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HOT KEYS A–Z

A
A ARC / Creates an arc.
B
B BLOCK / Creates a block definition
C
C CIRCLE / Creates a circle.
from selected objects.
AA AREA / Calculates the area and perimeter CAM CAMERA / Sets a camera and target
of objects or of defined areas. BC BCLOSE / Closes the Block Editor. location to create and save a 3D
perspective view of objects.
ADC ADCENTER / Manages and inserts content BE BEDIT / Opens the block definition
such as blocks, xrefs, and hatch patterns. in the Block Editor. CBAR CONSTRAINTBAR / A toolbar-like UI
element that displays the available
AL ALIGN / Aligns objects with other objects BH HATCH / Fills an enclosed area or geometric constraints on an object.
in 2D and 3D. selected objects with a hatch pattern,
solid fill, or gradient fill. CH PROPERTIES / Controls properties
AP APPLOAD / Load Application. of existing objects.
BO BOUNDARY / Creates a region or
AR ARRAY / Creates multiple copies of a polyline from an enclosed area. CHA CHAMFER / Bevels the edges of objects.
objects in a pattern.
BR BREAK / Breaks the selected object CHK CHECKSTANDARDS / Checks the current
ARR ACTRECORD / Starts the Action Recorder. between two points. drawing for standards violations.
ARM ACTUSERMESSAGE / Inserts a user BS BSAVE / Saves the current block CLI COMMANDLINE / Displays the Command
message into an action macro. definition. Line window.
ARU ACTUSERINPUT / Pauses for user input BVS BVSTATE / Creates, sets, or deletes COL COLOR / Sets the color for new objects.
in an action macro. a visibility state in a dynamic block.
CO COPY / Copies objects a specified
ARS ACTSTOP / Stops the Action Recorder distance in a specified direction.
and provides the option of saving the
recorded actions to an action macro file. CT CTABLESTYLE / Sets the name
of the current table style.
ATI ATTIPEDIT / Changes the textual content
of an attribute within a block. CUBE NAVVCUBE / Controls the visibility and
display properties of the ViewCube tool.
ATT ATTDEF / Redefines a block and updates
associated attributes. CYL CYLINDER / Creates a 3D solid cylinder.

ATE ATTEDIT / Changes attribute


information in a block.

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