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If le

Si thepersonnage
l'inconnu
stranger?
character décide
decides
d'aller
to goà to
la rencontre
meet the
: The stranger starts walking
the distorting mirror it adapts to
It's up to you to see how things play out, but
towards the character at the same speed as the
latter. He quickly becomes aware that the
the unknown's goal is the death of the
character and his replacement. As long as his
your breathing
organism standing a few meters away from him prey is breathing, he will not stop. There is Scenario for one referee and one player.
is his identical double. a good chance that the situation will come to Adapted for Liminal horror
His reflection down to the smallest detail.
a fist fight. The stranger has exactly the and other horrific OSR games.
From the physical traits to the clothes. The
same characteristics as the character, minus
only noticeable difference is that little
the sanity.
something in the eyes that could translate
into sadism and calculated coolness. If he is captured alive (by police officers
Control save, If the roll is failed, the for example), he will not speak, will not
character take D6 Stress. communicate, and will eventually die of hunger
or thirst after several days of inaction and
If le
Si thepersonnage
character décide
decides
d’aller
to continue
à la rencontre
on his waiting.
l’
way? : he becomes aware that the stranger is
subtly speeding up in an attempt to catch up
with him. If the character starts to run, his
From the darkness
We call them many names: Changeling, evil
pursuer starts to chase him. If he tries to twin, doppleganger. But these are only words
run away, roll accordingly. The character can that mean nothing to them. They appear from
react in many ways. Here are some the darkness, at the edge of inhabited places.
possibilities: If they manage to get their hands on their
Hide in the woods (DEXT save). If he
prey, they simply take its place.
succeeds, he becomes aware, without losing
his sanity, that his pursuer is his Distant relatives won't notice anything
double. But the stranger will not give up. different, although the family might raise a
Run to the nearest house to get help (DEXT sudden change in behavior. But who cares, they
save). If successful, throw 1d6 (1-5 : the are there, living a full life as their victim
occupants are not there, 6 : the door is decomposes in a random wooded area. No one
opened and he is welcomed. This won't stop will miss him because in the eyes of everyone,
the stranger though (the adventure turns he is always there. Slightly different but
into a home invasion maybe?). always there. This module is licensed under a Creative
Commons 4.0 International License
Introduction
The scenario uses the game Liminal horror
The senses at work
Smell: The fresh evening air, the humidity that
catches the nose. The remnants of a Lavender
If the character decides to go and have a look
in the woods ? :
He will quickly be challenged by the neighbor,
by Goblin Archives. You can find the book stating that it is a private land. In short,
scent.
here : the classic reaction if you see a stranger
Hearing: Cicadas singing, a dog barking, the
https://goblinarchives.itch.io/liminal-horror venturing into the woods on the edge of a
wind cracking the branches of the trees. The
It's easy to adapt the rules to other property.
sound of one's own steps.
horrific OSR games.

it adapts
Il s'adapte
to your
à tabreathing
respiratiis a very short
Sight: beams of light created by street lamps.
Ambient darkness, tree tops, distant lights.
it adapts
Between two beams of light from the street
scenario designed for one referee and a single lamps, the character faintly hears the
player. It takes about 1 hour to play and the repetition of his own steps, in the manner of
30 minutes of walking still separate the
time period should be modern. Preferably, I a walking speed that would be almost identical
character from his home. He finds himself in
would advise you to avoid the years in which to his own.
an almost rural area, wooded areas enclose a
cell phones are accessible and common. If the character turns around, he sees an
few houses scattered along a road without
individual located directly under beam of
At the bend of sidewalks.
The character is alone, completely alone as he light, two street lamps away. The stranger
then stops.
the lamp post hears the echo of his shoes on the dirt of the
roadside. Control save (CTRL):

The misadventure begins as night sets in and Control save (CTRL): pass: Something is wrong. The character
the light from the street lamps shines from would benefit from getting away from the
Success: The character notices in his blind
the edge of the road to the edge of the woods. stranger
spot, in the direction of a wooded area, a
fail: The stranger is alarming, but it is
movement. An animal? A neighbor walking on his
We are in a typical American town of a few impossible to put a finger on why. The
land in the dark? It's hard to say.
thousand inhabitants. The character is alone stranger take ONE stress.
and walks towards his home. Failure: The character does not notice
anything from the woods, but sees a neighbor
Perhaps he is returning from a party? From a who is about to go home after an evening jog.
social event? It's up to you and your player The character will have a disadvantage on his
to decide. next roll against his opponent

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