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55

You continue North, plunging on through the


morass, and you are relieved when quite soon,
the ground becomes firm again. Restore the 3
Dexterity points that you subtracted for your
battle against the KHARG.
You have gone only a few steps further, when
an evil-looking, ape-like creature leaps out at
you. You dodge away, and as you do so, a second
creature lumbers into view. The two MOR-
LOCKS move, grunting, towards you, and you
prepare for battle. You must fight both at once.
This means that you fight the first MOR-
LOCK as usual, but additionally, for each
fighting round against the first MORLOCK,
you also throw the dice for the second. If the
second MORLOCK’s Fighting Power is less
than yours, you have fended off its blow in that
round, and are uninjured by it. If its score is the
same or greater, it has injured you, and you
sustain one point of damage before turning to
face the first MORLOCK again. If you kill the
first MORLOCK, you must then fight the
second to the death.
Dexterity Strength
First MORLOCK 9 8
Second MORLOCK 7 6
If you survive this battle, turn to 26.

52
As you move swiftly past the dead LAPE, more
of them drop from the roof. You prepare for
another fight, but then you realise that the
others are eating the body of the first! Disgusted,
you hurry on East. Shortly you see a passage to
your left. Have you met Liamorra? If so, then
you continue East – turn to 78. Otherwise, you
go North – turn to 111.

53
You fight the GOLGOTH unaided. Resolve
your battle:
Dexterity Strength
GOLGOTH 9 12
If you win, turn to 8.

54
You pull the lever – and a sudden terrible pain
seems to burn behind your eyes. Lose 5 Strength
points. If you are still alive, you may try the
other lever – turn to 16.

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