This spell creates a permanent gateway to the Dreamlands, but once a traveler passes through, their physical body dies and they cannot return to the waking world. The traveler will fade away as they pass through the gate, while their corpse forms at the entrance. They can turn back before the 13th step. It requires fewer magic points than a Gate of Oneirology spell. The only ways to pass through and return are to possess the Silver Key or the key to the Gates of Wonder during both entry and exit.
This spell creates a permanent gateway to the Dreamlands, but once a traveler passes through, their physical body dies and they cannot return to the waking world. The traveler will fade away as they pass through the gate, while their corpse forms at the entrance. They can turn back before the 13th step. It requires fewer magic points than a Gate of Oneirology spell. The only ways to pass through and return are to possess the Silver Key or the key to the Gates of Wonder during both entry and exit.
This spell creates a permanent gateway to the Dreamlands, but once a traveler passes through, their physical body dies and they cannot return to the waking world. The traveler will fade away as they pass through the gate, while their corpse forms at the entrance. They can turn back before the 13th step. It requires fewer magic points than a Gate of Oneirology spell. The only ways to pass through and return are to possess the Silver Key or the key to the Gates of Wonder during both entry and exit.
• Cost: variable magic points; variable POW; 1 Sanity point
• Casting time: hours equal to the number of magic points expended
This spell, which is very similar to the Gate of Oneirology(following), creates a
permanent gateway to the Dreamlands. However, it does not allow someone from the Waking World who crosses into the Dreamlands to return, ever. The Gate of Dreams moves any being to Earth’s Dreamlands, transubstantiating the Dreamlands equivalent for the traveler’s earthly body and gear. Alas, the Earthly body dies irretrievably after taking the thirteenth step past the Gate; no return from the Dreamlands is possible after then. Those who proceed into the Gate will seem to fade slowly away, while a corpse version of the traveler slowly begins to coalesce into existence at the entrance to the Gate. The traveler will be able to see their own corpse forming if they look back. If they should decide to turn around before taking their thirteenth step beyond the Gate they may return to the Waking World. The requirement of familiarity with the desired destination of the Gate are the same as for the Gate of Oneirology spell, but as this spell is somewhat more limited in its usefulness, it requires only half as much POW (round any fractions down) be sacrificed. For example, a Gate Of Dreams opening onto Ulthar would require 10 POW be sacrificed, while a Gate of Dreams leading to a site in Yuggoth’s Dreamlands would require 22 POW. It is possible to distinguish between the two types of Gates with a successful Cthulhu Mythos roll. The only known ways to pass through a Gate of Dreams and be able to return is with either the artifact known as the Silver Key, or if the key to the Gates of Wonder is in the traveler’s possession. The traveler must bear either key with them on both their entrance to and exit from the Dreamlands, or else they will become a permanent resident just as if they had entered without a key to begin with. It is possible for someone to enter with one key and leave with the other.