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W   W


T E G
G   W S
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C H AP T E R 1 : T H E S E C RE T E MP I RE

and wakefulness. Although this state leaves them slug- complex as the Naga desires, though each individual
gish and physically prone, it allows them to extend disguise takes extensive practice; most Naga only ever
their senses via the unity  and
 and project their thoughts to learn to create and maintain one or two false illusory
other Naga. identities. They could appear as two or more samurai
However, one can only receive these thoughts acting in tandem, or a samurai followed by a dog, or a
clearly if one is also trained in the unity . Otherwise, the merchant in a rickshaw, or other such apparitions. Any
message is vague, distorted, or felt instead of heard. In flaws in the disguise are simply overlooked, internally
the Ivory Kingdoms, development of this ability is an rationalized, or outright forgotten, as if seen through
important part of a Naga child’s upbringing. Lessons the filter of a vivid dream.
are imparted completely through the unity , often via a The disguise does not always work. Those with
mentally constructed guide. exceptional insight can deduce the projected image for
Masters can spend hours in the trance state, com- what it is: a trick of the light, a hallucination. A Shinseist
muning with one-another in a spiritual union of their temple in Unicorn lands speaks of a monk who took
minds. Their thoughts can sometimes become tangled a young man as an apprentice, only the young man
when this occurs, a state they refer to as the  Council .  was a great snake in disguise. After learning passages
This is perceived as a separate entity, possessing the of the Tao and the wisdom of Shinsei, over time the
collective perspectives of all participants, speaking on snake felt guilty for the deception, asking the monk for
behalf of everyone. But in truth, this is merely a per- forgiveness. But the monk had always known that the
sonification, a projection of the self, not a separate or snake was not as he seemed, and so there was nothing
shared consciousness. Humans may mistake when the to forgive. “Shinsei’s wisdom is for all living creatures,”
Naga refer to the Council   as some manner of inde- the monk said, and as the story goes, the snake was
pendent being, but in truth they are just referring to enlightened.
enlightene d. While treated as a parable, some scholars
everyone in the conference, or more accurately, the believe the tale refers not to a snake, but to one of the
conference itself. serpent-beings of the Ivory Kingdoms. Perhaps they
Because this ability is unique to the Naga people, would insist the snake was one of the Shinomen Naga,
it is not thought possible for human beings to learn it. if they were better known.
But there are Shinomen Naga who, hoping to reach
out to Rokugan and make new allies, are attempting
to develop a means of projecting the unity  through the
󰁗󰁡󰁲 󰁡󰁧󰁡󰁩󰁎󰁳󰁴 󰁴󰁨󰁅 󰁦󰁯󰁵󰁬
spirit realms regularly frequented by human beings: Twists of fate have robbed the Shinomen Naga of
 Yume-dō,
 Yu me-dō, the Realm
Realm ofof Dreams.
Dreams. So far results are hope
hope-- much of their histories, leaving them with only vague
ful, but the training is strenuous and experimental. This recollections of stories passed through oral tradition
is new ground for the Shinomen Naga Seers; it may and crystalized in the vivid shared dreams of their
be some time before they can perfect the technique, scholars. The result is a collection of isolated inherited
and they dare not risk contact before they know exactly  memories, engrained from the moment of birth, and
what they are doing. constructed from dreams so vivid as to be mistaken for
literal experience. Due to this, the Naga have no chron-
icle, and there are massive gaps in their history.

󰁎󰁡󰁧󰁡 󰁩󰁎 󰁨󰁵󰁭󰁡󰁎 󰁧󰁵󰁩󰁳󰁅


Those who believe historical Naga sightings and rec-
But what they do recall is that the Shinomen was
once far larger than it is now, spread across what is
ognize them from tales of the Ivory Kingdoms are also now desert and badlands to the west and south. It was
likely to believe that Rokugani Naga have never ven- connected to the vast jungles and swamps in what
tured beyond the Shinomen. But in fact, Naga have has become the Ivory Kingdoms, and a civilization of
ventured into human settlements several times in Naga spread throughout this territory. So, it was until
their brief wakings, stirred by human activity or more a comet fell from the sky, blighting the southern lands
mysterious causes. They simply were not noticed and spreading a corruptive force that shifted the cli-
as such; Naga possess an innate ability to disguise mate and split the vast Naga civilization in two. Iso-
themselves. lated from the jungles, the forest shrinking, the Shi-
The Naga disguise is effectively a projected image, nomen Naga found themselves assaulted by twisted
constructed from a combination of pheromones and creatures and invisible enemies, minions of the blight
 yumeji, bending light and befuddling the senses to itself. They called this enemy “The Foul.” As the vari-
appear as an ordinary human being. Naga refer to this ous tribes of the shrinking forest joined to fight against
as charming, something only those trained in the uni- this invading force, so too did the fledgling human
ty can achieve with reliability. The illusion can be as tribes beyond the forest, which had just begun to rise

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C H AP T E R 1 : T H E S E C RE T E MP I RE

beneath the guidance of fallen gods. Separately, and have happened. These dreams are dominated by the
sometimes together, the two fought against the Foul, vision of a great featureless serpent rising from an end-
until one day the blight mysteriously stopped, and the less sea, something whose hunger knows no end. Yet
Naga realized their enemy had been defeated, at least if these are but omens and dreams, or truly visions of
for a time. things that happened, or are yet to come, none can
Withdrawing into the forest, the Naga began conclusively say.
rebuilding. They recovered what remained of their But they do feel, overwhelmingly and to the core
fallen cities and returned to life as they once knew it. of their bones, that their sleep was for some yet-un-
Efforts were made to regain contact with the Naga known purpose. A destiny awaits the Shinomen Naga,
beyond the Shinomen, embassies dispatched to cross and whatever it is, their long slumber has given them
the ruined lands. There was even talk of approaching whatever they needed to seek it out and rise to meet it.
the rising human nation, which grew stronger with And they know this because, although they are once
each passing year. But this was not to be. Gradually, more awake and aware, they are also still dreaming.
embraced by the forest and their glittering cities, the
Naga fell asleep. “S󰁨󰁩󰁎󰁯󰁭󰁅󰁎’󰁳 B󰁬󰁡󰁎󰁋󰁅󰁴”
󰁴󰁨󰁅 󰁬󰁯󰁎󰁧 󰁳󰁬󰁵󰁭󰁂󰁅󰁲 Whatever caused the Shinomen Naga’s long slumber,
it also changed them. Perhaps this is what happens
No one can recall how or why this happened. The best to any being that spends centuries in the Shinomen
that the Naga can piece together is that, either grad- or lingering on the doorstep of Senkyō or Yume-dō.
ually or all at once, they all curled up and slipped into But whatever the reason, Shinomen Naga have been
a still torpor, their skin hardening as if turned to stone. claimed by the primordial forest. They are bound to
Like moss-covered, forgotten statues they littered it in ways they cannot quiet understand. And when
the riverbed and their city streets. Their cities, finally they sleep, they do not dream their own dreams; they
restored, once more fell to ruin. dream the dreams of others.
Decades passed. Centuries. Humans would stum- Most often, it is the dream of some animal within the
ble upon these ruins now and again, wandering the Shinomen. It appears so vivid to the dreamer, that they
vine-claimed stone streets and bridges and tiered roof- forget their waking life; it is as if they
t hey were always a deer
tops. Passing the strangely life-like snake-person stat- crashing through the glens, or a river otter tangled with
ues, they never suspected that these ancient crumbling its kin on the waters. But sometimes it is dream of those
works of art were actually living beings trapped in a close to the Shinomen. This is how the Naga learned
powerful dream. of the Falcon Clan, whose territory is adjacent to the
Now and again a few Naga would awaken, but only Shinomen Forest. Through the daydreams and replayed
a few, and only once in a great while. From what they memories of its denizens, they learned of the villages
left behind, these individuals describe a groggy dream along the Lake of Cherry Blossom Snow. They learned
state, half-minded wandering in search of something of the Forest-Killers and their axes, of the samurai whose
missing, broken only by occasional moments of clar- symbol is that of a hare, and of warrens of nezumi dwell-
ity-of-purpose. There were still remnants of the Foul, ing near an ancient kaki tree. No matter where they are,
and whenever such creatures entered the forest, that it is always the dream of one near or within the forest.
seemed to be why they had awakened. They would Slowly they have realized that the world is not as they
dispatch the creature, often with aid, and then, as if left it. They are hesitant to
t o leave until their dreams reveal
compelled by some force, they would return to the city more; the Shinomen Naga word for “knowledge” is
and resume their stony slumber. their same word for “dream.”
The Naga are finally truly awakening. More and Another phenomenon is more troubling; they can
more everyday some spontaneously spring to life. now longer seem to extend the unity   beyond the
Their eggs, hidden as simple stones on the riverbed, boundaries of the Shinomen. This only seems true
are hatching. After centuries, the long slumber has while they dwell within it; scouts who braved the fields
finally ended. Yet their scholars cannot say why this is, beyond were able to make brief contact with Naga of
nor why they fell asleep in the first place. The Naga the Ivory Kingdoms, although even this exchange was
recall vague dreams from when they slept, flashes of weak and strained, lasting only a few moments and
events and collective memories, as if they were all liv- completely exhausting the Seer who attempted it. It
ing the same lives and seeing the world through the may be many years before the Shinomen Naga can ful-
same eyes as they slept. Interspersed are hazy dreams, ly comprehend the lingering effects that the forest has
flashes of suspended moments that may or may not imprinted upon them.

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C H AP T E R 1 : T H E S E C RE T E MP I RE

THE SWORD AND


regarded the Phoenix
Phoenix as a dim shade of what the Isawa family are themselves a snapshot into the past, a living
THE SPIRITS   had once been, greater in number and resources, but reminderr of two heritages: the Isawa and the Hyōketsu,
reminde
now hollow and conquered. Raiding their northern vil- ancestral enemies, and after nearly a thousand years,
The story of the Hyōketsu lages virtually unopposed, the Hyōketsu were thankful social equals in a Great Clan.
doesn’t end there. You can
that they were still free.
discover their secrets and
the secrets of the Kaito in They could not have known that they would soon T󰁲󰁡󰁤󰁩󰁴󰁩󰁯󰁎󰁳
the Legend of the Five become far closer to the Isawa than they had ever
Rings  novella The Sword intended, for this is where priestess Kaito changed the While they were still active, the Hyōketsu were one of
and the Spirits. the more influential tribes inhabiting the Great Wall
course of their history.
of the North. They considered the mountains and
Kaito no Momotsukihime was the high priest-
lowlands of what was Garanto province to be their
ess of the Hyōketsu, daughter of the tribe elder, and
territory, along with the northern steppes beyond the
betrothed to the leader, a man known as Ateru. Kaito
Empire’s reach. Their lands included many settlements,
had opposed the raids on their former lands, worried as
tiny shrines, and farmlands, along with vast hunting
she was over the injustices of war, which were an affront
territories they used for game. While they were rivals
to the kami. Ateru, who led the raids, grew bolder with
of the Tribe of Isawa, their ways, social structure, and
each victory, until eventually desperate raids aimed at
belief systems were very similar.
survival became an extended campaign to steal the
But while both tribes worshipped the Fortunes and
Isawa’s wealth and territories. Kaito knew the Phoenix
kami, a tradition that continued even after the Hyōket
Hyōket--
would eventually retaliate, but weeks passed, and with-
su abandoned the Empire, those beliefs parted regard-
out any meaningful resistance, Ateru and the Hyōketsu
ing the nature of the kami themselves. While the Isawa
grew more drunk on their victories. As she watched
understood natural phenomena
phenomena through the lens of the
their
shed,sacred archery
lush grain fieldstraditions turned
burn to spite thetoIsawa,
mereand
blood-
her five elements, the Hyōketsu adopted a less complex,
more holistic approach. To them, elemental distinc-
people pillage ancient shrines in stark desecration, Kai-
tions were impractical, arbitrary, and unimportant. They
to began to worry for her people’s survival and spiritual
worshipped the awe-inspiring aspects of nature itself,
health. Daily she prayed for guidance, wishing that she unadorned with ornamentation and needless ceremo-
had used her position to oppose the entire plan, that ny. The spirits, they believed, lived alongside and even
she could take it all back. Starving in the cold steppes within them, and as such, massive temples and ornate
would have been better than full bellies bought with rituals were completely unnecessary, detracting from
their own damnation. the beauty of simplicity.
When retaliation finally came on the cusp of win- As such, their worship of the kami was expressed in
ter, the overwhelming power of an Elemental Legion everyday life. Simple acts were akin to devotions. So it
trapped the Hyōketsu in a collapsed mountain pass. was that archery, chief among their high arts, was ele-
Ateru refused to admit defeat, and while he commit- vated to religious significance. Their priests used the
ted his people to certain destruction, Kaito secretly bow and arrow as tools to worship the kami, ward off
approached the Isawa and offered a bargain: grant malicious spirits, defend sacred places from intruders,
her and her followers fealty within the Phoenix Clan, and even for divination. The roles of the archer, the
and she would deliver them Ateru without resistance. hunter, and the priest were considered as one among
The Elemental Masters accepted, and by the following the Hyōketsu; only priests were permitted to hunt for
dawn, the Hyōketsu were no more. meat, the rituals for taking down, purifying, and offer-
This story, which is retold by various Yobanjin tribes ing game being passed down in priest bloodlines.
and settlements throughout the north, regards Kaito Not unlike the elemental council that ruled the
no Momotsukihime as a tragic figure, forced to make Tribe of Isawa, leadership of the Hyōketsu was divid-
divid -
an impossible choice, but also ultimately as a betray- ed between three positions: a high priest, a military
er. Some stories paint her in the worst light, conniving chieftain, and a tribe elder. Each leader maintained
with the Isawa for power. It is well known that she was their own ties and alliances, owing their position to the
rewarded for her deal, gaining a domain, and found- spirits themselves. When a new leader was required,
ing a vassal family of the Isawa with herself as daimyō. a test of spiritual favor would be undertaken, such as
Eventually, her descendants became a great house plunging one’s hands into boiling water and removing
of the Phoenix, the newly established Kaito family. them unscathed or sitting at the center of a bonfire
Her descendants, now relatively safe as vassals of the and emerging, unaffected, when the flames finally died
Isawa, continue their shrine-keeper traditions in their out. This way, tribe leaders proved that they carried the
isolated corner of the Phoenix lands. The tiny Kaito favor of the tribe’s guardian spirits.

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This was the key disagreement between the and villages. Whispers of a fallen goddess, who called
Hyōketsu and the Tribe of Isawa, the point that divided herself Shinjo, was gathering the tribes and leading a
them for generations before the Fall of the Kami. While transformation of the lands. The Kogarashi valued their
the Isawa believed the kami could be invoked for favor freedom above all else, and they refused to even con-
with offerings and prostrations, the Hyōketsu rejected sider joining the forces of the goddess. But neither did
this practice as insulting to the kami they were wor- their leader desire to battle her followers, for they were
shipping. True allies of spirits did not need to beg or once allies of the Kogarashi, and they never turned
coerce or trick them for favors. Instead, the kami would against friend. So, to avoid a conflict, their leader
simply bestow favor without ever being asked. Perhaps sought out the goddess and issued her a challenge, a
this is why, when the leaders of the Hyōketsu finally fell, duel of archery from horseback. The loser would sur-
many survivors simply buried their settlements, and render the ancestral hunting grounds and leave.
dispersed, joining other tribes or simply wandering in It is said that although Lady Shinjo won the duel,
search of a new path. With the fall of Ateru, and the she purposefully spared her opponent, realizing that
loss of their very identity, some supposed that the kami he had issued the challenge to avoid bloodshed on
had withdrawn their favor, and rather than try to win both sides. This meant that he valued compassion,
it again, they simply bowed their heads and accepted and this they had in common. Willing to disregard the
that the world had moved on without them. Others, results of their duel, she offered him fealty one final
though, refused to accept the possibility of their gods time. But he turned her down, and true to his word, led
forsaking them and persisted even after their leaders his tribe north peacefully. Some remained behind to
were gone, fighting against
aga inst the Tribe of Isawa until their  join the goddess,
goddess, so impressed
impressed were
were they by
by her valor.
valor.
last breath, determined to preserve their traditions and The rest followed their leader into the mountain tun-

autonomy.
history out,Many Imperial
preferring the texts leaveofthat
narrative the portion of
Hyōketsu dra. There
the wild they shed
horses of thetheir old name,
plateaus, theyand after taming
embraced their
simply bowing and accepting their new ‘place’. new way of life and their new name.
Since then, the Woolen Hooves people have kept
󰁴󰁨󰁅 󰁋󰁯󰁧󰁡󰁲󰁡󰁳󰁨󰁩 󰁡󰁎󰁤 mostly to their northern territories, having little con-
tact with the Empire. Now and again, a brave explorer
󰁴󰁨󰁅 󰁗󰁯󰁯󰁬󰁅󰁎 󰁨󰁯󰁯󰁶󰁅󰁳 will venture south into Rokugan to see how far they
North of the Dragon Clan’s provinces, the high moun- can get without being detected. When following
tains eventually level into wide plateaus. Among the their food sources leads them into Rokugani territo-
windy grasses roam herds of wooly mountain ponies. ry, they have sometimes come to blows with Unicorn
Their thick curly hair has adapted these ponies to the or Badger samurai. In these cases, their horse archery
elevated cold climate of the mountain flats. These are traditions have proven to frustrate the Rokugani samu-
the herds of the Woolen Hooves people, who take rai, but such battles were never prolonged, and the
their name from their unique steeds. Woolen Hooves have no desire to test the mettle of
the Empire.
They do not consider the Rokugani enemies. They
H󰁩󰁳󰁴󰁯󰁲󰁹
have been known to trade with the Unicorn at Khan-
The ancestors of the Woolen Hooves were once known bulak, where they maintain a year-round presence of
by a different name: “Kogarashi,” a name that means diplomats to look after the interests of the tribe, or with
“leaf-wilting wind.” It refers to the first frosty winds the remote denizens of the Dragon Clan, who have
of autumn that herald the coming winter. They were proven rather accepting of them. But they are enemies
named after this frosty wind, for it was at this time that of Ujik raiders, with whom they clash frequently, and
they would descend from the mountains into the foot- although these conflicts grow fiercer every year, the
hills of what is now the border of the Dragon and Uni- two have yet to erupt into all-out war. There are some
corn provinces. Other tribes soon associated them with in the tribe who, observing Ujik clashing with the Bad-
these early frosts. Legend has it that this was the tribe ger Clan, believe that if war ever broke out, they could
of Utaku, the founder of the Unicorn Clan’s famous Bat- find mutual allies in Rokugan.
tle Maidens, although historians cannot find evidence
pointing either way.
The Kogarashi thrived in the foothills and plains for
centuries, but as the Empire began to expand, they
found their hunting grounds turning into farmlands

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C H AP T E R 1 : T H E S E C RE T E MP I RE

is removed. While transformed, a tengu’s native


physical appearance transliterates to their 󰁴󰁅󰁎󰁧󰁵 󰁬󰁩󰁦󰁅
illusory human form: scars, features, and dis- In keeping with their intense focus upon enlight-
tinctive marks on a tengu body persist in their enment, daily life for the tengu has all the outward
human body. The harsh tengu voice softens to appearance of monastic or ascetic life. Those tengu
accommodate human speech, and the glam- who dwell alone pursue deeper understanding in sol-
oured tengu feels human to the touch. itude on distant mountain peaks, set apart from the
It is thought that many tengu have used their outside world. Many tengu dwell in aeries carved into
illusions over the course of human history to the rock, impossible to reach by climbing. Even tengu
impart their wisdom to the people of Rokugan, society is established with a strong sense of balance:
or to help those in need. Legends abound of possessions and knowledge are shared, and even a
mysterious pilgrims encountered on remote whole community
community (or aerie) of tengu do not stay rooted
trails who appear just in time to save a life or to a single place for long. Tengu may preside in place
teach a particular lesson, only to vanish once for decades and then migrate elsewhere at a moment’s
their purpose is fulfilled. notice; a particular aerie may splinter off and join with
another or break into a combination of lone ascetics
$  Spiritual Projection allows tengu to travel far
and wide while in a deep state of meditation. and a completely new community.
Much as with birds, tengu society is comprised
This method of travel allows them to see
distant happenings throughout Rokugan, all of unique social strata. Young tengu are not raised
from a birds-eye view. Perhaps this method of in nuclear families so much as they are co-raised by
travel affords them great insight into the affairs singles, pairs, or groups of parents, who take turns

of humans, or perhaps it feeds their curiosity nurturing and teaching the young according to their
about human foibles, drawing more tengu to talents. An elder—often but not always the oldest ten-
take on the likeness of humans to learn their gu in the aerie—presides over a congress of adults to
internal workings better. decide migration, building, and other consequential
decisions. In matters where an issue must be put to
By slipping into a deep state of meditation, the
vote, the elder speaks first and votes first, but must
tengu spirit takes flight on otherworldly cur-
still abide by the congress’ decision. When a significant
rents. During this deep meditation, the body
minority–or a large minority backed by the elder–dis-
becomes still and the pulse slows, and the
agree, the aerie may split and go their separate ways.
projector appears by all accounts to be dead.
Tengu are independent enough that lone ascetics have
If the tengu spends too much time outside of
splintered from an aerie in the past to continue alone
their body, they may not be able to return to it,
for some years, only to rejoin some select portion of
doomed to eternally wander. These wayward
their former community later.
tengu spirits are likely the cause of many dis-
turbing legends.
T󰁅󰁎󰁧󰁵 C󰁵󰁬󰁴󰁵󰁲󰁅 󰁡󰁎󰁤 B󰁅󰁬󰁩󰁅󰁦󰁳
“All things die, but the sky is eternal.” – Tengu proverb
󰁬󰁅󰁧󰁅󰁎󰁤󰁳 󰁯󰁦 󰁴󰁨󰁅 󰁴󰁅󰁎󰁧󰁵 From birth to death, the tengu are governed by
So little is known about the elusive tengu that any deep conviction that their place is to understand
encounters are obscured by myth. Many legends the workings of the world around them and to exist
describe them as benevolent or well-meaning rescu- in harmony with it. Every act, every creation, every
ers, or imparters of great truths, though their inten- thought, should be in service to this greater order of
tions are largely unknown to the common people of things. Concepts such as “possessions” or “territory”
Rokugan. It is said that Yasurugi, who forged the great have no meaning to the tengu, who desire to simply
Kakita blades with a hidden five-fold technique, was be. Becoming something great is infinitely better than
instructed by a tengu. Other accounts say that he stole possessing something remarkable.
the technique by tricking a tengu elder while wearing As with everything, tengu customs are rarely pre-
a bird mask; still others discount the involvement of scriptive; communities often subsist on both hunting
tengu entirely and claim that Yasurugi learned the tech- and gathering. Possessions are communally owned,
nique after descending to Jigoku. Perhaps the tengu while skills and self-actualization are prized as signposts
themselves created so many conflicting accounts, that toward one’s enlightenment. In the aerie, nobody is on
they might remain veiled in mystery. their own, though everyone is encouraged to follow

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C H AP T E R 1 : T H E S E C RE T E MP I RE

These lands are mainly given to the stewardship


󰁴󰁨󰁅 󰁬󰁡󰁎󰁤󰁳 󰁯󰁦 󰁴󰁨󰁅 of the Togashi and Agasha families, the former main-
󰁤󰁲󰁡󰁧󰁯󰁎 󰁣󰁬󰁡󰁎 taining only a few, isolated holdings, mostly seclud-
ed shrines and temples. The lands of the Agasha are
The lands of the Dragon Clan sprawl across the north
somewhat better developed but are still wild and
of Rokugan, mostly encompassing the Great Wall of
primitive compared to most of the rest of the Empire.
the
wildNorth mountains. These
and undeveloped lands by
occupied are,any
by far, theGreat
of the most There is some food production in the fertile soil of river
valleys, but this region mostly produces ore of various
Clans. Only in their southern extremities, where they
types—gold, copper and iron being the most com-
border on the lands of the Tonbo, the Dragonfly Minor
mon—and stone.
Clan, and those of the Lion, are the Dragon lands
generally similar to those of the other clans—reason-
ably flat, easy to access, and fertile. Elsewhere, they T󰁨󰁅 T󰁡󰁭󰁅 S󰁯󰁵󰁴󰁨
embrace the rugged, largely inhospitable mountains, To call the southern lands of the Dragon tame is some-
and their foothills. thing of an overstatement. It is certainly true compared
to the lands of the Togashi and the Agasha, but by the
T󰁨󰁅 W󰁩󰁬󰁤 N󰁯󰁲󰁴󰁨 standards of most Imperial lands, they are still largely
rugged and difficult to access or develop. These lands
The Great Wall of the North Mountains extend across
encompass the foothills of the Great Wall of the North
the entire northern edge of the Empire. Their rocky
Mountains, themselves a formidable range of steep
feet are washed by the ocean in the east; from there,
ridges and barren peaks; only in their southernmost
they extend westward, through the lands of the Drag-
extremities do they give way to the rolling hills and,
on,
Clan,then across
finally the southward
turning northernmost lands of
to merge thethe
with Unicorn
Spine eventually, the relatively flat plains of the Dragonfly
and the Lion clans.
of the World Mountains that traverse central Rokugan.
Stewardship of these lands is given over to the Miru-
This vast range separates Rokugan from the dry, barren
moto and the Kitsuki families. The latter oversee the
sprawl of lands to the north, which can only be read-
flattest and most fertile lands, which represent the bulk
ily accessed through the Unicorn lands, through the
of the Dragon’s arable territory. The more rugged foot-
treacherous pass known as Defiant’s Path. Would-be
hill regions are controlled by the Kitsuki, under whom
travelers who do not wish to use this pass must brave
numerous mining and quarrying operations thrive. It is
the mountains themselves—an enormously difficult,
from this region that the Dragon Clan produces most
dangerous, and time-consuming journey even in good
of its gold, which allows it to buy and import the bulk
weather, and all but impossible in times of inclement
of food that their people require.
weather, especially the winter.
It is in these more hospitable lands that the Dragon
The Dragon Clan occupies these mountainous
conducts most of its commercial and political interac-
lands in the west, where the rugged foothills known as
tions with the rest of the Empire. The Tonbo, or Drag-
the Great Climb give way to the plains of the Unicorn
onfly Clan, acts as gatekeepers for the Dragon, a tradi-
Clan, to the Dragon Heart Plain the in the east, a bar-
tion that dates back to that Minor Clan’s formation by
ren flatland separating the Dragon lands from those of samurai of the Dragon and Phoenix clans. Visitors who
the Phoenix Clan. Another expanse of craggy foothills
are approved by the Dragonfly—and by the Dragon
known as the Great Fall, that lays south of the Dragon
delegation permanently located at Kyūden Tonbo—are
Heart Plain, is also nominally under Dragon control,
then guided northward, normally to Shiro Kitsuki. Trav-
but frequent volcanic eruptions, earthquakes and land-
elers with more specific business, particularly involving
slides preclude any significant development.
military matters, are led, instead, to Shiro Mirumoto.
The vast majority of this region is virtually inacces-
It is rare for outsiders to travel further north, into the
sible. Some of the highest mountain peaks in Rokugan
lands of the Agasha or the Togashi, unless they have
soar skyward, their peaks shrouded in drifting clouds,
particularly good and compelling reasons for doing so.
snow glistening pristine white on their upper reaches
all through the year. Their sheer flanks plunge into
steep, shadowed valleys, many choked with ice and
snow even in the summer, nameless rivers rushing
through their depths. Spectacular scenery abounds,
but roads and trails are few and far between.

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C HAP T E R 2 : T HE DUT Y O F S URV I V AL 

farmer is often hard-working, pragmatic, and loyal to


their own. Such characters may also be skeptical of out- 2. 󰁗󰁨󰁡󰁔 󰁩󰁳 󰁹󰁯󰁵󰁲 FITTING YOUR
ADVANTAGES AND
siders, particularly if they have had bad experiences in 󰁃󰁨󰁡󰁲󰁡󰁃󰁔󰁥󰁲’󰁳 󰁐󰁡󰁳󰁔 󰁡󰁮󰁄 󰁨󰁯󰁗 DISADVANTAGES TO
the past with others. 󰁄󰁯󰁥󰁳 󰁩󰁔 󰁡󰁦󰁦󰁥󰁃󰁔 󰁔󰁨󰁥󰁍?  YOUR PAST

In questions 9, 10, 11,


A past is a story
story,, one that can deeply impact a person.
Hunter or Fisher Upbringing Because rōnin have lost their place in samurai society and 12 players will
choose advantages and
Ring Increase: +1 Earth or +1 Water  their stories tend to be tragic, ones of circumstances disadvantages. Pasts
Skill Increases:  +1 Labor, and +1 Seafaring or that have kept them from fulfilling their promise or can be a great source
+1 Survival of inspiration for these
destiny. While Table 2–1: Sample Pasts  provides a
choices! If it makes
Status Modification: +3 wide range of different pasts, players should feel free sense, players should
Starting Wealth: 4 bu to develop their own rather than roll if they desire. The consider catering their
The land and the ocean give abundantly, provided a pasts presented here can be used as inspiration to selections to their
person is patient and clever enough to take advantage help tell unique, personal
personal stories that offer fun narra- pasts or using them
of that plenty. Traps and nets can increase a hunter’s as a framework in
tive moments!
developing their own
or fisher’s range, while understanding tracks and the A past should be a force that propels the character advantages and disad-
currents can bring them to the right place at the right forward, similar to giri, or duty. A past is usually some  vantages wi th their GM
time. This knowledge gets passed down from gen- sort of personal obligation, antagonizing entity, or (see pages 137–139 of
eration to generation, preserving expertise through  the core rule book).
choice that the character or someone else made that
apprenticeships,
apprenticesh ips, instruction, and inheritance. haunts the character even now.
Intrepid hunters and fishers must endure the vicis- When selecting a past, it’s important to keep in

situdes of the
ocean, and theweather, the perilsAs
risk of predators. of the
wilderness and
wind, earth, mind that this is not something that a character will be
able to avoid! Players should choose a past that has
and water temper these people, it’s no wonder they the potential
potential to cause problems that the player finds
associate themselves with those elements. Because of interesting, because the GM will be using these pasts
this close relationship, hunters and fishers don’t think to present challenges, interesting narrative scenes,
of themselves as masters of the earth or water, but and discord. When a character’s past comes up in a
rather as their children. To acquire expertise as a hunter session, it will likely make a character’s day unpleas-
or fisher requires experience, specialized knowledge, ant, conflicting with their ninjō, getting them into
and a sense of adventure to find new hunting grounds trouble, or even threatening
threatening their life. There might
and fishing spots. be hard decisions or tough fights ahead for the char-
acter when their past rears its head, and selecting a
Temple Upbringing past that strikes a chord with a player is important in
having fun! Characters will struggle,
strug gle, and that strug-
Ring Increase: +1 Void or +1 Air 
gle should remain fun for players as they watch their
Skill Increases: +1 Theology, +1 Courtesy
character grow.
Status Modification: +11
Starting Wealth:
Many temples areOne openday’s rations
to those who wish to find spir- 6. 󰁗󰁨󰁡󰁔 󰁄󰁯󰁥󰁳 󰁹󰁯󰁵󰁲
itual Enlightenment and who seek to better under- 󰁃󰁨󰁡󰁲󰁡󰁃󰁔󰁥󰁲 󰁬󰁯󰁮󰁧 󰁦󰁯󰁲,
stand their inner self, even at a young age. Other
youth might join a temple to flee a bad situation or an
󰁡󰁮󰁄 󰁨󰁯󰁗 󰁍󰁩󰁧󰁨󰁔 󰁔󰁨󰁥󰁩󰁲
abusive home life. Occasionally, unprepared parents 󰁐󰁡󰁳󰁔 󰁩󰁍󰁐󰁡󰁃󰁔 󰁔󰁨󰁥󰁩󰁲 󰁮󰁩󰁮󰁪ō?
leave children at the threshold of a temple, hoping that Outsiders have as many desires as there are stars in
the monks within will provide what they either cannot the sky. The path of waves requires incredible forti-
or will not. tude, and no human can withstand that stress without
Those who have spent formative years in a temple wanting
want ing something. In general, players should have
may find themselves caught in a teetering balance the freedom to come up with their characters’ ninjō.
between being at peace with the will of the world and The Table 2–2: Sample Ninjō  only represents a tiny
seeing myriad examples of that peace being tarnished sample
sam ple of potential desires (and players may roll or
when they venture outside the temple grounds. Not choose one from here, if they desire); players and
everyone who is raised in a spiritual house is driven by GMs can use them to galvanize their own imagina-
a desire for justice, but many are, wishing to bring har- tions. To create a good personal desire for a charac-
mony and Enlightenment to those around them. ter, this desire needs to have the potential to conflict

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C HAP T E R 2 : T HE DUT Y O F S URV I V AL 

with their past. On pages 90–91 of the core rulebook benefits, each should understand what Bushidō is THE SEVEN TENETS
there is more information
information on creating interesting and enough to have feelings about it. OF BUSHIDŌ
impactful ninjō. For this book, that advice can be However, this may not be true for gaijin charac-
applied to the conflict between ninjō and pasts, rath-
rath - ters. Someone who has just arrived in Rokugan may The code of Bushidō,
or “the way of the
er than ninjō and giri. know very little about its culture, which puts them at
 warrior” is comprised

a big disadvantage.
disadvantage. Still, it is more of seven tenets that act
7. 󰁗󰁨󰁡󰁔 󰁩󰁳 󰁹󰁯󰁵󰁲  jin visitor would be somewhat versedlikely thatways
in the a gai-
of as a guide for samurai.
the Empire—at least enough to know how to avoid an The tenets are Compas-
󰁃󰁨󰁡󰁲󰁡󰁃󰁔󰁥󰁲 󰁫󰁮󰁯󰁗󰁮 󰁦󰁯󰁲? untimely death. sion (Jin), Courage (Yū),
Courtesy (Rei), Duty and
No two people follow the same path as they journey Loyalty (Chūgi), Honor
through life. While two or more rōnin and travelers far All Who Walk in Rokugan (Meiyo), Righteousness
from home may band together to increase their chanc- (Gi), and Sincerity
es of survival, their values, abilities, and actions may Whether you are playing a character from the Emerald (Makoto).

vary wildly, affecting how each is remembered by the Empire or a gaijin from a faraway place, stories set in
More information on
people they meet along the way. Rokugan work best if you to decide how your character  these tenets can be
Choose a talent, event, or other deed that your feels about Bushidō and the other primary aspects of found on page 13 of

character is known for. It can be positive or negative, the Empire’s culture.  the cor e r ulebook,
If you are playing a foreign character, you might and more information
and it may or may not be connected to their past. A on how rōnin may feel
rōnin might be known for abandoning their lord, for choose to think about Bushidō’s tenets as a guideline about these tenets can
having a way with animals, or for going out of their for thinking about core values of your character’s home be found beginning on

way to help peasants. A gaijin might be known for their country. The tenets cover a wide range of values, and page 15.

skilled craftsmanship or their exemplary fighting style. though yourincharacter


do believe may not believe in Bushidō, they
something.
Or perhaps
perhaps they are known for a being an embarrass-
ment, which has caused them to leave home and wan-
der Rokugan instead of staying with their own people. T󰁨󰁥 T󰁥󰁮󰁥󰁔󰁳 󰁯󰁦 B󰁵󰁳󰁨󰁩󰁄ō
If your character is known for an intentional deed, Like the Great Clans, individuals and cultures place
skill, or pattern of behavior that has helped others, different
dif ferent levels of emphasis on various tenets and
even if they have been shunned or embarrassed about values. To represent the individuality and nuances of
it, they gain +5 glory to represent their social prestige. your character’s
character’s personal beliefs, choose one tenet of
If your character is known for deeds, actions, skills, Bushidō as paramount and one tenet as less significant
or even a single event that others have perceived as (see The Clans’ Views of Bushidō, page 301 of the core
wicked, harmful, or exceptionally selfish, or if your rulebook,
rule book, for more information). Then, choose one of
character did something badly at odds their culture’s the following options:
or family’s values, then your character gains 1 rank in a
skill that they currently have 0 ranks in. This skill should $   Your dedication to Bushidō affects
 Your affects all that you
represent
repre sent the choices your character has made that do. If your character’s belief in living an ortho-
have upset the normal order of things in the eyes of dox interpretation of Bushidō is very staunch,
their family or society. gain +10 honor.
$  If your character’s values diverge from some
8. 󰁗󰁨󰁡󰁔 󰁄󰁯󰁥󰁳 󰁹󰁯󰁵󰁲 or all of the common values of Bushidō, gain
󰁃󰁨󰁡󰁲󰁡󰁃󰁔󰁥󰁲 󰁔󰁨󰁩󰁮󰁫 one item of rarity 5 or lower to represent a
󰁯󰁦 󰁢󰁵󰁳󰁨󰁩󰁄ō? time when that divergence both benefited your
character and pulled them further from the
Everyone who lives or travels within Rokugan must true path.
decide how they feel about the core of its society: $   You know little
 You little about Bushidō
Bushidō and its signifi-
signifi-
Bushidō. The tenets and teachings of Bushidō encom- cance to Rokugani culture. Your ignorance will
pass all that samurai do—and it is difficult, if not impos- be short-lived, however, because you will either
sible, to do anything within the Emerald Empire with- learn quickly or meet your end at the hand of
out being affected, at least tangentially, by the samurai an angered samurai. Gain 1 rank in one of the
class. Though peasants are not expected to adhere to following skills to represent your ignorance of
Bushidō in most contexts, and rōnin are in a strange Bushidō: Commerce, Labor, Medicine, Seafar-
position of being samurai with none of the inherent ing, Skulduggery, or Survival.

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C HAP T E R 2 : T HE DUT Y O F S URV I V AL 

Type: Mental F󰁥󰁡󰁲 󰁯󰁦 P󰁯󰁩󰁳󰁯󰁮 (A󰁩󰁲)


Effects:  The following apply to a character with the
Fear of [Common Creature] anxiety: Yasuki Fusao could still smell the vile, stale bile when
his cousin vomited on him on purpose. They had
$   You
 You have an irrational
irrational fear of a creature
creature that exchanged no words then and no words since. Her

is commonly
perceive suchfound in Rokugan.
a creature, When
whether you
or not it is disgusting
me and now message
the stinkwas
liesclear: your poison failed to kill
on you.
actually there, you become unnerved and your A servant placed the afternoon tea on the table,
decision-making suffers. and Fusao grabbed his wrist. “Did you drink this?” 
$  After performing a check to make choices while “Pardon, Lord Yasuki?” the servant said, perplexed.
in the presence of your feared creature (such as “Drink.” 
a Medicine [Earth] check to recall how to treat The servant sighed and poured the water into the
a particular type of wound or a Courtesy [Earth] teapot. He looked on unperturbed, and Fusao fidget-
check to act reasonably during a negotiation), ed while the tea steeped. Finally, the servant poured
you receive 3 strife. If this is the first time this the tea into the cup and took a sip.
has occurred this scene, gain 1 Void point. “All of it,” Fusao said.
“The tea in the cup or the teapot, Lord Yasuki?” 
“Yes.” 
F󰁥󰁡󰁲 󰁯󰁦 M󰁥󰁄󰁩󰁯󰁃󰁲󰁩󰁔󰁹 (F󰁩󰁲󰁥) The servant had drunk so much tea in the past year,
he swore he was made of it. And yet, still no sign of
“I have climbed the highest peaks in my quest: the poisonous retribution from Lord Yasuki’s assassination
Wrath of the
Mountain, Kami, Tenkenniyoru
the Northern Yama, Nothing!
Wall Mountains… the Iron attempt. Perhaps that was punishment enough.
Each tincture from a flower. Each tea from an herb. Type: Mental
Each poultice from bark. Nothing. The answer must be Effects:   The following apply to a character with the
out there.”  Fear of Poison anxiety:
- letters from Agasha AriNaga
regarding an elixir of immortality  $   You have a fear of
 You of being poisoned
poisoned by others.
others.
 You
 You would rather
rather go hungry than accept food
“Falling up a mountain like AriNaga, to be immor- or drink from anyone you do not trust com-
talized as a fool.”  pletely, unless you witness that food being
- old Agasha saying consumed by someone else first. When you
are offered food or drink by others you do not
Type: Interpersonal, Mental trust, you cannot help but wonder if they are
Effects:  The following apply to a character with the secretly plotting your demise.
Fear of Mediocrity anxiety: $  After performing a check to interact with
$
someone you do not completely trust who has
   Your fear of amounting
 Your amounting to nothing
nothing causes you offered you food or drink (such as a Sentiment
to seize up when faced with the need to inno-
[Air] check to try to determine some else’s
vate on the fly.
intentions or a Games [Air] check to play a
$  After performing a check to adapt to an unex- game well against someone who has offered
pected situation (such as a Survival [Fire] check you food), you receive 3 strife. If this is the
to find shelter when your tent is destroyed or first time this has occurred this scene, gain 1
a Culture [Fire] check to unexpectedly interact  Void point.
in an appropriate manner with someone of a
higher status), you receive 3 strife. If this is the
first time this has occurred this scene, gain 1
 Void point.
point.
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C HAP T E R 2 : T HE DUT Y O F S URV I V AL 

Skittering Shift Rank 3 [Nezumi] New Opportunities 

The nezumi live in dangerous places, often surrounded Earth : If you succeed, your target suffers the Prone
by predators against which the only defense is evasion. condition. If your target was already Prone, it suffers
Oni of the Shadowlands and ancient yōkai of the Shi - the Immobilized condition instead.

nomen forest
be evaded tocannot be fought
be survived. head-on
Further, the and must
dense thus
terrain Water   : If you fail, you may immediately move 1
range band.
of tunnels and forests make it difficult to bring down
large targets through ranged weapons and attrition, R󰁩󰁔󰁵󰁡󰁬󰁳
as hunters in an open plain do. Thus, nezumi martial
arts emphasize constant readiness to scamper aside, Every group has its own traditions, preserved through
dropping onto all fours to bound out of the way of a cultural practices that create a sense of community and
crushing blow or scuttling back into the shadows to continuity across the generations. Many of these rituals
avoid being surrounded by pack hunters. Humans can also have utilitarian purposes, combining function with
learn these techniques as well, though they must be form. This includes groups such as the Naga, the nezu-
adapted somewhat to account for the particulars of mi, yōkai, and the the Laughing Mountain and Woolen
human physiology, and study with the nezumi them- Hooves people.
selves is a necessity
necessity..
Chikushō-dō’s Guile Rank 1 [Yōkai]
Activation: Once per scene as a Movement and Sup-
Yōkai who hail from the Realm of Animals are often
port action, you may receive 2 fatigue to skitter with
tricksters, and even those who do not find deception of
preternatural speed, evading incoming attacks to gain humans a pleasant pastime can still fool most mortals
distance toward or away from your foe.
into seeing them as they choose to appear. By under-
Form Requirement: You must be in a form capable of
taking a ritual to temporarily shed their animal form,
moving naturally on all fours.
such a yōkai can become human for a time. However,
However,
Effects: Increase the TN of Attack action checks tar-
the transformation is always imperfect, some aspects
geting you by 1. After an Attack action check target-
of their human form mirroring that of their spiritual
ing you fails, you may move 1 range band. After you
form and breaking down under certain circumstances
ci rcumstances..
defend against damage, you may move 1 range band.
Still, for a yōkai who wishes to pass among humans -
This effect persists until the end of your next turn.
for mischief or matters more benevolent - this ritual is
an invaluable tool.
Tail Sweep Rank 3
The ritual generally requires acquiring an article of
[Naga, Nezumi, or Yōkai] human clothing and can only be performed out of the
A tail is an advantage humans generally lack (some- sight of humans.
thing members of other species are quick to point
out). Even a non-prehensile tail can be used to deliv- Activation:  As a downtime activity, you may make
er a quick blow from an unexpected angle, knocking a TN 1 Survival (Air) check   to tap into the power
the target from their feet or setting up a grapple. of Chikushō-dō and Sakkaku, shrouding yourself in
Naga, nezumi, and many yōkai practice martial arts human form.
that take full advantage of this tool, and humans who Effects: If you succeed, you transform into a human
fight against them rarely forget it after their first unex- form that is derived from your true form.
for m. You are func-
pected tumble. tionally human (and are unable to use techniques that
require aspects of your true form). Observers with
Activation: Once per scene as an Attack and Move- vigilance lower than or equal to your ranks in Perfor-
ment action, if you are in your true form, you may make mance do not detect any flaws in your façade. Howev-
a Martial Arts [Unarmed] check targeting one charac- er, certain key features of your body persist across all
ter at range 0–2 to strike unexpectedly with your tail. of your forms, such as the color of your feathers or fur
The TN of this check is equal to the target’s vigilance becoming part of your hair or clothes, or identifying
minus 1 (to a minimum of 1). scars remaining on your body. If you become Com-
Form Requirement: You must be in a form with a tail. promised, your disguise slips, subtly revealing your
Effects:  If you succeed, your target suffers physical true form in your feathers or fur, feet, or shadow. As
damage equal to your ranks in Fitness plus your bonus a Support action, you may transform back into your
successes with deadliness 1. true form.
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C HAP T E R 2 : T HE DUT Y O F S URV I V AL 

New Opportunities  Cunning Snares Rank 2


[Shinobi or Yobanjin Group]
: You may choose a form of another creature of
silhouette 2. Those that live in the wilderness must learn to make
  : You may choose a form of a creature of silhou- due with what they have, and trap-making is one such

ette 1 or 3. strategy for both survivors and those participating in


clandestine activities, like shinobi.
Guard Against the Elements Rank 1
[Yobanjin Group] Activation: As a downtime activity, you may make a TN
1 Survival (Air) check  to create and set a number of
The people of the Woolen Hooves tribe are natu-
traps at range 0–5 of your current position.
ral born survivors and have honed their talents over
Effects:  If you succeed, you set one trap, plus one
their lives to accommodate the harshness of their
additional trap for every 2 bonus successes. Each trap
environment.
occupies a position at range 0–5 of where you made
the check, and triggers after a character moves to
Activation:  As a downtime activity, you may make a range 0 of it. After the trap triggers, the target must
TN 3 Survival check  using Air, Earth, Fire, or Water make a check to resist its effects. Choose each trap
and targeting a number of characters at range 0–3 up from the following list:
to your ranks in Survival.
Effects:  If you succeed, the targets are prepared to $  Deadfall Trap: A trap that drops stones, sharp
deal with harsh weather and environments of a partic- objects, or other dangerous debris onto the

ular
eachtype. When
target making
reduces thea TN
check
of to resist
that checkthese
by effects,
1. The target. The target must resist with a TN 5 Fit-
ness check (Water 3, Fire 6) or suffer physical
first time a target would be affected by a terrain quality damage equal to two times their shortfall.
that pertains to that type of weather or environment $  Pitfall Trap: A trap that causes the target to
each scene, the target ignores the effects of that terrain
fall into a pit, and can include sharpened wood
quality. The particular type of weather and/or environ-
or bamboo spikes for extra harm. The target
ment are based on the ring you chose, as follows:
must resist with a TN 4 Fitness check (Earth 2,
$  Air: Pressure and noxious gasses Water 5) or suffer 6 physical damage and the
Dazed and Disoriented conditions.
$  Earth: Altitude and lack of oxygen
$  Rope Snare: A counterweighted trap that
$  Fire: Extreme cold snares the target, pulling them off their feet.
$  Water: Extreme heat The target must resist with a TN 5 (Fire 3,
Earth 6) or suffer physical damage equal to
This effect persists until the end of the game session. their shortfall that ignores their physical resis-
tance and the Immobilized condition.
New Opportunities 

+: Choose one additional target per  spent this way. New Opportunities 
    : If you succeed, choose one additional type
of weather; your targets are also protected against the +: Increase the TN of the check to resist these traps
effects of that weather. by 1, plus 1 for every additional   spent this way.
: If the trap inflicts damage, increase that damage by
your ranks in Skulduggery. If it inflicts a critical strike,
increase the severity of the critical strike by your ranks
in Skulduggery.
: If the trap inflicts damage, the target also suffers the
Bleeding condition.
 : Use a number of doses of poison up to the num-
ber of traps you made, and choose that many traps you
created to envenom. Each trap you envenom counts as
being treated with this poison for the purposes of any
damage it inflicts.
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C HAP T E R 2 : T HE DUT Y O F S URV I V AL 

THE DEADLINESS
Hunter’s Expertise Rank 3 Trance of Lives Past Rank 4 [Monk]
OF TRAPS [Yobanjin Group]
Time and death are boundaries that appear imper-
If a trap deals damage, The skill of a hunter is cherished in the often harsh meable to most. However, some spiritualists and kihō
 treat its deadliness as 7. conditions that many yobanjin groups live in. To know practitioners can press up against these boundaries

one’s quarry is paramount to ensuring a full belly and and bend them,
knowledge if not break
and memories them
from livesfully,
past.drawing
The userforth
can
another day in the mortal realm.
follow the spiritual energy they imprinted upon a per-
Activation:  As a downtime activity, you may make a son, place, or thing long ago, reconnecting to it and
TN 5 Survival check  using Air, Earth, Fire, Water, or reawakening lost memories of that past existence. This
 Void and targeting one character you have previously may even cause the personality of the previous life to
encountered. For each advantage or disadvantage of briefly resurface - for better or for worse, as that entity
the target that you know, reduce the TN by 1. may have had its own goals and desires unrelated to
Effects:  If you succeed and the target is the sort of the present character's, or even opposed to them.
creature matching the ring you chose, you prepare
one weapon to be especially deadly to it. Increase Activation: As a downtime activity, you may make a TN
the weapons’ deadliness when used against the cho- 4 Meditation (Void) check targeting a place, object, or
sen target by 3, plus 1 for every 2 bonus successes. individual one of your past lives. Reduce the TN by 2 if
Each ring covers a number of types of creature, as all three of the following are true:
described below:
$   You
 You have one or more items
items (other than
than your
$  Air: Ethereal Otherworldly beings such as spir- target) from your past life
its and ghosts. $   You are in a place (other than
 You than your target)
target)
$  Earth: Living Tainted beings. important to your past life
$  Fire: Undead beings with corporeal form. $   You have interacted
 You interacted with an individual
individual from
from
your past life (other than the target) within the
$  Water: Wild animals.
last 24 hours
$   Void: Non-T
Non-Tainted
ainted sentient
sentient beings such
such
as humans. Effects:   If you succeed, your GM reveals a specific
memory you have related to your target. If your GM is
unsure what the significance should be, they might ask
New Opportunities  you to help come up with the specifics of the memory,
and then offer modifications to your proposed recol-
: If you succeed, choose a number of additional
lection based on the needs of the story.
weapons to prepare equal to your ranks in Smithing, to
a minimum of 1 additional weapon.
New Opportunities 
: If you succeed and the target is a minion NPC, the
weapons’ increased deadliness applies to all minion +: Reduce the TN of your next check related to the
NPCs with the same base profile. target by 1.
  : If you succeed, instead of increasing the weap-       : If you fail, you become possessed by your
on’s deadliness, you may choose to have the weapons past self until the end of the scene. Use this character’s
ignore a number of points of the target’s physical resis- profile instead of your own (an NPC profile determined
tance equal to your ranks in Survival. by your GM). You control your character’s actions while
possessed (though the past life may have different
goals and desires, as narratively appropriate), but your
character has no memory of the events that transpire
during this time.
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CHAPTER 3: FINDING BALANCE IN DISORDER 

 S
 Stories
tories of the
the Strang
Strangee conscription to working as merchants, there are numer-
ous valid reasons a commoner might have traveled to
a different part of the country. Most people will simply
DELAYED DEPARTURES

 At the GM’s discretion,


This volume introduces a number of unusual charac- assume they are from a distant part of Rokugan and a character who has
resolved their destiny
ter archetypes into the game, from yōkai to fantastical write off cultural differences as the result of unfamiliar-
sentient beings like Naga and nezumi. It also includes ity with the region. For any campaign where the PCs might
until a remain a PC
more convenient
characters who, while just as human as most other are likely to travel from place to place frequently, out- point to retire them.
PCs, do not come from the predominant culture within siders are unlikely to raise many eyebrows—or at least,
Rokugan. Such characters are not necessarily appropri- not more than PCs from geographically distant parts
ate for all Legend of the Five Rings  campaigns
  campaigns a GM of the Empire.
might want to run, and as with all matters, it is the GM’s It is harder for outsiders to pass as samurai, but
prerogative to determine appropriateness of these also less necessary, even if the game is focused on the
characters for a given story. intrigues of high court. A samurai is allowed to choose
However, GMs should also consider the ways in their retainers as they see fit, and while rivals might use
which these unusual characters can fit into their games, the choice of a particular retainer to spread rumors or
and the setting, and how they even present many otherwise undermine a samurai's reputation, such tac-
exciting narrative opportunities without completely tics can easily be overcome through a retainer’s record
altering the flavor of the world. While it might appear of results. So long as a character is effective, they will
that these sorts of characters, especially the nonhuman find those who will vouch for them. What's more, those
ones, are less suited for a court drama or war story, it is from the Woolen Hooves and the Laughing Mountain
worth reflecting on the fact that many works of folklore
and myth from across the world include such characters tribes are potentially very useful allies to powers with-
in Rokugan, even if formal law forbids entanglements
alongside even attested historical figures and other, with them. There are many reasons that in a particu-
more grounded characters. lar regional court, a member of the Woolen Hooves
This section delves into how a GM can allay some or Laughing Mountain might serve without hiding their
concerns about outsiders and nonhuman characters, as identity. Because they exist outside the normal social
well as a number of the unique narrative opportunities and political structure, they can also be asked to under
under--
that outsiders and nonhuman characters can present take tasks that would be difficult for many samurai. For
within the context of a campaign.
instance, while most samurai have entangling alliances
with various different clans and families, most members
󰁯󰁵󰁔󰁳󰁩󰁤󰁥󰁲󰁳 󰁩󰁮 󰁡 󰁣󰁡󰁭󰁰󰁡󰁩󰁧
󰁣󰁡󰁭󰁰󰁡󰁩󰁧󰁮
󰁮 of the Kogarashi and Seikitsu are free of these obliga-
Outsiders are in many ways easier to handle than tions. This could make a member of either group an
supernatural characters. While Rokugan technically excellent ally, able to act without political reservations
bans foreigners from its soil, the reality of the matter is others might have.
more nuanced. Furthermore, while the Woolen Hooves Of course, outsiders will also have concerns that
tribe of the Kogarashi and the Laughing Mountain tribe Rokugani do not. For instance, they may be espe-
of the Seikitsu may be considered outsiders by many cially interested in securing alliances or agreements
Rokugani in the abstract, most commoners and samu- for their community, or even more pressingly, keep-
rai will not be especially aware of how these peoples ing Rokugani attention away from it. A member of
dress, behave, or comport themselves. Even within either group might well be tasked with slipping into
the Great Clans, significant variance exists - therefor
therefore,
e, Rokugani society simply to keep an eye on the neigh-
to the average Rokugani, a member of the Woolen boring empire, lest it be considering aggression. This
Hooves or Laughing Mountain people is not likely to could provide a set of goals and story opportunities for
raise significantly more suspicion
suspicion than a samurai from a that PC, forcing them to balance short-term goals that
distant clan, or a commoner from a far-off village. Their maintain their allegiances and their long-term needs to
customs may be unusual and different, but Rokugan is provide information to their homeland. This could be
a large country, and hardly uniform in most respects. especially compelling in a war story, where the charac-
And while travel is not especially common for peas- ter might be attempting to steer conflicts away from
ants, it is not unheard of, either. From pilgrimages to their people even while serving another cause.
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WRIT OF THE WILDS

TREACHEROS JORNEYS IN
HE UNAMED WILDS 
The Emerald Empire is home to many
different ethnicities, cultures, species, and
ways of life—many more so than most
Rokugani would care to admit. From the
Laughing Mountain peoples of the Spine
of the World Mountains to the serpentine
Naga whoForest,
Shinomen dwell the
in Mortal
the depths
Realmofis rich
the
with many tapestries of life.
Writ of the Wilds , a 144-page addition to
the Legend of the Five Rings Role-Playing
Game, details several new cultural groups
and dives into the dangers of treading off
the beaten path. This book also taps into
the history of the esoteric Dragon Clan
and their mediators, the Dragonfly. Game
Masters and players alike will be able to
enjoy many new mechanical and lore
additions to the setting, including:
$ Several new schools, including traditions
allowing play as Shinomen Naga,
Shinomen nezumi, tengu, and Yobanjin.
$ Rules for the Dragonfly Minor Clan,
new titles, conditions, techniques, and
a variant terrain type.
$ Guidance on running campaigns
for groups of mixed species and
allegiances. Additionally, details on
various wilderness locales, temples,
and running monasteries authentically
can be found in this volume.

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