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SPELLCA STING A BILITY: ________________ SPELL SA V E DC: ________________ SPELL A TTA CK BONUS: ________________

First Second Third Forth Fifth Sixth Seventh Eight Ninth Tenth
Spell slots
_______ _______ _______ _______ _______ _______ _______ _______ _______ _______

Armor of Agathys Arms of Hadar Arcane Gate


Abjuration C onjuration C onjuration

Level: 1 Level: 1 Level: 6


Casting time: 1 Action Casting time: 1 Action Casting time: 1 Action
Range: Self Range: Self (10-foot radius) Range: 500 feet
Components: V, S, M (a cup of water) Components: V, S Components: V, S
Duration: 1 hour Duration: Instantaneous Duration: Concentration, up to 10 minutes

A protec tive magic al forc e surrounds you, You invoke the power of Hadar, the Dark You c reate linked teleportation portals
manifesting as a spec tral frost that Hunger. that remain open for the duration.
c overs you and your gear. Tendrils of dark energy erupt from you and Choose two points on the ground that you
You gain 5 temporary hit points for the batter all c reatures within 10 feet of you. c an see, one point within 10 feet of you
duration. If a c reature hits you with a Eac h c reature in that area must make a and one point within 500 feet of you. A
melee attac k while you have these hit S trength saving throw. On a failed save, a c irc ular portal, 10 feet in diameter, opens
points, the c reature takes 5 c old target takes 2d6 nec rotic damage and over eac h point. If the portal would open
damage. c an’t take reac tions until its next turn. On in the spac e oc c upied by a c reature, the
a suc c essful save, the c reature takes half spell fails, and the c asting is lost.
At higher level damage, but suffers no other effec t.
The portals are two-dimensional glowing
When you c ast this spell using a spell slot At higher level rings filled with mist, hovering inc hes
of 2nd level or higher, both the temporary from the ground and perpendic ular to it
hit points and the c old damage inc rease When you c ast this spell using a spell slot at the points you c hoose. A ring is visible
by 5 for eac h slot of 2nd level or higher, the damage only from one side (your c hoic e), whic h is
inc reases by 1d6 for eac h slot level above the side that func tions as a portal.
1st.
Any c reature or objec t entering the portal
exits from the other portal as if the two
were adjac ent to eac h other; passing
through a portal from the nonportal side
has no effec t. The mist that fills eac h
portal is opaque and bloc ks vision
through it. On your turn, you c an rotate
the rings as a bonus ac tion so that the
ac tive side fac es in a different direc tion.

- Generated and printed at Dnd-Spells.com

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