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MCQS Human Computer Interaction

1. The use of models of interaction can help us to understand exactly what is


going on in the interaction and identify the likely root of difficulties. Which
one is the most influential model of interaction?
a) Norman’s execution–evaluation cycle
b) Norman’s cycle
c) Both a and b
d) Water fall model
2. The System’s language we will refer to as the _________ language and the
User’s language we will refer to as the ___________ language
a) Core, User
b) Core, Task
c) Task, Core
d) Task, User
3. Which of the following are the first three stages of Norman’s cycle
a) Requirement, analysis, coding.
b) Requirement, analysis, integration
c) Establishing goal, forming the intention, specifying the action
sequence.
d) Establishing the goal, perceiving the system state, executing the action.
4. What are the four main framework of interaction
a) The system, user, input, output.
b) The user, computer, core, task
c) Input, task, output, human.
d) none

5. _________ specifies the physical environment in which the interaction


takes place, and the layout and physical qualities of the screen.
a) Ergonomics
b) Arrangement of controls and displays
c) The physical environment of the interaction
d) Both a and b
6. The factors in the physical environment that directly affect the quality of
the interaction and the user’s performance are.
a) Physical position, Time.
b) Temperature, lightning.
c) Noise
d) All of these
7. What could be some interface styles between computer and humans
a) Command line interface
b) Menus
c) Point and click
d) All of these
8. Which style of interface is more complex and common
a) Command line
b) Graphical user
c) WIMP
d) Non of these
9. What are the elements of WIMP interface
a) Buttons , palettes
b) Toolbars, windows
c) Dialogue boxes, menu
d) All of these
10. Which of the following you feel is an example of interactivity
a) Voice recognition system
b) Working of mils
c) Hardware design
d) Physical structure
11. Which of the following is one of the constraint that designer of
interaction system can face
a) Piracy
b) Legal and safety
c) Bugs
d) None of these
12. The extent to which the physical structure and manipulation of the
device naturally relate to the logical functions it supports. Which of the
following could satisfy this definition of constraints that designer faces
a) Ergonomics
b) Aesthetic
c) Economic
d) Fluidity
13. Be right as often as possible and useful when acting on these
correct predictions and do not cause inordinate problems in the event of an
action resulting from a wrong prediction. Are two principle of
a) Intelligent system
b) Old systems
c) Filament system
d) None of these
14. Paradigms are sued to promote _____________ of the system
a) Usability
b) Functionality
c) Feasibility
d) Accountability
15. Is it possible that the repeated use of paradigms will result in mo
more usable design for system
a) Yes
b) No
c) May be
16. The future of interactive system design rely on
a) Contemporary approach
b) Complementary approach
c) Physical approach
d) None
17. Which of the following is one if the latest technologies in interaction
system paradigm
a) Ubiquitous computing
b) Pervasive computing
c) Both
d) None of these
18. In which type of interaction agents are used to perform some task
that help us
a) Point and click
b) Menu
c) Agent based interface
d) Agent design interface
19. CSCW stands for
a) Computer system corporate support
b) Computer supported corporate system
c) Computer supported corporative Work
d) None
20. A multi-modal interactive system is a system that relies on the use of
a) multiple human communication channels
b) single human communication channel
c) artificial communication channel
d) none
21. the action and language paradigms should be
a) same
b) completely different
c) could be different
d) similar
22. which of the following is the feature of direct manipulation interface
a) visibility of the objects of interest
b) incremental action at the interface with rapid feedback on all actions
c) syntactic correctness of all actions, so that every user action is a legal
operation
d) all of the above
23. To teach new concepts which of the following is used
a) Analogy
b) Metaphor
c) Interface
d) none
24. hyper text were developed to share document easily and safely in
war time in
a) 1944
b) 1945
c) 1960
d) 1950
25. ___________was essentially a desk with the ability to produce and
store a massive quantity of photographic copies of documented
information in 1945
a) Digital desk
b) The memex
c) Monitor
d) Computer system

26-What are the components of usability?

A. efficiency, flexibility, effectiveness


B. efficiency, effectiveness, satisfaction
C. satisfaction, essentiality,flexibility
D. satisfaction, essentiality,effectiveness

27-The goal of interactive systems design is

A. reducing the cost


B. designing for maximum usability
C. working within the constraints
D. none of the above
28-Which design rationale aims to make explicit consequences in order to better
suit a productfor the tasks user have?

A. design space analysis


B. psychological design
C. issue based information system
D. none of these

29 The principles that gives the framework to develop universal design.


A. equitable use
B. flexibility
C. simple and intuitive to use
D. all the above

30 Which of the following is not a characteristics of design patterns?

A. capture design practice

B. capture essential properties

C. simplify tasks

D. represent design knowledge

31 Which of the following checks if we aredesigning the product right?

A. verification

B. validation

C. testing

D. debugging

32 What is a semantic network?


A. A model of short-term memory
B. A model of long-term memory
C. A model of physical memory
D. A model of short and long-term memory

33 Which of the following are important in the design focus of HCI?


A. Thinking of the user
B. Testing the HCI
C. Involving the users
D. All of the above

34 You receive an email message, and a flag immediately appears in your


electronicmailbox to indicate that you have a new message. This is an example
of:
A. Persistence
B. Guidance
C. Existence
D. None of the above

35 The term human-computer interaction has only been in widespread use since
the early.
A. 2000s
B. 1950s
C. 1970s
D. 1980s
36 For a product to be successful, it must be:
A. Useful by humans
B. Usable by humans
C. Used by humans
D. All of the above

37 - ____ derives the logically necessary conclusion from the given premises.
A. Deductive reasoning
B. Inductive reasoning
C. Abductive reasoning
D. Reasoning

38 - Data glove, body tracking, head-mounted displays and cave environments


are the examples of

a) Virtual reality and 3D spaces

b) Digital designs

c) Physical designs

d) None of these
39. Why are people less able to distinguish fine detail in blue?

A. There are fewer cones in the center of the retina that are sensitive to blue light.

B. There are more cones in the center of the retina that are sensitive to blue light.

C. There are fewer cones in the center of the retina that are sensitive to red light.

D. There are more cones in the center of the retina that are sensitive to blue light.

40. For a product to be successful, it must be:

A. Useful by humans

B. Usable by humans

C. Used by humans

D. All of the above

41. ____ is generalizing from cases we have seen to infer information about cases
we have not seen.

A. Deductive reasoning

B. Inductive reasoning

C. Abductive reasoning
D. Reasoning

42 . What is a semantic network?

A. A model of short-term memory

B. A model of long-term memory

C. A model of physical memory

D. A model of short and long-term memory

43. What does ASCII stand for?

A. American Standard Code for Information Interchange

B. American Scientific Code for Information Interchange

C. American Scientific Code for Interchanging Information

D. American Standard Code for Interchanging Information

44. Processing speed is limited by ________, ____________,


_____________factors

A. computation, memory access, graphics and network delays


B. input output speed effitancy
C. all of the above
D. none of the following

45. Statement 1 Speech technology is a small area of commercial interest.


Statement 2 Courier is a fixed-pitch font.

A. Only Statement 1 is True

B. Only Statement 2 is True

C. Both statements are True

D. Both statements are False

46. Statement 1 Fitts' Law uses the formula movement time = a + b log2
(distance/size + 1) where a and b are empirically determined constants. Statement
2 Studies of keyboard operators have shown that, although the faster operators
were up to twice as fast as the others, the slower ones made 10 times the errors.

A. Only Statement 1 is True

B. Only Statement 2 is True

C. Both statements are True

D. Both statements are False

47. Statement 1 Recognition is easier than recall. Statement 2 The main strength
of the Problem Space Framework as a model of human problem solving is that it
allows ill-defined problems to be solved.

A. Only Statement 1 is True

B. Only Statement 2 is True

C. Both statements are True

D. Both statements are False

48. ____ is the method we use to derive explanations for the events we observe.

A. Deductive reasoning

B. Inductive reasoning

C. Abductive reasoning

D. Reasoning

49. ____ derives the logically necessary conclusion from the given premises.

A. Deductive reasoning

B. Inductive reasoning

C. Abductive reasoning

D. Reasoning

50. Techniques can be used to reduce the amount of storage required for text,
bitmaps, and video.

A. Analogy
B. Compression
C. Filament
D. All of these

51. Interaction design concerned with ___________


a) Making something cool and interesting
b) Person in front of the screen
c) Conversation back and forth
d) Machines with interactive systems

52. Basic activities in Interactive design EXCEPT


a) Identifying needs and establishing requirements
b) Building interactive versions of the designs
c) Testing the prototype
d) Evaluating designs.

53. Define life cycle model in HCI.


a) Spiral, usability engineering
b) Star, usability engineering
c) usability engineering, iterative design
d) Star, iterative design

54. __________ is central to this model in Star Lifecycle Model


a) Designing
b) Maintenance
c) Analysis
d) Evaluation

55. The Usability Engineering involve three phases EXCEPT:


a) Requirement Analysis
b) Installation
c) Implementation
d) Design, testing, and development
56. What is Usability Engineering?
a) Focuses on improving the usability of interactive systems.
b) Involves the one testing before the implementation
c) Focuses on prototyping the real-life interactive systems.
d) Involves all phases like software engineering

57. Usability is defined by 5 quality components. Choose the components.


a) Learn ability, Efficiency, Management, Errors, Satisfaction
b) Effectiveness, Efficiency, Satisfaction, Ability, Productivity
c) Learn ability, Effectiveness, Efficiency, Satisfaction, Error
d) Learn ability, Efficiency, Memorability, Errors, Satisfaction

58. Which is true about is Iterative Design?


a) Product tested and evaluated repeatedly
b) Process to test the prototype
c) Process to identify the user need
d) Products are process using waterfall model

59. If requirements are easily understandable and defined then which model is best
suited?
60. a) Spiral model
61. b) Waterfall model
62. c) Prototyping model
63. d) None of the above
64. If requirements are easily understandable and defined then which model is best
suited?
65. a) Spiral model
66. b) Waterfall model
67. c) Prototyping model
68. d) None of the above
69. If requirements are easily understandable and defined then which model is best
suited?
70. a) Spiral model
71. b) Waterfall model
72. c) Prototyping model
73. d) None of the above
74. If requirements are easily understandable and defined then which model is best
suited?
75. a) Spiral model
76. b) Waterfall model
77. c) Prototyping model
78. d) None of the above
79. If requirements are easily understandable and defined then which model is best
suited?
80. a) Spiral model
81. b) Waterfall model
82. c) Prototyping model
83. d) None of the above
84. If requirements are easily understandable and defined then which model is best
suited?
85. a) Spiral model
86. b) Waterfall model
87. c) Prototyping model
88. d) None of the above
89. If requirements are easily understandable and defined then which model is best
suited?
90. a) Spiral model
91. b) Waterfall model
92. c) Prototyping model
93. d) None of the above
94. If requirements are easily understandable and defined then which model is best
suited?
95. a) Spiral model
96. b) Waterfall model
97. c) Prototyping model
98. d) None of the above
59. If requirements are easily understandable and defined then which model is best
suited?

a) Spiral model

b) Waterfall model

c) Prototyping model

d) None of the above

60. What is followed by the design task?

a) Choosing specific classes, operations

b) Checking model's completeness

c) Following design task heuristics


d) All of the mentioned

61. Design phase is followed by

a) Coding

b) Testing

c) Maintenance

d) None of the above..

62. Which of the following is golden rule for interface design?


A. Place the user in control
B. Reduce the user’s memory load
C. Make the interface consistent
D. All of the mentioned

63. The goals of HCI are:

a) Usability and User Experience ✔


b) Learnability and Comfort
c) Tasks and Goals
d) None

64. design is defined as


achieving goals within constraints
achieving goals within Testing

achieving goals within Tasks

achieving goals within coding


65. What are the interaction design basics
A. scenarios
B. navigation design
C. users
D. all the above

66. _____ play an important role in achieving the goal of designing HCI.

a) Capability
b) Usability
c) Accessibility
d) Deliverability

67. The history of HCI comprises of _________ wave (s).

a) One
b) Two
c) Three
d) Four
68. HCI comprises three major parts within the framework,____,____,____

a) human, machine, interface


b) human, computer, interaction
c) user, machine, interaction
d) user, computer, interface

69. ______ between users and computers occurs at the user interface which includes
both software and hardware.

a) Interface
b) Development
c) Interaction
d) Design
70. When humans interact with _____________, they bring to the encounter a lifetime of
experience.

a) System
b) interface
c) application
d) computer

71. Human-Computer Interaction (HCI) is a multidisciplinary field of study focusing on the


design of computer technology and, in particular, the interaction between
______________________.

a) human and gadgets


b) user and interface
c) human and computer
d) user and interaction

72. Which one is prototype?

a) Moodboard
b) Wireframe
c) High level prototype
d) Mockup

73. Scenarios are

a) rich design stories


b) design level
c) human and gadgets
d) High level prototype

74. Navigation Design is the process of

a) position and planning


b) Menus and Icons
c) human and gadgets
d) High level prototype
75. Design involves

a) constraints and trade-off


b) understanding the raw materials
c) all the above
d) none

76. RAD stands for

A. Rapid Application Development


B. Required Application Development
C. Rapid Application Developers
D. Rapid Application Disposition

77. Which of the following are valid step in SDLC framework?

A. Requirement Gathering
B. System Analysis
C. Software Design
D. All of the above

78. Which of the following is the first step in SDLC framwork?

A. Feasibility Study
B. Requirement Gathering
C. Communication
D. System Analysis

79. Which of the following is not correct model in Software Development Paradigm?

A. Waterfall Model
B. P model
C. Spiral Model
D. V model

80. Build & Fix Model is suitable for programming exercises of ___________ LOC (Line
of Code).

A. 100-200
B. 300-400
C. 600-700
D. Above 800+

81. Waterfall model is not suitable for:


A. Small projects
B. Complex projects
C. Accommodating changes
D. Maintenance Projects

82. In the maintenance phase the product must be tested against previous test cases.
This is known as __________ testing.

A. Unit
B. Regression
C. Acceptance
D. Integration

83. Which type of integration testing uses stubs?

A. Top down testing


B. Bottom up testing
C. Both in top down and bottom up testing
D. System testing

84. Which one of the following is a functional requirement?

A. Maintainability
B. Portability
C. Business needs
D. Reliability

85. What is the major drawback of using RAD Model?

A. Highly specialized & skilled developers/designers are required


B. Increases reusability of components
C. Encourages customer/client feedback
D. Increases reusability of components, Highly specialized & skilled
developers/designers are required

86. Project risk factor is considered in which model?

A. Spiral model.
B. Waterfall model.
C. Prototyping model
D. None of the above
87. What is followed by the design task?
A. Choosing specific classes, operations
B. Checking model’s completeness
C. Following design task heuristics
D. All of the mentioned

88 Project risk factor is considered in which model?


A. Spiral model.
B. Waterfall model.
C. Prototyping model
D. None of the above.
89 What is the meaning of requirement elicitation in software engineering?
A. Gathering of requirement.
B. Understanding of requirement.
C. Getting the requirements from client.
D. All of the above

90 Selection of a model is based on


A. Requirements
B. Development team & Users
C. Project type and associated risk
D. All of the mentioned
91 Which two models doesn’t allow defining requirements early in the cycle?
A. Waterfall & RAD
B. Prototyping & Spiral
C. Prototyping & RAD
D. Waterfall & Spiral

92 Which of the following life cycle model can be chosen if the development team
has lessexperience on similar projects?
A. Spiral
B. Waterfall
C. RAD
D. Iterative Enhancement Model

93 If you were a lead developer of a software company and you are asked to
submit aproject/product within a stipulated time-frame with no cost barriers,
which model would you select?
A. Waterfall
B. Spiral
C. RAD
D. Incremental

94 Which two of the following models will not be able to give the desired outcome
if user’sparticipation is not involved?
A. Waterfall & Spiral
B. RAD & Spiral
C. RAD & Waterfall
D. RAD & Prototyping

95 Which of the following is golden rule for interface design?


A. Place the user in control
B. Reduce the user’s memory load
C. Make the interface consistent
D. All of the mentioned

96 Which of the following is not a design principle that allow the user to maintain
control?
A. Provide for flexible interaction
B. Allow user interaction to be interrupt-able and undo-able
C. Show technical internals from the casual user
D. Design for direct interaction with objects that appear on the screen
97 Which of the following is not a user interface design process?
A. User, task, and environment analysis and modeling
B. Interface design
C. Knowledgeable, frequent users
D. Interface validation

98 Which of the following option is not considered by the Interface design?


A. the design of interfaces between software components
B. the design of interfaces between the software and human producers and consumers
of information
C. the design of the interface between two computers
D. all of the mentioned
99 A software might allow a user to interact via
A. keyboard commands
B. mouse movement
C. voice recognition commands
D. all of the mentioned
100. When should a developer apply usability principles?
A. After selling the product
B. None of the above
C. While developing the product.
D. Early in the SDLC

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