Professional Documents
Culture Documents
NANCY M. FONTANIL
Research Lead Proponent
NENITA S. RADAN
Member
DECEMBER 2022
I. Context / Rationale
novice learners. Expert chemists easily switch between the many types of
university. Although some students gain fluency with relative ease, others
learners that they really find difficult times towards the subject. Seldom of
those learners saying they enjoyed doing activities during classes’ time. In
this situation, it seems like Chemistry subject made their student’s life
students.
resources.
Chemistry as a subject is conceptual. Students learning chemistry
at school level, or in colleges and universities, are taught about, and asked
relies on making sense of the invisible and un-touchable (Kozma & Russell,
1997, p. 949).
For instance, when students were unable to write the correct chemical
statements in any consecutive courses that they take, it was difficult for
the teacher to measure whether the objective of the STEM strand were
students lose their confidence and trying to copy from friends, their own
short notes or from the internet. And this was the major task where the
researcher and most teachers get busy especially on final examination that
upon the familiarity of students with a few basic ideas, conventions, and
methods upon which later studies are built. When a student has achieved
One of the studies---- further adds that without mastery of these concepts,
challenges.
and much of that will remain challenging. That is, challenging for students
(Fensham, 1975), are still core today. For example, a serious study of
can be found in various forms in all cultures and societies around the
world (Roberts, Arth & Bush, 1959). Prominent psycholo- gists and
the value of playing for the development of students for hundreds of years
yet able to live through in real life. Thus, the importance of games for one’s
situated learning (Kafai & Burke, 2015). While some researchers even
consider educational games being one of the biggest “hypes” of the last
a “game” can be traced in the literature. A quite simple definition from over
50 years ago by Roberts et al. (1959) includes five criteria: organized play,
competition, two or more sides, criteria for determining the winner and set
of rules. Over the years, many other criteria were developed, such as
identified three central aspects that I believe are also functional for our
considerations as educators: goals (desired outcomes from the game), rules
often used to describe them. In 1970, Abt defined the term as “games that
not intended to be played primarily for amusement” (p. 9), but, at the same
time, pointing out that the amusement aspects also don’t need to be
learning (GBL) (Gros, 2007). While GBL includes a wider variety of games
such as traditional board and card games, the term “serious games”
primarily, but not always, focuses on digital games (Tsekleves, Cosmas &
mechanics, such as the use of prizes and rewards, to increase the user
and Hunter, 2012). The term gamification was used for the first time in
2002 by Nick Pelling, but it did not begin to gain popularity until 2010
games to contexts that have nothing to do with them to try to solve real
short, it ‘makes the hard stuff more fun’, helping to motivate students
design, set of rules and technology (Aynsley, Nathawat & Crawford, 2018;
Kim et al., 2018) – some of these are mostly applicable to digital games.
However, this does not mean that specific elements must be used for
while creating or re-using a game setting. On the other hand, games have
National High School, Vincenzo Sagun, Zamboanga del Sur School Year
Gamification?
III. Proposed Innovation, Intervention, and Strategy
Sagun that offers STEM Strand. The pressure in maintaining its high
and helping those learners who find difficulty in naming and writing
High School, School Year 2022-2023. The researcher will employ the
33 participants and this will be determined counting from the bottom until
Table 1 presents the Action Research Work Plan and Timelines. The
for a month.
E. Dissemination
▪ Intervention Briefs: Symbo Researcher
Gamification
▪ Innovation Dissemination Researcher
▪ Intervention Workshops Researcher
Table 2 shows the cost estimates in the conduct of this study. The
highest estimated costs for this proposal are allocated for Encoding and
School not only in the district but also in the Division, Region and even to
Kristy Turner: By Kristy Turner (June 2018), Six tips for teaching
Tolosa Geleta (2014), How can I Improve N12 Students ability to write