You are on page 1of 1

[Far-East] Landing at Port-Toro

- Soviet invasion of South Sakhalin.


Setup order

1 x1
Port Toro

Taihai versEsutoru 2 x2

3 x4
Aérodrome

4 x1
Docks

Tguro OnutoKo 5 x2

6 x1

Zarnitsa Okean 7 x1

8 x3
Historical Background
After the war declaration to the Japan Empire on the 8th of August 1945, Soviet troops attacked in Manchuria and in
South Sakhalin. The 16th of August, 365th Marine Battalion and the 2nd Battalion of 113rd Infantry Brigade landed on 9 x11
the dock of Port-Toro in the Japanese part of Sakhalin island. After a fierce battle, Soviet troops captured in the
evening Port Toro and the neighbouring coastal city of Esutoru.
The stage is set, the battle lines are drawn, and you are in command. The rest is history. 10 x2

Briefing
Axis player [Japan] : 5 command cards. 11 x4
Allied player [Soviet Union] : 6 command cards, you
move first.
12 x3
Conditions of Victory
6 medals.
The main hexagon of the airfield and the center of
Port-Toro are each a temporary medal objective for the 13 x5
Allied player.
For the Allied player, exit marker is in effect on the road
hexagon marked "vers Esutoru" (Action 23). 14 x11
Special Rules
- Use "Japanese Imperial Army" rules (Nation 3).
- Use "Specialized Units" rules (Troops 2) to the four 15 x1
Allied infantry units with elite badge. These are Marine
infantry.
- Use "Destroyer" rules for "Zarnitsa" and "Okean" 16 x2
ships (Troops 12).
- Special Weapon Asset rules (SWAs 4 - Special Weapon
Assets >1942) are in effect for the infantry units
equipped with mortars (SWAs 6) or machine-guns 17 x1
(SWAs 7).

Symbols & Graphics Copyright (c) 2004 - 2020 Days of Wonder, Inc.
Produced with permission, for non-commercial use only.

You might also like