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Dynasty Battle
Dynasty Battle
StarterGui:SetCore(
"SendNotification",
---------------------------
-- CONFIGURATIONS:
local hitboxsize = [[
20
]]
---------------------------
L_6_:NewToggle(
"HitBox Extend",
function()
_G.HeadSize = (hitboxsize)
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.99
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end
L_14_:NewKeybind(
"P",
Enum.KeyCode.P,
function()
L_3_:ToggleUI()
end
L_19_:NewToggle(
"ESP",
"ESP",
function(L_201_arg0)
L_18_:Toggle(L_201_arg0)
end
L_19_:NewToggle(
"Tracers",
"ESP Tracers",
function(L_202_arg0)
L_18_.Tracers = L_202_arg0
end
L_19_:NewToggle(
"Names",
"ESP Names",
function(L_203_arg0)
L_18_.Names = L_203_arg0
end
L_19_:NewToggle(
"Boxes",
"ESP Boxes",
function(L_204_arg0)
L_18_.Boxes = L_204_arg0
end