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Game Design Document

️ Name of the game: BAPE Game

Overview

Story
5,555 bionic apes have survived the robocapolypse and have been hiding in a fallout shelter
during the robo war. The war is now over, and they are the last remaining living robotic species
to survive

They have walked out of the shelter and are surviving in a post apocalyptic futuristic world
Their enemies are human apes who are trying to capture them as they possess important
resources that are very valuable

Their power source can be something like micro-chips or radioactive bananas

Elevator Pitch
A space fighting game where each player owns a planet in the whole space. They defend the
planet by buying upgrades and set up defenses. They can connect their crypto wallets to add
their bionic ape to the planet

Gameplay

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Implementation of full space
• Players will be able to explore the whole space by travelling in a spaceship whose pilot will be
their bionic ape.
• The space will contain following things:-
• 5555 unique planets
• 5 galaxies
• 250 planet systems
• 250 stars (these will produce radioactive bananas overtime)

Attacking a planet
• It will take 50 microchips to attack a planet.
• You cannot attack twice on the same planet within a month.
• Players will take a spaceship with them to attack a planet.
• Each spaceship will have 2 upgradable guns and a special pilot ability.
• If successful:-
• You will loot 25% of the planets microchips and 5% of radioactive bananas.
• Your spaceship will gain experience points and level up eventually.(This is the only way to
level up base stats of the spaceship.)
• You will gain 1 victory star for the specific planet system.(You need 3 of these to attack that
planet system's star)
• If failed:-
• Your spaceship will be destroyed and the defender will gain 150 microchips.
• You will need to build a new one at your base. It will cost microchips and time.

Defending a planet

• You will setup defenses around your planet's exosphere field.(You will need to change it daily
as the exosphere changes)
• You can buy defenses with microchips. But you can only place a limited amount determined
by your planet's level.
• We will start with 2 types of defenses and increase in future:-
• Turrets
• Hidden mines.
• A er being attacked the planet will get a shield of 6 hours.
• If defended successfully your planet will level up.

Planet Base
• Your planet produces microchips over time.
• You can store at most 3 ships in your planet.
• You will need to research new technologies using microchips.

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Attacking a star

• A star has tougher defenses and are harder to conquer.


• You need 3 victory stars from the star's planet system to attack it. If defeated successfully, you
gain its control and it produces radioactive bananas for you over time. You also gain a shield
with the star for 4 hrs. You cannot attack the planets in the star's planet system. The planets in
its planet system can try to regain control by attacking it once every day. You cannot replenish
the star's defenses. It can be setup only once.

Defending a star

• A star can be used as a free teleport to faraway places and they produce radioactive bananas
so they are worth defending. You will need to buy 4 times normal defenses for a star. But you
cannot change them a erwards.

Ways to earn microchips


• Planet production
• Attacking a planet
• Finding asteroids while exploring
• Buy microchips from shop.
• Convert radioactive bananas into microchips(not recommended as they will be used later to
convert your ape into more powerful form)

Timeline

• Making space and exploration - 2 weeks


• Making planet Base - 1 week
• Making attack and defense systems - 1 week
• Implementing UI - 1 week
• Integrating NFT wallet - 2-3 Days(I don't have prior experience in this part so it may be useful if
you provide any help with this part.)

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