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Gate of Dreams

• Cost: variable magic points; variable POW; 1 Sanity point


• Casting time: hours equal to the number of magic points expended

This spell, which is very similar to the Gate of Oneirology(following), creates a


permanent gateway to the Dreamlands. However, it does not allow someone from the
Waking World who crosses into the Dreamlands to return, ever. The Gate of Dreams
moves any being to Earth’s Dreamlands, transubstantiating the Dreamlands equivalent
for the traveler’s earthly body and gear. Alas, the Earthly body dies irretrievably
after taking the thirteenth step past the Gate; no return from the Dreamlands is
possible after then.
Those who proceed into the Gate will seem to fade slowly away, while a corpse
version of the traveler slowly begins to coalesce into existence at the entrance to
the Gate. The traveler will be able to see their own corpse forming if they look
back. If they should decide to turn around before taking their thirteenth step
beyond the Gate they may return to the Waking World.
The requirement of familiarity with the desired destination of the Gate are the
same as for the Gate of Oneirology spell, but as this spell is somewhat more
limited in its usefulness, it requires only half as much POW (round any fractions
down) be sacrificed. For example, a Gate Of Dreams opening onto Ulthar would
require 10 POW be sacrificed, while a Gate of Dreams leading to a site in Yuggoth’s
Dreamlands would require 22 POW. It is possible to distinguish between the two
types of Gates with a successful Cthulhu Mythos roll.
The only known ways to pass through a Gate of Dreams and be able to return is with
either the artifact known as the Silver Key, or if the key to the Gates of Wonder
is in the traveler’s possession. The traveler must bear either key with them on
both their entrance to and exit from the Dreamlands, or else they will become a
permanent resident just as if they had entered without a key to begin with. It is
possible for someone to enter with one key and leave with the other.

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