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C. simplify tasks
A. verification
B. validation
C. testing
D. debugging
35 The term human-computer interaction has only been in widespread use since
the early.
A. 2000s
B. 1950s
C. 1970s
D. 1980s
36 For a product to be successful, it must be:
A. Useful by humans
B. Usable by humans
C. Used by humans
D. All of the above
37 - ____ derives the logically necessary conclusion from the given premises.
A. Deductive reasoning
B. Inductive reasoning
C. Abductive reasoning
D. Reasoning
b) Digital designs
c) Physical designs
d) None of these
39. Why are people less able to distinguish fine detail in blue?
A. There are fewer cones in the center of the retina that are sensitive to blue light.
B. There are more cones in the center of the retina that are sensitive to blue light.
C. There are fewer cones in the center of the retina that are sensitive to red light.
D. There are more cones in the center of the retina that are sensitive to blue light.
A. Useful by humans
B. Usable by humans
C. Used by humans
41. ____ is generalizing from cases we have seen to infer information about cases
we have not seen.
A. Deductive reasoning
B. Inductive reasoning
C. Abductive reasoning
D. Reasoning
46. Statement 1 Fitts' Law uses the formula movement time = a + b log2
(distance/size + 1) where a and b are empirically determined constants. Statement
2 Studies of keyboard operators have shown that, although the faster operators
were up to twice as fast as the others, the slower ones made 10 times the errors.
47. Statement 1 Recognition is easier than recall. Statement 2 The main strength
of the Problem Space Framework as a model of human problem solving is that it
allows ill-defined problems to be solved.
48. ____ is the method we use to derive explanations for the events we observe.
A. Deductive reasoning
B. Inductive reasoning
C. Abductive reasoning
D. Reasoning
49. ____ derives the logically necessary conclusion from the given premises.
A. Deductive reasoning
B. Inductive reasoning
C. Abductive reasoning
D. Reasoning
50. Techniques can be used to reduce the amount of storage required for text,
bitmaps, and video.
A. Analogy
B. Compression
C. Filament
D. All of these
59. If requirements are easily understandable and defined then which model is best
suited?
60. a) Spiral model
61. b) Waterfall model
62. c) Prototyping model
63. d) None of the above
64. If requirements are easily understandable and defined then which model is best
suited?
65. a) Spiral model
66. b) Waterfall model
67. c) Prototyping model
68. d) None of the above
69. If requirements are easily understandable and defined then which model is best
suited?
70. a) Spiral model
71. b) Waterfall model
72. c) Prototyping model
73. d) None of the above
74. If requirements are easily understandable and defined then which model is best
suited?
75. a) Spiral model
76. b) Waterfall model
77. c) Prototyping model
78. d) None of the above
79. If requirements are easily understandable and defined then which model is best
suited?
80. a) Spiral model
81. b) Waterfall model
82. c) Prototyping model
83. d) None of the above
84. If requirements are easily understandable and defined then which model is best
suited?
85. a) Spiral model
86. b) Waterfall model
87. c) Prototyping model
88. d) None of the above
89. If requirements are easily understandable and defined then which model is best
suited?
90. a) Spiral model
91. b) Waterfall model
92. c) Prototyping model
93. d) None of the above
94. If requirements are easily understandable and defined then which model is best
suited?
95. a) Spiral model
96. b) Waterfall model
97. c) Prototyping model
98. d) None of the above
59. If requirements are easily understandable and defined then which model is best
suited?
a) Spiral model
b) Waterfall model
c) Prototyping model
a) Coding
b) Testing
c) Maintenance
66. _____ play an important role in achieving the goal of designing HCI.
a) Capability
b) Usability
c) Accessibility
d) Deliverability
a) One
b) Two
c) Three
d) Four
68. HCI comprises three major parts within the framework,____,____,____
69. ______ between users and computers occurs at the user interface which includes
both software and hardware.
a) Interface
b) Development
c) Interaction
d) Design
70. When humans interact with _____________, they bring to the encounter a lifetime of
experience.
a) System
b) interface
c) application
d) computer
a) Moodboard
b) Wireframe
c) High level prototype
d) Mockup
A. Requirement Gathering
B. System Analysis
C. Software Design
D. All of the above
A. Feasibility Study
B. Requirement Gathering
C. Communication
D. System Analysis
A. Waterfall Model
B. P model
C. Spiral Model
D. V model
80. Build & Fix Model is suitable for programming exercises of ___________ LOC (Line
of Code).
A. 100-200
B. 300-400
C. 600-700
D. Above 800+
82. In the maintenance phase the product must be tested against previous test cases.
This is known as __________ testing.
A. Unit
B. Regression
C. Acceptance
D. Integration
A. Maintainability
B. Portability
C. Business needs
D. Reliability
A. Spiral model.
B. Waterfall model.
C. Prototyping model
D. None of the above
87. What is followed by the design task?
A. Choosing specific classes, operations
B. Checking model’s completeness
C. Following design task heuristics
D. All of the mentioned
92 Which of the following life cycle model can be chosen if the development team
has lessexperience on similar projects?
A. Spiral
B. Waterfall
C. RAD
D. Iterative Enhancement Model
93 If you were a lead developer of a software company and you are asked to
submit aproject/product within a stipulated time-frame with no cost barriers,
which model would you select?
A. Waterfall
B. Spiral
C. RAD
D. Incremental
94 Which two of the following models will not be able to give the desired outcome
if user’sparticipation is not involved?
A. Waterfall & Spiral
B. RAD & Spiral
C. RAD & Waterfall
D. RAD & Prototyping
96 Which of the following is not a design principle that allow the user to maintain
control?
A. Provide for flexible interaction
B. Allow user interaction to be interrupt-able and undo-able
C. Show technical internals from the casual user
D. Design for direct interaction with objects that appear on the screen
97 Which of the following is not a user interface design process?
A. User, task, and environment analysis and modeling
B. Interface design
C. Knowledgeable, frequent users
D. Interface validation