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Fighter6/Rogue1 Guild Merchant

CLASS & LEVEL BACKGROUND PLAYER NAME


Evendur Amblecrown (Throk)
Half-Orc True Neutral (Neutral Evil)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 +1 30ft cynic, calculating, provident
18 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+4 PERSONALITY TRAITS

Hit Point Maximum 42( ) hp maximum


● +7 Strength
DEXTERITY In life as in war, the stronger
13 ●
+1

+3
Dexterity
Constitution
42( )hp force win
CURRENT HIT POINTS IDEALS
+0 Intelligence
+1 +3 Wisdom
Familly clan, half-orcs particullary,
CONSTITUTION
+1 Charisma

SAVING THROWS
11( )vp orcs who could be trained properly
TEMPORARY HIT POINTS BONDS
10
+1 Acrobatics (Dex) Total SUCCESSES
+0 Animal Handling (Wis)
+3
5d10+1d8 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +10 Athletics (Str)

10 ●


+4

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

grapple +10 vs check Darkvision 60ft


+0 ● +6 Insight (Wis)
● +7 Intimidation (Cha) shove +10 vs check Endurance 1/day 0vp > 1vp
WISDOM +0 Investigation (Int)
+3 Medicine (Wis)
disarm +7 vs check Savage Criticals +1[W] on crit
16 +0 Nature (Int) Halberd mellee reach 10ft
+7 1d10+4 slashing +battlemaster
+3 Perception (Wis) Sneak Attack 1/turn +1d6
+3 Scimitar+1 mellee
+8 1d6+5 slashing +battlemaster, +1d6 sneak
+1 Performance (Cha)
● +4 Persuasion (Cha)
Scimitar mellee Expertise
+7 1d6+4 slashing +battlemaster, +1d6 sneak
CHARISMA
+0 Religion (Int) Dagger mellee, ranged 20ft
Defensive Fighting Style
12 +1 Sleight of Hand (Dex)
+7 1d4+4 piercing +battlemaster, +1d6 sneak

Fist mellee
+7 1d4+4 bludgeonning +battlemaster, +bonus action grapple
+1 Stealth (Dex)
Second Wind 1/rest
+1 Fist mellee, ranged 20ft
+3 Survival (Wis) +7 1d4+4 bludgeonning +battlemaster, +bonus action grapple bonus action +1d10+5hp
SKILLS ATTACKS & SPELLCASTING
Action Surge 1/rest
13 PASSIVE WISDOM (PERCEPTION)
Traveler`s Clothes
CP Extra Attack
Fine Clothes
Cloak
Weapons: SP
Soap Student of War
simple, martial, improvised Bag
EP Thieve`s Tools Superiority Dice 4/rest
Armors: Jeweler`s Tools, Menace on hit, +1d8 damage
light, medium, heavy, shields Red Chess Knight
GP
DC 15 WIS frightened 1 turn
Full Plate Push on hit, +1d8 damage
Tools:
Daggers (5)
Thieves` Tools, Jeweler`s Tools, Chess DC 15 STR 15ft pushed
PP Halberd
Scimitar Command ally attacks with
Languages:
Common (Chondatan), Orcish (Daraktan), Scimitar +1 reaction +1d8 damage
Dwarven (Galenan), Elven (Espruar), Cant Shield
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
32 178 sm 80 kg
AGE HEIGHT WEIGHT
Evendur Amblecrown (Throk)
grey tane black
CHARACTER NAME EYES SKIN HAIR

NAME

The Red Knight

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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