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BRAINSTORMING FLOW FOR APRIL 2, 2022

IDENTIFY ITEMS LAYED ON THE TABLE:

Preliminaries

 Introduction
 Marking of Ideas thrown last session
 Taking it down into chunks
Introduction of New Manner for Deliberation

 Agenda
 Pros and Cons
 SWOT (Strength, Weakness, Opportunities and Threat)
Upon opening up a specific agenda what would be the role of Sir Francis?

 Provide a WHITE BOARD that serves as Notes for Quotation


 Throw the first suggestion upon taking up one agenda
 Provide copy on screen, last meetings points
What would be the role of Sir Kean?

 He will sustain every question concerning the game and every detail that would go up,
having his unquestionable experience in the field of crypto, nft and etc.
What is the role of the Team?

 The team’s role is to open and throw a wide-ranging suggestion that will openly
contribute to the success of the brainstorming.
 Let the healthy atmosphere of the conversation be sustained
Delimitation

 Do not open another topic if we are merely focused on a specific agenda to avoid
miscommunication and leap of topics
 Do not interfere when someone is sharing a series of thought
 Avoid being doubtful when presenting a point
LAST MEETING’S DISCUSSION

AUDIENCE / PROFILE

DEMOGRAPHICS

MALE -70%
FEMALE - 30%
GLOBAL

BLOCKCHAIN NATIVES / CRYPTO ENTHUSIAST

- Retail investors / Holders


- Retail investors / Players
- Whale investors / Holders in Exchange
- Decentralized Autonomous Organization Investors (Guilds)
- Flippers/Traders/Scalpers (Might Get NFT but not play the game)

NON-BLOCKCHAIN NATIVES

- Gamers (new entry in the blockchain game)


- Zero-knowledge in Crypto

PSYCHOGRAPHICS (NEEDS and WANTS)

1. MOTIVATION TO EARN MONEY (SOUTHEAST ASIANS)


2. SIDE HUSTLE
3. LONG-TERM / LONG-TERM INVESTMENT WITHIN 3-5 YEARS.
4. ENTERTAINMENT VALUE
5. COMMUNITY (SENSE OF BELONGINGNESS)
6. ATTRACTIVENESS OF THE DESIGN. GAME ART.
7. YOU CAN BUILD A REPUTATION, STREET CREDIT.
8. SENSE OF RISK.
9. EMOTIONAL INTEREST.

Let us first try to answer the following questions that has been thrown last meeting.
1. Having our target market and psychographics in place is it a good move to go big for a game
to achieve the objective?

2. Since money is the 1 motivation for playing this game should the game be simpler or
something extravagant?

Let’s try if someone can add on something on this:


OBJECTIVE:
We want to make the investors/players to make the h-hedz part of their daily lives in the
next number of years to come

We will kick off new agenda by starting with defining Experience, Gameplay and Mechanics.
EXPERIENCE (PRO’S AND CONS) (SWOT) (PROCEED)
GAMEPLAY
MECHANICS

After, we need to scrutinize the Target Market and identify their psychographics.
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