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INSPIRATION
STRENGTH
+3 ARMOR
+0 30 feet
PROFICIENCY BONUS CLASS INITIATIVE SPEED
16 PERSONALITY TRAITS
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+6 Athletics (Str)
+2
+0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0 History (Int) Amphibious-
gsword +5 2d6 slash
11 ●
+6 Insight (Wis) You can breathe air and water.
●
+4 Intimidation (Cha)
Control Air and Water-
WISDOM Investigation (Int)
A child of the sea, you can call on the
Medicine (Wis)
+1 Nature (Int)
magic of elemental air and water. You
can cast fog cloud with this trait.
Perception (Wis) Starting at 3rd level, you can cast
12
Performance (Cha)
gust of wind with it, and starting at 5th
level, you can also cast wall of water
●
Persuasion (Cha)
CHARISMA with it (see the spell in the sidebar).
Religion (Int) Once you cast a spell with this trait,
+2 Sleight of Hand (Dex) you can't do so again until you finish
Stealth (Dex) a long rest. Charisma is your
14 spellcasting ability for these spells.
Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
3 sorcery points
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
2 2
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.