Professional Documents
Culture Documents
Learnsets
Learnsets
h"
#include "../include/moves.h"
#ifdef EXPAND_LEARNSETS
LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
LEVEL_UP_MOVE( 1, MOVE_SCARYFACE),
LEVEL_UP_MOVE( 9, MOVE_FEINTATTACK),
LEVEL_UP_MOVE(13, MOVE_WATERPULSE),
LEVEL_UP_MOVE(16, MOVE_ICEFANG),
LEVEL_UP_MOVE(19, MOVE_BRINE),
LEVEL_UP_MOVE(23, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(26, MOVE_DIVE),
LEVEL_UP_MOVE(29, MOVE_BATONPASS),
LEVEL_UP_MOVE(34, MOVE_CRUNCH),
LEVEL_UP_MOVE(39, MOVE_AQUATAIL),
LEVEL_UP_MOVE(45, MOVE_COIL),
LEVEL_UP_MOVE(50, MOVE_HYDROPUMP),
LEVEL_UP_END
};
/*
static const struct LevelUpMove sBGarchompLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_CRUNCH),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SANDATTACK),
LEVEL_UP_MOVE( 1, MOVE_FLAMEBURST),
LEVEL_UP_MOVE( 1, MOVE_SUNNYDAY),
LEVEL_UP_MOVE(15, MOVE_FLAMECHARGE),
LEVEL_UP_MOVE(18, MOVE_METALCLAW),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(23, MOVE_DUALCHOP),
LEVEL_UP_MOVE(24, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(29, MOVE_SLASH),
LEVEL_UP_MOVE(33, MOVE_FIREFANG),
LEVEL_UP_MOVE(37, MOVE_DRAGONRAGE),
LEVEL_UP_MOVE(41, MOVE_BLAZEKICK),
LEVEL_UP_MOVE(44, MOVE_DRAGONCLAW),
LEVEL_UP_MOVE(47, MOVE_SEARINGSHOT),
LEVEL_UP_MOVE(47, MOVE_CRUNCH),
LEVEL_UP_MOVE(57, MOVE_DRAGONRUSH),
LEVEL_UP_MOVE(63, MOVE_FLAREBLITZ),
LEVEL_UP_MOVE(69, MOVE_OUTRAGE),
LEVEL_UP_END
};
*/
};