a Swarm invasion orced
system. Those resources dwindled as well, but the voracious
kucharn set their sights on the stars and the countless lush
the Veskarium and the Pact Worlds into an alliance. Two worlds among them.
major powers made peace in an ongoing war to push back the Limited speeds in astrogation isolated kucharns in their
onslaught, proving the Swarm is not to be taken lightly. It is corner o the galaxy. Although living kucharn starships
an insatiable, evergrowing orce that can evolve and adapt could hibernate over centuries, carrying other kucharn in
to nearly every situation. Cynics believe deeating the Swarm suspended animation to nearby systems, the larger galaxy
once and or all is impossible, and that other species must be was out o reach. Then came the Signal. A generation o FTE OF
content with holding the Swarm back or as long as possible. kucharn was born to the dream o the Drit. Among these, THE
FIFTH
To such atalists, the consumption and assimilation o the some were engineered as symbiotic Drit engines that could
entire galaxy is merely a matter o time or the unstoppable incorporate themselves into existing kucharn starships.
scourge that is the Swarm. In such living carriers, kucharns leaped across the void CAMPAIGN
ORIGIN and being constructed all over, the galaxy became more and
The ravenous, locustlike Swarm began in the distant past as more open to kucharn dominance. Species that ran aoul o
PART 1:
a species known as kucharns—a simple, lowtech society o kucharns dubbed them “the Swarm” or both their insectile THE
intelligent insectile creatures who occupied a small planetoid appearance and their overwhelming onslaughts. BATTLE
in the Vast. This kucharn home world was the ourth planet Liecontaining planets, which the Swarm calls “eeder OF BRINNOA
rom its star and the only one harboring lie in the system. worlds,” are primary targets as the Swarm moves rom
On this world were a number o distinct hive societies, each system to system. When the Swarm arrives, it attacks any
PART 2:
with a distinct unied consciousness, culture, and societal sites o potential resistance rst. Then, conquest assured, THE
hierarchy.. The hives skirmished with one another over limited
hierarchy the Swarm consumes everything it can use, wasting nothing SCOURING
territory and waning resources on their tiny planet, but no and storing what isn’t immediately needed. When the Swarm OF SAHTOR
one hive ever overtook and exterminated another. leaves a system, only husks resembling planets are let. The
Despite millennia o war culling their numbers, the kucharn devastation is oten complete, leaving nothing useul or
PART 3:
population continued to grow, and their home world neared animate behind. THE
the limit o its ability to sustain them. Then, everything The Swarm and its hive mind continue to evolve. Its ability FALL OF
changed: one hive developed the ability to assimilate the to incorporate new DNA as it consumes various ora and SUSKILLON
knowledge and DNA o those it consumed. It’s still unknown auna allows the Swarm to continually optimize. It develops
to anyone, perhaps even to the Swarm, rom where this new individuals—components, as they are named among the
BATTLING
capability sprang. Some scholars theorize kucharns have Swarm—or specialized roles. As it erases more and more lie THE SWARM
always undergone rapid evolution in competition with one rom existence, the Swarm continually grows in size, diversity,
another, and that this new adaptation was a new phase o and power.
the species’ biological arms race. Many scientists believe one A PLAGUE
OF LOCUSTS
hive made a leap in systematic genetic manipulation. Fringe ECLOGY
intellectuals and pessimistic mystics suspect intererence Similar in physiology to insects and other arthropods, Swarm
rom a powerul (and likely evil) extraplanar being, such as components have chitinous exoskeletons and segmented ALIEN
a demon lord. bodies. Most have multijointed digitigrade limbs, although ARCHIVES
Whatever the cause o the alteration, this newound some components have adapted these body parts into
aptitude gave the augmented hive the power to overwhelm specialized orms. Beyond these undamentals, the Swarm
CODEX OF
the others. It destroyed and consumed its enemies, optimizing species is only vaguely homogeneous. Within the species WORLDS
its individual members as they inherited new, enhanced are thousands o evolutionary branches, most engineered to
capabilities rom the DNA o their prey. This hive eventually serve specic purposes. Forms vary widely depending on a
tipped the power structure in its own avor, wresting component’s role in the hive. The most numerous components
control o the entire planet. In short order, it had completely are humanoid in shape, with multiple limbs used as arms or
eradicated rival hives. legs, or both. These insectile aliens come in orms as varied
The new kucharn had an insatiable appetite or prey and as the squat, beetlelike generator drone to the erocious,
resources. Despite their newly enorced unity, they quickly winged thresher lord ( Starfnder
Starfnder Alien Archive 110), up to
consumed their home world’s resources. With the knowledge
k nowledge starshipsized components.
and experiences o millions o individuals now working in Few species in the galaxy can hold a candle to the Swarm’s
tandem in a single hive mind, the species evolved rapidly. uncanny ability to adapt. The Swarm does more than
Unied ocus allowed kucharns to master a unique version o acclimate or modiy or success—it has the ascinating and
47
terriying ability to isolate the DNA o anything it consumes convey messages that are more complex, such as directions to
and integrate various aspects into the Swarm genome. This a location. Multiaceted communication requires more eort
talent is similar to that o Castrovel s ksarik ( Alien
Alien Archive and most oten relies on telepathic contact. It is through the
70), but the Swarm’s assimilation is more complete and longer combination o these orms o communication that a hive
lasting. The Swarm also nds applications or harvested mind is ormed. This communal mind can allow thousands
genes, in combination with preexisting arrangements, that o components to operate in a synchronous, wavelike
lead to entirely new components. manner as they each respond to the same stimuli in a chain
This assimilative genetic ability isn’t limited to only o communication.
intelligent or complex prey. The Swarm can just as easily The Swarm doesn’t experience emotions in the same
incorporate a plant’s ability to photosynthesize ood and a manner that most other species do. One component has no
sh’s ability to breathe underwater. When a Swarm component afnity or another—each is merely an appendage o a greater
subsumes any prey’s DNA, the genome is taken back to the whole. Swarm warriors eel no hatred or anger toward their
hive to be analyzed. Components known as programmers oes, only earsome determination. Components ear neither
access and isolate various aspects o the DNA, learning to pain nor death. Each component knows and seeks to ulll its
activate or deactivate sections as desired. Programmed purpose, with each component working toward the Swarm’s
Swarm larvae then mature into orms that employ a mix o overarching goal to consume and assimilate. Although many
traits the Swarm nds useul. It’s this ability that led to the components are sapient and capable o communication with
multiarious varieties o Swarm components and their living other species, the Swarm views other beings only in terms o
biotech. Using this biotechnology, the Swarm has genetically its goals. It’s rare or any objective to require cooperation rom
modied its components to provide any and all o the hive’s nonSwarm species. Most components can’t be bargained
needs. Further, the Swarm maintains genetic records to allow with, and an alliance can be ormed only when the Swarm’s
recombination into new orms as its needs
n eeds evolve. aims align well with a given proposal. However, anyone who
Even though the Swarm has a spoken language, which allies with the Swarm can be certain they’ll be betrayed as
shirrens also speak, components rarely speak aloud. Among soon as the Swarm’s needs or goals change. The Swarm seems
one another, components communicate via a mix o body as unconcerned with its reputation as it is with losing millions
language, pheromones, and telepathy. Some components o individuals to a conict. Ultimately, the Swarm always does
use pheromones to communicate simple concepts, the most what’s best or the Swarm, including consuming its own dead.
common being a warning o danger, while others can use Some think this callousness makes Swarm components
pheromones against other species, deploying chemicals to little better than mindless monsters. However, these
instill alse emotions, such as terror. Body language is used to creatures orm a complex commune concerned with only its
own survival and ascension,
and as such they act neither
cruelly nor needlessly. (Those
who have survived a Swarm
attack might disagree with both
claims.) The Swarm simply operates
without morality or concern or anyone
or anything outside its hierarchy and
resource needs.
The Swarm also exists, seemingly, to grow. Scientists
say the Swarm expands its number in a variety o ways.
Certainly, evidenced by programmer components and
vast instances o chromosomal manipulation,
the Swarm uses genetic engineering.
Some components reproduce through
cloning, while others are known, through
vivisection and postmortem dissection, to
PROGRAMMER
have the ability to reproduce sexually
or asexually. Some can change sex to
ertilize their own eggs. Popular among
nonacademics is the possibility o the Swarm
having “queen” components that exist to lay
eggs and expand the species, but no rsthand accounts
48
ADVENTURE PATH
has consumed. Species that ght back against the Swarm rarely
Swarm larvae develop substantially aster than the succeed. No one believes success, such as the Pact Worlds CAMPAIGN
young o most other species, reaching ull maturity within and Veskarium recently enjoyed, indicates the Swarm is OUTLINE
as little as 60 hours. Once its genome is edited, the larva truly deeated. The Swarm’s numbers are always growing,
rapidly transitions into a brie pupal stage. During this time, and the creatures’ ability to quickly adapt to any situation
PART 1:
the larva’s body completely liquees within its cocoon, means the Swarm inevitably evolves in ways that allow it to
THE
reorganizing into a ully matured component. When larger outmaneuver oes. Military leaders in the Pact Worlds and the BATTLE
conglomerations o components are needed, such as to orm Veskarium trust the Swarm is only regrouping, evaluating its OF BRINNOA
a living starship, entire groups o larvae are programmed deeat at the alliance’s hands and rebuilding or another, more
together, each maturing or the role it needs to take. In some overwhelming oensive.
PART 2:
cases, the transormation causes the larva to lose anything Although a unied species, the entire Swarm doesn’t
THE
resembling individuality and mobility, becoming more like a remain together in one region o space. Instead, units o SCOURING
part OF SAHTOR
Pact o a living
Worlds labsmachine or device
have ound than anallowed
that larvae individual being.
to mature the Swarm,
targets. called
In the subcolonies,
Pact Worlds andseparate to travelwar
Veskarium’s to various
against
without genetic editing eventually become programmers. the Swarm, the initial battles occurred in both nations at
PART 3:
Exactly how the Swarm decides to program larvae is nearly the same time as separate subcolonies attacked each
THE
also unknown. However, the hive mind allows a given arm region. Authorities have assumed that the loss o too many FALL OF
o the Swarm to understand its needs with great speed and individuals rom each o these subcolonies is what caused the SUSKILLON
efciency. In times o war, which means almost always, Swarm to retreat. However, even the most optimistic military
scouts—especially mindreapers ( Starfnder
Starfnder Alien Archive 2 leaders do not doubt the Swarm has replenished its losses
BATTLING
122) and similar components—return with genetic material rom the war and is now biding its time, waiting or the next
THE SWARM
and inormation directly rom the minds o potential oes. The opportunity to attack.
Swarm uses this collected intelligence to inorm its needs in One reason or the Swarm’s rapaciousness is its unbridled
the upcoming conict. growth. It uses all its resources to expand both the quantity A PLAGUE
and diversity o its components. All Swarm machines are a re such OF LOCUSTS
hierarchy is based on purpose and efciency rather than via living dropships. Specialized components serve other ARCHIVES
politics or status. Every component is optimized or its role and roles in invasions. One example o a utility component is the
duty in the Swarm’s primary drive to conquer and consume. mining unit known as an extraction drone. An enormous, tick
CODEX OF
The Swarm views every other species—plant, animal, monster, like creature, the drone latches onto a planet and removes
WORLDS
or person—as a target or consumption. Its society centers on its mineral resources, storing material within its body or
the principle o deeating resistance, devouring resources, later use. Another example is the smaller generator drone.
and harvesting DNA. This stored genetic
gen etic material is, in a way
way,, This round, beetlelike component uses insulated glands
the only record the Swarm keeps o its conquests. throughout its innards to absorb environmental energy rom
Only advanced civilizations have a chance against the a multitude o sources: light, heat, electricity, and so on. That
Swarm’s biotech and adaptive abilities. Few living beings can energy is then converted into emanations that other Swarm
eectively resist the species, much less pose a substantial components can use or nourishment instead o consuming
threat to it. Despite this, the Swarm is ruthless in its biological material. Generator drones are used mainly to eed
application o overwhelming orce. The Swarm hits hard and Swarm components during extended periods o space travel
ast, and then acts to accomplish its shortterm goals with or to power larger Swarm machines that couldn’t otherwise
brutal efciency. receive enough nutrients through normal eeding.
49
The Swarm has no need or manuactured weapons, as only because it has yet to accomplish its intent in an area—
Swarm programmers simply create weaponized components. something remains that the Swarm wants. Once the Swarm
Either a component intended or war is born with martial has gathered all the resources in a star system, including the
capabilities, or symbiotic components join together to orm genetic material there, it leaves, and little o value remains.
a ghting unit that acts as one body and mind. In some Soon ater, the Swarm attacks another target.
cases, specialized components act as doctors, surgeons, Its nomadic nature, coupled with its high adaptability,
or engineers. These specialists acilitate the symbiosis that means the Swarm can be ound virtually anywhere in
allows the Swarm to create conglomerate components, rom the galaxy. Though it rarely settles as a whole, the Swarm
assault vehicles to starships. has been known to use stripped eeder worlds or nesting,
Weapons can range as much in size and variety as do the especially or extensive componentbuilding projects, such
various subspecies o the Swarm. A corrovox’s ( Alien Archive as new starships. The species preers cold, rocky planets or
110) acidspewing arm cannon is a separate Swarm component this purpose, and it usually nests underground or in deep
grated onto the corrovox. Conversely, a mindreaper’s arm craters, canyons, or sinkholes. Those components required to
spike is an inborn weapon. Some components can be modied program and care or the eggs and larvae remain. Ater the
to unction as equipment or other species. Craty and brave larvae transorm into desired components, the whole group
(or oolhardy) salvagers sometimes ollow the Swarm to leaves to rejoin the hive.
harvest organic weapons rom active conict zones beore Since no arm o the Swarm holds any permanent domain,
the Swarm can consume its dead. An extensive gray market it’s hard to tell how ar the species has spread. Given its
exists or Swarm biotech, although this tech is illegal (and coldblooded efciency, the Swarm might have established
thus blackmarket material) in some places. ootholds across the entire galaxy, but no denitive data exist
to make a determination on this speculation. Any civilization
LAIRS sophisticated enough to have a means o tracking the Swarm
The Swarm is nomadic, each subcolony concerning itsel only rarely survives contact with the creatures long enough to
with its own targets, moving rom world to world and system disseminate any meaningul inormation to others.
to system. I the Swarm seems to be holding territory, that’s However, it is a wellknown act that the Swarm avoids
a specic star system in the Vast that has also proven
dangerous to other visitors. Named
Yebeon, this system consists
o seven planets, our o which
harbor simple lie. The resourcerich
system is a perect target or the Swarm,
and several subcolonies have targeted
nearby systems in the same star cluster.
More than a ew explorers have traveled
to Yebeon to learn why the Swarm
has circumvented it, most hoping to
discover something there that can
be used to deter Swarm attacks, i not
deeat it entirely. None have returned. Garbled
comm signals rom Yebeon are the only evidence
that anyone has ever reached the system or the
planets there.
FACTIONS
The Swarm exhibits no obvious actions or
castes. Each component serves as a cog
in the central machine—and a welloiled
machine it is. For all its violence, the
Swarm suers no internal bickering or
strie. Each component is optimized or its
GENERTOR task and exists or a specic purpose in the Swarm’s
DRONE seemingly simple scheme. The species is, however, split
into distinct branches o components grouped together to
ulll a unied purpose.
50
ADVENTURE PATH
Scouting orces consist o quick, stealthy, and tactically scrappy, daring scavengers and the ingenuity o the tinkerers
minded components. These orces travel the galaxy in search they sell parts to, the eld o repurposed Swarm biotech
o eeder worlds, bringing back gathered intelligence to the continues to expand. This gear is rare and sometimes
main subcolony. Oten encountered in groups without other illegal, but it s available to those who dare to traverse the
military components, Swarm scouts serve as a dire omen. underground market to seek it. It is sometimes more readily
People who nd such orerunners on a planet do well to available in societies connected to the Swarm, such as those
ensure the creatures ail to return home, but even then, it actively at war with the insectile devourers or the extremely
might be too late—the ate o the world is likely to be already rare ew who have survived the Swarm.
decided. When inhabitants o a world nd only evidence o
Swarm components that have already let the planet, a larger WEAPONS FTE OF
Swarm invasion is inevitable. Weapons based on Swarm anatomy are vicious, built or THE
The Swarm’s military components serve as invasion troops. efcient killing. The chitinblade ( Starfnder
Starfnder Armory 9) and FIFTH
Heavily armed and armored orces take major targets and similar melee weapons are an unliving likeness o Swarm limb
overwhelm local deenses, while weaker components work blades, but many replicas o Swarm technology are indeed CAMPAIGN
in numbers to paciy soter targets and mop up ater major alive, having the living special property ( Armory 29). OUTLINE
assaults. Engineer components solidiy supply lines and These weapons exist in varieties related to the
establish bases, working with the military units to cordon o polymorphism o related Swarm components. All are insectile
PART 1:
areas or resource harvesting. Major military components are in appearance, with limblike extensions, eyelike parts, and
THE
oten large and rightening. Thresher lords are, or example, elements like stingers and mandibles. For rearms, the mouth BATTLE
shock troops meant not only to ay oes but also to demoralize and throat oten orm the barrel o the weapon. Micrergate OF BRINNOA
them. Tanklike dissolvers spray ery acid, inicting horriying model weapons are simplest in orm, with insectlike aspects
burns. Corrovoxes and similar Swarm components make up becoming more pronounced and even exaggerated as the
PART 2:
the rankandle units o the invasion legions. model ascends rom micrergate to macrergate and dinergate.
THE
The Swarm also has a branch o utility components. Living The most extravagant eatures appear on ergatoid models, SCOURING
starships that serve the Swarm all into this category, as which might have bright colors and seemingly decorative OF SAHTOR
do its nesting components, including programmers, which growths, such as vestigial gossamer wings. In addition,
control population. These components orm a “working class” rarer models have biotech augmentations that replicate the
PART 3:
that consists o those meant to provide services or their kin. damagedealing capacity and resilience o modern composites.
THE
Such components can be like automatons or machines. Those FALL OF
components in this class that can’t ght back against attackers WEAPON SPECIAL SUSKILLON
also don’t attempt to ee rom danger, and biologists debate PROPERTY
whether these components are even sentient. Some weapons in this section use the ollowing weapon
BATTLING
As the Swarm continues to ravage the galaxy and integrate special property.
THE SWARM
aspects o its victims, there’s no telling where its constant Swarm: A weapon with this special property is virtually
evolution might take the species next. However, it seems indistinguishable rom Swarm technology and requires a
that the Swarm’s harvesting o genetic material or orced special Swarm battery to use efciently. The weapon can use A PLAGUE
evolution isn’t always benecial to its purpose. It’s possible other batteries, but usage doubles when doing so. OF LOCUSTS
that such aberrant assimilation led to the shirrens’ split rom In addition to the energy drawback, a Swarm weapon
the Swarm. Notorious deectors rom the hive, these Swarm attracts the attention o nearby Swarm creatures. They can ALIEN
variants mysteriously gained their own sense o individualism sense such a weapon as i using blindsense with a range o ARCHIVES
and, upon realizing the horror o their species’ voracity, ed 30 eet. Swarm components have been observed xating on
to cultivate harmony with other species. Some malunction in wielders o this technology during battle, with little else to
CODEX OF
the Swarm’s next alteration might spawn another distinctive explain such a violent ocus. I the Swarm wins the conict,
WORLDS
branch that wishes to deect, or worse, decides to break the the surviving components destroy these weapons.
hive mind or even destroy the Swarm. I any creatures might
be able to hold their own against the Swarm, it’s those rom DISINTEGRTOR
within the hive itsel. Some o the Swarm’s oes hope or such WEAPONS
a new aberration, as it might be the only hope o an ultimate Firearms based on Swarm biology are oten designed to deal
end to the Swarm’s threat. maximum damage to biological targets.
51
modied to be a standalone pistolsized rearm. The weapon 5+ Hits: The weapon gains an enhancement bonus to
uses small amounts o power to produce caustic uid. The damage equal to hal the item level.
trigger administers a jolt o electricity to the device, causing a 7+ Hits: The target is atooted against attacks made with
reexive constriction that orces blobs o this acid out o the this weapon.
weapon’s throatlike barrel.
HYBRID ITEMS
DISSOLVER Magic use in the Swarm is most oten accomplished on an
Inspired by the horric spewing capability o its namesake instinctual or reexive level, the product o evolution and
Swarm component, and much like the acid cannon, the adaptation rather than a practice learned and then perected
dissolver has two biological glands that use power to with study. Still, other species can and do reverse-engineer
produce a couple o highly reactive chemicals. These two the Swarm’s bizarre magical capabilities and organic
chemicals are stable when separate. However, as with the creations. The ollowing hybrid items were manuactured due
corrovox’s weapon, when an electric jolt causes the dissolver to such derivations.
to constrict and release these chemicals, they converge just
outside the weapon’s maw, creating an acidic ash re in a ADAPTIVE SWARM MASK LEVEL 11
52
ADVENTURE PATH
allowing you to choose one o the ollowing eects. I you use your armor, unctioning as with the wings o alate orm. I
another Swarm programmer pill within 24 hours, you become you’re climbing when the eect ends, you can still attempt to
atigued. Attempting to use a Swarm programmer pill while you climb by other means.
are exhausted does little other than consume the pill. While Bravery: You become inured to ear. For 24 hours, whenever
under the pill’s eects, you attract the attention o Swarm you attempt a saving throw against a ear eect, treat any
components in the same way weapons that have the Swarm number you roll on the d20 lower than 8 as 8. In addition, i
weapon special property do. you ail a saving throw against a ear eect, you can reroll that
Acidic Ejection: You gain acid resistance 5 and can launch saving throw once. I you still ail the saving throw, you suer
acid as i part o your body (oten the mouth) were a macrergate
macrerg ate the ear eect or only hal its duration, rounded down to a
acid cannon, with which you are considered
cons idered to be procient. You minimum o 0 rounds. FTE OF
are immune to your own acid. These adaptations last 4 hours. Swiftness: For 12 hours, you gain a 20oot enhancement THE
Alate Form: You grow a set o diaphanous insectile wings bonus to speed in all movement types you have. FIFTH
that allow you to y at a speed 10 eet slower than your land Telepathy: You gain limited telepathy with a range o 30
speed. Your ight is an extraordinary ability with average eet, like that o a lashunta or shirren. I you already have CAMPAIGN
maneuverability. The adaptation also grants you a +5 bonus to limited telepathy, the adaptation grants you true telepathy. OUTLINE
Acrobatics checks to y. The wings unction or 2 hours. I you Either adaptation lasts 12 hours. During this time, you can also
are alot when the eect ends, you oat downward 60 eet per cast the 1stlevel version o mind thrust as a spelllike ability up
PART 1:
round or 3 rounds. I you ail to land or attain another means to three times.
THE
to y by then, you all as the wings detach. This detachment is Weaponized Arm: One o your hands grows a macrergate BATTLE
uncomortable but deals you no damage. mindspike or macrergate thresherblade, with which you are OF BRINNOA
I necessary, the wings can integrate with your armor. Once considered to be procient. I necessary, the weapon integrates
they have, removing your armor ends the eect by causing the with your armor, unctioning as with the wings o alate orm.
PART 2:
wings to detach as above. You can’t use the aected hand or other purposes, but neither
THE
Arolia: You grow special limb pads that grant you a climb can you be disarmed o the weapon. This adaptation lasts 4 SCOURING
speed 10 eet slower than your land speed. You retain this hours, or until you detach the weapon as a standard action, OF SAHTOR
speed or 12 hours. I necessary, the pads can integrate with then the weapon disintegrates.
PART 3:
TABLE 1: ADVANCED MELEE WEAPONS
THE
ONE-HANDED WEAPONS LE V E L P RI C E DAMAGE CR ITICAL BULK SPECIAL FALL OF
UNCATEGORIZED SUSKILLON
ARCHIVES
TABLE 2: SMALL ARMS
ONE-HANDED WEAPONS LE V E L P RI C E DAMAGE RANGE CR ITICAL CAPACITY USAGE BULK SPECIAL
CODEX OF
DISINTEGRATOR
WORLDS
Acid cannon, micrergate 3 1,500 1d4 A 40 t. Corrode 1d4 40 charges 2 L Living, Swarm
Acid cannon, macrergate 7 7,000 2d6 A 40 t. Corrode 2d4 40 charges 4 L Living, Swarm
Acid cannon, dinergate 12 36,000 3d8 A 40 t. Corrode 3d4 40 charges 4 L Living, Swarm
Acid cannon, ergatoid 17 256,000 4d10 A 40 t. Corrode 4d4 40 charges 5 L Living, Swarm
53
ALIEN ARCHIVES
54
ADVENTURE PATH
KAION
CR XP
2 600
N Small animal Sclerite (Ex) A
(Ex) A kaion can re a sclerite with a range
Init
Init +4;
+4; Senses
Senses blindsense
blindsense (electromagnetism) 60 t., low- increment o 60 eet. The sclerite lodges in or sticks to the
light vision; Perception
Perception +7
+7 target on a hit, causing the target to become entangled as
DEFENSE HP 25
HP 25 long as the sclerite remains. An entangled creature can
EAC 12; KAC
EAC 12; KAC 16
16 remove a sclerite as a move action by succeeding at a DC
Fort +5;
Fort +5; Re +7;
Re +7; Will
Will +1
+1 13 Athletics or Acrobatics check. FTE OF
THE
Deensive Abilities void
Abilities void adaptation FIFTH
OFFENSE Well-known pests o the seas o Nisis, the River Between,
Speed 10 t., y 60 t. (Ex, perect)
Speed 10 and the Diaspora, kaions oat in space and water in search
Melee radula
Melee radula +7 (1d6+3 S) or o minerals and esh. These creatures house chemosynthetic CAMPAIGN
Ranged sclerite
Ranged sclerite +10 (1d6+2 P plus entangled) rom various inorganic minerals the kaion scrapes up with
Space 5
Space 5 t.; Reach
Reach 5
5 t. (10 t. with slam) its radula and then excrete metallic impurities as a metabolic
PART 1:
Oensive Abilities polarity pulse byproduct. The alloys accumulate in the kaion’s shell as well THE
STATISTICS as in the numerous metallic sclerites that cover the kaion’s BATTLE
Str
Str +1;
+1; Dex
Dex +4;
+4; Con
Con +2;
+2; Int
Int –4;
–4; Wis
Wis +0;
+0; Cha
Cha –2
–2 many tentacles and two long arms. Not only do these deposits OF BRINNOA
Skills Athletics
Skills Athletics +7, Acrobatics +7 (+15 to y) protect the kaion’s sot tissues, but they also produce powerul
Other Abilities magnetic
Abilities magnetic levitation magnetic elds that respond to the kaion’s bioelectric impulses,
PART 2:
ECOLOGY oten visible in the expanding and contracting eld lines o THE
Environment mountains, urban, or vacuum (Diaspora)
Environment mountains, metallic dust adhering to the creature’s shell. SCOURING
Organization solitary,
Organization solitary, pair, or pod (3–6) Though their symbiotes provide much o a kaion’s energy OF SAHTOR
SPECIAL ABILITIES needs, kaions require organic proteins in order to mature and to
Magnetic Levitation (Ex) A
(Ex) A kaion can y in a vacuum. produce gametes. They obtain this resource rom live prey using
PART 3:
However, this ight is limited
limited to within 60 eet o a planet a characteristic hunting technique. By creating a magnetic THE
or asteroid’s surace or a nearby metallic structure, such gradient down its arms, a kaion can detach and accelerate FALL OF
as a steel railing or a starship’s hull. one o its sclerites to railgun speeds. These projectiles lodge SUSKILLON
CODEX OF
WORLDS
55
CR XP
NANOBOT MIMIC 3 800
N Fine construct (swarm, technological) A given registered object can weigh no more than 2 bulk.
Init +4;
Init +4; Senses
Senses darkvision
darkvision 60 t., low-light vision; As a ull action, the mimic can arrange itsel into one item
Perception +5
Perception +5 it has registered, taking on the appearance o that item
DEFENSE HP 40
HP 40 but not its unction. While in this orm, the nanobot mimic
EAC 15; KAC
EAC 15; KAC 15
15 loses its swarm deenses and swarm immunities, has EAC
Fort +3;
Fort +3; Re +3;
Re +3; Will
Will +0
+0 and KAC 10, gains a +10 bonus to Disguise checks, and has
Deensive Abilities swarm
Abilities swarm deenses hardness equal to 5 + its CR. A mimic in object orm can
Immunities construct
Immunities construct immunities, swarm immunities assume its swarm orm as a move action or a reaction to
OFFENSE taking damage.
Speed 30 t., y 30 t. (Ex, perect)
Speed 30
Melee swarm
Melee swarm attack (1d4+5 P) Rumored to be the invention o a malicious roboticist, nanobot
Space 10
Space 10 t.; Reach 0 t. mimics take the appearance o technological objects, using the
Oensive Abilities distraction
Abilities distraction (DC 12), metal morass deception to launch surprise attacks. Each mimic is a swarm o
STATISTICS nanobots that interlock to imitate an item. When a would-be
Str +2;
Str +2; Dex
Dex +4;
+4; Con —;
Con —; Int
Int +0;
+0; Wis
Wis +1;
+1; Cha
Cha –1
–1 looter picks up the nanobot mimic, the construct dissolves into
Skills Acrobatics
Skills Acrobatics +10 (+
(+18
18 to y), Disg
Disguise
uise +5 (+15 to mimic an a dark and silvery cloud o its component nanobots. These then
object), Stealth +5 swarm the victim, hindering and attempting to disassemble it.
Other Abilities mimic
Abilities mimic object Nanobot mimics are oten quasi-legal. They see some licensed
ECOLOGY use as security. However, criminals use these constructs ar
Environment any
Environment any more oten, since they serve as ne traps or investigators.
Organization solitary,
Organization solitary, pair, or team (3–9) Clever scoaws make mimics look like illegal objects to draw
SPECIAL ABILITIES attention. When a detective noses into an area and nds the
Metal Morass (Ex) A
(Ex) A nanobot mimic surrounds oes it mimic, the creature not only attacks and makes the target more
shares a space with, making it hard or them to escape. vulnerable to other attacks, but can also dispose o the body.
A creature that starts its turn in the same space as a The constructs have a penchant or escaping connement,
nanobot mimic must succeed at a DC 12 Reex save or though, especially ater they take signicant damage, causing
become entangled or 1 round. their programming to become aulty. When ree o the control o
Mimic Object (Ex) A
(Ex) A nanobot mimic can observe and another being, such mimics still ollow their (possibly impaired)
register into internal memory a directives. Intermittently, the mimic takes the shape o various
number o technological objects it sees other creatures using. It then, without real
items equal to its CR. intent, attacks anyone who picks up the alse object. A number
o bizarre “murders” on Absalom Station turned out to
be the doings o an escaped nanobot mimic.
56
ADVENTURE PATH
CR XP
STATIKETE 15 51,200
N Gargantuan magical beast They can attach to passing starships, and they pose a grave
Init
Init +9;
+9; Senses
Senses blindsense
blindsense (electromagnetism) 60 t., danger to crews.
darkvision 60 t., low-light vision; Perception
Perception +26
+26 A typical statikete is about 20 eet long. Its body, which
DEFENSE HP 275 RP 6
HP 275 RP 6 has heavy crystalline and metallic elements, weighs about
EAC 29; KAC
EAC 29; KAC 31
31 15 tons.
Fort +17;
Fort +17; Re +19;
Re +19; Will
Will +15
+15 Although a statikete doesn’t unction as a starship, its FTE OF
THE
Deensive Abilities electricity
Abilities electricity absorption, void adaptation; body and skeleton can be tted to ser ve as a s tarship rame. FIFTH
Immunities electricity
Immunities electricity
Weaknesses electrical eeder STATIKETE FRAME
OFFENSE Size Tiny CAMPAIGN
Melee bite
Melee bite +26 (8d6+20 E & P; critical energy discharge) HP 25
HP 25 (increment 5); DT
DT —;
—; CT 5
CT 5
Ranged shock blast +29 (5d8+15 E; critical stunned) Mounts orward
Mounts orward arc (1 light)
PART 1:
Space 20
Space 20 t.; Reach
Reach 15
15 t. Expansion Bays
Expansion Bays —
— THE
STATISTICS Minimum Crew
Minimum Crew 1;
1; Maximum
Maximum Crew
Crew 1
1 BATTLE
Str +5;
Str +5; Dex
Dex +9;
+9; Con
Con +7;
+7; Int –3;
Int –3; Wis
Wis +0;
+0; Cha
Cha –2
–2 Cost 5
Cost 5 OF BRINNOA
Skills Acrobatics
Skills Acrobatics +31 (+39 to y), Athletics +26 SPECIAL ABILITIES
ECOLOGY EMP Dispersal (Ex) When
(Ex) When a starship built with a statikete
PART 2:
Environment any
Environment any rame is hit with an EMP weapon, it reduces the duration THE
Organization solitary
Organization solitary or pair o that weapon’s eect by hal, rounded down to a SCOURING
Other Abilities spaceight
Abilities spaceight minimum o 0 rounds. OF SAHTOR
SPECIAL ABILITIES
Electricity Absorption (Ex) Whenever a statikete's
PART 3:
electricity immunity prevents it rom taking damage, it THE
regains 1 Resolve Point. FALL OF
Electrical Feeder (Ex) A statikete SUSKILLON
57
CR XP
SWARM CONVECYTE 2 600
58
ADVENTURE PATH
CR XP
SWARM DREDGER 1/2 200
200
CE Small monstrous humanoid visual organs at the base o its “neck” protected by ridges
Init
Init +2;
+2; Senses
Senses blindsense
blindsense (vibration) 60 t., darkvision in its carapace. It can see in the dark with these eyes and
60 t.; Perception
Perception +4
+4 it bristles with hundreds o tiny, nearly invisible setae that
DEFENSE HP 13 sense vibrations in the nearby air.
EAC 10; KAC
EAC 10; KAC 12
12 The Swarm uses dredgers like mobile tools, digging
Fort +2;
Fort +2; Re +4;
Re +4; Will
Will +2
+2 trenches to divert rivers and streams, creating shats FTE OF
THE
Deensive Abilities Swarm mind; Immunities
Abilities Swarm Immunities acid,
acid, to important resources FIFTH
ear eects burrowing behind enemycollected
lines to by other
cause Swarm,
chaos and
or larger
OFFENSE Swarm components to take advantage o. Swarm dredgers
Speed 30 t., burrow 20 t.
Speed 30 never act alone, and a large enough pack o them can CAMPAIGN
Melee attach
Melee attach +7 or quickly alter the terrain o a battleeld, orming urrows OUTLINE
Languages Shirren
Languages Shirren (can’t speak); telepathy 100 t. OF BRINNOA
ECOLOGY
Environment any
Environment any
PART 2:
Organization pair or pack (3–12) THE
mind-aecting
mind-aecti ng eect.
CODEX OF
Among the more insectile Swarm WORLDS
components, these creatures each
have a swept-back, segmented
carapace and a set o
three mandibles covered
in hooked barbs. A Swarm
dredger uses these barbs to
rmly attach itsel to its oe and
then cuts into the prey’s esh with one o its
claws. It can also use these claws to burrow through
clay, dirt, or mud. Though a Swarm dredger’s head is
dierent rom its Swarm brethren, it does have segmented
59
TIER XP
SWARM FLEETFURY 1/3 VARIES
CE Tiny starship monstrous humanoid (and thus engages in only starship combat). A network
Speed 12; Maneuverability
Speed 12; Maneuverability good
good (turn 1) o connected brains commands these bioengineered
AC
AC 15;
15; TL
TL 15
15 Swarm components that act as a unied organism. This
HP 35;
HP 35; DT —;
DT —; CT 7
CT 7 network allows the eetury to take crew actions using
Shields none
Shields none the skill bonuses, ranks, and level listed in Crew Actions
Attack (Forward) light
(Forward) light torpedo launcher (2d8) above. Modiers or the eetury’s size, speed, and
Power Core Micron
Core Micron Light (50 PCU); Drit Engine none;
Engine none; maneuverability are already actored into its statistics.
Systems basic
Systems basic short-range sensors, basic computer, mk 2 Critical damage to lie support instead damages this
armor, mk 2 deenses; Expansion Bays none
Bays none network o brains, with the critical e ect applying
Modifers +2
Modifers +2 Computers (sensors only) to gunnery checks, in addition to any penalties rom
Other Abilities eet
Abilities eet mind, living sta rship, void adaptation weapons array critical damage. Cr itical damage to crew
CREW ACTIONS has no eect on a eetury, due to the adaptability o its
Pilot Computers +7 (1 rank), Piloting +8 (1 rank)
Pilot Computers components.
Gunner gunnery +5 (1st level)
ECOLOGY Swarm eeturies are composed o several living
Environment any vacuum bioengineered components
components crated into the shape o a small,
Organization pair or wing (3–6) maneuverable starship. Like the members o the Swarm,
SPECIAL ABILITIES eeturies have the ability to telepathically communicate
Fleet Mind (Ex) Like
(Ex) Like the individual Swarm c omponents, with all other Swarm starships, acting with a single purpose
Swarm starships are bound together into a singular without the need or a central command ship. Fleeturies
hive mind through a blend o r adio, quantum, and are oten used as weapons o terror, deployed in massive
telepathic communication. All Swarm star ships within
telepathic numbers separated into individual wings to overwhelm and
10 hexes o each other are in consta nt communication; demoralize enemies.
i one is aware o a threat, all are. (Such awareness An individual eetury isn’t particularly well equipped or
can spread along a “chain” o Swarm starships under well armored or an extended battle. Its only weapon is an
appropriate circumstances, potentially alerting distant organic torpedo launcher, which a eetury can re only ve
Swarm vessels.) Swarm vessels ca n also communicate times beore it loses its oensive capabilities. At that point,
telepathically
telepathi cally with all Swarm c reatures within 10 hexes. a eetury usually abandons combat, as another group o
Living Starship (Ex) A
(Ex) A eetury is a vessels closes in. A Swarm armada usually launches wave
collection o symbiotic creatures so ater wave o eeturies at the start o massive space battles,
large that it unctions as a starship knowing that most o them will be destroyed in the racas,
though at great cost to their oes.
60
ADVENTURE PATH
CR XP
SWARM VORPHOMA 1 400
abilities rom the shadows or rom heights that are difcult FIFTH
OFFENSE
Speed 30 t., y 30 t. (Ex, average)
Speed 30 to reach. I it is spotted, it then begins inging its arm
Melee bite
Melee bite +3 (1d4+2 P) or barbs at its prey. It resorts to melee combat only when it CAMPAIGN
claw +3 (1d6+2 S) runs out o ammunition, descending rom the skies to bite OUTLINE
Ranged arm
Ranged arm barb +5 (1d4+1 P plus venom) ravenously or claw at its chosen enemies.
Spell-Like Abilities (CL
Abilities (CL 1st) A typical Swarm vorphoma is approximately 5-1/2 eet
PART 1:
1/day—fear (1st level, DC 14), lesser confusion tall, though its lanky orm and its wings oten make it THE
(DC 14) seem taller. BATTLE
ECOLOGY
Environment any
Environment any
PART 2:
Organization solitary,
Organization solitary, pair, or pack (3–5) THE
61
CODEX OF WORLDS
SUSKILLON Mjor re lre semirid desert, while the rest o the mssive
Remote World o Industry and Farmland continent etures plins, rollin hills, nd mountin rnes.
Dtr: ×1; M: ×1-1/4 The most notble eorphicl eture o Alppu Minor is
Grvty: ×1 mssive reshwter lke known s the Stone Se, which
Loto: The Vst surrounds dormnt volcno. The lke ets its nme rom
Atohr: Norml the billions o pieces o pumice stone tht ot on its surce.
Dy: 26 hours; Yr: 298 Dys Due to the tilt on Suskillon’s xis nd the ecliptic orbit it
ollows round its sun, every ew yers the plnet experiences
The th plnet rom its system’s sun, Suskillon etures rdicl wether ptterns. Known loclly s “Dry Summers”
diverse rne o biomes nd plentiul resources. Two mjor nd “Ded Winters,” these two sesons lst couple o extr
continents in opposin hemispheres, known s Alppu Mjor months nd present more extreme tempertures. The plnet
nd Alppu Minor, mke up the mjority o the plnet’s is home to diverse ecosystem, rom the scvenin Aluppn
lnd. Ocens ccount or the rest o the plnet’s surce, drt wesel to the dedly brush stlker. Much like rsses on
with thousnds o bslt rocky islnd rchipelos speckled other worlds, Suskillon trees hve thick trunk-like stlks nd
between the minlnds. The northern reches o Alppu inner cvities tht collect rin wter.
Spient lie evolved on Suskillon millenni o nd hs
lon since dpted to the plnet’s unusul wether ptterns.
Humns mke up the vst percente o the popultion nd
hve spred cross the entirety o the plnet. All re citizens
o worldwide democrcy tht ws ormed t some point
durin the Gp, with overnin body consistin o
president, orum o mistrtes tht interpret mjor lel
decisions, nd reionl overnors who meet on yerly bsis
to discuss policy. The set o this overnment is in the cpitl
city o Brinno on Alppu Mjor. The reminder o Suskillon
is divided into ew lre meplex cities, rrin rmin
reions, minin cilities, nd the occsionl spceport.
Shortly ter the Gp, severl thousnd members o the
shirren rce were welcomed on Suskillon durin their iht
rom the Swrm, brinin the worship o Hylx with them to
the reion. While the rest o the shirren
s hirren continued with their
exodus, the immirnts who settled on Suskillon quickly
interted into the plnet’s society nd hve rown to
mke up bout 18 percent o the current populce. In 87 ag,
explorers rom the Pct Worlds, directed by descendnts
o the shirrens who pssed throuh tht system, mde
peceul contct with Suskillon. To this dy they remin
trdin prtners with stron diplomtic ties, nd some
citizens o the Pct Worlds nd the Veskrium hve since
mirted to Suskillon (nd vice vers). However, they hve
yet to enter orml llince.
Over the pst 2 centuries, Suskillon’s civiliztion hs
beun to expnd urther into the system, colonizin the
system’s third plnet Utrneus nd settin up scientic
reserch cilities on vrious moons. To combt the
threts o pirtes nd other interstellr dners, the
once-terrestril Suskillon Deense Force, or SDF, hs
since brnched out into spce. The SDF’s Spce Corps
hs been tsked with the responsibility o deendin
the plnet nd its outlyin interests nd is the most
prestiious postin o Suskillon’s militry
militry..
62
ADVENTURE PATH
NEXT MONTH
THE LAST REFUGE BIOMECHANICAL STAR
STARSHIPS
SHIPS
By Mara Lynn Butler By Tracy Barnett
With hndul o survivors rom Suskillon, the heroes trvel The Swrm isn’t the only roup with biomechnicl or prtilly
to to Utrneus, nerby colony world, nd its cpitl o New livin strships. Discover how others, includin plnt species
Grkk, lre metropolis strinin to tke in thousnds o nd the Xenowrdens, use their specilized vessels to explore
reuees. The PCs must del with doomsdy cult nd cler the vst reches o spce.
out series o cverns beneth the city tht could provide
shelter nd protection i the Swrm ttck this plnet. SUBSCRIBE TO STARFINDER FTE OF
ADVENTURE
ADVENTURE PTH THE
THE SHIRREN EXODUS The Attck o the Swrm! Adventure Pth continues! FIFTH
By Lacy Pellazar Don’t miss out on sinle excitin volume—hed over to
Once prt o the monolithic Swrm, the shirren species ined zo.o/trdr nd subscribe tody to hve Strnder CAMPAIGN
its reedom in the dys ter the Gp. Lern how the shirrens Roleplyin Gme, Strnder Adventure Pth, nd Strnder OUTLINE
escped nd eventully mde it to the Pct Worlds. Accessories products delivered to your door!
63
TERMINUS WILD
1 SQUARE = 5 FEET
FORWARD
a b
9
c
d d
1
2 2
10
3 4
11 11
5 6
12
TO 13 TO 7
13
LOWER DECK
MAP KEY
1. Bridge 6. Captain’s quarters
a. Pilot’s station 7. Engineering
b. Science ofcer’
ofcer’ss 8. Power core
station 9. Observation deck
14 15 14
c. Captain’s chair 10. Airlock
d. Gunnery stations 11. Guest quarters
2. Lit 12. HAC
3. Galley 13. Cargo bay
4. Crew quarters 14. Escape pods
5. Crew lavato
lavatory
ry 15. Cargo airlock
UPPER DECK
SUSKILLON NEEDS YOU!
As the ever-ravenous threat o the insectile Swarm surges across another system in the Vast, the
heroes are part o the deense eort. They must fght back against waves o oes and rescue
civilians, including a shirren priest o Hylax whose temple seems to be o particular interest
to the invaders. By relying on their wits—and each other—the heroes just might survive the
Swarm onslaught.
This volume o Starfnder Adventure Path begins the Attack o the Swarm! Adventure Path
and includes:
• An archive o aalien
lien creatures, includ
including
ing a shapechang
shapechanging
ing swarm o nano
nanobots
bots and sev
several
eral
Swarm creatures, by Patrick Brennan, James Case, and Adrian Ng.
• Statistics and d
deck
eck plans or a luxury obs
observation
ervation vehic
vehicle,
le, plus a glimpse at
the bucolic world o Suskillon beore it is invaded, by Patrick Brennan.
paizo.com/starfnder
Printed in China. PZO7219