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1000 Pts - Necron

Name
HQ: Lord (1 , 195 pts)
Lord 1 4 4 5 5 3 4 3 10 3+/4(i) 195 (C:N, pg. 16); Unit Type: Infantry; Necrons; WarScythe; Phase Shifter; Phylactery; Resurrection Orb

Grp

WS

BS

Wo

Ld

Save Cost

Troops: Warriors (10 , 200 pts) Warriors 10 4 4 4 4 1 2 1 10 3+ 200 (C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field Troops: Warriors (10 , 200 pts) Warriors 10 4 4 4 4 1 2 1 10 3+ 200 (C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field Elite: Flayed Ones (4 , 84 pts) Flayed Ones
4 4 4 4 4 1 4 2 10 3+ 84 (C:N, pg. 17); Deep Strike; Infiltrate; Move Through Cover; Unit Type: Infantry; Necrons; Terrifying Visage; Claws; Disruption Field 10 3+ 150

Fast Attack: Destroyers (3 , 150 pts) Destroyers 3 4 4 4 5 1 2 1 (C:N, pg. 19); Unit Type: Jetbikes; Necrons; Gauss Cannon

Heavy Support: Tomb Spyder (3 , 165 pts) Tomb Spyder 1 2 2 6 6 2 2 3 10 (C:N, pg. 20); Unit Type: Monstrous Creature; Artificer; Fearless; Hover Tomb Spyder 1 2 2 6 6 2 2 3 10 Tomb Spyder 1 2 2 6 6 2 2 3 10 Scarab Swarms 0 2 0 3 3 3 2 3 10

3+ 3+ 3+ 5+

165 [55] [55] [0]


994

Total Cost:

Option Footnotes Artificer Deep Strike Fearless Hover Infiltrate Move Through Cover Necrons Reserves Terrifying Visage Unit Type: Infantry Unit Type: Jetbikes Special Rules Each turn, an unengaged Tomb Spyder may create a Scarab Swarm. Necron Codex pg. 20. Unit may arrive by Deep Strike (BRB, pg. 95). Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Move by floating. Necron Codex pg. 20. Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) Models have We'll Be Back! and Phase Out. Necron Codex pg. 13. Any units above the mission minimum may start in reserve. Necron Codex pg. 18. Unit in CC must take a Ld test or hit on 6's. Necron Codex pg. 17. Unit Type Unit Type: Infantry (p.54 WH40k) Unit Type: Jetbikes (p.53 WH40k) 1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test. Get Cover. 2.) Turbo boosters special rule (p.76 WH40k) 3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault. 4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase. 5.) Fall back 3D6" over terrain. Unit Type: Monstrous Creature (p.51 WH40k) 1) Have Move Through Cover (p. 75 WH40k) 2) Fire two weapons per turn and have Relentless (p. 76 WH40k). 3) Close combat wounds ignore Armour Saves. 4) Armour penetration 2D6+Str Wargear Invulnerable Save: 4+. Necron Codex pg 15. Helps Self repair rolls. Necron Codex pg 15. Assists in Necron self-repair rolls. Necron Codex pg 15.
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Unit Type: Monstrous Creature

Phase Shifter Phylactery Resurrection Orb

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Claws Disruption Field Gauss Cannon Gauss Flayer WarScythe

Weapons Close Combat Weapon Always glance on a 6 when assaulting. Necron Codex pg 14. 36" Range; S6; AP4; Heavy 3 24" Range; S4; AP5; Rapid Fire 2D6 + Strength Armour Penetration; No armour saves (including invulnerable saves).

Roster Design Information We'll Be Back Phase Out Validation Report c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Battle Missions, Generic Unit, Special Characters, VDR; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 8.5 % Fast: 15.1 % Heavy: 16.6 % HQ: 19.6 Model Count: 31 % Troops: 40.2 % Wargear: 0 Files version: 1.19 Total Necrons: 28 Phase Out: 7 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 1 2 1 1

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

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