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Cabarroguis Campus
Cabarroguis, Quirino 3400
COLLEGE OF TEACHER EDUCATION
COLLEGE OF TEACHER EDUCATION
Lesson Outcomes:
1. Identify the different instructional models and methods that integrates technology in
teaching-learning situations.
2. Compare the different instructional models and methods related to educational
technology for teaching and learning.
3. Distinguish the different instructional models and methods that integrates technology
in teaching-learning situations.
• Contrived Experiences
In here, representative
models, mock-ups of reality
specimens, objects, simulations
and games are used as
substitutes to the real thing. This level is very practical and makes learning experience
more accessible to the learners (e.g. planetarium).
• Dramatized Experiences
By dramatization, learners can participate in a reconstructed experience that could give
them a better understanding of the event or a concept. Through this, learners become more
familiar with the concept as they immerse themselves to the “as-if” situation (e.g. stage
plays, role plays, puppets).
• Demonstrations
It is a visualized explanation of an important fact, idea or process by the use of
photographs, drawings, films, displays or other types of media in order to facilitate clear
and effective learning. In this level, things are shown based on how they are done (e.g. how
to make a perfume solution).
• Study/Field trips
This level extends the learning experience through excursions and visits conducted to
observe an event that is unavailable within the classroom (e.g. class trip to a farm).
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QUIRINO STATE UNIVERSITY
Cabarroguis Campus
Cabarroguis, Quirino 3400
COLLEGE OF TEACHER EDUCATION
COLLEGE OF TEACHER EDUCATION
• Exhibits
These are combination of several mock-ups and models. Most of the time, exhibits are
experiences that are for your eyes only, but some exhibits include sensory experiences
which could be related to direct purposeful experiences. In this level, meanings and ideas
are presented in a more abstract manner (e.g. museum).
• Visual Symbols
This is the most complex and abstract among all the components in the cone. It no longer
involves reproducing real situations. Charts, maps, graphs and diagrams are used for
abstract representations.
• Verbal Symbols
This is the topmost complex and abstract among all the components in the cone. In this
level, words, ideas, principles and formulas are the things involved (e.g. discussions). This
level does not involve visual representation or clues to their meanings.
In conclusion, the cone of experience is a visual device to aid teachers in the selection of
instructional media. It can be said that in facilitating learning, we can use a variety of materials
and mediums in order to maximize the learning experience. Also, it could be said that concrete
experiences must be provided first in order to support abstract learning.
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QUIRINO STATE UNIVERSITY
Cabarroguis Campus
Cabarroguis, Quirino 3400
COLLEGE OF TEACHER EDUCATION
COLLEGE OF TEACHER EDUCATION
On the other hand, TK represents knowledge about the tools including how to select, use and
integrate technology into your curriculum. But it’s not just about the devices, it is also the
quality of content that students’ access through apps, websites and games for learning.
Technological Content Knowledge (TCK) refers to how technology is used in a subject area for a
deep and lasting learning. For instance, to further understanding of a topic, budding scientists
can use sophisticated tools to collect evidence, make observations and document findings.
Technological Pedagogical Knowledge (TPK) is the understanding of how to choose and manage
technology for your students. For instance, what technology would best ease students work
throughout exploration of a scientific method.
The intersection of all three knowledge domains is the core of TPACK. The center area refers
to your understanding of how tools can enhance your teaching and support student learning
more deeply and effectively. For example, when learning about water pollution, students could
explore 3D models of bacteria’s cellular structure and then create their own animated images to
analyze local water source. They then could share their findings virtually with a prominent field
expert. This dynamic interplay of all three components is TPACK, the heart of innovative
teaching.
3. ASSURE Model
The ASSURE model is a guide for planning and conducting instruction that uses media. It
has six steps, represented by the acronym in its title that describes a set of tasks central to the
informed selection and use of educational technology.
• Analyze Learners
The first step in planning is to specifically identify your audience to select the best
medium to meet the objectives you have set. They should be analyzed in terms of their
general characteristics (grade level, age, sex, mental, emotional, physical or social problems,
socio-economic status, etc.) and specific entry competencies (prior knowledge, skills, and
attitudes), and learning styles (visual, musical, verbal, logical, etc.). The number of students
can be used to help the teacher look for strategies suited for small group or big group.
Collaborative strategies can be used for small group and big groups can be given a lecture
and discussion after the lecture.
• State Objectives
The next step in planning is to specifically state the objectives for the instructional
experience. Objectives are the learning outcomes hence; they must be stated in behavioral
terms of what the learner will be able to do as a result of instruction. The learning objective
is a statement of what the learner will achieve and not how the lesson will be taught.
is suggested here that you follow the “5 P’s process” which includes:
✓ Preview the technology, media & materials.
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QUIRINO STATE UNIVERSITY
Cabarroguis Campus
Cabarroguis, Quirino 3400
COLLEGE OF TEACHER EDUCATION
COLLEGE OF TEACHER EDUCATION
Prepared by:
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