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rules
A
G U
A G
MU Designed By: Adrian Gilstrap
E S & Don Gilstrap
S T
TABLE OF CONTENTS
Game Setup 3
1. Collect Eggs 6
3. Go Shopping 17
Advanced Rules 22
Appendix 24
Market Cards 24
Event Cards 26
Game Credits 28
1
GAME COMPONENTS
AGE
I M
MP
TE
50 Starting Market Cards 110 Market Cards 31 Event Cards
(25 Yard Scraps & 25 Water Dish)
2
GAME SETUP
Each player performs the following:
1 Player Board: Choose a player board and place it face up in front of
you. The player board is double sided with an A side and a B
side (labeled lower right hand corner). Use the A side for
standard games. The B side is used for advanced play.
4 Two Starting Chicken Cards: The starting chicken cards are labeled
with a red zero egg. Select one Ameraucana and one Buckeye card.
Place your two starting chicken cards face up below your player board
as depicted in the illustration to the right.
Return the unused starting chicken cards to the game box.
3
GAME SETUP
6 2
1
5
4
GAME SETUP
9 Starting Player: The player who most recently ate eggs is
the starting player. Give that player the first player card.
The player holding the first player card starts the game.
5
THE GAME ROUND
GAME PHASES
1. COLLECT EGGS (All Players)
2. FEED & WATER CHICKENS (All Players)
3. GO SHOPPING (Phase Order)
4. CLEAN THE COOP (All Players)
A round of Backyard Chickens is broken into four steps called phases. The
first, second and fourth phases are played simultaneously by all players.
The third phase is played in turn order clockwise around the table,
beginning with the player holding the Starting Player Card.
The game phases are written on each player board for reference during the
game.
Chicken Moods
6
1. COLLECT EGGS
Thirsty Chickens
Chickens not given water become thirsty. Thirsty chickens are
marked with a thirst token on their chicken card. Thirsty
chickens produce two fewer eggs during egg collection.
A chicken may not have more than one Thirsty Token at a time.
4 + = 2
7
1. COLLECT EGGS
Using the Player Board Egg Baskets
Egg tokens are stored on your player board in the egg baskets. The
baskets are labeled with a “1”, “3” and “5”. Any egg tokens placed in a
basket are multiplied by the basket number label. Each egg token placed
in the “1” basket is worth one egg. Each egg token placed in the “3”
basket is worth three eggs. Finally, each egg token placed in the “5”
basket is worth five eggs.
The yellow player has one happy chicken, one content chicken and one
chick (face down) in their flock.
The face-down chicken card is matured (flipped). The new chicken, Darla,
the Barred Rock, is content.
8
2. FEED & WATER CHICKENS
2. FEED & WATER CHICKENS (All Players)
All players simultaneously draw a new hand of six market cards and use
water, food, treat and special cards in their hands to feed and water the
chicken cards in their flock. Chickens that have run away do not require
food and water.
Each chicken card shows the amount of food and water required to care for
your chicken each round as well as their favorite treat.
9
2. FEED & WATER CHICKENS
Food Card Water Card
Food Water
Provided (3) Provided (3)
Adjust Mood
Feeding or not feeding your chickens may adjust the mood of your
chickens. Adjust the mood of each of your chickens based on if the chicken
was fed (food requirements met), not fed (food requirements not met), or
whether she received her favorite treat.
Fed Chicken:
Ÿ Sad chickens become content.
10
2. FEED & WATER CHICKENS
Chicken Moods
CONTENT
11
2. FEED & WATER CHICKENS
Treats
Treats are given to your chickens to make them happy or as a substitute for
food. Give your chicken a treat by playing the treat card from your hand
that matches her favorite treat listed on the chicken card. After giving her
the treat apply the following change to her mood.
Happy Chickens
You do not need to give a happy chicken a treat each round to keep her
happy. Once a chicken is made happy she remains happy until she is not
fed and becomes unhappy.
12
2. FEED & WATER CHICKENS
Favorite Chicken Treats
For example, the yellow player has two ribbon point and five chicken points for a
total of seven points.
13
2. FEED & WATER CHICKENS
1 2 3
Since your #1chicken got food and a treat, she is turned to happy. Your
#2 chicken got fed so she stays content. Your #3 chicken is hungry so
she is turned to sad.
1 2 3
14
2. FEED & WATER CHICKENS
Water Your Chickens
Play water cards from your hand, or the water storage above your player
board, face-up below your flock to fulfill the water requirements for each
face up chicken in your flock. Water cards with higher values can be split
between multiple chickens.
Chickens that have run away do not require water.
Thirst Tokens
Thirst tokens are placed on chicken cards to indicate that a chicken is
thirsty. Thirsty chickens produce two fewer eggs each turn. Watering a
thirsty chicken will remove the thirst token on it. Failing to water a chicken
will add a thirst token to a chicken.
A chicken can only have one thirst token on it at a time. Thirst tokens do not
affect the mood of your chicken.
Watered Chicken:
Ÿ Remove the tokens from a watered chicken (if applicable).
-
Non Watered Chicken:
Ÿ Add a thirst token to a non watered chicken. A chicken can only have
one thirst token on it at a time.
+
Thirsty chickens produce fewer eggs. Less eggs
will slow down your ability to build your flock. Pick
up a few extra water cards for your thirsty flock.
15
2. FEED & WATER CHICKENS
Thirsty Chicken Example
Water Storage
Water cards not used to water your chickens can be stored above your
player board. These water cards may be used in subsequent turns to water
your chickens.
Water Storage
End of Round
All players openly display how they fed and watered their chickens for the
round. Other players may review to see how this was achieved.
After the review is complete, all the cards used during this round are placed
in your discard pile to the right of your player board.
16
3. GO SHOPPING
3. GO SHOPPING (Phase Order)
Starting with the player holding the starting player card and moving
clockwise around the table, players take turns performing as many
shopping actions they wish. For example, player one performs all of their
shopping actions, then player two performs all of their shopping actions,
and so on.
Following are the player actions you can perform during your shopping
phase.
Peanut Treat
17
3. GO SHOPPING
Card Purchase Example
You spend two eggs to purchase the rooster card and add the card to
your discard pile.
18
3. GO SHOPPING
Buy Chicken Example
You spent three eggs to purchase the Sansa chicken card from the
chicken offering. The purchased chicken is immediately replaced with
a new chicken from the deck.
The Sansa chicken card is placed face down under your player board.
19
3. GO SHOPPING
12 Sell Eggs
Spend 12 eggs to move your ribbon token one space up along the scoring
track on your player board. This may be done multiple times in a phase.
You spend 12 eggs to move your scoring ribbon up one box on your
scoring track. You now have three ribbon points.
20
4. CLEAN THE COOP
End Game Scoring Check
Add your ribbon score with your chicken mood score on your scoring track
to calculate your total points. If one or more players have ten or more total
points, the game ends and the remainder of this game phase is ignored.
The winner is the player with the highest total score.
In the event of a scoring tie, compare the total egg production of your flock.
The tied player with the highest egg production wins. Don’t forget to
subtract the egg production by two for each thirsty chicken. If the egg
productions are tied, then the game is a shared victory.
Congratulations on having the best flock on the block!
1 2 3
Discard Hand
Return any market cards left in your hand to your discard pile.
21
ADVANCED RULES
The advanced rules adds special events which changes how each round is
played. We suggest using them after you are familiar with the base game.
10 Build Event Deck (New Step): Shuffle the Event Cards to form the
Event Deck. Place the Event Deck next to the market offering in view of
all players. Flip over the first card of the Event Deck face up next to the
Event Deck.
10
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AG
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P
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22
EVENTS
EVENT CARDS
Event
Name
E
AG
IM
Game
Phase
P
M
TE
Event
Description
23
APPENDIX
MARKET CARDS
Chicken Roost: After drawing your new hand, play this card to do one of
the following:
Ÿ Exchange the Chicken Roost Card for any card in your discard pile.
or
Ÿ Discard the Chicken Roost Card to collect one card from the top of
your draw deck.
Chicken Run: Each of your chickens require only one food this round,
ignoring the food requirement on each of your chicken cards.
Chicken Swing: After feeding and watering your chickens, play this card to
turn one fed or watered chicken content and remove the thirst token on the
chicken (if applicable).
Composter: Double the food value of one card in your hand while feeding
and watering your chickens.
24
APPENDIX
Dust Bath Tub: Play this card to collect two eggs for each of your happy
chickens before feeding and watering your chickens.
Food: Provides food to feed your chickens. The amount of food provided is
listed in the food icon on the card.
Fountain: This card is worth triple the water value of a card in your hand or
the water storage above your player board.
An unused Fountain card may not be stored in your water storage area
above your player board.
Garden Gnome: Play this card and draw one card from your deck for each
of your happy chickens before feeding and watering your chickens.
You may not draw more than three additional cards when playing a Garden
Gnome.
Gift Card: Exchange this card with any face-up card in the market. The
exchanged market card is added to your hand.
Use turn order if more than one player has a Gift Card to play the same
round.
You may not purchase the Gift Card you played from the market this
round.
Hired Help: This card acts as a copy of any food, water, or treat card in the
Market.
Play Tunnels: One of your fed and watered chickens is turned happy. No
treat is required.
Rooster: Purchase one chicken card from the chicken offering without
paying the egg cost.
Storage Shed: Trash one card from your discard pile without paying the
egg cost.
25
APPENDIX
Treats: Treats are given to your chickens to make them happy or as a
substitute for food. Give your chicken a treat by playing the treat card from
your hand that matches her favorite treat listed on the chicken card. Each
treat card can only be used on one chicken each round. Additional treat
cards may be used on other chickens.
Wild Flowers: Wild flowers are given to your chickens to make them happy
or as a substitute for food. Give your chicken a treat by playing the Wild
Flowers from your hand to any chicken. Each Wild Flower card can only be
used on one chicken each turn. Additional Wild Flower cards may be used
on other chickens.
Water: Provides water for your chickens. The amount of water provided is
listed in the water icon on the card.
Unused water cards can be stored above your player board. These water
cards may be used in subsequent turns to water your chickens.
EVENT CARDS
Bad Kitty (3. Go Shopping): The cost to trash a card from your discard pile
this round is four eggs.
Birthday Gift (3. Go Shopping): The first card you purchase this phase is
free (Market or Chicken).
Bumper Crop (2. Feed & Water Chickens): Each player may double the
food value of one food card in their hand when feeding and watering their
chickens.
Daylight Savings Ends (2. Feed & Water Chickens): Shuffle your discard
pile into your draw deck before drawing your hand.
Daylight Savings Starts (3. Go Shopping): You may discard your draw
deck into your discard pile before trashing a card from your pile. You are not
required to trash a card if you discard your deck into your discard pile.
Dry Spell (2. Feed & Water Chickens): Discard all your water cards in your
water storage before feeding and watering your chickens.
26
APPENDIX
Farmer’s Market (3. Go Shopping): It costs 10 eggs to buy a ribbon point
this round.
Glut Egg Market (3. Go Shopping): It costs 14 eggs to buy a ribbon point
this round.
Good Kitty (3. Go Shopping): The cost to trash a card from your discard
pile this round is two eggs.
Hard Winter (3. Go Shopping): Player may not clear the market or chicken
offering this phase.
Heavy Rain (2. Feed & Water Chickens): Move all your water cards from
your discard pile into your water storage before drawing your new hand.
Hungry Fox (1. Collect Eggs): All players collect two fewer eggs this
phase.
Hungry Hawk (2. Feed & Water Chickens): Treats played this phase will
not turn any of your chickens happy, but they can still be used for food.
Mice Infestation (2. Feed & Water Chickens): After drawing your hand,
each player must discard one food card from their hand. Ignore this card if
you have no food cards in your hand.
New Puppy (2. Feed & Water Chickens): Draw a hand of five cards
instead of six.
Possum in the Coop (2. Feed & Water Chickens): Each player turns one
content chicken to sad after feeding and watering their chickens.
Spring Cleaning (2. Feed & Water Chickens): Draw a hand of seven
cards instead of six.
Super Layers (1. Collect Eggs): All players collect three additional eggs
this phase if you have one or more chickens.
27
APPENDIX
The Perfect Perch (2. Feed & Water Chickens): Each player turns one
content chicken to happy after feeding and watering their chickens.
Wild Berries (2. Feed & Water Chickens): Any treat counts as your
chicken’s favorite treat this round.
CREDITS
Game Design
Don Gilstrap & Adrian Gilstrap
Game Art Editors
Mac Hillier Dan Ragatz & xxxxxxx
Game Development
Daniel George
Playtesters
Gary Brown, Kate Blevins, Greg Taylor, Greg Schossow,
John Velgus, John Brieger, Michael Dunsmore, Floyd Lu,
Mark Schynert, Randy Angle, Sarah Graybill, John
Shulters, Jonny Pac Cantin, Jennifer Fosberry, Danielle
Cannella, Brent Austin, Glenn Cotter, Peter Vaughan, Scott
Caputo, Brendan Kendrick, Bernie Lin, Steven Cavanaugh,
William J. Brown III (The Hungry Gamer), Brent Dickman,
Kellen Dyer, Chris Stone, Josh DuJordan, Mike Hinson,
Ankur Gupta, and Kayla Gupta.
28
FEEDING & WATERING CHICKENS
Fed Chicken:
+
Fed Chicken:
Non Fed Chicken:
Non Fed Chicken:
Watered Chicken: -
Non Watered Chicken: +
TREATS
Feed your chicken
along with her
favorite treat: